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Terraniel Aurelius
High Flyers The Kadeshi
6
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Posted - 2014.09.21 19:34:00 -
[1] - Quote
I've been thinking about this for some time. I've read many threads about the "afk cloaking epidemic". I've been in a few fleet battles on both the cloaked-and-about-to-bomb and getting-bombed-back-to-the-stone-age side. I have an idea for a T2 destroyer variant, probably not original, but I'm not sure of how many variants of the works "cloaky" and "cloak" and "hunter" I want to look for. I'm not looking to solve carebear problems or take away the troll's playtoys. Just want to spice up fleet life.
So my idea is this: Have a t2 destroyer class the functions in the role of a CovOps Hunter (COH). This would be a small, fast, hardy hull based on the current second line of dessies (or whatever, models are cool, but I'm usually zoomed too far out to care).
Ship/Role bonuses could include ship speed/scan speed bonuses, as well as mwd sig penalty bonuses. I would lean more towards tank bonuses than damage, but that is a personal preference and I could see that having the opposite would also add interesting choices. I would suggest that the ships have at least 2 midslots for prop mod and tackle mod.
These hulls can fit a mid/high slot module that functions like a cargo scanner (let's call it a spatial resonance scanner for fun), except does not require a locked target. Instead, it will give a visual beam indicator in the rough direction of a cloaked ship on grid. This would not be able to detect system wide ships. Obviously that would be op. The accuracy of the beam's direction would depend on distance and size of the ship that is on grid. Multiple signatures would generate multiple beams. The beams fade out within seconds, giving the hunter only a short time to orient their ship. Decloak is achieved by standard methods., although I wouldn't be opposed to a limited increased decloak range, like 5000m or something like that (at most). I would add that this effect only works on ships with active cloaking modules, not on jump cloak timers.
Cloaked ships would be obviously be able to see the beams and be able to adjust course to compensate. I would also add that they receive a "ping" alarm, which tells them they have been scanned, similar to the sonar on a submarine. Any competent player would be given a decent amount of warning to adjust course or warp away, barring coincidences where they land right beside the COH.
I have not spent much time in wormholes, but I think these may have limited use there. From what I understand, no destroyer hulls would survive long against sleepers, making this hull non-viable as a sentry during sleeper escalations. I'm sure the clever folks in wormholes could find some use for them, but I cannot predict every consequence of such an idea. Thus I post it here for your criticism/appraisal.
I suggest this idea in the spirit of the hunt. I think it'd add an interesting dimension to fleet battles, and allow for additional roles in fleets. Thanks for reading. As a bonus, I would like to provide a poorly edited picture to illustrate my idea: Gallente CovOps Hunter: Lethe |
Arden Elenduil
Scary Devil Monastery
133
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Posted - 2014.09.21 19:36:00 -
[2] - Quote
"sighs" this again? |
Terraniel Aurelius
High Flyers The Kadeshi
6
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Posted - 2014.09.21 19:38:00 -
[3] - Quote
Arden Elenduil wrote:"sighs" this again?
Super helpful. Thanks for checking out my thread! |
Mag's
the united
17855
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Posted - 2014.09.21 19:55:00 -
[4] - Quote
Reported for redundancy.
We've only just had one of these types of threads locked.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Jack Carrigan
Order of the Shadow The Revenant Order
1292
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Posted - 2014.09.21 19:57:00 -
[5] - Quote
And again: what in the actual **** is this horse****ery?
How are they interacting with you while AFK?
They're not.
Can they do anything other than fly around while cloaked?
No (unless they decloak long enough to drop probes at which point you know they are not AFK)
Put bluntly. ****Ing deal with it. You are not meant to be safe 100% of the time, so quit looking for ways to break a balanced mechanic. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
RubyPorto
RubysRhymes
5589
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Posted - 2014.09.21 20:03:00 -
[6] - Quote
Mag's wrote:Reported for redundancy.
Right, Regular Redundancy Department of Reducing Redundancy Reporting as Required "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Terraniel Aurelius
High Flyers The Kadeshi
6
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Posted - 2014.09.21 20:17:00 -
[7] - Quote
Quote:Reported for redundancy.
Quote:Right, Regular Redundancy Department of Reducing Redundancy Reporting as Required
I have not come across a thread with my particular variation of this idea. I believe that my idea has merit and could be considered. I suspect you read the title and then posted without reading the topic. This idea would only work for ON GRID CLOAKED SHIPS.
Quote:How are they interacting with you while AFK?
I'm not sure what AFK has to do with anything. Unless you mean that someone who is cloaked off a gate or common grid while being AFK would be vulnerable to this sort of ship (hence pings to alert them). In which case they would be at a similar disadvantage to an uncloaked ship going afk on grid by a gate/station (it happens), or a ship going afk while not cloaked at a safe. These ships are all at risk. Due to the nature of my idea, this would only affect pilots who are on grid with the hunter. Any ship cloaked at a safe spot or at a different grid would be completely safe, as you prefer. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5052
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Posted - 2014.09.21 20:31:00 -
[8] - Quote
Pakis wrote:This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:
1. OP posts a post with a new (lol) idea that always boils down to some variation of the following: - "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"
2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.
3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.
4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)
5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.
6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.
7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!
8. Someone asks if they can have 7's stuff.
We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.
Now that I've had this entire thread's conversation, can we just let it die? Please? =]I[= |
Jack Carrigan
Order of the Shadow The Revenant Order
1292
|
Posted - 2014.09.21 20:31:00 -
[9] - Quote
Consider this: Cloaking is as of current, the most balanced mechanic in the game. You can't do **** while cloaked beyond flying, D-Scan and warping. To do anything else requires decloaking. So with that in mind, what you propose would break a balanced mechanic unnecessarily. This has been brought up more times than most care to remember.
Solution: Step 1: Give me your stuff Step 2: Biomass Step 3: Find something else to do "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
Jack Carrigan
Order of the Shadow The Revenant Order
1292
|
Posted - 2014.09.21 20:34:00 -
[10] - Quote
Remove cloaked vessel pilots from local.
Problem solved. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
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RubyPorto
RubysRhymes
5592
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Posted - 2014.09.21 20:46:00 -
[11] - Quote
Terraniel Aurelius wrote:I have not come across a thread with my particular variation of this idea. I believe that my idea has merit and could be considered. I suspect you read the title and then posted without reading the topic.
Terraniel Aurelius wrote:I have an idea for a T2 destroyer variant, probably not original
Just following your lead boss.
Bombing runs are fine. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Jack Carrigan
Order of the Shadow The Revenant Order
1293
|
Posted - 2014.09.21 20:50:00 -
[12] - Quote
Clearly OP lacks requirements for original ideas. Or two misfiring neurons to rub together to produce more than a synaptic fire in their empty skull while trying to produce a thought.
Just no. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
Mag's
the united
17855
|
Posted - 2014.09.21 20:51:00 -
[13] - Quote
RubyPorto wrote:Terraniel Aurelius wrote:I have not come across a thread with my particular variation of this idea. I believe that my idea has merit and could be considered. I suspect you read the title and then posted without reading the topic. Terraniel Aurelius wrote:I have an idea for a T2 destroyer variant, probably not original Just following your lead boss. Also.
Terraniel Aurelius wrote:I'm not sure what AFK has to do with anything.
Terraniel Aurelius wrote:I've read many threads about the "afk cloaking epidemic".
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
104
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Posted - 2014.09.21 20:57:00 -
[14] - Quote
Terraniel Aurelius wrote:Quote:Reported for redundancy. Quote:Right, Regular Redundancy Department of Reducing Redundancy Reporting as Required I have not come across a thread with my particular variation of this idea. I believe that my idea has merit and could be considered. I suspect you read the title and then posted without reading the topic. This idea would only work for ON GRID CLOAKED SHIPS. Quote:How are they interacting with you while AFK? I'm not sure what AFK has to do with anything. Unless you mean that someone who is cloaked off a gate or common grid while being AFK would be vulnerable to this sort of ship (hence pings to alert them). In which case they would be at a similar disadvantage to an uncloaked ship going afk on grid by a gate/station (it happens), or a ship going afk while not cloaked at a safe. These ships are all at risk. Due to the nature of my idea, this would only affect pilots who are on grid with the hunter. Any ship cloaked at a safe spot or at a different grid would be completely safe, as you prefer.
It has something to do with cloaking... Which has come up... A LOT.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3377
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Posted - 2014.09.21 21:11:00 -
[15] - Quote
Quote:17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster. Thread closed. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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