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Thread Statistics | Show CCP posts - 5 post(s) |
Deirdre Semmes
Science and Trade Institute Caldari State
16
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Posted - 2014.09.29 16:43:00 -
[1] - Quote
Hi gents,
If a ship is aligned and is at max sublight speed, is the time to initiate warp always the same, whatever the ship? If no, why? |
ShahFluffers
Ice Fire Warriors Late Night Alliance
6198
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Posted - 2014.09.29 16:49:00 -
[2] - Quote
Er... if a ship is aligned and at max sublight speed then it warps as soon as you hit the "warp-to" button.
Your speed during warp depends on the ship (check the bottom of the detailed info tab). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Marc Durant
152
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Posted - 2014.09.29 16:53:00 -
[3] - Quote
If your ship is moving at 75% or more of its max speed and moving in the direction of where you want to warp you'll instantly warp off when you hit the warp button. There's no difference between a frigate or a freighter in that case, getting to that speed or the warp speed itself can/will be different but once aligned you instantly warp. Yes, yes-áI am. Thanks for noticing.
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ISD LackOfFaith
ISD Community Communications Liaisons
1679
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Posted - 2014.09.29 17:05:00 -
[4] - Quote
If your ship is moving at 75%-100% of its maximum sub-warp speed, and it is pointing in the exact direction you want to warp, it will immediately warp when you hit the warp button. That means that there is no gap in time when your ship is turning or preparing for warp in which you can be caught, bumped, etc.
This has no bearing on your speed while in warp. That one doesn't change except via using a different ship or fitting certain rigs. ISD LackOfFaith Captain Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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Deirdre Semmes
Science and Trade Institute Caldari State
16
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Posted - 2014.09.29 17:08:00 -
[5] - Quote
Ok, thanks, this is what I thought, but I wanted confirmation
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Tau Cabalander
Retirement Retreat Working Stiffs
4179
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Posted - 2014.09.29 17:26:00 -
[6] - Quote
For completeness, note that if you are not moving at all, it takes the same amount of time to accelerate in any direction. So you are technically aligned to everything.
"Aligned" also means within about +/- 3 degrees or so of the straight-line path to the destination, when you are moving.
What you see in your client is a figment of your client's imagination based on the actual data from the physics engine, called "Destiny". The client is allowed "artistic license" to make things render nicer.
Example: Ships don't have a front or back, just a direction and velocity they are moving at, so when they are not moving, the game client doesn't really know what direction to face a ship. For an experiment, stop a ship in space for about 10 minutes, that's about how long it takes for the velocity vector to round to true 0 m/s, and the ship will suddenly do a "flip" when it reaches true 0 m/s. |
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ISD LackOfFaith
ISD Community Communications Liaisons
1679
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Posted - 2014.09.29 17:46:00 -
[7] - Quote
Oh, a little off-topic, but I should clarify: you seem to be conflating "warping" and "jumping" since your thread title refers to jumping, but content refers to warping. "Warping" is movement within a system, such as going from a station to a planet, or to a gate. "Jumping" is when you activate a jump gate (or similar mechanic) to go to another solar system. This is a misunderstanding that commonly happens and causes confusion, so this is just a quick heads-up about it. ISD LackOfFaith Captain Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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Inxentas Ultramar
Ultramar Independent Contracting
1536
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Posted - 2014.09.29 22:00:00 -
[8] - Quote
Tau Cabalander wrote:For completeness, note that if you are not moving at all, it takes the same amount of time to accelerate in any direction. So you are technically aligned to everything.
"Aligned" also means within about +/- 3 degrees or so of the straight-line path to the destination, when you are moving.
What you see in your client is a figment of your client's imagination based on the actual data from the physics engine, called "Destiny". The client is allowed "artistic license" to make things render nicer.
Example: Ships don't have a front or back, just a direction and velocity they are moving at, so when they are not moving, the game client doesn't really know what direction to face a ship. For an experiment, stop a ship in space for about 10 minutes, that's about how long it takes for the velocity vector to round to true 0 m/s, and the ship will suddenly do a "flip" when it reaches true 0 m/s.
OHHHHHHH EPIPHANY
Is this what happens when my Prowler decides to do a sudden moonwalk when warping? |
ShahFluffers
Ice Fire Warriors Late Night Alliance
6201
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Posted - 2014.09.29 22:29:00 -
[9] - Quote
Correct.
The server sees your ship as nothing more than a "sphere" (whose axis/diameter is the number listed in the viewing window) filled with stats and a "front" that is based on whatever your trajectory (or last known trajectory) is... trajectory = speed + direction. Weapons fire (and ewar effects) are mere lines between the offending and defending party and are themselves calculations based on speed and respective stat numbers.
The client is merely pretty graphics that tries to keep up as best it can... though... some ship graphics are just not "fast" enough. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Azda Ja
BUMP POW
261
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Posted - 2014.09.30 10:35:00 -
[10] - Quote
ShahFluffers wrote:Correct.
The server sees your ship as nothing more than a "sphere" (whose axis/diameter is the number listed in the viewing window) filled with stats and a "front" that is based on whatever your trajectory (or last known trajectory) is... trajectory = speed + direction. Weapons fire (and ewar effects) are mere lines between the offending and defending party and are themselves calculations based on speed and respective stat numbers.
The client is merely pretty graphics that tries to keep up as best it can... though... some ship graphics are just not "fast" enough.
All of a sudden I understand what signature radius really is. It struck me as odd to use this arcane sounding "signature radius" instead of saying "Your rifter is Xm3" or something; I thought it was just invented techno-babble. "I only lose ships when I fly with Azda." - Barry Cuttlefish |
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ISD LackOfFaith
ISD Community Communications Liaisons
1687
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Posted - 2014.09.30 13:46:00 -
[11] - Quote
Azda Ja wrote:All of a sudden I understand what signature radius really is. It struck me as odd to use this arcane sounding "signature radius" instead of saying "Your rifter is Xm3" or something; I thought it was just invented techno-babble. Technically the sig radius is invented technobabble. Trying to picture it as the size of that sphere helps you visualize what it means, but it doesn't really help when you consider effects that make your sig radius bigger. For example, when a MWD makes your Rifter's sig radius 5x larger, it does not also get a 5x larger bounding box (bigger for the purpopse of bumping into things). ISD LackOfFaith Captain Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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Azda Ja
BUMP POW
261
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Posted - 2014.09.30 14:56:00 -
[12] - Quote
ISD LackOfFaith wrote:Azda Ja wrote:All of a sudden I understand what signature radius really is. It struck me as odd to use this arcane sounding "signature radius" instead of saying "Your rifter is Xm3" or something; I thought it was just invented techno-babble. Technically the sig radius is invented technobabble. Trying to picture it as the size of that sphere helps you visualize what it means, but it doesn't really help when you consider effects that make your sig radius bigger. For example, when a MWD makes your Rifter's sig radius 5x larger, it does not also get a 5x larger bounding box (bigger for the purpose of bumping into things).
Yeah definitely still techno-babble, what I meant was I thought it had no real reason behind it. At least now it makes sense (sorta kinda?), specifically the "radius" aspect of the term. I can't really rationalize an MWD making you bigger though (even with some suspension of disbelief), shield modules and rigs I sort of can though.
Shields increasing your signature radius could be rationalized as the shields being a literal spherical bubble around the ship, maybe a scaled down version of a magnetic field similar to the Earth, pretty sure I've read about engineers working on creating something like that to make interplanetary travel less dangerous (radiation is a b***).
Yeah.
Probably better for another forum, but thanks Tau and LackOfFaith for the interesting insight. I know next to nothing about computers and programming but I'm guessing this is how the server can handle having thousands of us online at once.
Cool stuff. "I only lose ships when I fly with Azda." - Barry Cuttlefish |
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ISD LackOfFaith
ISD Community Communications Liaisons
1688
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Posted - 2014.09.30 15:00:00 -
[13] - Quote
Azda Ja wrote: Probably better for another forum, but thanks Tau and LackOfFaith for the interesting insight. I know next to nothing about computers and programming but I'm guessing this is how the server can handle having thousands of us online at once.
Indeed. Because Eve is meant to support loads a couple of orders of magnitude larger than most games, it has to simplify a lot to make it possible, such as "ships are spheres with velocity vectors" and "no manual piloting" and "1 Hz server refresh rate". But hey, it works! ISD LackOfFaith Captain Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5356
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Posted - 2014.09.30 18:52:00 -
[14] - Quote
Good thread, forum candy for all. =]I[= |
Leoric Firesword
Dark Fusion Industries Limitless Redux
85
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Posted - 2014.09.30 20:04:00 -
[15] - Quote
ISD LackOfFaith wrote: "no manual piloting"
you can manually pilot, double click in space, it's the only way my boy knows how to pilot his ship, and he's not half bad at it. |
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ISD LackOfFaith
ISD Community Communications Liaisons
1695
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Posted - 2014.09.30 20:10:00 -
[16] - Quote
Leoric Firesword wrote:ISD LackOfFaith wrote: "no manual piloting" you can manually pilot, double click in space, it's the only way my boy knows how to pilot his ship, and he's not half bad at it. I meant the other kind of manual piloting, that new players always ask about. You know, using WASD or the mouse to literally steer the ship in a live manner. ISD LackOfFaith Captain Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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J'Poll
CDG Playgrounds
4591
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Posted - 2014.09.30 20:46:00 -
[17] - Quote
Leoric Firesword wrote:ISD LackOfFaith wrote: "no manual piloting" you can manually pilot, double click in space, it's the only way my boy knows how to pilot his ship, and he's not half bad at it.
Technically anything is manual piloting (other then maybe the auto-pilot).
If I don't click anything, my ship does nothing Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5451
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Posted - 2014.09.30 23:13:00 -
[18] - Quote
Azda Ja wrote:Yeah definitely still techno-babble, what I meant was I thought it had no real reason behind it. At least now it makes sense (sorta kinda?), specifically the "radius" aspect of the term. I can't really rationalize an MWD making you bigger though (even with some suspension of disbelief), shield modules and rigs I sort of can though.
Shields increasing your signature radius could be rationalized as the shields being a literal spherical bubble around the ship, maybe a scaled down version of a magnetic field similar to the Earth, pretty sure I've read about engineers working on creating something like that to make interplanetary travel less dangerous (radiation is a b***).
Yeah.
Probably better for another forum, but thanks Tau and LackOfFaith for the interesting insight. I know next to nothing about computers and programming but I'm guessing this is how the server can handle having thousands of us online at once.
Cool stuff.
The MWD warps space around your ship, meaning that more vectors which would otherwise have passed your ship will now intersect with it. So it's not your ship getting bigger, it's space around your ship getting smaller.
As for shields, a long time ago they used to be displayed as transparent bubbles around your ship: not actually visible except when you got hit, at which point there would be "splash" effects and some or all of the shield bubble would glow. Some time after Trinity the shields became "second skins" which were similar to the spherical bubbles in terms of only being visible when struck by weapons or when shield hardeners or boosters were running, but modelled around the ship's hull (so it looked like your ship was covered in a few metres of gelatine). Then some time after that, shield effects were collapsed onto the actual ship model.
Day 0 advice for new players: Day 0 Advice for New Players |
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