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Zepheros Naeonis
TinklePee
12
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Posted - 2014.10.04 18:40:00 -
[31] - Quote
cynomakinggirl wrote:MP2008 wrote:Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
A cheap and well fitted archon will have 4.5 million EHP, good luck going through that "in short order". How much longer are you going to continue with your ridiculous ill-thought out ideas before you close this topic? You are literally making no sense with every post you make and being wack-a-moled by everyone who posts. |
Rowells
Unknown Soldiers Fidelas Constans
1443
|
Posted - 2014.10.04 18:53:00 -
[32] - Quote
cynomakinggirl wrote:Problem Nr 1: A carrier pilot can avoid jump fatigue by traveling through lowsec with a cyno alt. Procedure: Have an alt in jump range with a cyno. Jump through a gate, scan your surroundings with the directional scanner, if safe warp to next gate, if not jump to cyno. Repeat. This is ok.
cynomakinggirl wrote:Problem Nr 2: It's almost impossible to kill a carrier in lowsec without capitals. Procedure: Warp to a gate and have your triage ready. Engage hostiles at wish. When someone attempts to bump you, activate your triage to make you bump-proof. When triage expires, jump through the gate and warp out. this is ok too. Because contrary to popular belief, a capital (notice the singular) is not invincible. plenty of ways to force that carrier to die. for example have on interceptor not disengage and wait on other side. now he is stuck and can only hope you didn't bring neuts.
cynomakinggirl wrote:Solution: Use capacitor for activating gates much like using your jump drive "to dampen out the interference between your jump drive and the stargate". Problem 1 is solved because the carrier won't have enough capacitor to make a jump right after jumping through the stargate, making it impossible to avoid a gate camp. Problem 2 is solved because the carrier will need to repair itself in order to survive and won't have enough capacitor to jump through the stargate. No problems need no solutions.
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cynomakinggirl
No Risk No ISK
15
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Posted - 2014.10.04 19:04:00 -
[33] - Quote
ShahFluffers wrote:cynomakinggirl wrote:MP2008 wrote:Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
A cheap and well fitted archon will have 4.5 million EHP, good luck going through that "in short order". Show fit. Because the most I can get is 2.3 million EHP... and it is not a particularly effective combat ship (especially with Triage). Also... you can easily grind down a carrier with 5 battleships in less than 5-10 minutes. Hell... a Hyperion (or any battleship for that matter) can potentially solo a carrier if the carrier isn't set up right (see: it isn't going to be able to fight off a battleship if it is "travel fit"). The adage "a solo capital is a dead capital" still rings true. Now a fleet of capitals... assuming they don't all bounce off gates each time they try to jump to another system... you will see that coming a mile away and can easily avoid it.
4.5 million EHP http://snag.gy/khuku.jpg "The internet is a reliable source of information." - Abraham Lincoln |
Valleria Darkmoon
Convicts and Savages Shadow Cartel
333
|
Posted - 2014.10.04 19:07:00 -
[34] - Quote
To be honest I'm slightly concerned with SUPERS being able to gate in low sec, regular capitals not so much. This is because supers are very hard to hold down in low sec anyway and is therefore less feasible to have HICs on both sides of a gate, especially since supers can use fighters to kill HICs in many situations particularly if they had to divide their reps across a gate.
Null I don't see it as being as big a deal since multiple dictors are routinely part of null fleets making it easy to bubble said super on either side and a bubbled super isn't going anywhere in the near future. Reality has an almost infinite capacity to resist oversimplification. |
MP2008
Homicidal Ideations General Tso's Alliance
3
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Posted - 2014.10.04 20:33:00 -
[35] - Quote
cynomakinggirl wrote:MP2008 wrote:Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
A cheap and well fitted archon will have 4.5 million EHP, good luck going through that "in short order".
Exhibit A. Last year I got bombers bar to drop onto a small dread fleet that we baited in our home system at the time.
https://zkillboard.com/kill/31925502/
Exhibit B https://zkillboard.com/kill/31925565/
And Lastly Exhibit C https://zkillboard.com/kill/31925666/
For a combined total damage taken of just under 3 million.
Notice how the force that we killed them with was predominantly bombers. They were dead before they were even halfway through their siege cycle.
I don't care what your EHP is. Your EHP is determined by your strongest resists. 60 bombers has a lot of variable damage in it.
If youre in a triage carrier by yourself and run into a 50 man bomber gang that isn't total garbage, you are going to die. I would even wager you die before you hit 3/4 of your triage cycle.
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ShahFluffers
Ice Fire Warriors Late Night Alliance
6255
|
Posted - 2014.10.04 20:34:00 -
[36] - Quote
Yeah... an interceptor can pin that thing down indefinitely (you can't jump while pointed). And a Hyperion can solo it given enough time (that carrier fit can't do more than 600 dps, tops). And it has no prop mod so it will take 2-3 minutes to burn back to the stargate at 77 m/sec.
Oh yeah... and you can't use drones while in Triage mode. You have to chose between surviving or killing whatever is pinning you down. (also... not sure about this... but doesn't Triage Mode give a "weapons timer" akin to a Marauder's Bastion Mode?)
Again... give me 5 battleships, each with a heavy energy neut, and that thing will go down in less than 10 minutes. Without any losses. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Rowells
Unknown Soldiers Fidelas Constans
1444
|
Posted - 2014.10.04 20:38:00 -
[37] - Quote
cynomakinggirl wrote:ShahFluffers wrote:cynomakinggirl wrote:MP2008 wrote:Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
A cheap and well fitted archon will have 4.5 million EHP, good luck going through that "in short order". Show fit. Because the most I can get is 2.3 million EHP... and it is not a particularly effective combat ship (especially with Triage). Also... you can easily grind down a carrier with 5 battleships in less than 5-10 minutes. Hell... a Hyperion (or any battleship for that matter) can potentially solo a carrier if the carrier isn't set up right (see: it isn't going to be able to fight off a battleship if it is "travel fit"). The adage "a solo capital is a dead capital" still rings true. Now a fleet of capitals... assuming they don't all bounce off gates each time they try to jump to another system... you will see that coming a mile away and can easily avoid it. 4.5 million EHP http://snag.gy/khuku.jpg links tend to mean you arent really solo does it?
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MP2008
Homicidal Ideations General Tso's Alliance
4
|
Posted - 2014.10.04 20:45:00 -
[38] - Quote
Also Each capital armor rep you have reps you for about 9600-10k every 30 seconds out of triage. factor in skills and triage and we'll bump that down to about 10-12 seconds. And double it to your rep capacity without any drugs or implants to 38k every 12 seconds.
a crappy bomber with torpedos will usually have a volley of about 4800.
4800 x 60 is 288k
Now lets factor in your resists.
Let's say they're so damn good that each bomber is only hitting you for 1000 damage per volley.
With a firing rate of about every 10 seconds per bomber. you are getting hit with 60k damage while youre only repping 40k tops.
That means youre bleeding.
Any vollies that hit you for OVER that 1k damage (which is very likely) will increase the amount of HP you bleed EXPONENTIALLY.
Post your loss. |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
288
|
Posted - 2014.10.04 20:50:00 -
[39] - Quote
HAHAHA OP Thinks that only capitals can kill carriers. You clearly have never gone around in a fleet of 20 desi and frigs before. |
cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 22:34:00 -
[40] - Quote
I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. "The internet is a reliable source of information." - Abraham Lincoln |
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MP2008
Homicidal Ideations General Tso's Alliance
6
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Posted - 2014.10.04 23:02:00 -
[41] - Quote
cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights.
You say we can't comprehend your point. I say you have no point at all and don't understand game mechanics. You jump the carrier through the gate into a gatecamp you don't want to fight. You light your exit cyno. You still have jump cloak. AFTER YOU DECLOAK IT STILL TAKES A FEW SECONDS TO BE ABLE TO JUMP! During which time you can easily be tackled BECAUSE YOUR CARRIER HAS THE SIG RADIUS OF A SMALL CITY!
P.S. Do you even capital bro? |
cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 23:09:00 -
[42] - Quote
MP2008 wrote:cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. You say we can't comprehend your point. I say you have no point at all and don't understand game mechanics. You jump the carrier through the gate into a gatecamp you don't want to fight. You light your exit cyno. You still have jump cloak. AFTER YOU DECLOAK IT STILL TAKES A FEW SECONDS TO BE ABLE TO JUMP! During which time you can easily be tackled BECAUSE YOUR CARRIER HAS THE SIG RADIUS OF A SMALL CITY! P.S. Do you even capital bro?
No it does not. You can jump out instantly after decloaking. "The internet is a reliable source of information." - Abraham Lincoln |
MP2008
Homicidal Ideations General Tso's Alliance
6
|
Posted - 2014.10.04 23:11:00 -
[43] - Quote
Seriously, Post your loss. I can't wait for this S#it |
gascanu
Bearing Srl.
188
|
Posted - 2014.10.04 23:13:00 -
[44] - Quote
cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. what this man say; if the carrier have cap, he will jump the gate then cyno out; you need a bubble to stop it, and since bubbles don't work in low sec... but yea, keep ranting about how you have time to lock it titans and stuff... |
gascanu
Bearing Srl.
188
|
Posted - 2014.10.04 23:17:00 -
[45] - Quote
MP2008 wrote:cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. You say we can't comprehend your point. I say you have no point at all and don't understand game mechanics. You jump the carrier through the gate into a gatecamp you don't want to fight. You light your exit cyno. You still have jump cloak. AFTER YOU DECLOAK IT STILL TAKES A FEW SECONDS TO BE ABLE TO JUMP! During which time you can easily be tackled BECAUSE YOUR CARRIER HAS THE SIG RADIUS OF A SMALL CITY! P.S. Do you even capital bro? bro, get in a black op and test |
Rowells
Unknown Soldiers Fidelas Constans
1448
|
Posted - 2014.10.05 00:23:00 -
[46] - Quote
cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. And this carrier is at jump cap using...magic? Did he not triage like your proposal? Did he not engage? Your scenarios aren't adding up. |
Ellendras Silver
The Scope Gallente Federation
150
|
Posted - 2014.10.05 01:03:00 -
[47] - Quote
cynomakinggirl wrote:ShahFluffers wrote:cynomakinggirl wrote:MP2008 wrote:Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
A cheap and well fitted archon will have 4.5 million EHP, good luck going through that "in short order". Show fit. Because the most I can get is 2.3 million EHP... and it is not a particularly effective combat ship (especially with Triage). Also... you can easily grind down a carrier with 5 battleships in less than 5-10 minutes. Hell... a Hyperion (or any battleship for that matter) can potentially solo a carrier if the carrier isn't set up right (see: it isn't going to be able to fight off a battleship if it is "travel fit"). The adage "a solo capital is a dead capital" still rings true. Now a fleet of capitals... assuming they don't all bounce off gates each time they try to jump to another system... you will see that coming a mile away and can easily avoid it. 4.5 million EHP http://snag.gy/khuku.jpg
till the module burns out... Carpe noctem |
cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.05 08:58:00 -
[48] - Quote
Rowells wrote:cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. And this carrier is at jump cap using...magic? Did he not triage like your proposal? Did he not engage? Your scenarios aren't adding up.
Yes, the carrier is buffer tanked so it can survive long enough for the capacitor to recharge. Also the carrier will have 30 additional seconds to recharge the capacitor while cloaked on the other side of the gate.
The only way to stop it is to fit atleast 5 heavy neutralizers on the bait ship.
If there are 2 carriers on the field, that complicates matters a lot because they can then refit. "The internet is a reliable source of information." - Abraham Lincoln |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
220
|
Posted - 2014.10.05 09:13:00 -
[49] - Quote
Mother of god why is this thread still a thing? Carriers and other caps die in low sec as is, they will continue to die after the changes, just more deaths will occur on or near gates than they do now. /thread If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Lugh Crow-Slave
Guardians of the Morrigan
95
|
Posted - 2014.10.05 11:18:00 -
[50] - Quote
Ignoring how carriers will still be no where near safe i'll pretend this now makes a carrier doing gate to gate is invincible.
b4 this change they weren't going gate to gate to start with so nothing changes..... |
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MP2008
Homicidal Ideations General Tso's Alliance
6
|
Posted - 2014.10.05 15:27:00 -
[51] - Quote
cynomakinggirl wrote:Rowells wrote:cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. And this carrier is at jump cap using...magic? Did he not triage like your proposal? Did he not engage? Your scenarios aren't adding up. Yes, the carrier is buffer tanked so it can survive long enough for the capacitor to recharge. Also the carrier will have 30 additional seconds to recharge the capacitor while cloaked on the other side of the gate. The only way to stop it is to fit atleast 5 heavy neutralizers on the bait ship. If there are 2 carriers on the field, that complicates matters a lot because they can then refit.
Buffer tanked? LOL triage means nothing for you then in the first place. 50 bombers will eat you alive, post your loss!!!! |
Rowells
Unknown Soldiers Fidelas Constans
1457
|
Posted - 2014.10.05 18:02:00 -
[52] - Quote
cynomakinggirl wrote:Rowells wrote:cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. And this carrier is at jump cap using...magic? Did he not triage like your proposal? Did he not engage? Your scenarios aren't adding up. Yes, the carrier is buffer tanked so it can survive long enough for the capacitor to recharge. Also the carrier will have 30 additional seconds to recharge the capacitor while cloaked on the other side of the gate. The only way to stop it is to fit at least 5 heavy neutralizers on the bait ship. If there are 2 carriers on the field, that complicates matters a lot because they can then refit. dude, your scenarios are dumb. First it was "caps will be invincible" now its "A carrier, 3 cyno alts, a link alt, and another carrier"
You are really starting to stretch your story so that you can be right.
Quote:The only way to stop it is to fit at least 5 heavy neutralizers on the bait ship. Its not just the only way but the easiest way. Armageddon, Bhaalgorn, Curse, etc. use them adamantly.
Next your gonna say theres a titan in fleet so his armor/capacitor gets that bonus too? |
FT Diomedes
The Graduates Forged of Fire
559
|
Posted - 2014.10.05 18:05:00 -
[53] - Quote
Zan Shiro wrote:I'll bite.
You aren't hard tackling this cap on the gate before it launches.
So what if it does something funky like.....warp to celestial, let cap regen happen cloaked and then hit next gate. Basically what they do now with cap heavy travel fits and laying low at safes.
Secomnd question is....what cap need do you have in mind? Since this is based on overcoming the field of a jump drive....blops says look at my bpc, and see what I have inside my ship. If you go flat rate, and say less than 50% of ship cap....blops average cap would be that lowest cap needed. Which a cap should have no problems. And you'd just be screwing over blops really .
Please, warp your capital ship to a celestial with any competent player watching. See what happens. This is my signature. There are many like it, but this one is mine. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
234
|
Posted - 2014.10.05 18:05:00 -
[54] - Quote
Rowells wrote:cynomakinggirl wrote:Rowells wrote:cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. And this carrier is at jump cap using...magic? Did he not triage like your proposal? Did he not engage? Your scenarios aren't adding up. Yes, the carrier is buffer tanked so it can survive long enough for the capacitor to recharge. Also the carrier will have 30 additional seconds to recharge the capacitor while cloaked on the other side of the gate. The only way to stop it is to fit at least 5 heavy neutralizers on the bait ship. If there are 2 carriers on the field, that complicates matters a lot because they can then refit. dude, your scenarios are dumb. First it was "caps will be invincible" now its "A carrier, 3 cyno alts, a link alt, and another carrier" You are really starting to stretch your story so that you can be right. Quote:The only way to stop it is to fit at least 5 heavy neutralizers on the bait ship. Its not just the only way but the easiest way. Armageddon, Bhaalgorn, Curse, etc. use them adamantly. Next your gonna say theres a titan in fleet so his armor/capacitor gets that bonus too?
Dont forget the part where he magically burns back to gate while in triage and then everyone self destructs in a fit of nerd rage If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Lugh Crow-Slave
Guardians of the Morrigan
98
|
Posted - 2014.10.05 20:50:00 -
[55] - Quote
Christopher Mabata wrote:Rowells wrote:
Next your gonna say theres a titan in fleet so his armor/capacitor gets that bonus too?
Dont forget the part where he magically burns back to gate while in triage and then everyone self destructs in a fit of nerd rage
he doesn't even need to jump when the Aeons drop to rep him |
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