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Thread Statistics | Show CCP posts - 1 post(s) |
Samantha Iron
Federal Navy Academy Gallente Federation
0
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Posted - 2014.09.27 22:26:00 -
[1] - Quote
i explain myself
in derelik at least exploration seems a bit broken
85% of anomaly are wormhole ( i know a recent patch announced to have more .... but its MOSTLY WH now..) 5% are ded complex ( in which 80% of them drop nothing ) 6% are data ( in which you can barely make 2M ) 4% are relic ( let say you can find 1 with 20+ million per day )
is that supposed to be that low in low-sec now? or is all the rich content moved to null-sec ?
thx for any info |
Jur Tissant
Unreal Darkness
256
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Posted - 2014.09.27 22:33:00 -
[2] - Quote
Could just be more people are doing it now that loot spew is gone? |
Samantha Iron
Federal Navy Academy Gallente Federation
0
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Posted - 2014.09.27 22:35:00 -
[3] - Quote
well tbh honest derelik is more like ghost town right now, not so much passage and our alliance " kinda control " let say the 6 or 7 system pocket around , so nope not a lot of explorer around |
DeMichael Crimson
Republic University Minmatar Republic
29582
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Posted - 2014.09.28 01:27:00 -
[4] - Quote
In my opinion Exploration isn't broken, it's just been nerfed back to the age of Castor.
Plus the fact that there's a lot more competition just makes the issue even worse.
Best thing to do is hope for the best but expect the worse.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Forest Archer
Pandora Sphere Disavowed.
154
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Posted - 2014.09.28 03:15:00 -
[5] - Quote
1. Mag and radars in hs are mostly worthless. 2.there have always been few deds 3.They buffed the number of connections for whs especially k space holes with Hyperion. Always willing to help all you have to do is ask, though if your in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post |
Belesia Velorea
The Fiendish Pixies
20
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Posted - 2014.09.28 08:40:00 -
[6] - Quote
I've noticed no discernible difference in loot at all. The only thing that has changed in my local area of lowsec is that there are more people doing both data/relic sites in frigs and more T3, Gila and Ishtars running the DED's. I am very happy with the current value of loot that has being dropping, clearly the loot fairy love me more than you. *wink* |
J'Poll
CDG Playgrounds
4572
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Posted - 2014.09.28 09:12:00 -
[7] - Quote
Samantha Iron wrote:i explain myself
in derelik at least exploration seems a bit broken
85% of anomaly are wormhole ( i know a recent patch announced to have more .... but its MOSTLY WH now..) 5% are ded complex ( in which 80% of them drop nothing ) 6% are data ( in which you can barely make 2M ) 4% are relic ( let say you can find 1 with 20+ million per day )
is that supposed to be that low in low-sec now? or is all the rich content moved to null-sec ?
thx for any info
Uhm, the whole idea behind Exploration career is explore...ergo move to different locations etc. etc.
If it was easy, you wouldn't make anything as everybody and their dog is doing it.
p.s. The real nerf on exploration came from making scanning so easy that even a chimp can figure it out. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Marc Durant
151
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Posted - 2014.09.28 09:29:00 -
[8] - Quote
I find combat sites just fine because I figured out how it works and know where to look for them. And yes, the real nerf was making it super (hilariously so) easy to scan. To me these latest changes are actually a buff. Yes, yes-áI am. Thanks for noticing.
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Zaphod Hawke
Blue Republic RvB - BLUE Republic
0
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Posted - 2014.09.29 05:34:00 -
[9] - Quote
I guess that explains why the guy with the 4.5 year old toon and the Ishtar blew through the hisec relic site I was trying to figure out earlier today. Took him all of 15 seconds or so to clean out the three bits of debris I wasn't trying to scan. Needless to say, mine blew up... because this is pretty much what happens every time I feel like trying to figure out exploration. The scanning part is easy enough, I just never seem to get to more than one bit of garbage per site, if that.
.8 sec status... I don't know from experience, but I can't imagine you'd get much worthwhile, given what I've seen of the game so far.
It's not like I'm going to try and figure it out in lowsec or wormholes. I've lost enough implants and ships making stupid mistakes.
I guess there is nothing to be concerned about, since it's all nerfed anyway. Still a d**k move though. No manners at all. Even less class. |
Zaphod Hawke
Blue Republic RvB - BLUE Republic
0
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Posted - 2014.09.29 06:00:00 -
[10] - Quote
Marc Durant wrote:I find combat sites just fine because I figured out how it works and know where to look for them. And yes, the real nerf was making it super (hilariously so) easy to scan. To me these latest changes are actually a buff.
They must have changed that one right before I started playing. All the guides at the time were very much not descriptive of what I was seeing. It was easy enough once I stopped looking for a guide and started playing around with the interface, but it was enough to put me off exploration at first.
I kind of wish I hadn't missed the older way. Starting out with fewer probes sounds like a reasonable idea to me. I keep hearing about how difficult it was, but I think working up to that number would have made the learning process more satisfying.
As it is now, there are sometimes sites I can't scan down because I don't have enough of one skill or another. It would have made more sense if it was because I didn't have enough skill to handle more probes. It's annoying to get stuck at 98%. Just not enough to care more about skills I don't use much at the moment.
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Marc Durant
151
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Posted - 2014.09.29 07:41:00 -
[11] - Quote
People mistakenly assume that "exploration" automatically means "data/relic", it doesn't. Data/relic in high sec is hardly worth the time but combat sites (per OP) can make a lot of isk.
On scanning; about a decade ago you had to drop probes mid warp, within 3AU of your target because they couldn't move, and once launched they were used up because you couldn't recall them. Scanning over the years has gone back and forth from super easy to slightly less easy into "holy crap even a donkey can do it" as we have now. Yes, yes-áI am. Thanks for noticing.
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J'Poll
CDG Playgrounds
4579
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Posted - 2014.09.29 08:07:00 -
[12] - Quote
Marc Durant wrote:People mistakenly assume that "exploration" automatically means "data/relic", it doesn't. Data/relic in high sec is hardly worth the time but combat sites (per OP) can make a lot of isk.
On scanning; about a decade ago you had to drop probes mid warp, within 3AU of your target because they couldn't move, and once launched they were used up because you couldn't recall them. Scanning over the years has gone back and forth from super easy to slightly less easy into "holy crap even a donkey can do it" as we have now.
I don't scan very often, but give me that old system back.
It makes people who can scan...actual people who can scan. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Marc Durant
151
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Posted - 2014.09.29 08:45:00 -
[13] - Quote
Exactly, it was an art where people who mastered it had value. Yes, yes-áI am. Thanks for noticing.
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Forest Archer
Pandora Sphere Disavowed.
154
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Posted - 2014.09.29 11:35:00 -
[14] - Quote
The only system was more fun because it was an actually challenge now you just need decent scanning skills. Always willing to help all you have to do is ask, though if your in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post |
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ISD Etetia
ISD STAR
97
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Posted - 2014.09.29 12:37:00 -
[15] - Quote
To address the subject of wormholes: Yes, quite alot of signatures are wormholes, but that's not due to the spawn rate being too high, but rather due to the behavior of wormholes versus the behavior of combat sites.
A wormhole signature is not something you can "Complete", and the only way to make it collapse (other than waiting for it running out of its own) is to pass a fairly large quantity of mass through it - which only happens if players have an actual need for doing so.
Combat sites are almost always interesting for the players to complete, which means if someone finds the signature, they are likely to fight the opponents and trigger completion, which makes the site go away.
When you find a wormhole in high security space, you're likely to be the 7th or 8th person finding it, while you're likely to be the first when it comes to fresh combat sites.
The solution would be to massively increase the spawn rate of combat sites to make them spawn in much larger quantity than wormholes, which would, unfortunatly, be likely to have a negative impact on the market value for the items obtained through exploration. ISD Etetia Commander ISD STAR / CCL Affiliate |
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Marc Durant
151
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Posted - 2014.09.29 12:49:00 -
[16] - Quote
"When you find a wormhole in high security space, you're likely to be the 7th or 8th person finding it, while you're likely to be the first when it comes to fresh combat sites."
Very good point.
Also, how scarce combat sigs are doesn't really affect your income because if supply of DS gear goes down because of scarcity then the price will go up. So the not-so-smart will go "waaah exploration is nerfed to fck, better find something else to do!" and the slightly smarter ones will go "good, less competition then". Yes, yes-áI am. Thanks for noticing.
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