Pages: 1 2 3 4 5 6 7 8 [9] 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Dersen Lowery
Drinking in Station
1235
|
Posted - 2014.10.13 23:10:00 -
[241] - Quote
CCP Darwin wrote:To Indahmawar Fazmarai: Thanks for posting the images. I'll pass along the feedback with those pictures as illustrations. It does make a big difference to be able to point to an image when discussing these matters, so there's no ambiguity about what you're saying.
It would give you a lot more freedom if, instead of being light-on-whatever, the UI elements had either a black shadow and white features or a white shadow and black features (user selectable?). That way, there's guaranteed to be a very high contrast around the module whether you're in The Blockade in Amarr space or in some dark, empty system in deep null sec.
I know that's not your team, but it would be something that the responsible team (Pirate Unicorns?) could do that would give the art department a lot more leeway with color and light. Proud founder and member of the Belligerent Desirables. |
Shintav
BOVRIL bOREers Mining CO-OP Brave Collective
0
|
Posted - 2014.10.13 23:12:00 -
[242] - Quote
CCP Phantom wrote:CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th. Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone! Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th!
So I have never posted to this but felt that something needed to be said to the community as a whole about exploration. I am sure that there isn't an explorer out there that would disagree with the loot changes to data sites. Indeed, one need only look at the common explorer load-outs to see that people, in large, just are not interested in data sites. (at least most of the explorer kill-mails I seen seem to lack a hacking module)
That said, there is another serious problem with Expiration as I see it. That is the ability to use Cargo Scanners on Hacking containers. IT seems that anymore, most sites that I scan down are mostly empty by the time I find them. I am not entirely up to date on the re-spawn mechanic, but I suspect this hurts everybody as a whole to have a bunch of half hacked sites sitting around until server reset.
From an immersion perspective, it makes sense that these containers would be shielded in some way. IT would go a long way toward saving everybody a lot of grief to simply disallow the use of cargo scanners on hacking/artifact sites. |
Shamus en Divalone
Dip Dip Potatoe Chip
24
|
Posted - 2014.10.14 07:21:00 -
[243] - Quote
Shintav wrote:CCP Phantom wrote:CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th. Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone! Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th! So I have never posted to this but felt that something needed to be said to the community as a whole about exploration. I am sure that there isn't an explorer out there that would disagree with the loot changes to data sites. Indeed, one need only look at the common explorer load-outs to see that people, in large, just are not interested in data sites. (at least most of the explorer kill-mails I seen seem to lack a hacking module) That said, there is another serious problem with Expiration as I see it. That is the ability to use Cargo Scanners on Hacking containers. IT seems that anymore, most sites that I scan down are mostly empty by the time I find them. I am not entirely up to date on the re-spawn mechanic, but I suspect this hurts everybody as a whole to have a bunch of half hacked sites sitting around until server reset. From an immersion perspective, it makes sense that these containers would be shielded in some way. IT would go a long way toward saving everybody a lot of grief to simply disallow the use of cargo scanners on hacking/artifact sites.
I agree, you shouldn't be able to see a loot you have not hacked yet, just doesn't make sense on an immersive level at all.
|
Nevyn Auscent
Broke Sauce
1587
|
Posted - 2014.10.14 08:00:00 -
[244] - Quote
Shamus en Divalone wrote: I agree, you shouldn't be able to see a loot you have not hacked yet, just doesn't make sense on an immersive level at all.
If you can scan the fittings & cargo of an intact ship, makes perfect sense to me. A better solution would be to take the ghost site mechanic of a hidden timer and implement it, as soon as a site is interacted with it starts to decay. Non explosively, but that way if you are finding empty sites you know someone is active in the area. Or your RNG is terrible. |
Samsara Toldya
Pator Tech School Minmatar Republic
52
|
Posted - 2014.10.14 08:12:00 -
[245] - Quote
CCP Darwin wrote:To Indahmawar Fazmarai: Thanks for posting the images. I'll pass along the feedback with those pictures as illustrations. It does make a big difference to be able to point to an image when discussing these matters, so there's no ambiguity about what you're saying. Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread?
My "workaround" has been: Run Missions/Anomalies/Combatsites while showing the solar system map There are days I don't see anything else. That's sad because the first time I undocked I was like "Wow! Beautyfull!" and made dozens of screenshots.
I really wish I could turn on something like sunglasses to darken 20% of the top and bottom of my screen (behind the layer with modules/targets)... maybe fading from 75% darker to normal. |
|
CCP Darwin
C C P C C P Alliance
115
|
Posted - 2014.10.14 10:10:00 -
[246] - Quote
Samsara Toldya wrote:[quote=CCP Darwin]Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread?
The images in that post were more than enough to illustrate the problem.
Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
|
King Fu Hostile
Imperial Collective Unsettled.
161
|
Posted - 2014.10.14 10:29:00 -
[247] - Quote
Indahmawar Fazmarai wrote:CCP Darwin wrote:Indahmawar Fazmarai wrote:It should be obvious at this point that players who have an opinion about brighter nebulas oppose them, and some would rather like a darker background for their interface. Being a bittervet, I know that the change will go through, as with everything the Art Deparment gets OK'ed, and players/customers be damned, but at least we said what we oppose and why, so now the ball is on CCP. It just is tiresome that each time some bloody artist comes up with some bright idea, CCP can't say "no hell no, that would be bad for our customers" and we're reduced to helplessly complain about CCP's artwork hurting our eyes and making our game more difficult to play without an opt-out. It is so, so tiresome... Bad interactions between gameplay/UI and art are a concern, and the graphics QA team do look at all art changes with this in mind. However, they're not going to catch everything you might encounter in-game, because not everyone uses their UI the same way, and so it really does help if you report any serious frustrations you encounter in this area. The best way to do this reporting is through the Bug Reporting tool, which you can get to by hitting F12 and clicking on the button there. The best bug reports on this type of issue illustrate the problem with a screenshot, because you may be encountering specific combinations of artwork and UI arrangement that don't occur to the QA analyst even after reading your report. Be as specific and visual as possible -- saying "The new nebulas suck because I can't see UI element" may not be enough information to identify exactly what you're experiencing. Also, it's possible that new graphics or the UI render differently on your machine from others, so a picture can help identify that. As far as the change to make nebulas brighter: That wasn't simply a change for the look of open space. Nebula brightness also interacts with in-game lighting, and various changes to ship lighting and rendering in our engine benefit from the change as well. If there were unanticipated impacts on gameplay, though, we'd like to hear about it through the bug report system. I personally am interested in improving our response to feedback on this type of issue, so please keep offering the feedback, here for the minor irritations and in bug reports for the major roadblocks. But... it's not a bug. It's just that the nebulae are too bright and wash out the interface: Image 1Sun flare and nebula; status bars for targets and their name are unreadable. Image 2Sun flare and nebula; H/A/S arches barely readable, status of module cycle can't be seen Image 3No flare, only the nebula; status bars for targets can be seen with difficulty, target names are barely readable. Image 4No flare, only the nebula; H/A/S aches readable, status of module cycle barely can be seen And this is just the nebula at The Forge, which is not a specially bright one, compared to Amarran space.
I have absolutely no difficulties whatsoever reading the interface in those images, everything is clear.
The only issue I agree with is that the green glow around active modules is barely visible, however this is not a problem with the nebula brightness, as it is barely visible on almost all backgrounds.
|
Jinn Aideron
46
|
Posted - 2014.10.14 10:35:00 -
[248] - Quote
I share the above concerns about interface legibility.
Even in current state of game, I regularly wish there was a darkening tactical overlay, shades, as the current amplifies this problem.
Stealth deletes are bad. |
Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
781
|
Posted - 2014.10.14 10:41:00 -
[249] - Quote
CCP Darwin wrote:Samsara Toldya wrote:[quote=CCP Darwin]Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. There was talk earlier on the forums of both a gamma change option and the fact that that last graphic engine changes would allow black and white flips in the engine based on back ground color. Not sure if that the implementation links are that easy but the possibility was brought up. I'll search for the quote if you need it. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Oraac Ensor
School of Applied Knowledge Caldari State
564
|
Posted - 2014.10.14 11:30:00 -
[250] - Quote
CCP Darwin wrote:Samsara Toldya wrote:[quote=CCP Darwin]Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. Er, "looking into"?????
Just get rid of the bright nebulae. QED. |
|
Lena Lazair
Khanid Irregulars Khanid's Legion
179
|
Posted - 2014.10.14 11:57:00 -
[251] - Quote
Oraac Ensor wrote: Er, "looking into"?????
Just get rid of the bright nebulae. QED.
Or they could just use an outline font like every other UI in the history of UI's that needs to deal with this problem. |
|
CCP Darwin
C C P C C P Alliance
115
|
Posted - 2014.10.14 13:11:00 -
[252] - Quote
Oraac Ensor wrote:Er, "looking into"?????
To be clear, if an EVE developer sounds vague in responding to feedback, it's likely because they're not in a position to announce any specific changes to the game in any specific timeframe.
It's not because the team is sitting around scratching their heads about what might fix the problem. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
|
Kaaeliaa
The Vendunari End of Life
15501
|
Posted - 2014.10.14 13:19:00 -
[253] - Quote
King Fu Hostile wrote:
I have absolutely no difficulties whatsoever reading the interface in those images, everything is clear.
The only issue I agree with is that the green glow around active modules is barely visible, however this is not a problem with the nebula brightness, as it is barely visible on almost all backgrounds.
Please do keep in mind that your mileage may vary greatly on this issue; displays will differ in quality, brightness, and chroma from player to player, compounded by the fact that color acuity (the ability of the eye to distinguish between colors) also varies between players, and a small but significant portion of the population has genetically degraded color acuity (colorblindness).
CCP: Thank you for taking a look at the readability of interface elements in bright environments. #VictoryForNeon
"My phoeb is beep" -Pepper
|
Miriya Zakalwe
New Eden Scallywags Point Blank Alliance
182
|
Posted - 2014.10.14 15:16:00 -
[254] - Quote
Thank you, CCP Darwin.
|
Invisusira
The Rising Stars Tactical Narcotics Team
272
|
Posted - 2014.10.14 16:27:00 -
[255] - Quote
CCP karkur wrote:Oh Takashawa wrote:Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs? Perhaps at some point, but not in Phoebe This is already a pretty big annoyance; unlimited queues only make the problem worse (some may be so bold as to suggest that unlimited queues are in fact entirely pointless without it). Please consider fixing this ASAP so I don't have to stop playing Destiny long enough to log in anymore. Core Skills | EVE Music |
Dwissi
Miners Delight
36
|
Posted - 2014.10.14 16:29:00 -
[256] - Quote
Oh me getting very excited - reading the lore might reveal fancy stuff to come that hasnt been announced yet :D
I've seen implants in secure containers, changing hands between people whose pupils contract and expand like heartbeats. I've seen secured transmissions of brand-new blueprints for vessels that are not ever going to be flown by empire officers. There've even been hauls of components that I'm damn sure will be used to build something meant to go much, much faster than a spaceship.
If there is any truth in that and combined with that collection of sleeper tech lately - maybe we get new ships as well? Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Scarlet Bear
Alliance Mining Operations Command Space Warriors
3
|
Posted - 2014.10.14 18:10:00 -
[257] - Quote
CCP Phantom wrote:CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th. Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone! Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th!
good work ccp
Destructible stations
|
Shasz
Angels of Anarchy Easily Excited
42
|
Posted - 2014.10.14 18:57:00 -
[258] - Quote
CCP Darwin wrote:Samsara Toldya wrote:Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised.
Wow, those images are tame compared to what I deal with in Kor-Azor.
Thanks for taking this to the team for a second look - brighter nebulae would be a bad thing IMO. |
Indahmawar Fazmarai
3072
|
Posted - 2014.10.14 19:08:00 -
[259] - Quote
CCP Darwin wrote:Samsara Toldya wrote:Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised.
Thank you for looking into this issue, CCP Darwin. Specially on a sunday, heh. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
jason hill
Caldari Provisions Caldari State
675
|
Posted - 2014.10.14 20:34:00 -
[260] - Quote
unlimited skill queueing ! fantastic ! that means that when I start my 15 year prison sentence for the libor scam and all of those PPI miss selling scams that ive been instrumental in over the last few years will make things soooo much more worthwhile ! ...
ps you mofo`s can`t have me stuff !... its all stashed in the caymans
gives my time to plot my next dastardly deed from the comfort of my open prison cell ...errm I mean hotel !! courtesy of her madge |
|
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
76
|
Posted - 2014.10.15 00:00:00 -
[261] - Quote
still no mention of mexallon rebalancing :(
please tell us if its going to happen this patch or a later patch at least |
King Fu Hostile
Imperial Collective Unsettled.
165
|
Posted - 2014.10.15 05:35:00 -
[262] - Quote
Kaaeliaa wrote:King Fu Hostile wrote:
I have absolutely no difficulties whatsoever reading the interface in those images, everything is clear.
The only issue I agree with is that the green glow around active modules is barely visible, however this is not a problem with the nebula brightness, as it is barely visible on almost all backgrounds.
Please do keep in mind that your mileage may vary greatly on this issue; displays will differ in quality, brightness, and chroma from player to player, compounded by the fact that color acuity (the ability of the eye to distinguish between colors) also varies between players, and a small but significant portion of the population has genetically degraded color acuity (colorblindness). CCP: Thank you for taking a look at the readability of interface elements in bright environments.
Yep, that is why I posted.
I'm not looking forward to an uglier UI just because some people have crappy displays with contrast turned to 11. |
Dwissi
Miners Delight
36
|
Posted - 2014.10.15 06:48:00 -
[263] - Quote
Ncc 1709 wrote:still no mention of mexallon rebalancing :(
please tell us if its going to happen this patch or a later patch at least
Why is this coming up over and over again? We just had a mineral change in Crius doing this:
100 units of Prime Arkonor now yield 7596 Tritanium, 1406 Mexallon, 253 Megacyte, 127 Zydrine 100 units of Crimson Arkonor now yield 7251 Tritanium, 1342 Mexallon, 242 Megacyte, 121 Zydrine 100 units of Arkonor now yield 6905 Tritanium, 1278 Mexallon, 230 Megacyte, 115 Zydrine
Mine more or build less - no reason to yet another change to ore and minerals Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Anthar Thebess
770
|
Posted - 2014.10.15 10:15:00 -
[264] - Quote
Quote:Alliance: Brothers of Tangra From: Hom3Bas3 Sent: 2014-10-14 22:31:00 Hey Folks, As you are all well aware, change is coming to +òve this November and December. CCP has announced their latest release, Phoebe, and there are many ways in which space ownership will be affected. I strongly suggest reading the patch notes here: http://community.eveonline.com/news/...-november-4th/Brothers of Tangra started nearly two years ago with the express goal of providing the best service to our customers, and we are quite proud of what we have accomplished so far. The changes in the upcoming release have forced us to make some tough decisions on how to continue on providing top quality service. The conclusion that we reached is that for B0T and its customers to prosper in Phoebe, a few infrastructure-related changes would have to be made. To dissuade any would-be harassers, a more active force will have to be present to protect the area and its inhabitants. While the idea of a Brothers of Tangra led militia is appealing, we do not think it is enough to combat the most organized combatants. To that end we have enlisted the help of our friends in Legion of xXDeathXx to protect the space and those calling it their home. There will be a slight, though completely unavoidable, hiccup in services depending on where you currently live. The regions of Kalevala, -Puter PassageGÇÜ and C-+b-¦lt Edg-¦ will need to be transferred to Legion of xXDeathXx sovereignt-â -òo that everything is settled for the November 4th release. The level of service you experience will not be affectedGÇÜ and neither the renterGÇÖs agreement n-+r the r-¦t-¦. This is merel-â a way to -òafeguard against future changes with a more hands-on captain manning the tiller. Renters in Malpais and Spire will remain under Brothers of TangraGÇÜ th-+ught still protected, -¦s will any syst-¦ms in the aforementioned regions where sovereignt-â upgrade-ò cannot be interrupted (I.e. beacon systemsGÇÜ jammers systems, and capital building systems). During this peri-+d, which will be very gr-¦dual ov-¦r the coming weeks, -âou can feel free to contact the -òame Brothers of Tangra contacts that you have nowGÇÜ -+r the Legion of xXDe-¦thXx contacts list-¦d below GÇô both are on the same page. Triksa IceArctik cylin ceres Thank -âou for your under-òtanding in this matter. We are excited to enter this next phase with you. Again if you have any questionsGÇÜ d-+ not hesit-¦t-¦ to ask. Cheers, BOTEXE
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |
Rowells
Unknown Soldiers Fidelas Constans
1514
|
Posted - 2014.10.16 01:00:00 -
[265] - Quote
Geez, provi is the same no matter where you go apparently |
Amarisen Gream
Lone Wolf Union Yulai Federation
50
|
Posted - 2014.10.17 15:27:00 -
[266] - Quote
How about some smarter PI? xoxo Amarisen Gream |
AWACS Sgt
A.W.A.C.S
7
|
Posted - 2014.10.18 15:17:00 -
[267] - Quote
all good .. except unlimited skill queue
in my opinion, a 1 month limit would be better , but thats just me .. |
Kaaeliaa
The Vendunari End of Life
18915
|
Posted - 2014.10.18 15:29:00 -
[268] - Quote
King Fu Hostile wrote:Kaaeliaa wrote:King Fu Hostile wrote:
I have absolutely no difficulties whatsoever reading the interface in those images, everything is clear.
The only issue I agree with is that the green glow around active modules is barely visible, however this is not a problem with the nebula brightness, as it is barely visible on almost all backgrounds.
Please do keep in mind that your mileage may vary greatly on this issue; displays will differ in quality, brightness, and chroma from player to player, compounded by the fact that color acuity (the ability of the eye to distinguish between colors) also varies between players, and a small but significant portion of the population has genetically degraded color acuity (colorblindness). CCP: Thank you for taking a look at the readability of interface elements in bright environments. Yep, that is why I posted. I'm not looking forward to an uglier UI just because some people have crappy displays with contrast turned to 11.
Congratulations, you managed to both completely miss the point of my post and out yourself as a total jackass in less than 30 words! Princess of Sibyyl's Pillowfort. LAGL Cosplayer.
Commissar Kate is my spacewife. <3 |
Mordecai Heller
Dreddit Test Alliance Please Ignore
5
|
Posted - 2014.10.18 16:37:00 -
[269] - Quote
Unlimited skill queue?
You... you mean, I can go on holiday now? |
Sizeof Void
Ninja Suicide Squadron
507
|
Posted - 2014.10.18 21:23:00 -
[270] - Quote
While you are making the last major changes to industry (re: invention and reverse engineering), how about increasing the number of offices at NPC stations, and/or increasing the number of NPC stations with research facilities? And consider revisiting the office pricing mechanism.
Much of the BP ME/TE research moved to NPC stations, after Crius, resulting in a lack of offices at those specific research-capable NPC stations. The escalating office pricing mechanism does eventually force some corps out, but the price drops too slowly to allow smaller, and poorer, corps to afford an office at these stations, even when one becomes available.
The exact same research can still be done at the NPC station, via personal hangers; the lack of corporate hanger divisions just makes organizing and sharing of BPOs and BPCs between corp members (very) inconvenient.
So, this current siituation does not add to the game in any positive fashion - it is neither immersive nor more realistic; it is only annoying. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |