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Sylver Angel
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Posted - 2006.08.08 13:56:00 -
[1]
Could someone tell me about the system that allows one player to attack another whos recently stolen his/her ore? Either that or just point me to a thread that explains it ^_^
Im intrested in knowing what happens in the process. I've had people take things from my ore cans in my .6 system and i've been told they flash red but that never happens, they just float up, steal what they want and warp off before i can intervine.
Can i shoot them imedatly after they've taken items from my can or do i have to wait for them to start flashing?
thanks
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Gericault m0id
Gallente Mercantile Exchange
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Posted - 2006.08.08 14:06:00 -
[2]
If a player outside your gang or corp takes from your can he should start flashing red and he's a legitimate target for 10 or 15 minutes. He can be shot by anybody in your corp (and I think your gang as well??). I'm not sure why that's not happening for you. Maybe CCP allow people from starter corps to steal from each other to force them into player organized corporations? I'm not sure tbh.
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Sylver Angel
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Posted - 2006.08.08 14:09:00 -
[3]
Oh im in a real corp, and not really new to the game. I had a character post-caster with some 5 million SP but quit and sold the account to a friend =P
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.08.08 14:12:00 -
[4]
If someone steals from your can, you and your corp mates (not gang mates) can shoot the thief for 15 minutes.
If they're not flashing red for you, then check your overview settings, or press tab twice to update your overview.
Sometimes there can be a delay in the overview updating, but if you target them and press fire, there's usually a warning message that pops up warning that this is a potentially Concordable offence (unless you've disabled it).
If I recall correctly, on a valid shootable target, this warning box does not show up.
Are they stealing from your ore cans or are they scooping your unanchored secure cans? Can scooping is not a flaggable offence at the moment.
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Sylver Angel
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Posted - 2006.08.08 14:31:00 -
[5]
Its actually not me whos going to shoot them =P Its a basic jettisoned ore can, what i'd like to do is target an indy thats on a collison course and if they steal something from the can, flip on my warp scrambler and unleash a torrent of drones on the little bastard.
But i dont want to loose my ship because it wasnt flashing red. I *HAVE* seen flashing red ships out in .4- space so i know the flashing thing dose work... but when they steal stuff from me (has happened twice) they're gone before anything happens both on screen and in the overview.
I'll have to try the agressive responce warning thing and see if it pops up.
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Sandeep
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Posted - 2006.08.08 19:28:00 -
[6]
Originally by: Sylver Angel but when they steal stuff from me (has happened twice) they're gone before anything happens both on screen and in the overview.
With a simple procedure, one can easily get away with the content of your can without ever letting you know. The current flagging system is favored against the theft victim.
Best advice: Mine into an anchored and secured secure container and have a hauler buddy.
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Mr Cleann
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Posted - 2006.08.08 22:17:00 -
[7]
Another option to the sec can idea is to have a corp m8 in ur gang, preferably in ur corp. have him set his ship up for strickly pvp (recomend any ship from battle cruiser on down. anything larger can take too long to lock web and jam) and include a passive targeter. Have him monitor the jet can and as soon as something vanishes then pod the the thief and get ur ore back. Also a co op frigate can come in handy as well. you can find alot of nice things if you know how to use it rite.
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Sylver Angel
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Posted - 2006.08.10 13:39:00 -
[8]
Quote:
With a simple procedure, one can easily get away with the content of your can without ever letting you know.
Well its obvious when I can see the badger float up on a direct course for my cargo can and my can dissapears, I even for-lock them as they approach waiting for my visual insignia to attack that never came.
Quote:
Another option to the sec can idea is to have a corp m8 in ur gang...
This is for when im Solo-mining in secure space for a little extra cash on the side. When im with corp mates we go into unsecure space to mine more profitiable ores so cargo theift isnt a problem then.
Havnt met any theives in the past few days, watched one get blown to hell stealing a battleship's ore tho; oh the cursing on local XD
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NightF0x
Gallente Aliastra
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Posted - 2006.08.10 16:30:00 -
[9]
Edited by: NightF0x on 10/08/2006 16:31:10 Edit: Removed
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Sandeep
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Posted - 2006.08.10 21:56:00 -
[10]
Originally by: Sylver Angel
Well its obvious when I can see the badger float up on a direct course for my cargo can and my can dissapears, I even for-lock them as they approach waiting for my visual insignia to attack that never came.
Refresh your Overview (Close and reopen).
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.08.14 06:13:00 -
[11]
As someone who's been known to salvage ores that have been carelessly jettisoned into space, I can tell you that with care, it is possible for my badger to slide up on a can, align for warp, and only then transfer the ore. With perfect timing, warp can occur less than a second after the moment of salvage, leaving a *very* small window for warp scrambling to happen.
It's also the case that a Badger II can be fitted with up to four warp core stabilizers.
Seriously, if you don't want to lose your ore, don't jettison it in the first place.
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.08.14 07:44:00 -
[12]
Originally by: Marlenus As someone who's been known to salvage ores that have been carelessly jettisoned into space, I can tell you that with care, it is possible for my badger to slide up on a can, align for warp, and only then transfer the ore. With perfect timing, warp can occur less than a second after the moment of salvage, leaving a *very* small window for warp scrambling to happen.
Which is why when our sister corp goes on mining ops they tend to have an over-enthusiastic battleship pilot sitting at optimal, locking anybody who comes close (close being about 80km by his definition).
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.08.14 17:31:00 -
[13]
On a perfect day, I can finesse the ore loading and warp timing so that the trigger-happy battleship driver can't land a hit before I'm gone. But it has to be a perfect day.
Salvagers like me wouldn't thrive for long unless we took a fairly flexible view of what counts as abandoned cargo. (I believe my corporate description asserts: "If we can pry it up, it's not nailed down.") However, I'll admit that unless I'm feeling particularly optimistic, cargo being guarded by a trigger-happy battleship usually does not meet my defination of "abandoned".
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Sylver Angel
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Posted - 2006.08.19 13:35:00 -
[14]
Edited by: Sylver Angel on 19/08/2006 13:36:51
Originally by: Marlenus As someone who's been known to salvage ores that have been carelessly jettisoned into space, I can tell you that with care, it is possible...
*shakes head* The topic wasnt to discuss ways for it to happen or ways to get around it. Jetting to a cargo container is still by far more efficiant when mining alone even with the occasional theft.
Not complaining that it happenes, nor that it succeeds or fails I simply wanted to know what the rules of engagement were when faced with with a thief. If the oppertunity to keep my ore and gain extra indy equipment was thwarted ONLY because I dont know how the system works - THATS what annoyed me enough to ask =P
And in the case of my battlecruiser I can equip up to 3 7500m range scramblers and an afterburner. Knowledge is power, take heed you shameless thieves ;)
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