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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Azami Nevinyrall
Red Federation RvB - RED Federation
2057
|
Posted - 2014.10.07 14:57:00 -
[7531] - Quote
Andy Landen wrote:Two questions: How is a carrier (or any other captial for that matter) supposed to survive traveling through gates in null sec?
AND
How is a carrier (or any other captial for that matter) supposed to survive jumping through systems without blue stations or pos?
JDC was supposed to protect my carrier by increasing the number of options for systems to jump to so that I can land at a friendly station. Now it means nothing with a limit of 5 ly.
JDO was supposed to protect my carrier by decreasing the amount of time I had to wait for my capacitor to be ready for the next jump so that my exposure time in space was limited.
What is the purpose of my ultra-long level 5 JDC and JDO training for carrier protection after these changes? With such exposures, how is this not the greatest capital nerf in the history of Eve?
Give capitals the ability to use the covert ops cloak, the ability to deploy a pos without any delay on the shield going up, fast align times, bubble immunity and +2-10 to warp core stability, and other things to make it not completely exposed and vulnerable out there in space traveling without either jump distance or jump ability. **** it, while we're on "special" mode...
Give Capitals the ability to spawn Wormholes! Give Capitals the ability to mine and reprocess ICE for fuel! Give Capitals the ability to refit itself! Give Capitals the ability to Manufacture anything!
While we're at it, give Capitals the ability to teleport stuff to and from Jita! ....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!" Show your support, move Moon Goo with Power Projection changes!-á |
Toriessian
Helion Production Labs Independent Operators Consortium
323
|
Posted - 2014.10.07 15:00:00 -
[7532] - Quote
Azami Nevinyrall wrote: While we're at it, give Capitals the ability to teleport stuff to and from Jita!
In era of Jump Beacons in Jita... I'd want to join Marmite :) |
Doc Fury
Furious Enterprises
6693
|
Posted - 2014.10.07 15:01:00 -
[7533] - Quote
Andy Landen wrote: 1. How is a carrier (or any other captial for that matter) supposed to survive jumping through systems without blue stations or pos?
2. JDC was supposed to protect my carrier by increasing the number of options for systems to jump to so that I can land at a friendly station. Now it means nothing with a limit of 5 ly.
3. JDO was supposed to protect my carrier by decreasing the amount of time I had to wait for my capacitor to be ready for the next jump so that my exposure time in space was limited.
4. What is the purpose of my ultra-long level 5 JDC and JDO training for carrier protection after these changes?
1. Bring friends. Plan Ahead. Scout. Use a different route. No more easy mode.
2-3. No, YOU are supposed to protect your carrier using your skills, experience, and friends if necessary.
4. CCP has yet to identify any changes to these, so I would assume they will do what they do now. Oddly enough these skills are classified under Navigation and not Armor or Shields or similar, and don't list "defense" in their descriptions.
You sound entitled.
To all the goons and CFC still crying over the proposed power projection changes: CCP is not trying to ruin the game, they are trying to ruin your game. |
Yuri Thorpe
Jump Drive Appreciation Society Test Alliance Please Ignore
33
|
Posted - 2014.10.07 15:06:00 -
[7534] - Quote
Any updates on blops? :< |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
161
|
Posted - 2014.10.07 15:11:00 -
[7535] - Quote
Doc Fury wrote:Andy Landen wrote: 1. How is a carrier (or any other captial for that matter) supposed to survive jumping through systems without blue stations or pos?How is a carrier (or any other captial for that matter) supposed to survive traveling through gates in null sec?
2. JDC was supposed to protect my carrier by increasing the number of options for systems to jump to so that I can land at a friendly station. Now it means nothing with a limit of 5 ly.
3. JDO was supposed to protect my carrier by decreasing the amount of time I had to wait for my capacitor to be ready for the next jump so that my exposure time in space was limited.
4. What is the purpose of my ultra-long level 5 JDC and JDO training for carrier protection after these changes?
1. Bring friends. Plan Ahead. Scout. Use a different route. No more easy mode. 2-3. No, YOU are supposed to protect your carrier using your skills, experience, and friends if necessary. 4. CCP has yet to identify any changes to these, so I would assume they will do what they do now. Oddly enough these skills are classified under Navigation and not Armor or Shields or similar, and don't list "defense" or "protection" in their descriptions. You sound entitled.
Yeah he does. Im glad these changes will require players to have carrier escort fleets when traveling. I think its stupid that carriers could travel solo with minimal risk. These changes are a long time coming, and cant get here any sooner. |
Yuri Thorpe
Jump Drive Appreciation Society Test Alliance Please Ignore
33
|
Posted - 2014.10.07 15:11:00 -
[7536] - Quote
Also are there ways to jump to Dev responses ._. |
Pandora Myuki
Amok. Goonswarm Federation
5
|
Posted - 2014.10.07 15:21:00 -
[7537] - Quote
DNSBLACK wrote:Andy Landen wrote:Two questions: How is a carrier (or any other captial for that matter) supposed to survive traveling through gates in null sec?
AND
How is a carrier (or any other captial for that matter) supposed to survive jumping through systems without blue stations or pos?
JDC was supposed to protect my carrier by increasing the number of options for systems to jump to so that I can land at a friendly station. Now it means nothing with a limit of 5 ly.
JDO was supposed to protect my carrier by decreasing the amount of time I had to wait for my capacitor to be ready for the next jump so that my exposure time in space was limited.
What is the purpose of my ultra-long level 5 JDC and JDO training for carrier protection after these changes? With such exposures, how is this not the greatest capital nerf in the history of Eve?
Give capitals the ability to use the covert ops cloak, the ability to deploy a pos without any delay on the shield going up, fast align times, bubble immunity and +2-10 to warp core stability, and other things to make it not completely exposed and vulnerable out there in space traveling without either jump distance or jump ability. The fitting window
While you you are asking for the impossible please ask the Devs to give Supers and Titans the ability to dock up to the out side of stations as well, because I'm so sure that ain't gonna happen either. |
Yuri Thorpe
Jump Drive Appreciation Society Test Alliance Please Ignore
33
|
Posted - 2014.10.07 15:29:00 -
[7538] - Quote
Pandora Myuki wrote:DNSBLACK wrote:Andy Landen wrote:Two questions: How is a carrier (or any other captial for that matter) supposed to survive traveling through gates in null sec?
AND
How is a carrier (or any other captial for that matter) supposed to survive jumping through systems without blue stations or pos?
JDC was supposed to protect my carrier by increasing the number of options for systems to jump to so that I can land at a friendly station. Now it means nothing with a limit of 5 ly.
JDO was supposed to protect my carrier by decreasing the amount of time I had to wait for my capacitor to be ready for the next jump so that my exposure time in space was limited.
What is the purpose of my ultra-long level 5 JDC and JDO training for carrier protection after these changes? With such exposures, how is this not the greatest capital nerf in the history of Eve?
Give capitals the ability to use the covert ops cloak, the ability to deploy a pos without any delay on the shield going up, fast align times, bubble immunity and +2-10 to warp core stability, and other things to make it not completely exposed and vulnerable out there in space traveling without either jump distance or jump ability. The fitting window While you you are asking for the impossible please ask the Devs to give Supers and Titans the ability to dock up to the out side of stations as well, because I'm so sure that ain't gonna happen either. Seeing how they said a titan use to be too large to go through a gate and used the same reason as a station, I dont see why not |
Captain Awkward
Republic University Minmatar Republic
4
|
Posted - 2014.10.07 15:33:00 -
[7539] - Quote
With this changes in mind, cant wait to hear what they have in mind for the player build stargates :-) |
Be4st
Vengance Inc. Space Warriors
54
|
Posted - 2014.10.07 15:38:00 -
[7540] - Quote
Azami Nevinyrall wrote: **** it, while we're on "special" mode...
Give Capitals the ability to spawn Wormholes! Give Capitals the ability to mine and reprocess ICE for fuel! Give Capitals the ability to refit itself! Give Capitals the ability to Manufacture anything!
While we're at it, give Capitals the ability to teleport stuff to and from Jita!
Not Wormholes. Make it spawn black holes so that when capitals are allowed in highsec (which is a silly idea), I can have some fun sucking up anyone who undocks from Jita. |
|
Azami Nevinyrall
Red Federation RvB - RED Federation
2058
|
Posted - 2014.10.07 15:51:00 -
[7541] - Quote
Be4st wrote:Azami Nevinyrall wrote: **** it, while we're on "special" mode...
Give Capitals the ability to spawn Wormholes! Give Capitals the ability to mine and reprocess ICE for fuel! Give Capitals the ability to refit itself! Give Capitals the ability to Manufacture anything!
While we're at it, give Capitals the ability to teleport stuff to and from Jita!
Not Wormholes. Make it spawn black holes so that when capitals are allowed in highsec (which is a silly idea), I can have some fun sucking up anyone who undocks from Jita.
Considering that black holes do absolutely nothing in the EVE universe, why the **** not?!??!
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!" Show your support, move Moon Goo with Power Projection changes!-á |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
103
|
Posted - 2014.10.07 16:02:00 -
[7542] - Quote
Azami Nevinyrall wrote:Be4st wrote:Azami Nevinyrall wrote: **** it, while we're on "special" mode...
Give Capitals the ability to spawn Wormholes! Give Capitals the ability to mine and reprocess ICE for fuel! Give Capitals the ability to refit itself! Give Capitals the ability to Manufacture anything!
While we're at it, give Capitals the ability to teleport stuff to and from Jita!
Not Wormholes. Make it spawn black holes so that when capitals are allowed in highsec (which is a silly idea), I can have some fun sucking up anyone who undocks from Jita. Considering that black holes do absolutely nothing in the EVE universe, why the **** not?!??! Wasn't the Erebus AOE DD a black hole? |
Marlona Sky
D00M. Northern Coalition.
5450
|
Posted - 2014.10.07 16:02:00 -
[7543] - Quote
Andy Landen wrote:Two questions: How is a carrier (or any other captial for that matter) supposed to survive traveling through gates in null sec?
AND
How is a carrier (or any other captial for that matter) supposed to survive jumping through systems without blue stations or pos?
JDC was supposed to protect my carrier by increasing the number of options for systems to jump to so that I can land at a friendly station. Now it means nothing with a limit of 5 ly.
JDO was supposed to protect my carrier by decreasing the amount of time I had to wait for my capacitor to be ready for the next jump so that my exposure time in space was limited.
What is the purpose of my ultra-long level 5 JDC and JDO training for carrier protection after these changes? With such exposures, how is this not the greatest capital nerf in the history of Eve?
Give capitals the ability to use the covert ops cloak, the ability to deploy a pos without any delay on the shield going up, fast align times, bubble immunity and +2-10 to warp core stability, and other things to make it not completely exposed and vulnerable out there in space traveling without either jump distance or jump ability. There is no way you are actually being serious right now. The Paradox |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
484
|
Posted - 2014.10.07 16:08:00 -
[7544] - Quote
I think the idea of caps jumping through star-gates is just lame, especially from a role-playing one. Sure, could be some good fights, but it is lame. Primary Test Subject GÇó SmackTalker Elite |
darksky821
can't do that while warping Athens Asylum Inc Blat All Alliance
0
|
Posted - 2014.10.07 16:17:00 -
[7545] - Quote
CCP Greyscale wrote:Can supers use gates after this change? Yes.
Does this make it too difficult for new pilots to get out into 0.0? Yes, it probably does. Following further discussion after publishing this dev blog, we have come up with the following additional feature:
For players less than thirty days old, once per player corporation joined, or For all players greater than thirty days old, once per year:
You may push a button in your corp interface (while a member of a player corp and docked) that: GÇóMoves your medical clone to a station designated by your corporation, and GÇóThen moves you to the (new) station containing your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status. This seems to us like it solves the "I want to recruit people to Nullsec" concern, and also gives non-Nullsec recruiters an easier way to get genuinely new players to the right location easily.
won't this mean that everyone and their mother will have a capital ship in lowsec and 0.0 now? they are going to be the new norm there. This will -force- players who are in pvp to throw capital ships into lowsec in order to defend their fleets properly. I think the change would be nice, but having capitals unable to use jump gates gives a well needed balance for large ships. This will change the whole PVP dynamic within lowsec. Next thing we know we will be seeing carrier gate camps on the edge of Hek. Do you want this CCP?
As I had read before though, building stargates? Wow! that will be really useful in wormhole space. Throw a gate from your main system to a system with a static high sec hole, instant supply line. That will be nice. |
Rowells
Unknown Soldiers Fidelas Constans
1470
|
Posted - 2014.10.07 16:23:00 -
[7546] - Quote
Kagura Nikon wrote:PotatoOverdose wrote:Rowells wrote:Josef Djugashvilis wrote:Summary:
Hot dropping cruisers on the other side of the universe - nerfed
Eve Online, as a game - buffed my dread - waxed and ready to roam yeah, no. Marauders are awesome right now. Marauders are also cheaper, and far more nimble than dreads. If people don't roam in fleets of marauders, they certainly won't roam in fleets of dreads. Also, out of siege dreads do *maybe* a bit more damage than a faction battleship, and even then not by much. You'll see carrier roams - because they can actually apply their dps with the smaller drones and sentries, and without being stationary for 5 minutes at a time, but dreads? Nah. Carrier fleets have a huge advantage on the magical get out of jail card that jump drive scan be in certain situations. Specially in low sec where they can jump trough a gate cyno out and no bubble to stop them. stop crushing my dreams you two |
Jobbered
Lost Legion Of Death Help Newbes Find a Way Alliance
3
|
Posted - 2014.10.07 16:27:00 -
[7547] - Quote
Weren't we promised an update on everything on Monday? Last time I checked it is Tuesday. |
Azami Nevinyrall
Red Federation RvB - RED Federation
2060
|
Posted - 2014.10.07 16:36:00 -
[7548] - Quote
Jobbered wrote:Weren't we promised an update on everything on Monday? Last time I checked it is Tuesday. CCP failed to mention what Monday, not specifically this Monday! ....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!" Show your support, move Moon Goo with Power Projection changes!-á |
Toriessian
Helion Production Labs Independent Operators Consortium
323
|
Posted - 2014.10.07 16:42:00 -
[7549] - Quote
Yuri Thorpe wrote:Any updates on blops? :<
I too wish for updates on BLOPS :) |
Drodecas
Black Flag Operations The Kadeshi
7
|
Posted - 2014.10.07 16:53:00 -
[7550] - Quote
Yuri Thorpe wrote:Also are there ways to jump to Dev responses ._. Find one dev post and then click on the dev marker on their portrait and you will jump to the next one. |
|
Aeolinda
F-I-N-K PROPERTY Northern Associates.
0
|
Posted - 2014.10.07 17:00:00 -
[7551] - Quote
Is there any plans to remove the fatigue or cooldown from the Jump freighters or Rorq's? these ships is used for hauling and giving boost's, why should they be punished for that since they are a part of the logistic chain and not a combat ship? |
Toriessian
Helion Production Labs Independent Operators Consortium
323
|
Posted - 2014.10.07 17:03:00 -
[7552] - Quote
Toriessian wrote: Looking at it a supercarriers hold 35 clones and titans hold 75 clones at max skill. Those are large enough numbers the CFC/N3/PL could figure it out if there really is an advantage. Having "taxi" clone vats to move jump clones where needed certainly seems feasible though since the clone vat pilot can make a few jumps without adding to the fatigue of the jump clones it holds.
And the part I missed....
CCP Greyscale wrote: Can supers use gates after this change? Yes.
HAHAHAHAHHA... We will be entering the era of roaming wrecking balls!
10 supers + 150ish or so carriers can hold an entire battleship fleet AND the BS fleet pilot jump clones.
I don't want to hear anybody complaining about jump freighters or BLOPS being used as capital taxis now. Who needs them. Capitals are the taxis in new EVE. :)
If the CFC and N3 get to play this game and I don't get Black Ops changes I may actually have genuine tears about it lol....
|
Carniflex
StarHunt Mordus Angels
293
|
Posted - 2014.10.07 17:08:00 -
[7553] - Quote
DNSBLACK wrote:Carniflex wrote:Tribal Trogdor wrote:About caps jumping gates:
1) Carrier gate camps - If they sit 0 on gate, they have more than enough subcap killing potential along with enough RR potential to wait out 60 seconds of aggro if needed. This wouldn't be so bad in null as there are bubbles to keep them on the other side, but in low, how is this to be countered? Breaking a fair amount in under 60 seconds would take a fair amount of dreads, which have to siege and get stuck for 5 minutes, while the carriers are only stuck for 60. If the carriers jump out via the gate, they can align out, blap anything that might be sat on the other side to stop them (as most are stuck next door and the real DPS cant follow) and dock up. Even in null though, the dreads are still stuck out of the fight, unless of course they burn to the gate, jump in, and hope the archons hadn't reapproached in the time O.o
2) Cyno Jammers - Drop cyno next door, warp to gate, jump in. Kinda kills the point of it, yea? In low sec gate camping with carrier or even supers will be either totally or quite safe. If you get agressed you wait out the timer and jump the gate. After jump your gate cloak will last 30 sec but you can jump after 15 secs. So light exit cyno, pick the beacon in right click menu, press "a" for align and immediately press jump, if you do it right you will jump the same second you de-cloak. Granted one danger would be titans, but hey, you can do the same camp with a titan. And titan is very large, you can smartbomb damn lot with a titan. Just need couple different emergency exit cynos in place. Unless a group plans out a counter and there are plenty of them you can use. Like remote sebo heavy dics and nuet ships. Come on, start planning whale hunting with small boats is a blast.
It takes at least 1 server tick to lock a ship. If the ship has already given order to jump at the same tick it decloaks there is nothing you can do to catch it. Sure it is always possibility that the pilot messes something up, in real EVE mistakes happen.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Bl1SkR1N
Euphoria Released Triumvirate.
32
|
Posted - 2014.10.07 17:16:00 -
[7554] - Quote
Seeing all these great theories makes me look forward to this patch even more :3 cant wait for all those lossmails :D |
Herzog Wolfhammer
Sigma Special Tactics Group
5528
|
Posted - 2014.10.07 17:18:00 -
[7555] - Quote
400 pages can we get 400 pages..... Bring back DEEEEP Space! |
PerfectWing
Adaptive Mechanicus Eternal Pretorian Alliance
0
|
Posted - 2014.10.07 17:22:00 -
[7556] - Quote
Ever thought of making the jump fatigue timer, regional. so if I cross from say tribute to delve then I get the timer. having a timer in the say region of space , is just all full. If im under standing this right I take a jb from f-y to 9uy buy a mod then take it back and I know have what a day of fatigue. I can see the point of the timer. I just think its a little excessive, Also enjoy all the new gate camps with supers. I know maybe I can find a titian to bridge me 8 systems over so I can buy a loki sub in the same region then, bridged me back. Also they can manufactory them and put them on the market and charge 300m isk per sub to pay for fuel costs. Then will just buy more plex. |
Bl1SkR1N
Euphoria Released Triumvirate.
32
|
Posted - 2014.10.07 17:23:00 -
[7557] - Quote
Yuri Thorpe wrote:Pandora Myuki wrote:DNSBLACK wrote:Andy Landen wrote:Two questions: How is a carrier (or any other captial for that matter) supposed to survive traveling through gates in null sec?
AND
How is a carrier (or any other captial for that matter) supposed to survive jumping through systems without blue stations or pos?
JDC was supposed to protect my carrier by increasing the number of options for systems to jump to so that I can land at a friendly station. Now it means nothing with a limit of 5 ly.
JDO was supposed to protect my carrier by decreasing the amount of time I had to wait for my capacitor to be ready for the next jump so that my exposure time in space was limited.
What is the purpose of my ultra-long level 5 JDC and JDO training for carrier protection after these changes? With such exposures, how is this not the greatest capital nerf in the history of Eve?
Give capitals the ability to use the covert ops cloak, the ability to deploy a pos without any delay on the shield going up, fast align times, bubble immunity and +2-10 to warp core stability, and other things to make it not completely exposed and vulnerable out there in space traveling without either jump distance or jump ability. The fitting window While you you are asking for the impossible please ask the Devs to give Supers and Titans the ability to dock up to the out side of stations as well, because I'm so sure that ain't gonna happen either. Seeing how they said a titan use to be too large to go through a gate and used the same reason as a station, I dont see why not
From tech point of view its something totaly different. in stations your ships are physically docked. While stargate just sends it in form of energy to another gate...if im not mistaken. Therefore size of ship transportable bygate depends on power available :P |
Solumon Caar
Senex Legio
5
|
Posted - 2014.10.07 17:28:00 -
[7558] - Quote
I LOVE it.
Making distance a *real* issue makes the universe bigger, adds variance and brings opportunity for creative political gameplay formerly not available.
Honestly, since joining eve a little more than a year ago, it became obvious that the mechanics favored established power far too much. Power was a one dimensional game mechanic that was far out of balance.
I never thought they would have the balls to do something so specific and so intentional as this. They have a new respect from me. They are castrating the empire mechanic for the sake of a more complex and playable political landscape. That is a risk for them.
Props. |
Bl1SkR1N
Euphoria Released Triumvirate.
32
|
Posted - 2014.10.07 17:28:00 -
[7559] - Quote
PerfectWing wrote:Ever thought of making the jump fatigue timer, regional. so if I cross from say tribute to delve then I get the timer. having a timer in the say region of space , is just all full. If im under standing this right I take a jb from f-y to 9uy buy a mod then take it back and I know have what a day of fatigue. I can see the point of the timer. I just think its a little excessive, Also enjoy all the new gate camps with supers. I know maybe I can find a titian to bridge me 8 systems over so I can buy a loki sub in the same region then, bridged me back. Also they can manufactory them and put them on the market and charge 300m isk per sub to pay for fuel costs. Then will just buy more plex.
Think regional fatigue would completely remove any meaning of these changes |
DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
692
|
Posted - 2014.10.07 17:45:00 -
[7560] - Quote
Carniflex wrote:DNSBLACK wrote:Carniflex wrote:Tribal Trogdor wrote:About caps jumping gates:
1) Carrier gate camps - If they sit 0 on gate, they have more than enough subcap killing potential along with enough RR potential to wait out 60 seconds of aggro if needed. This wouldn't be so bad in null as there are bubbles to keep them on the other side, but in low, how is this to be countered? Breaking a fair amount in under 60 seconds would take a fair amount of dreads, which have to siege and get stuck for 5 minutes, while the carriers are only stuck for 60. If the carriers jump out via the gate, they can align out, blap anything that might be sat on the other side to stop them (as most are stuck next door and the real DPS cant follow) and dock up. Even in null though, the dreads are still stuck out of the fight, unless of course they burn to the gate, jump in, and hope the archons hadn't reapproached in the time O.o
2) Cyno Jammers - Drop cyno next door, warp to gate, jump in. Kinda kills the point of it, yea? In low sec gate camping with carrier or even supers will be either totally or quite safe. If you get agressed you wait out the timer and jump the gate. After jump your gate cloak will last 30 sec but you can jump after 15 secs. So light exit cyno, pick the beacon in right click menu, press "a" for align and immediately press jump, if you do it right you will jump the same second you de-cloak. Granted one danger would be titans, but hey, you can do the same camp with a titan. And titan is very large, you can smartbomb damn lot with a titan. Just need couple different emergency exit cynos in place. Unless a group plans out a counter and there are plenty of them you can use. Like remote sebo heavy dics and nuet ships. Come on, start planning whale hunting with small boats is a blast. It takes at least 1 server tick to lock a ship. If the ship has already given order to jump at the same tick it decloaks there is nothing you can do to catch it. Sure it is always possibility that the pilot messes something up, in real EVE mistakes happen.
Tell that to the ceptors we kill who think like that also. |
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