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Asayanami Dei
Adhocracy Incorporated Adhocracy
761
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Posted - 2014.09.14 14:51:00 -
[1] - Quote
We've been working on consolidating and vadilating the ideas you guys were posting so far on the forums. Keep in mind that not every idea made the list, mostly because there were some suggestions that you couldn't really say they were "little things". Don't get mad, keep the ideas flowing. If your idea was a big thing, consider breaking it into smaller things, perhaps.
We've assigned categories to the ideas, so it's a bit more clear what sort of change it would be in the end. Easier book keeping, and it's easier for us to contact the right team of devs in order to get feedback on them.
So far we have a list of general categories, it might branch out in the future. They look like this:
- [ Environmental ] - Anything to do with changes to the systems themselves, like system effects and their statics or connectivity.
- [ Gameplay ] - Anything to do with how you play the game, things affecting player behaviour, example: Reverting Ore sites back to signatures.
- [ Industry ] - That's self explanatory, anything to do with industry that affects W-Space.
- [ PVE ] - Any changes directly affecting Sleepers, loot, sites, etc.
- [ Technical ] - Things that are under-the-hood changes, like balancing, small changes to stats of things, server side changes, etc.
- [ UI ] - Any changes to the UI itself. Example: Having a hotkey for the Scan button.
- [ Visual ] - Visual upgrades, anythig to do with graphics in EVE, example: Updating W-Space Nebulas.
Of course some changes would require work in more than one field of the game, so sometimes the lines between categories get a little fuzzy, but you get the idea.
Keep all this in mind when suggesting further things you want us to put on the list, it will make maintaining it and getting feedback on it much easier for us.
In the spreadsheet you will always notice a column named "IMPORTANCE", and that it is empty for now. We are planning on doing a little bit of crowdsourcing in the future, so we can see which changes are the most important to the community, of course we already have a general idea of that, but having numbers supporting the ideas is helpful when talking to Devs, I think you understand.
Anyways, here's the list ( LINK ).
I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
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Aquila Sagitta
Blue-Fire
477
|
Posted - 2014.09.14 18:07:00 -
[2] - Quote
[ UI ] Remember zoom level when in map/system map view. Switching between map and normal view you're constantly zooming in and out while scanning.
[ Gameplay ] Remote insurance/Corporation insurance. You don't have to be in a station to get insurance and corps can insure ships much like players can. Will allow sharing ships and the corp would receive insurance payout. Blue-Fire Best Fire |
Andrew Jester
Origin. Black Legion.
681
|
Posted - 2014.09.14 19:23:00 -
[3] - Quote
[ Visual ] fix POSes
Needed to put that one there for the ******* mongoloids who think the art team does coding stuff. If thuggin' was a category I'd win a Grammy |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
771
|
Posted - 2014.09.14 19:27:00 -
[4] - Quote
[UI] Scanning: change the red dot in a way that indicates if it is in-front of or behind the plane of the center for the scanning formation when a single ID is selected for focused scanning. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Winthorp
2715
|
Posted - 2014.09.14 20:50:00 -
[5] - Quote
So many things on that list require massive changes and contentious changes at that.
More discussion then was had in a little things thread would be needed before we put a rubber stamp on a list that WH space wants, for example you shouldn't be rubber stamping the below.
Ice in WH space? Encouraging nomadic lifestyle for WH space? (really? what would that even entail?) Extending lifetime of wormholes via module/anchorable?
I support the whole thread and the level of work Corbexx has put into this and now your help on making a spreadsheet but i think to put all these on a list to put to devs like all of WH space wants this is a bit misleading. I think the rest of the list looks like things everyone has asked for for years but those three on the list have been argued about for some time. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
765
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Posted - 2014.09.14 21:16:00 -
[6] - Quote
Winthorp wrote:So many things on that list require massive changes and contentious changes at that. More discussion then was had in a little things thread would be needed before we put a rubber stamp on a list that WH space wants, for example you shouldn't be rubber stamping the below. Ice in WH space? Encouraging nomadic lifestyle for WH space? (really? what would that even entail?) Extending lifetime of wormholes via module/anchorable? I support the whole thread and the level of work Corbexx has put into this and now your help on making a spreadsheet but i think to put all these on a list to put to devs like all of WH space wants this is a bit misleading. I think the rest of the list looks like things everyone has asked for for years but those three on the list have been argued about for some time.
Hence crowdsourcing this later on. I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
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Winthorp
2715
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Posted - 2014.09.14 21:28:00 -
[7] - Quote
Asayanami Dei wrote:
Hence crowdsourcing this later on.
Your definition of crowd sourcing in your OP only puts them in a specific order when i ask why they are even on the list to start with, being how they have been points of great debate? |
scorchlikeshiswhiskey
interstellar initiative Incorporated
266
|
Posted - 2014.09.14 21:32:00 -
[8] - Quote
Winthorp wrote:Asayanami Dei wrote:
Hence crowdsourcing this later on.
Your definition of crowd sourcing in your OP only puts them in a specific order when i ask why they are even on the list to start with, being how they have been points of great debate? If I had to guess, I would guess that they're on the list because they have been suggested enough that our CSM reps would rather not ignore them outright, thus they made of note of them to discuss further at some later point. That they're often debated is irrelevant because it seems to me like our 2 CSM reps are trying to do their best to give everyone some representation and not just those that Winthorp approves of. Have a nice day |
Winthorp
2715
|
Posted - 2014.09.14 21:35:00 -
[9] - Quote
scorchlikeshiswhiskey wrote:Winthorp wrote:Asayanami Dei wrote:
Hence crowdsourcing this later on.
Your definition of crowd sourcing in your OP only puts them in a specific order when i ask why they are even on the list to start with, being how they have been points of great debate? If I had to guess, I would guess that they're on the list because they have been suggested enough that our CSM reps would rather not ignore them outright, thus they made of note of them to discuss further at some later point. That they're often debated is irrelevant because it seems to me like our 2 CSM reps are trying to do their best to give everyone some representation and not just those that Winthorp approves of. Have a nice day
See and that's what i would hope to happen and is what i am asking for not a rank up down system of crowd sourcing as suggested...
And /sigh, sometimes i really wonder why i bother getting involved. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
765
|
Posted - 2014.09.14 21:36:00 -
[10] - Quote
Winthorp wrote:Asayanami Dei wrote:
Hence crowdsourcing this later on.
Your definition of crowd sourcing in your OP only puts them in a specific order when i ask why they are even on the list to start with, being how they have been points of great debate? Once we have the list in a specific order, we can focus on, say, top 10 things, and push them to the devs. ignore the rest for the time being. Get as many of the top 10 done, as fast as possible. Once we run out of things from the top 10, we can then take the next, say 5, in order, put them on a new list, get more suggestions (because at that time, with all the changes, something else might pop up no one thought of before), and do it all over again.
That's how we imagine it happening. I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
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scorchlikeshiswhiskey
interstellar initiative Incorporated
266
|
Posted - 2014.09.14 21:44:00 -
[11] - Quote
Winthorp wrote:scorchlikeshiswhiskey wrote:Winthorp wrote:Asayanami Dei wrote:
Hence crowdsourcing this later on.
Your definition of crowd sourcing in your OP only puts them in a specific order when i ask why they are even on the list to start with, being how they have been points of great debate? If I had to guess, I would guess that they're on the list because they have been suggested enough that our CSM reps would rather not ignore them outright, thus they made of note of them to discuss further at some later point. That they're often debated is irrelevant because it seems to me like our 2 CSM reps are trying to do their best to give everyone some representation and not just those that Winthorp approves of. Have a nice day See and that's what i would hope to happen and is what i am asking for not a rank up down system of crowd sourcing as suggested... And /sigh, sometimes i really wonder why i bother getting involved. Winthorp, I'm tired today and I reread this a few times and I see your point and I concede that it is a legitimate point after reading Asay's last post. However, I maintain that debate should not stop something from being on the list, although it might be best if those particular points were highlighted for a more structured debate on the merits of the Pro/Con sides.
Asay, I don't completely agree with Winthorp but I do think that some of the more heated debates should be recognized and those points should be pulled to the side and discussed separately from the others. i.e. Sleepers dropping Sleeper Faction loot probably will get a significant number of people for it, whereas encouraging nomadic lifestyles is a much deeper issue that literally has the potential to flip wormhole life on it's head. The latter should probably be the subject of a townhall or somesuch with corbexx and yourself moderating and directing the debate to stay on track. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
765
|
Posted - 2014.09.14 21:50:00 -
[12] - Quote
So, for example, having a column there for "debatable ideas" and putting the ones that have mixed reviews so far there, and opening it up for discussion (forums/towmhall) would work?
I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
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Winthorp
2715
|
Posted - 2014.09.14 21:52:00 -
[13] - Quote
Asayanami Dei wrote:So, for example, having a column there for "debatable ideas" and putting the ones that have mixed reviews so far there, and opening it up for discussion (forums/towmhall) would work?
Would work a lot better yes. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
771
|
Posted - 2014.09.14 21:52:00 -
[14] - Quote
Asayanami Dei wrote:So, for example, having a column there for "debatable ideas" and putting the ones that have mixed reviews so far there, and opening it up for discussion (forums/towmhall) would work?
Good place to start. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
scorchlikeshiswhiskey
interstellar initiative Incorporated
266
|
Posted - 2014.09.14 21:54:00 -
[15] - Quote
Asayanami Dei wrote:So, for example, having a column there for "debatable ideas" and putting the ones that have mixed reviews so far there, and opening it up for discussion (forums/towmhall) would work?
I think so. I think that, ideally, it would go a long way towards preventing the kind of resentment that comes from big changes like that being incorporated without people feeling like they got a say. So, Fix off-grid C4 sites spawns is probably something that can go straight to the Devs once the order is decided, or unstacking D-Scan from the Probe Scan, but allowing deployables to affect wormholes is a very hot debate that has raged for quite a while. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
766
|
Posted - 2014.09.14 21:58:00 -
[16] - Quote
We can do that. The reason I don't want to straight strike things off the list is becasue people will keep suggesting them anyways. And we'll have this particular discussion over and over again. If it stays on the list, even in the "other" column, there's a smaller chance for that. I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
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Jack Miton
Isogen 5
3796
|
Posted - 2014.09.14 21:59:00 -
[17] - Quote
Why is 'Balance T3s' on that list?
A) It isnt WH related B) It's certainly not a 'little' thing
TBH, there are a LOT of items on there that I don't like at all. Here's a list for now, I'll provide reasons when I get more time:
Encourage nomadic lifestyle for W-Space Extending lifetime of wormholes via module/anchorable Remove dead POS towers after an arbitrary amount of time Unique PI resources for W-Space Randomness in sleeper spawns [they shouldn't be like missions] Sec status increase from killing sleepers Sleeper capital ship NPCs Sleeper drop Faction Loot (Sleeper modules) More randomness, bring back the unknown to W-space Balance T3s - This one is fine, just shouldn't be on this list as it isn't WH specific and is not a little thing. Naming your system Exemp wormhole effect from the shader
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |
scorchlikeshiswhiskey
interstellar initiative Incorporated
267
|
Posted - 2014.09.14 22:15:00 -
[18] - Quote
Jack Miton wrote:Why is 'Balance T3s' on that list?
A) It isnt WH related B) It's certainly not a 'little' thing
TBH, there are a LOT of items on there that I don't like at all. Here's a list for now, I'll provide reasons when I get more time:
Encourage nomadic lifestyle for W-Space - Not a fan at all Extending lifetime of wormholes via module/anchorable - Not a fan at all Remove dead POS towers after an arbitrary amount of time - Definitely a fan Unique PI resources for W-Space - Interesting, worthy of discussion Randomness in sleeper spawns [they shouldn't be like missions] - Possibly Sec status increase from killing sleepers - Possibly, although I think it makes more sense to do it for Incursions Sleeper capital ship NPCs - No opinion since this would be C5/C6 most likely Sleeper drop Faction Loot (Sleeper modules) - I am a fan, even more so if they interface with the different system effects. Also makes wormholes a little more profitable More randomness, bring back the unknown to W-space - Possibly, more discussion to define "randomness" Balance T3s - This one is fine, just shouldn't be on this list as it isn't WH specific and is not a little thing. - Not WH specific, but big impact of WH's Naming your system - Neutral Exemp wormhole effect from the shader - Sure so long as optional, I don't see why not
I am very interested to see why some of these made it on your list of things you don't like at all. If anyone cares I put my opinion in the underlined sections. |
umnikar
Fishbone Industries
44
|
Posted - 2014.09.14 22:43:00 -
[19] - Quote
wait..is that the list of changes our csm members are fighting for actually or just things people here suggested?
[Gameplay] Make PvE a challange, more randomness in spawns, rework the AI [Gameplay] Encourage nomadic lifestyle for W-Space
^^ pretty much this.
I tried it for a longer time but had to gave up, discovering that whormholes more and more became the opposite - sov and blob style... I mean, there already is a market for system setup and security.
[Nomadic Space] - add mobile PI command centers or reduce the volume of current ones - remove customs offices, or make em npc owned again - limit POS tower size and certain modules. Or add a specialized(limited) wh tower, which is temporary. - an orca like vessel which can carry enough ships and stuff! Probably with a Forcefield module - add random officer like spawns, remove escalations. - sites do not get triggered on initiate warp, they stay until done(maybe need a limit then) - further increase distance spawn, **** up the capacitor, randomly offline modules, polarization - mass based. - adjust wormhole mass and their max jump mass acording to class more linear - add a discovery probe to get info about a state of a wormhole while making the masses more random - make ore sites grav sites again. - remove low end ore - remove J# and/or tracking api - make PvE a challange, more randomness in spawns, rework the AI
[Sov Space] - Naming your system I love this one. - cloning, repping, insurance. want a station? - moon goo. (If so not with pos modules.) - Sec status increase from killing sleepers - Ice in W-space - Extending lifetime of wormholes via module/anchorable - Modify wormhole mass with either matter or antimatter bombs - Mini Escalations and increase blue loot - Sleeper capital ship NPCs
If $demand == $Sov Space; goto null;
Make drop-in industry safer again, let people come into wh space and let em decide risk/reward on their own by choosing gameplay, instetead of being placed in front of a gank-button-blob. It's already at an ******** state. If pilots are awake and watch their space, they deserve a chance to be alive? Well, I'm not a miner myself, but I think the current mechanic is pretty unfair. They can't fight back! Think, I had more tears than the miner I ganked some time ago.
Maybe I'm asking for a completely new space in eve. I thought it was w-space in the first though.
PS: I already got "evicted" and I don't care. |
Jack Miton
Isogen 5
3796
|
Posted - 2014.09.14 23:33:00 -
[20] - Quote
Here's my do-not-want list with reasons:
Encourage nomadic lifestyle for W-Space: What does this even mean? I mean, you can be plenty nomadinc in WHs if you want to be but people don't. Do you know why people don't? Because NO ONE likes moving. I've moved a fair few times in WH space and I've never met a single person who actually enjoys it.
Extending lifetime of wormholes via module/anchorable: Just NO! This is actually a joke right? Do I really need to dig up the old forum post on WH stabilizers? This is an absolute no go.
Remove dead POS towers after an arbitrary amount of time: Let me bottom line this for you: People who want this just want to be able to make free ISK by scooping dead sticks. There's zero benefit in touching this POS mechanic and there ARE valid reasons to put up offline towers.
Unique PI resources for W-Space: Why? This is a pure money grab and when WHs already have the best PI of anywhere, seems incredibly self serving without actually adding anything of value content wise.
Randomness in sleeper spawns [they shouldn't be like missions]: Ok, this again. People who want this, please go find me a single group of people who willingly run C5 Quarantine Area sites (which are already random) over the non random sites. Making PVE even more tedious is NOT a good thing for WHs.
Roaming Sleepers: Why do people want this? WHs are hostile enough without needing to worry about getting 3rd partied by stupid gate rats.
Sec status increase from killing sleepers: Makes no sense lore wise, Concord are not a thing in WHs.
Sleeper capital ship NPCs: I mean... why? NS doesn't spawn faction caps, why should WHs? Does it add anything to the game? PVE shouldn't be the end goal in WHs, it's a means to an end.
Sleeper drop Faction Loot (Sleeper modules): Eh, I guess this is fine as long as it's balanced correctly but I really don't see the need given how easy it is to make raw ISK in WHs.
More randomness, bring back the unknown to W-space: WHs are plenty random. Adding randomness might sound cool to people by realistically it just adds tedium and anoys people.
Balance T3s: This one is fine, just shouldn't be on this list as it isn't WH specific and is not a little thing.
Naming your system: Um, why should you be able to do this? You can't even do it in NS and they get actual sov.
Exemp wormhole effect from the shader: Look, I get it, people want to see the WH colors on low graphics settings. However, if I can run 5 clients at max settings with no issues on my 5+ year old PC, this really shouldnt be an issue for anyone and it's a waste of dev time even bringing it up. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |
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umnikar
Fishbone Industries
44
|
Posted - 2014.09.15 00:02:00 -
[21] - Quote
Jack Miton wrote:Here's my do-not-want list with reasons:
Encourage nomadic lifestyle for W-Space: What does this even mean? I mean, you can be plenty nomadinc in WHs if you want to be but people don't. Do you know why people don't? Because NO ONE likes moving. I've moved a fair few times in WH space and I've never met a single person who actually enjoys it. As it stands currently, you can move systems every day if you want to so you already can be nomadic so what's the issue/goal here? To make it actively difficult/bad to stay in 1 system long term? If so, PLEASE NO!
Guess the issue is to get you out of your system to do isk, not only your targets in lower space. But you pretty much got the answer for everyone it seems, by saying "people" and NO ONE. So, as it stands currently, its pretty sov-like and you have lotsa occupied and farmed out systems. Of course one could just move there and play the nomad...but could also travel his orca through hostille null. Doesn't make any sense though. And it's true, I recently got offered to rent a wh. |
Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.15 02:24:00 -
[22] - Quote
Thanks for posting this Asay / Corby. The forum regulars are basically correct that there's some controversial stuff. But the list was never referreed after being compiled. That's our job today.
I mostly agree with Jack/Winthrop on things like T3 rebalance and ice spawning in wormholes. Certain items can probably be stricken from the list because they're not "little things". By "little" I'm guessing this is defined as "does not take significant developer resources to implement, and does not represent a major balance change to w-space". Amirite?
So like for example, ice in wormholes would probably be simple to copy n' paste code out of k-space to implement, but would represent a significant balance change to w-space/eve as a whole. Perhaps most importantly it would be going against CCP's philosophy since Odyssey to make ice more rare/valuable throughout the game.
So, some of these "not so little things", I mean if we can predict in advance that they won't pass muster with the devs for one reason or another, we should be able to disqualify/de-prioritize them so we're not just wasting our time being a PITA to the devs.
More later.
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Daimian Mercer
Deep Core Mining Inc. Caldari State
53
|
Posted - 2014.09.15 02:53:00 -
[23] - Quote
As a 3rd party developer working on tools for w-space...
[Gameplay?] Add CREST end-point for IGB header data. Current system, ship, etc... (so we no longer need IGB open for this info)
Got plenty more - but lets start small and see what happens. Creator of Tripwire https://forums.eveonline.com/default.aspx?g=posts&t=320030&find=unread |
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CCP FoxFour
C C P C C P Alliance
3500
|
Posted - 2014.09.15 08:21:00 -
[24] - Quote
Daimian Mercer wrote:As a 3rd party developer working on tools for w-space...
[Gameplay?] Add CREST end-point for IGB header data. Current system, ship, etc... (so we no longer need IGB open for this info)
Got plenty more - but lets start small and see what happens.
hahahahaha start small... you're a funny guy. CCP FoxFour // Game Designer // @CCP_FoxFour |
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Jezza McWaffle
Pandora Sphere Disavowed.
149
|
Posted - 2014.09.15 08:32:00 -
[25] - Quote
Whoa a Dev commented, what is this, the features and idea section or something? C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Rek Seven
Probe Patrol Ixtab.
1864
|
Posted - 2014.09.15 11:55:00 -
[26] - Quote
Jack Miton wrote:Here's my do-not-want list with reasons:
Take this guys opinion with a pinch of salt. He simply doesn't want any changes whatsoever.
... The guys doesn't see that the T3 balance is going to mainly affect wormhole space for Bob's sake. +1 |
scorchlikeshiswhiskey
interstellar initiative Incorporated
271
|
Posted - 2014.09.15 12:01:00 -
[27] - Quote
Rek Seven wrote:Jack Miton wrote:Here's my do-not-want list with reasons:
Take this guys opinion with a pinch of salt. He simply doesn't want any changes whatsoever. ... The guys doesn't see that the T3 balance is going to mainly affect wormhole space for Bob's sake. In this particular case, I'm inclined to agree with both Rek and Jack. Partially. Some of the proposed changes are, in my opibion, bad but there are several that Jack is against that I think would be overwhelmingly good things for the health of W-space |
Rek Seven
Probe Patrol Ixtab.
1865
|
Posted - 2014.09.15 12:19:00 -
[28] - Quote
Yeah there are quite a few things that shouldn't be on that list and i'm surprised that experienced wormholes like Corbexx and Asayanami Dei would even consider them... I mean renaming systems, sleepers skins, remove all sleeper from data/relic sites? Come one guys.
Nomads: This could tie in with the T3/T2 orca. I think when people bring this up, they want an alternative to living out of an anchored POS which allows them to be more mobile. I like this idea and a covert ops orca with a massive ship bay / fleet hangar, with allow this.
Carry scan results over session change: I think i was the one who suggested this but what i meant was, I ignore a sig, i want it to stay ignored even if i have travelled through several wormholes.
Currently, this list has the potential to do more harm than good. I think you clearly need to define the details of each suggestion so that everyone is on the same page.
Just use my list from the original thread and you're good +1 |
Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.15 12:25:00 -
[29] - Quote
Rek Seven wrote:Jack Miton wrote:Here's my do-not-want list with reasons:
Take this guys opinion with a pinch of salt. He simply doesn't want any changes whatsoever. ... The guys doesn't see that the T3 balance is going to mainly affect wormhole space for Bob's sake.
This list can only be "little things" though, and a T3 rebalance is going to happen anyway, for better or worse, even though its not a little thing by any stretch of the imagination. So um, yeah. Probably can just take it off the list since its gonna happen regardless. |
Rek Seven
Probe Patrol Ixtab.
1865
|
Posted - 2014.09.15 12:29:00 -
[30] - Quote
Maduin Shi wrote:Rek Seven wrote:Jack Miton wrote:Here's my do-not-want list with reasons:
Take this guys opinion with a pinch of salt. He simply doesn't want any changes whatsoever. ... The guys doesn't see that the T3 balance is going to mainly affect wormhole space for Bob's sake. This list can only be "little things" though, and a T3 rebalance is going to happen anyway, for better or worse, even though its not a little thing by any stretch of the imagination. So um, yeah. Probably can just take it off the list since its gonna happen regardless.
Maybe the little thing relating to T3s and wormhole could be:
* CSM should push to make make sure T3s aren't nerved into the ground, as it affect the economy and pvp meta. +1 |
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Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.15 12:42:00 -
[31] - Quote
Rek Seven wrote:^ Maybe the little thing relating to T3s and wormhole could be:
* CSM should push to make make sure T3s aren't nerved into the ground, as it affect the economy and pvp meta.
Yeah, "don't **** it up". Qualifies as a little thing cuz its a one-liner. |
Rek Seven
Probe Patrol Ixtab.
1865
|
Posted - 2014.09.15 12:56:00 -
[32] - Quote
+1 |
Asayanami Dei
Adhocracy Incorporated Adhocracy
767
|
Posted - 2014.09.15 13:04:00 -
[33] - Quote
Updated the list a bit I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
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Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.15 13:09:00 -
[34] - Quote
Okay so, on the deployable to extend wormhole lifetime. I also think its a not-so-great idea and unnecessary. But a deployable to increase the mass capacity of capital-ship capable wormholes (C5/6 to C5/6 and C5/6 to null/low) might be interesting. It would make it easier to go on the offensive with capitals, and would make an offensive fleet make-up harder to predict. I have no idea how popular this would be since I live in a C2 but there's an idea to try and improve on the original. |
scorchlikeshiswhiskey
interstellar initiative Incorporated
271
|
Posted - 2014.09.15 13:11:00 -
[35] - Quote
Rek, if people want to live nomadically, out of an advanced Orca, that is one thing but I don't think that it is even close to "encouraging" nomadic life. Maybe you could work with Asay to draft a threadnought detailing the details and scope of each idea? That way the list can be linked at the top of the thread and then, like an appendix, each idea is explained in depth further down with links to original threads and whatnot. If something like that were organized I think it would add to the ability of Asay and corbexx to push for changes, they would be able to point and say "here, people support this for these reasons etc..."
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Rek Seven
Probe Patrol Ixtab.
1865
|
Posted - 2014.09.15 13:13:00 -
[36] - Quote
I'd be happy to help with that if they wanted. +1 |
Asayanami Dei
Adhocracy Incorporated Adhocracy
767
|
Posted - 2014.09.15 13:23:00 -
[37] - Quote
That's something we can work on, but it'll have to wait untill after the summit this week. I imagine there will be a lot to talk about then anyways, and there will most likely be a townhall. I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
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scorchlikeshiswhiskey
interstellar initiative Incorporated
271
|
Posted - 2014.09.15 13:24:00 -
[38] - Quote
Rek Seven wrote:I'd be happy to help with that if they wanted. I really think that it will both make their job easier on the forum as well as giving our ideas more momentum when they reach CCP, unlike the F&I trollside.
On the subject of "mini -escalations", what if they were mass based, or dependent on a certain number of ships rather than a particular class? The idea being that, arbitrarily, 275Mtons(is that right, too many zeroes) would trigger an extra wave or somesuch. Maybe a sleeper "officer" with a slightly higher loot drop chance, maybe a new blue loot tag or a few more nanoribbons would be possible. As for increasing profitability of low class holes, what about narrowing the range of possible nanoribbon drops so that it's still random but with a smaller range? |
Asayanami Dei
Adhocracy Incorporated Adhocracy
767
|
Posted - 2014.09.15 13:27:00 -
[39] - Quote
scorchlikeshiswhiskey wrote:Rek Seven wrote:I'd be happy to help with that if they wanted. I really think that it will both make their job easier on the forum as well as giving our ideas more momentum when they reach CCP, unlike the F&I trollside. On the subject of "mini -escalations", what if they were mass based, or dependent on a certain number of ships rather than a particular class? The idea being that, arbitrarily, 275Mtons(is that right, too many zeroes) would trigger an extra wave or somesuch. Maybe a sleeper "officer" with a slightly higher loot drop chance, maybe a new blue loot tag or a few more nanoribbons would be possible. As for increasing profitability of low class holes, what about narrowing the range of possible nanoribbon drops so that it's still random but with a smaller range? All of those things are something we've already discussed with corbexx and taking them into consideration I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
|
Viscis Breeze
No Vacancies
64
|
Posted - 2014.09.15 13:32:00 -
[40] - Quote
ALLIANCE BOOKMARKS
Failing this, allow dragging/dropping of bookmarks to chat window. If you can do it with overview settings why not bookmarks. Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies
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scorchlikeshiswhiskey
interstellar initiative Incorporated
271
|
Posted - 2014.09.15 13:34:00 -
[41] - Quote
Asayanami Dei wrote:scorchlikeshiswhiskey wrote:Rek Seven wrote:I'd be happy to help with that if they wanted. I really think that it will both make their job easier on the forum as well as giving our ideas more momentum when they reach CCP, unlike the F&I trollside. On the subject of "mini -escalations", what if they were mass based, or dependent on a certain number of ships rather than a particular class? The idea being that, arbitrarily, 275Mtons(is that right, too many zeroes) would trigger an extra wave or somesuch. Maybe a sleeper "officer" with a slightly higher loot drop chance, maybe a new blue loot tag or a few more nanoribbons would be possible. As for increasing profitability of low class holes, what about narrowing the range of possible nanoribbon drops so that it's still random but with a smaller range? All of those things are something we've already discussed with corbexx and taking them into consideration I haven't had nearly enough coffee yet, I didn'r know if those were already floating around in the idea pool. Good to.know they are. Maybe I'll drink a few more cups and come back later |
Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.15 14:40:00 -
[42] - Quote
scorchlikeshiswhiskey wrote:Maduin, I live in a C2 as well and the only caps, besides orcas, in low class wormholes will never leave them. For that reason, I tend to stay away from cap discussions just like I appreciate when escalation farmers don't tell me that low class income is fine. I will say though, that I think allowing players to do anything other than reduce wormhole mass is a very slippery slope considering the power that null sec has shown to have when changes are made. If wormholers in general wanted to make cap warfare a little easier, I think something like an advanced capital would be the way to go, low mass but more specialized, something along the lines of a sleeper faction T3 cap. I say sleeper faction only because I think that having one for each race would be a disaster. Also, that is a very rough idea that I just made up, it is purely a hypothetical to illustrate my opinion and in know way should be taken as a suggestion.
Yeah point taken. I was just thinking about ways to incentivize going on the offensive....especially with this mass/spawn distance disaster. But without necessarily encouraging bigger blobs aye. |
scorchlikeshiswhiskey
interstellar initiative Incorporated
271
|
Posted - 2014.09.15 15:05:00 -
[43] - Quote
Maduin Shi wrote:scorchlikeshiswhiskey wrote:Maduin, I live in a C2 as well and the only caps, besides orcas, in low class wormholes will never leave them. For that reason, I tend to stay away from cap discussions just like I appreciate when escalation farmers don't tell me that low class income is fine. I will say though, that I think allowing players to do anything other than reduce wormhole mass is a very slippery slope considering the power that null sec has shown to have when changes are made. If wormholers in general wanted to make cap warfare a little easier, I think something like an advanced capital would be the way to go, low mass but more specialized, something along the lines of a sleeper faction T3 cap. I say sleeper faction only because I think that having one for each race would be a disaster. Also, that is a very rough idea that I just made up, it is purely a hypothetical to illustrate my opinion and in know way should be taken as a suggestion. Yeah point taken. I was just thinking about ways to incentivize going on the offensive....especially with this mass/spawn distance disaster. But without necessarily encouraging bigger blobs aye. Not trying to jump on you at all, but wormhole manipulation throws all sorts of red flags. And, honestly, caps don't truly belog in wormholes if you ask me, wormholes are about stratefy and patience instead of sheer numbers and hulls. As far as I'm concerned, null can keep their blobs and TiDi "fights", I much prefer the strategy game of wormhole life. |
Rek Seven
Probe Patrol Ixtab.
1865
|
Posted - 2014.09.15 15:43:00 -
[44] - Quote
Maduin Shi wrote:Okay so, on the deployable to extend wormhole lifetime. I also think its a not-so-great idea and unnecessary. But a deployable to increase the mass capacity of capital-ship capable wormholes (C5/6 to C5/6 and C5/6 to null/low) might be interesting. It would make it easier to go on the offensive with capitals, and would make an offensive fleet make-up harder to predict. I have no idea how popular this would be since I live in a C2 but there's an idea to try and improve on the original.
I think a deployable that extends the life of a wormhole would be okay if balanced correctly. As long as someone could destroy it easily and only one could be placed within a certain time period, it would be okay. It would allow people to go through a eol hole without fear of it closing behind them.
I agree with scorch that the ability to increase mass wouldn't be such a great idea. +1 |
Cylin Rath
17
|
Posted - 2014.09.15 16:38:00 -
[45] - Quote
Posted in the original thread but it didn't make the list:
Give the ability to repackage ships in a POS. |
Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.15 16:38:00 -
[46] - Quote
OK, the "structure anchorable to reduce T3 build cost". It doesn't really have to be a whole new POS array (I'm assuming this is implying a POS array). But I think there should be some code to detect whether the T3 RE/subsystem array is anchored in a J-system and convey some significant material savings.
Naturally it should be easier to build sleeper hybrid technology in sleeper-land. |
Phoenix Jones
Isogen 5
689
|
Posted - 2014.09.15 16:47:00 -
[47] - Quote
I hate theorycrafting new stuff for wormhole space, but since were here....
Deployable for wormholes. This one is sketchy. Personally I'd rather it be a pilot than a piece of equipment (can be part of the heavy interdictor class changes). You could also make the frigate hole more viable by allowing the heavy interdictor the ability to expand the wormhole mass amount by using a focused script up to a cruiser amount. That same dictor could also reduce the max size of a wormhole by targetting it with a focused script to shrink the mass accepted into it. For instance.
1) C2 wormhole to C2. Heavy Dictor targets hole, focuses it with its bubble script (or another), shrinks the types of ships that can exit it from a orca down to a cruiser. A T2 focused script reduces it down to a frigate. Its a oneway change though. Meaning the shrinkage only reduces the side the interdictor is on. So if you are on the otherside with a orca, you can come in, but if the interdictor is there doing its thing already, you can't leave through the same exit until the interdictor is dead/neuted/stopped focusing the hole.
A similar concept could be done with a deployable, but I think a pilot would be better. You could set it up that a deployable will notify the person on the otherside of the wormhole looking at the hole that the wormhole is under an "adverse effect". A person with a heavy interdictor using a focused script would not have any notification on the wormhole. Now if you are not insane, you'll have a scout and see it. Even if you do, possible fight ensues.
Now this does not reduce its "MASS". It reduces the maximum mass it can accept.
Something like that would give some corps the ability to manipulate wormhole mechanics. Its odd, its funky, its new and its scary. This is a hardly hashed out idea though.
2) Keeping a EOL hole open. I would probably do that also on a heavy interdictor (same idea as above) to keep a wormhole from timing out.
These are just nutty concepts and hardly a small change (these are on par with the wormhole jump range changes).
Yaay!!!! |
Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.15 18:04:00 -
[48] - Quote
OK some comments on what Jack wrote.
Jack Miton wrote: Encourage nomadic lifestyle for W-Space: What does this even mean? I mean, you can be plenty nomadinc in WHs if you want to be but people don't. Do you know why people don't? Because NO ONE likes moving. I've moved a fair few times in WH space and I've never met a single person who actually enjoys it. As it stands currently, you can move systems every day if you want to so you already can be nomadic so what's the issue/goal here? To make it actively difficult/bad to stay in 1 system long term? If so, PLEASE NO!
I'm not sure what was meant by "nomadic lifestyle" either, but there's a lot of things you can do with an orca to make nomadism possible. I don't think moving POS towers from place to place was implied. We can perhaps modify this "little thing" to mean something along the lines of encouraging more risk-taking in your static, or encourage doing more things outside of your home "fortress". But there needs to be something specific spelled out for that which counts as a "little thing".
Jack Miton wrote: Remove dead POS towers after an arbitrary amount of time: Let me bottom line this for you: People who want this just want to be able to make free ISK by scooping dead sticks. There's zero benefit in touching this POS mechanic and there ARE valid reasons to put up offline towers.
Yeah, I doubt CCP will do anything on this that is specific to wormholes and will either give a thumbs up or thumbs down for easier dead POS removal for the whole game. This change can be moved to the red column as being controversial.
Jack Miton wrote: Unique PI resources for W-Space: Why? This is a pure money grab and when WHs already have the best PI of anywhere, seems incredibly self serving without actually adding anything of value content wise.
Yeah it does look like a money grab. PI is already very profitable and much safer than running sites. If lower-class holes get a buff to site income then we really won't need it. This can be red columned too.
Jack Miton wrote: Randomness in sleeper spawns [they shouldn't be like missions]: Ok, this again. People who want this, please go find me a single group of people who willingly run C5 Quarantine Area sites (which are already random) over the non random sites. Making PVE even more tedious is NOT a good thing for WHs.
Well I suppose there's a difference between well-implemented and poorly implemented "randomness" to spawns. The mobile depot helps a lot to make adapting to a change in the tactical situation fast and efficient. But of course nobody will take the time to enjoy a more interesting fight if they can make the isk 10 seconds faster ratting the "normal" sites. I think a better change in any case would be some "terrain effects" on ship performance that would enable some more creative fits to be effective for a significant number of sites that have sleeper constructs or nebulae or whatnot.
Jack Miton wrote: Roaming Sleepers: Why do people want this? WHs are hostile enough without needing to worry about getting 3rd partied by stupid gate rats.
Agreed. |
Maduin Shi
Perkone Caldari State
104
|
Posted - 2014.09.15 18:05:00 -
[49] - Quote
Jack Miton wrote: Sec status increase from killing sleepers: Makes no sense lore wise, Concord are not a thing in WHs.
Sleepers aren't pirates. Agreed.
Jack Miton wrote: Sleeper capital ship NPCs: I mean... why? NS doesn't spawn faction caps, why should WHs? Does it add anything to the game? PVE shouldn't be the end goal in WHs, it's a means to an end.
Sleeper drop Faction Loot (Sleeper modules): Eh, I guess this is fine as long as it's balanced correctly but I really don't see the need given how easy it is to make raw ISK in WHs.
I think generally some more interesting sleepers to fight (not necessarily caps), and some more interesting loot than blue poo would get more people out running sites. Because I can tell you, Hyperion didn't help in that department.
Jack Miton wrote: Naming your system: Um, why should you be able to do this? You can't even do it in NS and they get actual sov.
Yeah this idea is dumb. You can get evicted at any time. Your wormhole is never really "yours" forever so naming it is meh.
Jack Miton wrote: Exemp wormhole effect from the shader: Look, I get it, people want to see the WH colors on low graphics settings. However, if I can run 5 clients at max settings with no issues on my 5+ year old PC, this really shouldnt be an issue for anyone and it's a waste of dev time even bringing it up.
I play eve on an ultrabook, and I can run multiple clients but only on low graphics settings. Would be nice to have this extra bit of graphical information for people who game on laptops (there are quite a few of us).
I'll see if there's anything else in the list to discuss and post on it later. |
scorchlikeshiswhiskey
interstellar initiative Incorporated
271
|
Posted - 2014.09.15 18:44:00 -
[50] - Quote
On the subject of removing dead sticks, I would imagine that the deadline would be something on the order of 30 days completely inactive, or some such. I get that dead sticks, often small towers, are used to lay claim to every moon in a system for the purpose of renting, but that seems like a pretty passive way to "rent" a system. If you decide that the system is yours to rent out, shouldn't you have enough of a presence there, at least a roaming presence, to be able to tell if someone has moved in rather than just planting sticks? That particular mechanic strikes me as pretty nullbear, if you are going to lay claim to a system that you don't live in, you should have to expend the effort to maintain it, even if it's just a matter of rolling around sticking fuel in it and onlining it for an hour or 2 since that gets you out and in space vulnerable. |
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Phoenix Jones
Isogen 5
689
|
Posted - 2014.09.15 19:33:00 -
[51] - Quote
Just make a game out of the hacking game for hacking tower sticks to unanchor an offline tower. If you fail, the tower broadcasts your location in local a warp disruption bubble blows up and you can't re hack it for 5 minutes.
If you succeed, it unanchors.
This is solely for offline towers btw.
Might bring some content to wh space and/or null. Yaay!!!! |
Jack Miton
Isogen 5
3796
|
Posted - 2014.09.16 02:59:00 -
[52] - Quote
Rek Seven wrote:Jack Miton wrote:Here's my do-not-want list with reasons: Take this guys opinion with a pinch of salt. He simply doesn't want any changes whatsoever. ... The guys doesn't see that the T3 balance is going to mainly affect wormhole space for Bob's sake. for someone who clearly hates WHs as much as you do, you sure do think everything revolves around them. if you had actually read what I said you might have noticed I said T3 rebalance was not a little thing, not that it doesnt affect WHs. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |
Undermine Dahl
Revenant Tactical
6
|
Posted - 2014.09.16 06:44:00 -
[53] - Quote
[ Gameplay ]
Switch distance of ships larger ships closer and smaller ships farther.
Or have the speed affect spawn distance: say if you come in with a 2km/s fleet and you all jump at that speed you will end up out of scram range of a fleet at 0m but if you want to brawl you could keep you ships moving below say 500m/s and you spawn within jumping distance.
I mainly dislike how it is now because it makes the person putting his silly little 50mill scanning frigate very safe from dics and such but for the people putting a 2 bill carrier on the hole it makes it more dangerous. for crashing and reducing mass for fights.
Congrats assai I voted for you in the first place. keep up the hard work and release moar vids :D
Fly free, Undermine |
Caleb Seremshur
The Atomic Fallout Kids
358
|
Posted - 2014.09.16 22:06:00 -
[54] - Quote
Asayanami Dei wrote:That's something we can work on, but it'll have to wait untill after the summit this week. I imagine there will be a lot to talk about then anyways, and there will most likely be a townhall.
How about a slightly lower mass t2 carrier that's actually a carrier and not a logistics platform? You jump in it and ferry your 10-15 cruiser hulls around, it has an "impressive" cargo bay and a jump fuel bay too.
Otherwise it's just a very special freighter. Perhaps allow it to triage for self-defence but give this new carrier no high slots so it can't be used offensively or for logi in any capacity. Obviously it can't field drones either (although 125mb of drones isn't unfair I think). https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|
Seraph Essael
Devils Diciples League of Infamy
874
|
Posted - 2014.09.16 23:05:00 -
[55] - Quote
Caleb Seremshur wrote:Asayanami Dei wrote:That's something we can work on, but it'll have to wait untill after the summit this week. I imagine there will be a lot to talk about then anyways, and there will most likely be a townhall. How about a slightly lower mass t2 carrier that's actually a carrier and not a logistics platform? You jump in it and ferry your 10-15 cruiser hulls around, it has an "impressive" cargo bay and a jump fuel bay too. Otherwise it's just a very special freighter. Perhaps allow it to triage for self-defence but give this new carrier no high slots so it can't be used offensively or for logi in any capacity. Obviously it can't field drones either (although 125mb of drones isn't unfair I think). I think you need the learn the difference between freighter and carrier... What you're asking for is a tankable jump freighter that can 'triage'. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
Aquila Sagitta
Blue-Fire
485
|
Posted - 2014.09.17 00:01:00 -
[56] - Quote
Have sleepers/wh structures been V3'd? Blue-Fire Best Fire |
Maduin Shi
Perkone Caldari State
111
|
Posted - 2014.09.17 08:01:00 -
[57] - Quote
Can someone give me the rationale for the following on the list:
1) Module to lower mass of battleships
2) Remove sleepers in C1-C3 data/relic sites
Also, I think we got plenty of extra randomness with hyperion, so the "More Randomness - bring back the unknown to w-space" gets a down-vote from me. I would rather remove the "More Randomness" part. I'd propose to modify this item to just read "Bring back the unknown to w-space". Its still very un-specific and doesn't really qualify as a "little thing" because its too vague. Possibly red-column it then, just as an idea for the devs to keep in mind. |
Rek Seven
Probe Patrol Ixtab.
1868
|
Posted - 2014.09.17 09:39:00 -
[58] - Quote
Lowering the mass on a battleship would allow them to be used more easily in wormhole pvp, which could shake up the meta a bit.
Not sure about removing sleepers from relic sites but i think the number of sleepers should be reduced in C5/C6 relic/data sites to create solo/small-gang PVE options in higher class wormhole. +1 |
Winthorp
2715
|
Posted - 2014.09.17 10:36:00 -
[59] - Quote
Rek Seven wrote:
Not sure about removing sleepers from relic sites but i think the number of sleepers should be reduced in C5/C6 relic/data sites to create solo/small-gang PVE options in higher class wormhole.
Are you aware you can solo C5/6 relic data sites? (Providing you kill the first wave minus the trigger and tank said trigger) Well the forgotten Core Data Field and the Server Bank respectively. The data site doesn't make a great deal of ISk as only the Abandoned Talocon BS is worth touching but the relic site is damn worth your time as a solo player. |
Rek Seven
Probe Patrol Ixtab.
1868
|
Posted - 2014.09.17 12:46:00 -
[60] - Quote
Yeah but it's only possible if you game the system and I would prefer if they were designed with smaller groups in mind. That way, people from lower class wormhole would be incentivised to do stuff in the high class wormholes in their chain. +1 |
|
Armaros Liwet
Dark Fusion Industries Limitless Redux
2
|
Posted - 2014.09.18 12:04:00 -
[61] - Quote
I'm assuming "Deploying MTC for corp/alliance" should be MTU's insted? |
Asayanami Dei
Adhocracy Incorporated Adhocracy
767
|
Posted - 2014.09.18 14:27:00 -
[62] - Quote
Armaros Liwet wrote:I'm assuming "Deploying MTC for corp/alliance" should be MTU's insted? Yes, typo. Fixed. I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
|
Serendipity Lost
Repo Industries Chelonaphobia
479
|
Posted - 2014.09.18 16:27:00 -
[63] - Quote
Rek Seven wrote:Maduin Shi wrote:Okay so, on the deployable to extend wormhole lifetime. I also think its a not-so-great idea and unnecessary. But a deployable to increase the mass capacity of capital-ship capable wormholes (C5/6 to C5/6 and C5/6 to null/low) might be interesting. It would make it easier to go on the offensive with capitals, and would make an offensive fleet make-up harder to predict. I have no idea how popular this would be since I live in a C2 but there's an idea to try and improve on the original. I think a deployable that extends the life of a wormhole would be okay if balanced correctly. As long as someone could destroy it easily and only one could be placed within a certain time period, it would be okay. It would allow people to go through a eol hole without fear of it closing behind them. I agree with scorch that the ability to increase mass wouldn't be such a great idea.
Really? It would allow people to go through an eol hole w/out fear of it closing behind them? Let's just get rid of eol. Make a R-click pull down on the wh hole. When you're done w/ it you can sellect OK to close. I can usually keep my fingers off the keyboard and let other folks handle the silly ideas as appropriate (Thanks jack. I love you man... no 5hi7), but this one is just super silly.
You want to take the risk out of an eol wh? You're one of the guys that came up w/ the mass range thing aren't you? (read take the risk out of ganking a rolling party)
Just NO. |
Serendipity Lost
Repo Industries Chelonaphobia
479
|
Posted - 2014.09.18 16:33:00 -
[64] - Quote
Rek Seven wrote:Lowering the mass on a battleship would allow them to be used more easily in wormhole pvp, which could shake up the meta a bit.
Not sure about removing sleepers from relic sites but i think the number of sleepers should be reduced in C5/C6 relic/data sites to create solo/small-gang PVE options in higher class wormhole.
So you don't like time limits - so the eol extender module. [see above post]
Now you don't like mass limits - so the BS Dr Shrinker Ray
WH have 3 things: time limits, no local and mass limits. LEAVE THEM ALONE
[They used to have a 4th - Jump mechanics... I think there may be a post somewhere about recent changes to this one] |
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
0
|
Posted - 2014.09.18 20:36:00 -
[65] - Quote
[ Technical ] + [ Gameplay ] People needs in WH the ability to construct gates which can be destroyed. And "claim" wars will begin. Let people decide where to construct structures. Someone wants POS - okey... Someone wants stations... Someone wants turrets. Anywhere! If someone don't want a station there - they could try to destroy it... If they can. Give the ability, give us freedom. -ÿ -ü-+-Ç-+-ü-+-+ -¦-¦-+: -¦-¦-¦ -é-¦-¦-¦ -+-+-Å? -ÿ -+-+ -ü-¦-¦-+-¦-+ -¦ -+-é-¦-¦-é: -+-¦-¦-+-+-+ -+-+-Å -+-+-¦, -+-+-é-+-+-â -ç-é-+ -+-¦-ü -+-+-+-¦-+ (-£-¦, 5:9) |
scorchlikeshiswhiskey
interstellar initiative Incorporated
280
|
Posted - 2014.09.18 23:12:00 -
[66] - Quote
Atum' Ra wrote:[ Technical ] + [ Gameplay ] People needs in WH the ability to construct gates which can be destroyed. And "claim" wars will begin. Let people decide where to construct structures. Someone wants POS - okey... Someone wants stations... Someone wants turrets. Anywhere! If someone don't want a station there - they could try to destroy it... If they can. Give the ability, give us freedom. Give us Null sec!! |
umnikar
Fishbone Industries
44
|
Posted - 2014.09.19 12:49:00 -
[67] - Quote
scorchlikeshiswhiskey wrote:Atum' Ra wrote:[ Technical ] + [ Gameplay ] People needs in WH the ability to construct gates which can be destroyed. And "claim" wars will begin. Let people decide where to construct structures. Someone wants POS - okey... Someone wants stations... Someone wants turrets. Anywhere! If someone don't want a station there - they could try to destroy it... If they can. Give the ability, give us freedom. Give us Null sec!!
Yeah, I wanna rent me a wh-system! |
Moloney
Faceless Men
161
|
Posted - 2014.09.19 14:25:00 -
[68] - Quote
Atum' Ra wrote:[ Technical ] + [ Gameplay ] People needs in WH the ability to construct gates which can be destroyed. And "claim" wars will begin. Let people decide where to construct structures. Someone wants POS - okey... Someone wants stations... Someone wants turrets. Anywhere! If someone don't want a station there - they could try to destroy it... If they can. Give the ability, give us freedom.
Null sec has enough systems, pfo. |
scorchlikeshiswhiskey
interstellar initiative Incorporated
285
|
Posted - 2014.09.19 18:24:00 -
[69] - Quote
What is the general opinion in regards to adding Sleeper "faction" ammo? I would imagine it being built using the "useless" sleeper loot, at least in part, and possibly even being oriented towards wormhole useage in that system effects would have secondary effects on sleeper ammo. Seriously, I'm actually asking for constructive opinions on the internet...
Edit: Uses existing materials, encourages "bearing" and site running, puts more ships in space for gankers, adds depth to PvP, and increases the reward from running sites |
Luft Reich
Magellan Corporation
47
|
Posted - 2014.09.20 17:36:00 -
[70] - Quote
For the love of bob, reduce spawn range of sleepers in C4 sites. They spawn almost as far away as CCP is from the playerbase. ISD Cyberdyne liked your forum post |
|
Kyle Meshuggah
Dark Fusion Industries Limitless Redux
2
|
Posted - 2014.09.21 02:06:00 -
[71] - Quote
We have lived in a C2 w/ C2/LS statics for years. Did a quick survey of my corpmates via mail, here's our Top 5 "Little Things"
1) Increased Profitability of lower class systems (more blue loot, more nano ribbons, Sleeper faction modules, escalations, whatever.) 2) Personal tabs for SMAs 3) DScan hot key OR seperate window for DScan 4) Corp/Alliance MTU 5) Roll back scan changes so ore anoms must be scanned down like the gas sites are
o7 |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1227
|
Posted - 2014.09.22 11:47:00 -
[72] - Quote
Kyle Meshuggah wrote:We have lived in a C2 w/ C2/LS statics for years. Did a quick survey of my corpmates via mail, here's our Top 5 "Little Things"
1) Increased Profitability of lower class systems (more blue loot, more nano ribbons, Sleeper faction modules, escalations, whatever.) 2) Personal tabs for SMAs 3) DScan hot key OR seperate window for DScan 4) Corp/Alliance MTU 5) Roll back scan changes so ore anoms must be scanned down like the gas sites are
o7 These are all so obviously a requirement, it is amazing that they have not been done years ago. Sometimes, it feels that we have to beg for something as simple as air to breathe.
Add to this list Being as we have so many more "things" to scan can we get away from that damn "beep beep beep, ok now I can slowly scan and swipe the indicator across the screen Sslooooowlly" with core probes. There is some sense with combat probes, but when each hole has 10+ sigs and 3 or 4 plus wormholes, it is taking a team forever to scan the chains down, and boredom is the main reason to stop now. NOT because we have found something.
Ps Fozzie, the law of unintended consequences, with so many holes we can now see for ourselves just how much of WH space is abandoned. There is one EvE. Many people. Many lifestyles. WE are EvE |
Phoenix Jones
Isogen 5
690
|
Posted - 2014.09.23 04:51:00 -
[73] - Quote
Kyle Meshuggah wrote:We have lived in a C2 w/ C2/LS statics for years. Did a quick survey of my corpmates via mail, here's our Top 5 "Little Things"
1) Increased Profitability of lower class systems (more blue loot, more nano ribbons, Sleeper faction modules, escalations, whatever.) 2) Personal tabs for SMAs 3) DScan hot key OR seperate window for DScan 4) Corp/Alliance MTU 5) Roll back scan changes so ore anoms must be scanned down like the gas sites are
o7
Pretty much this. I would add new ore anoms vs pushing the old ones back. Might as well have both scannable ore sites and no scanning needed ore sites. We all need a place to put the bait procurer. Yaay!!!! |
Saede Riordan
Alexylva Paradox Low-Class
6543
|
Posted - 2014.09.24 13:58:00 -
[74] - Quote
please fix the bugs in relic and data sites regarding sleeper spawns.
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1233
|
Posted - 2014.09.24 15:09:00 -
[75] - Quote
Saede Riordan wrote:please fix the bugs in relic and data sites regarding sleeper spawns.
Saede, whilst we may be thinking of the same thing, can you specify exactly which one you have in mind with a few details please? Otherwise it will just get lost as just another "weirdness". If it is clear then hopefully it can be fixed? And we can all report it as a bug whenever we encounter it. There is one EvE. Many people. Many lifestyles. WE are EvE |
Marox Calendale
Human League
29
|
Posted - 2014.09.25 12:49:00 -
[76] - Quote
[Gameplay/Industry/PVE] (I-¦m not sure wihich kind would be the best for it):
Decouple all Gas, Ore, Relic and Data Sites from Wormhole Classes as Saede already wrote in his blog.
[PVE]
Add T3 Burner Group Sites, so you would need a small group of well skilled and fitted T3-¦s to kill the 2 or 3 Burner Sansha-¦s (or Sleepers) in it. |
Rek Seven
Probe Patrol Ixtab.
1883
|
Posted - 2014.09.26 23:07:00 -
[77] - Quote
Serendipity Lost wrote:Rek Seven wrote:Maduin Shi wrote:Okay so, on the deployable to extend wormhole lifetime. I also think its a not-so-great idea and unnecessary. But a deployable to increase the mass capacity of capital-ship capable wormholes (C5/6 to C5/6 and C5/6 to null/low) might be interesting. It would make it easier to go on the offensive with capitals, and would make an offensive fleet make-up harder to predict. I have no idea how popular this would be since I live in a C2 but there's an idea to try and improve on the original. I think a deployable that extends the life of a wormhole would be okay if balanced correctly. As long as someone could destroy it easily and only one could be placed within a certain time period, it would be okay. It would allow people to go through a eol hole without fear of it closing behind them. I agree with scorch that the ability to increase mass wouldn't be such a great idea. Really? It would allow people to go through an eol hole w/out fear of it closing behind them? Let's just get rid of eol. Make a R-click pull down on the wh hole. When you're done w/ it you can sellect OK to close. I can usually keep my fingers off the keyboard and let other folks handle the silly ideas as appropriate (Thanks jack. I love you man... no 5hi7), but this one is just super silly. You want to take the risk out of an eol wh? You're one of the guys that came up w/ the mass range thing aren't you? (read take the risk out of ganking a rolling party) Just NO.
You're just bering stupid now. I could explain in detail why I think such an idea has a place in wormhole space but I think I would be wasting my time on you, as you're just a typical nay sayer.
Try not to get too carried away. I'm not shouting from the roof tops here and if you don't agree with what I say that's cool, there are no right or wrong answers with theory crafting.
+1 |
Hatshepsut IV
Cascading Failure Un.Bound
288
|
Posted - 2014.09.27 14:21:00 -
[78] - Quote
[Gameplay] ability for directors to flag certain bookmarks as undelete-able.
[Gameplay] ability to set a predefined pattern with how bookmarks sort themselves in the right click in space menu.
[Gameplay] have director level roles be a valid option for corp titles. (Also allow titles to be grant able without having director roles)
[Gameplay] option to use corp titles as the access level setting for pos mods. ( E.G. Random corp title 1 grants access to an sma to anyone holding it. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
|
Asayanami Dei
Adhocracy Incorporated Adhocracy
787
|
Posted - 2014.10.05 16:52:00 -
[79] - Quote
If you have anything else to add to the list, post it soon. We will be moving forward with it in the coming weeks. I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1304
|
Posted - 2014.10.05 20:04:00 -
[80] - Quote
Asayanami Dei wrote:If you have anything else to add to the list, post it soon. We will be moving forward with it in the coming weeks. Most of the major points seem to have been covered, some good feedback from all concerned, it all boils down to removing the unbalanced areas of risk ie mining being an anomoly and the similar concerns, the pos side, I think we all realise seriously needs love, but probably more than a little thing, new content, doesnot need to ba jesus features, just more for small numbers or solo to do, and a serious need to revisit the sites, remove or repair the significant issues with some sites, and to make the rewards match the risks. Regarding clone swapping, what most of us want is actually the desire to swap implants,we don't really care about clones. whilst impossible in Kspace, being able to swap implants in a wormhole data site would be interesting and achieve our goals
I believe that If we have to go to KS to replace losses then wormholes are failing, we can only adapt and work with reasonable mechanisms, the impossible takes longer than we have. We don't mind a challange, but a well implemented and fair one is desireable. There is one EvE. Many people. Many lifestyles. WE are EvE |
|
Silvonus
Future Corps Sleeper Social Club
66
|
Posted - 2014.10.09 18:18:00 -
[81] - Quote
- Repackage ships in SMAs or CHAs.
- Increase distance to change ship in a SMA.
- Open Cans that are in a SMA (so you don't have to move to ship's cargohold to open)
- Have ships that self destruct in a POS that are inside a bubble generate a KM (for the bubble owner).
- Add filter to overview or add some way to find POS mods that are "online", "anchored" or "incapacitated".
- Not WH specifically but allow whose with the corp role "Trader" change any order that is set to corp, not just those personally made.
|
Silvonus
Future Corps Sleeper Social Club
73
|
Posted - 2014.10.09 18:18:39 -
[82] - Quote
- Repackage ships in SMAs or CHAs.
- Increase distance to change ship in a SMA.
- Open Cans that are in a SMA (so you don't have to move to ship's cargohold to open)
- Have ships that self destruct in a POS that are inside a bubble generate a KM (for the bubble owner).
- Add filter to overview or add some way to find POS mods that are "online", "anchored" or "incapacitated".
- Not WH specifically but allow whose with the corp role "Trader" change any order that is set to corp, not just those personally made.
|
Samsara Nolte
Sternenschauer AG Random Thinking
20
|
Posted - 2014.10.10 12:27:00 -
[83] - Quote
I would really love to be able to, display and fully interact with Bookmarks in the overview - But reading this one here https://forums.eveonline.com/default.aspx?g=posts&m=5105517#post5105517 i don-¦t think it-¦s gonna happen in the near future. Despite that, the improments of the sensor overlay is a step in the right direction.
Apart from that - already mentioned in this thread - I-¦m hoping for alliance Bookmarks - and as most likely every other w-dweller does some improvements to acces rights within a pos, especially the ship hangar will be welcomed. |
Samsara Nolte
Sternenschauer AG Random Thinking
20
|
Posted - 2014.10.10 12:27:34 -
[84] - Quote
I would really love to be able to, display and fully interact with Bookmarks in the overview - But reading this one here https://forums.eveonline.com/default.aspx?g=posts&m=5105517#post5105517 i don-¦t think it-¦s gonna happen in the near future. Despite that, the improments of the sensor overlay is a step in the right direction.
Apart from that - already mentioned in this thread - I-¦m hoping for alliance Bookmarks - and as most likely every other w-dweller does some improvements to acces rights within a pos, especially the ship hangar will be welcomed. |
Phoenix Jones
Isogen 5
762
|
Posted - 2014.10.10 15:01:00 -
[85] - Quote
1) instead of just asking to revert ore sites to anomalies, do both. Have both ore sites and ore anomalies 2) ... The whole Sma stuff. Yaay!!!! |
Phoenix Jones
Isogen 5
805
|
Posted - 2014.10.10 15:01:35 -
[86] - Quote
1) instead of just asking to revert ore sites to anomalies, do both. Have both ore sites and ore anomalies 2) ... The whole Sma stuff.
Yaay!!!!
|
Kynric
Sky Fighters
196
|
Posted - 2014.10.11 14:20:00 -
[87] - Quote
A ton of these just got worked. Thank you ccp & csm. |
Kynric
Sky Fighters
198
|
Posted - 2014.10.11 14:20:47 -
[88] - Quote
A ton of these just got worked. Thank you ccp & csm. |
corbexx
eXceed Inc. No Holes Barred
792
|
Posted - 2014.10.11 14:25:00 -
[89] - Quote
still keeping a eye on here. Is some cool stuff on sisi, hoping to get some more stuff ticked off soon Corbexx for CSM 9 - Wormholes deserve better |
corbexx
eXceed Inc. No Holes Barred
817
|
Posted - 2014.10.11 14:25:14 -
[90] - Quote
still keeping a eye on here. Is some cool stuff on sisi, hoping to get some more stuff ticked off soon
Corbexx for CSM 9 - Wormholes deserve better
|
|
Obil Que
Star Explorers Reckoning Star Alliance
159
|
Posted - 2014.10.13 15:57:00 -
[91] - Quote
Not necessarily a WH thing entirely but I noticed that Gas Harvesters have no "hover" information about their cycle times, yield, etc like other mining equipment. I haven't looked to see if the "Show Info" information on the harvester takes into account hull bonuses, etc. to see if that is an alternative, but annoying way to see that information in game. |
Obil Que
Star Explorers Reckoning Star Alliance
183
|
Posted - 2014.10.13 15:57:22 -
[92] - Quote
Not necessarily a WH thing entirely but I noticed that Gas Harvesters have no "hover" information about their cycle times, yield, etc like other mining equipment. I haven't looked to see if the "Show Info" information on the harvester takes into account hull bonuses, etc. to see if that is an alternative, but annoying way to see that information in game. |
Janeway84
Its a good day to die ORPHANS OF EVE
109
|
Posted - 2014.10.21 09:17:00 -
[93] - Quote
I wish cloaking devices would take up 50% less space in your cargo bay! I mean they are modules that can be fitted on a frigate! Also scan probe launchers could also need a little tweak on the m3 side of things to not take up as much space.
Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected
Fleet bookmarks that can be warped to from fleet history? Or something would be epic! |
Janeway84
Its a good day to die ORPHANS OF EVE
111
|
Posted - 2014.10.21 09:17:20 -
[94] - Quote
I wish cloaking devices would take up 50% less space in your cargo bay! I mean they are modules that can be fitted on a frigate! Also scan probe launchers could also need a little tweak on the m3 side of things to not take up as much space.
Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected
Fleet bookmarks that can be warped to from fleet history? Or something would be epic! |
Asayanami Dei
Adhocracy Incorporated Adhocracy
798
|
Posted - 2014.10.21 09:18:00 -
[95] - Quote
Janeway84 wrote:Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected sounds like something you should bug report I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami The Anthology |
Asayanami Dei
Adhocracy Incorporated Adhocracy
799
|
Posted - 2014.10.21 09:18:45 -
[96] - Quote
Janeway84 wrote:Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected sounds like something you should bug report
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
|
Janeway84
Its a good day to die ORPHANS OF EVE
109
|
Posted - 2014.10.21 09:20:00 -
[97] - Quote
Asayanami Dei wrote:Janeway84 wrote:Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected sounds like something you should bug report
I heard often people complain about lag, then find out the next day some fight went off in nullsec... and thats why our wh got all tidi... |
Janeway84
Its a good day to die ORPHANS OF EVE
111
|
Posted - 2014.10.21 09:20:16 -
[98] - Quote
Asayanami Dei wrote:Janeway84 wrote:Sometimes i wanted a sound fx after a succesful drag and drop of items from one container to another. or from ship to corp hangar etc. Since eve sometimes lags and does all kinds of freaky things unexpected sounds like something you should bug report
I heard often people complain about lag, then find out the next day some fight went off in nullsec... and thats why our wh got all tidi... |
Uppsy Daisy
Perkone Caldari State
617
|
Posted - 2014.10.29 15:49:01 -
[99] - Quote
D-scan hotkey is already on the list and that would be a welcome addition.
However, I think a simple 'auto repeat' function for the d-scan would be even better, especially now that it is in its own window.
It would be so simple to implement, and I hope we can all agree that repeatedly mashing a button is not great gameplay. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1331
|
Posted - 2014.11.02 07:24:27 -
[100] - Quote
Balance sleeper spawns so that it is possible for single players, smaller groups, non maxed ships (as applicable) to be able to handle the first or second wave, (as applicable) without having to complete an entire site or just dying in a ball of flame.
Purpose:- to enable players to step up a class and gain experience. To enable single players or smaller groups to have content outside of peak timezone. More stuff to do. Reward then increases with each waves difficuilty, retaining risk reward philosophy.
People are currently doing this in Certain C5 relic and data sites, a great idea, make it available as a choice across the board.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|
|
Kann Du
Embers Children TOHA Conglomerate
7
|
Posted - 2014.11.02 22:10:03 -
[101] - Quote
[UI] D-scan; Remove the rounding to 1 decimal point in the AU range field.
This would be useful when hunting targets at moons as you can often have 3 moons in close alignment but at different ranges (7.14, 7.15, and 7.16). You can enter 7.14 in the field but it will round it to 7.1. This means you have to start using the good old AU to Km converters again, or be good at math. A small tweak to the code but it would help a lot.
|
Hamish McRothimay
Norse Complex Inc
2
|
Posted - 2014.11.05 22:49:04 -
[102] - Quote
Uppsy Daisy wrote:D-scan hotkey is already on the list and that would be a welcome addition.
However, I think a simple 'auto repeat' function for the d-scan would be even better, especially now that it is in its own window.
It would be so simple to implement, and I hope we can all agree that repeatedly mashing a button is not great gameplay.
I think this may be open to abuse with macros for bots |
Dan Calais
The Irukandji Project
2
|
Posted - 2014.11.11 14:55:33 -
[103] - Quote
Personal ship maintenance array |
Phoenix Jones
Isogen 5
907
|
Posted - 2014.11.21 14:21:55 -
[104] - Quote
Suggestion: make all wormhole effects (black holes, pulsars, wolf rayets, red giant, magnetars and cataclysmic) a warpable object in space. Shows up on overview as a celestial, has a info tab denoting the effects in that space.
Purpose: we don't intuitively always pay attention to effects, which in comical terms is great, but we do spend a lot of time looking at outside resources to determine what the effect is. Let's put it in game in a interesting way. Put the relevant wormhole info into the info tAb of the new select isk object (which would be the wormhole effect itself). Create a new signature that is targetable and warpable to by the player).
So when a player jumps into an effect wormhole, they see the effect on overview, can select it, get the specific info, and even warp to it.
Yaay!!!!
|
Asayanami Dei
Adhocracy Incorporated Adhocracy
801
|
Posted - 2014.11.21 20:27:04 -
[105] - Quote
There was a time where you could warp to system effects, I dont really see the benefit of bringing it back.
As for needing to look up effects - cant you just learn what the visuals are for each? They are quite different from eachother. Also, there is a reason CCP as put the "unknown effects are doing something to your ship" pop-up when you jump in
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1389
|
Posted - 2014.11.25 08:57:06 -
[106] - Quote
Asayanami Dei wrote:There was a time where you could warp to system effects, I dont really see the benefit of bringing it back.
As for needing to look up effects - cant you just learn what the visuals are for each? They are quite different from eachother. Also, there is a reason CCP as put the "unknown effects are doing something to your ship" pop-up when you jump in
There would be value in a small indicator in the top left with the others, to show what effect is being applied, ie a small pulsar, red giant symbol etc. a system can have a red giant, but not be applying that effect, so somewhat contradictory at present. As for knowing what the effects do, then one should learn that. We all use mapper tools, so we know, others coming in are at a comical disadvantage. Outside tools really should not be an absolute requirement, helpful, yes, required, no.
There is one EvE. Many people. Many lifestyles. WE are EvE
|
Serendipity Lost
Repo Industries Chelonaphobia
651
|
Posted - 2014.12.02 18:05:08 -
[107] - Quote
It would be nice if you could get a burnt out module back amongst the living in wh space. It seems kind of odd that I can build a T3 cruiser in a wh, but I can't repair a burned out faction scram w/out going to HS.
Proposal: Make a mechanism where a completely burned out module can be brought back to usable while in a WH (POS).
|
Ridvanson
19
|
Posted - 2014.12.02 18:40:29 -
[108] - Quote
Serendipity Lost wrote:It would be nice if you could get a burnt out module back amongst the living in wh space. It seems kind of odd that I can build a T3 cruiser in a wh, but I can't repair a burned out faction scram w/out going to HS.
Proposal: Make a mechanism where a completely burned out module can be brought back to usable while in a WH (POS).
this |
Justice Shallow
Pator Tech School Minmatar Republic
1
|
Posted - 2014.12.05 13:57:17 -
[109] - Quote
Serendipity Lost wrote:It would be nice if you could get a burnt out module back amongst the living in wh space. It seems kind of odd that I can build a T3 cruiser in a wh, but I can't repair a burned out faction scram w/out going to HS.
Proposal: Make a mechanism where a completely burned out module can be brought back to usable while in a WH (POS).
+1 |
Nitris Denitrace
Catastrophic Overview Failure Brave Collective
26
|
Posted - 2014.12.06 14:54:00 -
[110] - Quote
[PVE] Given recent events, it's obvious that the sleepers are becoming more and more active. As such, it only makes sense that they'd start responding to our presence (In a negative way, of course). Would it be impossible for Sleepers to start chasing players that show up in too large of numbers, trigger a certain event, fail a sleeper data/relic site or something in the likes? They obviously do not want us in their space, so it only makes sense that they start making efforts to eject us. I personally love jumping out to High Security space and having to maneuver while the local police chase me, why wouldn't Sleepers respond to outsiders like CONCORD or the Faction Navy to Pirates?
Suppose this does fall a bit under 'roaming sleeper gang' which most people are calling for, and I get why some people are against it. Frankly, though, from a canonical standpoint it doesn't make sense that the Sleepers would just sit back and watch us invade their homes waiting for us to come and salvage their wrecks. J-Space is supposed to be completely inhospitable, and we've all gotten WAY too comfortable. I'd say it's high time the Sleepers showed us who's space this really is.
12 Jita Runs
5 Times at the Grocery Store
6 Times eating/making food while afk
0 Fleets lost
Nitris Denitrace - Best Scout NA/EU
|
|
Dan Calais
The Irukandji Project Low-Class
4
|
Posted - 2014.12.08 14:57:25 -
[111] - Quote
Simpler, more accurate way of renaming hangar divisions. At the moment you have to go to the Corporation window > Details tab > Divisions button at the bottom to rename the divisions of an array like the CHA. It's not very intuitive. Then whatever you set for the division names will be the same for any array that has divisions.
Why not just let us click the name of division and rename it right there independent of other arrays with divisions. It's simpler, more intuitive and more accurate |
Asayanami Dei
Adhocracy Incorporated Adhocracy
1010
|
Posted - 2014.12.08 17:19:34 -
[112] - Quote
Will update the list after Rhea has been deployed to TQ.
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
|
Serendipity Lost
Repo Industries Chelonaphobia
668
|
Posted - 2014.12.10 13:36:58 -
[113] - Quote
I would like to see more tweeks on the UI. I don't really care what gets tweeked as long as we change a bunch of things without altering or improving any functionality. Move some more buttons around, or maybe make everything you mouse over keep stacking pop up upon pop up window up everywhere.
The UI won't be done until you can't actually L-click on an object in space anymore (we're getting closer, but there is room for additional functionality).
|
Godfrey Silvarna
Arctic Light Inc. Arctic Light
159
|
Posted - 2014.12.11 03:14:54 -
[114] - Quote
[UI] It would be really nice if you could drag one of your bookmarks to the overview and interact with it as if it was a beacon. |
Niskin
League of the Lost
217
|
Posted - 2014.12.31 19:04:30 -
[115] - Quote
[UI] When you bookmark something with a signature/anomaly ID the default name that pops up should include that ID.
E.g. "Unstable Wormhole" would be "XYZ-123 Unstable Wormhole" or something similar
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
|
Tim Nering
R3d Fire
28
|
Posted - 2015.01.07 19:02:37 -
[116] - Quote
[ Gameplay ] When i drop probes they are right next to me in space. but if i open the solar system map and scan they go somewhere random on the map. The reason i care is if it was consistent and the probes dropped right on top of me and i scanned, i would be able to scan the wormhole i came thought in 1 second as opposed to 10. |
Red Teufel
Mafia Redux
411
|
Posted - 2015.01.08 14:45:56 -
[117] - Quote
I would enjoy the ability to eject a corps through a WH fitted with a sensor to scout the other side :P |
elitatwo
Eve Minions Poopstain Removal Team
531
|
Posted - 2015.01.09 12:11:11 -
[118] - Quote
epicurus ataraxia wrote:Balance sleeper spawns so that it is possible for single players, smaller groups, non maxed ships (as applicable) to be able to handle the first or second wave, (as applicable) without having to complete an entire site or just dying in a ball of flame.
Purpose:- to enable players to step up a class and gain experience. To enable single players or smaller groups to have content outside of peak timezone. More stuff to do. Reward then increases with each waves difficuilty, retaining risk reward philosophy.
People are currently doing this in Certain C5 relic and data sites, a great idea, make it available as a choice across the board.
I am still very new to that wormhole thing but I can say that after eight years of doing the same thing it is refreshing to do something completely new (to me).
On the 'green' sleeper sites I have made some odd observations and some of them most of you (wormholers) have already observed.
- Spawn rates
The 'green' sleeper sites should be a little bit closer to a level 5 upgraded sov-space system / region / constallation and come back sooner rather then later. It must not be a constand green overview but a week of zero sites is a tad long, even in a long term commitment like EVE. When your buddies are leaving to 'explore' empire space, that unknown part of space might not have the content to keep them busy there.
- Surprise despawns
I do like challenges. I would also have liked to try some things on SiSi way back when but nevertheless, I found out very quickly that some combat sleeper sites disappear by 'magic' before all of them evil sleeper have been forcefully removed from them.
- You already beat me to it but a dot-like thingy in the upper left corner which tells you what might happen to your ship / guns / ship performance
- A map?
Yes I know, it sounds silly. But a wormhole map like the beta-map where we can see all the wormhole system, regions, constallations, just not the connections from where to what and when. Something like a grouped sphere of sparkly dots, like the New Eden map, just without the jump-lines.
- POS and wh-industry
When or if you get to a point, you fix POS's or ditch them and make a properly working replacement, there are many things that can keep people in wormholes for long times, since there would be stuff to do.
signature
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Shilalasar
Dead Sky Inc.
143
|
Posted - 2015.01.09 16:20:56 -
[119] - Quote
It is incredibly how often this has to be said: Site respawn is fine, esp if they would actually despawn without activation. If you have no homesites go do something in one of your statics or a dynamic connection to you. If you have a static k-space that was your decision and there are usually other wormholesystems just one or two jumps out. If you want to bear in your homesystem with the bare minimum of players all day every day sov-0.0 is that way --------------------------->
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1459
|
Posted - 2015.01.09 17:27:27 -
[120] - Quote
Shilalasar wrote:It is incredibly how often this has to be said: Site respawn is fine, esp if they would actually despawn without activation. If you have no homesites go do something in one of your statics or a dynamic connection to you. If you have a static k-space that was your decision and there are usually other wormholesystems just one or two jumps out. If you want to bear in your homesystem with the bare minimum of players all day every day sov-0.0 is that way --------------------------->
Whilst you may believe your super hardline, HTFU attitude has some validity, the reality is not so much.
The spawn rate DOES have some issues, whether it is due to the sites not despawning as CCP intends, or some other mechanic, there can be an absolute desert of content from time to time. This DOES need correcting, either by changing the spawn rate or correcting the issue of sites not despawning if it exists. (And many believe and witness that it does)
There is NO value in telling people to frack off and go elsewhere, most people want more life and vitality in wormholes. Rage rolling holes looking for that "magical" static full of sites to warp to them all to force despawn is the proverbial pain in the arse and the answer to nothing.
Tl;dr the original post was a good one.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Halo Phase
Adhocracy Incorporated Adhocracy
4
|
Posted - 2015.01.18 11:25:42 -
[121] - Quote
What mythical stuff are scanner probes made of that renders them immune to being locked and fired upon? Seems wrong to many people I have spoken to that they should be invulnerable to attack. If this is going to continue to be the case in the future, can I have a ship built from the same stuff? |
umnikar
Fishbone Industries
54
|
Posted - 2015.01.19 04:28:48 -
[122] - Quote
Dscan Window:
Since we have this filter selection for dscan, I always wanted to have a second one. So instead of the checkbox to turn the filter on/off there should be a switch to select between 2 filter selections.
[PvE] Fix the spawn for grav/gas sites. Sleepers should spawn immediately. Let's get rid of that ninja mining... |
Adarnof
Free Trade Monopoly You Are Being Monitored
67
|
Posted - 2015.02.03 08:27:32 -
[123] - Quote
[Visual] Remove the bland pastel pink skyboxes and replace with their former, distinctly colourful selves.
[Environmental] Add wandering wspace->wspace holes to C5 space (or any which currently don't get them). More dynamic space is more interesting. And I'm not talking those silly frigate holes either, I mean real big boy holes for big boy ships.
[Gameplay] Revert ore sites to signatures.
[Technical] Allow cans to function in storage arrays like they do in stations. I know, nightmare spaghetticode, but can't a guy dream?
[Gameplay] Modify site spawn mechanics to prevent sites from piling up in dead systems. Example: random timer which starts the site after certain number of days.
[Gameplay] Allow ships to remember multiple POS passwords simultaneously.
[Industry] Prevent non-directors and non-installers from delivering completed jobs. Only allow jobs to be delivered by their original installer or a director/CEO much like the cancel function now.
[UI] Allow hotkeys for Dscan and toggle anomalies. Preferably the same key.
[Technical] Allow T3 assembly at POS
[Technical] Alliance bookmarks
[Gameplay] Allow clone swapping in wspace. Either POS anchorable or rorqual. If rorqual, increase number of clones which can be stored.
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Gizznitt Malikite
Agony Unleashed Agony Empire
4197
|
Posted - 2015.02.11 17:58:55 -
[124] - Quote
[Technical]
I would like the low-fuel notifications for POS's to spam Fuel Managers even if the System has NOT been loaded.
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Kathryn Painway
Just a Ride
7
|
Posted - 2015.02.19 22:40:45 -
[125] - Quote
Tim Nering wrote:[ Gameplay ] When i drop probes they are right next to me in space. but if i open the solar system map and scan they go somewhere random on the map. The reason i care is if it was consistent and the probes dropped right on top of me and i scanned, i would be able to scan the wormhole i came thought in 1 second as opposed to 10. Not random, they are (showing) the spot you last picked the probes up from which I often find to be an advantage. |
Kathryn Painway
Just a Ride
7
|
Posted - 2015.02.19 23:53:07 -
[126] - Quote
Though I have read most everything in this forum and could quote many, most of what I had to say has been gone over anyway so here are my 2 cents in short(ishness);
Yes to reverting ore sites (or splitting them as mentioned). While your at it make gas sites 100% sigs, damn lil Ventures hard enough to catch anyway.
Nomads you say? T2 orcas or a new porta-potty pos stick with sma/cha attached, no other mods.
Dead pos sticks? Nay, leave em alone, let the locals take em down if it is in their way or an eye sore.
Remote insurance? meh, maybe. At least for pre-insured ships (time frame sensitive) and definitely not those having to be made in-house.
Locking bookmarks for directors a big YES.
Alliance, fleet and linkable bookmarks? At least one of those for the next 3 client updates please n thanx. As for the "predefined pattern" thing with bm's, I already thought I could through simple naming conventions.
Unique PI? Unique PI? No
Removing sleepers in lower class data/relic sites, no, that's what faction is now for.
T3 Burner groups, maybe, sounds like fun.
Deploying MTU for corp/alliance? Maybe, but isn't that what fleets are for?
If I named a wormhole system it would be called "Get Real" but it is not ever going to happen.
CHA Killmaills include contents? Yes yes.
Personal SMA's might be a nice alternative for reducing power consumption and limiting accessibility though compartmentalizing (tabs) the ones we have now is an option as well, one or the other please.
T3 assembly? No contest & I thought this was already set in stone?
Probe analyse hot-key and a refreshable (customizable) auto d-scan rate? Double plus good.
Repackaging ships? Why not add warp bubbles and pos mods to that list too?
System effects? Sure, but as stated in this post somewhere, just the basic facts ma'am.
Polarization timer? Yes, don't see the harm.
Though Ice has been dealt with I think, I would still like to see it spawn irregularly like ore but more rarely and of a new type specifically for wh space, perhaps one with an omni-isotope that can be used to make all fuel blocks.
Also noted in this forum; multiple starbase password fields for ease of access.
As for a few of my own pet peeves: 1) SMA's that don't regen ship shields 2) PI networks are not showing up unless yours though there's a command for it 3) Can CCP cut down the amount of wormhole entrances/exits in wormholes just a tad? Used to average 2-3 now 4-6, how about a compromise? 4) Re-sizable industry window (yes not wh specific)? 5) d-click ships in SMA to board
And lastly I would like my order with a side of fries with a Venti Quafe but with 3 shots. Coming right up? Thank U.
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Kathryn Painway
Just a Ride
8
|
Posted - 2015.02.22 19:13:00 -
[127] - Quote
Nitris Denitrace wrote:[PVE] Given recent events, it's obvious that the sleepers are becoming more and more active. As such, it only makes sense that they'd start responding to our presence (In a negative way, of course). Would it be impossible for Sleepers to start chasing players that show up in too large of numbers, trigger a certain event, fail a sleeper data/relic site or something in the likes? They obviously do not want us in their space, so it only makes sense that they start making efforts to eject us. I personally love jumping out to High Security space and having to maneuver while the local police chase me, why wouldn't Sleepers respond to outsiders like CONCORD or the Faction Navy to Pirates?
Suppose this does fall a bit under 'roaming sleeper gang' which most people are calling for, and I get why some people are against it. Frankly, though, from a canonical standpoint it doesn't make sense that the Sleepers would just sit back and watch us invade their homes waiting for us to come and salvage their wrecks. J-Space is supposed to be completely inhospitable, and we've all gotten WAY too comfortable. I'd say it's high time the Sleepers showed us who's space this really is.
The sleepers are drone remnants of a long dead species of human and are mindless automatons. Despite this perhaps other protocols that have been dormant in them may activate due to over-activity on our part, who knows?
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Soldarius
Kosher Nostra The 99 Percent
1129
|
Posted - 2015.02.25 16:00:21 -
[128] - Quote
Ice Miners can only be fit to Exhumers. We have ice in frigate-only wormholes. Thus, no way exists to mine that ice. Remove the restriction on Ice Miners so that they can be fit on other ships like a Venture or Prospect.
http://youtu.be/YVkUvmDQ3HY
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Angus MacDoom
Anomalous Existence Low-Class
21
|
Posted - 2015.03.03 06:54:34 -
[129] - Quote
Make proper use of the "Notes" section of BM's or when adding someone to watchlist. Would be good to see that there is a note attached to the BM, or see that there is a note attached to someone on your watchlist as to why they are on it. A little icon on the BM on rollover or something? A column for a shortend version of the note on your people and places watchlist next to the guy. |
Yuka Mayaki
Gambrini
1
|
Posted - 2015.03.12 15:03:04 -
[130] - Quote
[UI] When you scan alot and create Corp Bm's (>50BM per day) the dropdown menu for the BM category gets annoying: -> Click name input -> Click dropdown -> Scroll -> Select category (click) - > Press ok (click)
Instead of a dropdown menu, a list with a button for each category would help alot: -> Click name input -> Click on button for category selction to confirm
Or at least make it possible using "tab", when the BM window has focus, that the focus jumps from the string input window to the dropdown menu: -> Click name input -> tab to category -> use up/down arrows to selct -> click "ok"
[UI] When using cargo scanner, a window with the container contents pops up --> make it possible to close it with enter key, instead of having to click "ok" |
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Kathryn Painway
Just a Ride
8
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Posted - 2015.03.13 05:28:15 -
[131] - Quote
Yuka Mayaki wrote:[UI] When you scan alot and create Corp Bm's (>50BM per day) the dropdown menu for the BM category gets annoying:[UI]
Not only unwieldy but can even lag which causes me to sub-divide folders on occasion.
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Iowa Banshee
Fenrir Vangard
0
|
Posted - 2015.03.24 21:46:28 -
[132] - Quote
[Gameplay] Watchlists - It's about time this isk & risk free tool was either removed or made a function that you have to pay for.
Locator agents could do the work: You create a watch list assigned to a locator agent and a ping on that list should result in a isk charge. The higher the security status of a system the cheaper the cost.
Friends could approve their inclusion on a list and "provide their online status" for free.
No local = No watch-list
We should be trying to differentiate the types of space not trying to make them the same |
Dominous Nolen
Mordus Angels
40
|
Posted - 2015.03.24 22:36:32 -
[133] - Quote
[UI]
Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized.
This is EVE, Not Hello Kitty: Island Adventure
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Pesadel0
the muppets Void..
117
|
Posted - 2015.03.26 00:12:59 -
[134] - Quote
Dominous Nolen wrote:[UI]
Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized.
How will it show when you are hoping from one WH to another? |
Peonza Chan
Gloryhole Initiative
10
|
Posted - 2015.03.29 14:27:03 -
[135] - Quote
[UI]
I don't know if someone already named it, but I would appreciate if the auto-complete list displayed when bookmarking something doesn't show above the folder menu.
When renaming a bookmark before changing the folder, that auto-complete list gets over folder menu, thus forcing me to click somewhere else in order to that list to disappear |
Dominous Nolen
Mordus Angels
40
|
Posted - 2015.03.30 05:42:41 -
[136] - Quote
Pesadel0 wrote:Dominous Nolen wrote:[UI]
Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized. How will it show when you are hoping from one WH to another?
I wasn't entirely certain if there was a way to represent the value as once you make the 2nd jump the timer starts. Have some form of indicator as you would have for your aggression timer/ log off timer/ etc..
Just a thought.
This is EVE, Not Hello Kitty: Island Adventure
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Saede Riordan
Alexylva Paradox Low-Class
7537
|
Posted - 2015.03.30 13:58:31 -
[137] - Quote
Here's an easy way to show the polarization timer, given that you can have many of them at the same time.
When you jump through once, the wormhole will display a graphic indicating that you are polarized with respect to the far side. Then if you jump again, it will display a different graphic indicating you are polarized on the near side. Maybe make whatever symbols etc you use blue for far side polarized and red for near side polarized? Just spitballing here.
I think that would work better though then putting the timers in the upper left hand corner, given you could have many different timers going at once. Better to put the timer for the wormhole on the wormhole itself.
Fear and Loathing in Internet Spaceships
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Lloyd Roses
Artificial Memories
936
|
Posted - 2015.04.01 12:28:45 -
[138] - Quote
Saede Riordan wrote:When you jump through once, the wormhole will display a graphic indicating that you are polarized with respect to the far side.
Yes, putting a timer with a visible bar next to it like RF timers would be sweet.
Please make c1/c2-anom sentries disappear, give them tracking issues or just replace them with sleeper ships. Make sigtanking noobs a thing in c1 space, make T3 Destroyers fully viable for all anoms, not just c1-c3 anoms without sentries. Those things are just restricting diversity without adding any value. |
Kathryn Painway
Just a Ride
11
|
Posted - 2015.04.06 21:03:59 -
[139] - Quote
Dominous Nolen wrote:[UI]
Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized.
An audible "warble" variance may be used when in proximity to wormholes which you are half or fully polarized against. Between that and hovering your cursor over the wormhole to activate a time-remains field would be nice. |
Kathryn Painway
Just a Ride
11
|
Posted - 2015.04.06 21:40:34 -
[140] - Quote
Iowa Banshee wrote:[Gameplay] Locator agents could do the work: You create a watch list assigned to a locator agent and a ping on that list should result in a isk charge. The higher the security status of a system the cheaper the cost.
Friends could approve their inclusion on a list and "provide their online status" for free.
Might work but I would also like to see "remote agent access" made available even if it meant training a new skill... not that that has anything to do with wormholes |
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Richard Bong
Hole Violence Whole Squid
61
|
Posted - 2015.04.10 13:48:04 -
[141] - Quote
[Technical]
I am sure someone brought this up already but I cannot open cans in a POS mod.
The personal hangar array is awesome and the fitting changes are too, I would just like to be able to organize the mess of modules in my LSAA division without having to put the can in a hauler to get stuff out of it.
I know POS code is a mess and it might not be feasible because of that, but if I could use cans in a POS it would be pretty awesome.
[ASK] Me about drive by thread shitting!
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Richard Bong
Hole Violence Whole Squid
61
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Posted - 2015.04.10 13:51:15 -
[142] - Quote
Pesadel0 wrote:Dominous Nolen wrote:[UI]
Polarization timer(s) when jumping multiple connections would be awesome especially for players who don't venture into wormholes all that often so they are aware when they are polarized. How will it show when you are hoping from one WH to another?
You could just have the same kind of "slowly erasing" clockwise circle that they use for other timers around the wormhole icon itself. That way you know if you are polarized on that specific wormhole. I hope that makes sense? I'm kinda tired.
[ASK] Me about drive by thread shitting!
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Ele Rebellion
Dead Star Syndicate
33
|
Posted - 2015.04.16 23:18:57 -
[143] - Quote
One thing I'd like to see is little bit better visuals. (course this actually applies to more than just WH space)
Why is it that when anchoring to some moons you cannot even see the moon? It often looks like you are simply anchored out in middle of no where.
Better moon graphics and closer anchoring. (Stations and POCOs are anchored right next to moons and planets. why aren't POSes?) |
Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
41
|
Posted - 2015.04.22 18:50:47 -
[144] - Quote
Richard Bong wrote:
You could just have the same kind of "slowly erasing" clockwise circle that they use for other timers around the wormhole icon itself. That way you know if you are polarized on that specific wormhole. I hope that makes sense? I'm kinda tired.
Pretty much what I was thinking initially. We have timers for various events, so I thought it could be added for polarization as well.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
232
|
Posted - 2015.05.29 19:16:40 -
[145] - Quote
[UI] [Gameplay]
Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA.
Currently if you scan signatures to 100% to the point where they are warpable, you must bookmark each signature before changing ships. If you forget to do so, the signatures becomes 100% strength after the session change but cannot be warped to anymore; and must be scanned down again.
This is neither good gameplay or intuitive to new players. I logged EBR-34028 for this thinking it was a bug, but the bughunters apparently think this is by design. Please log a "Feature Enhancement" to look into fixing this.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Trinkets friend
Sudden Buggery Prolapse.
2470
|
Posted - 2015.06.24 00:42:17 -
[146] - Quote
hey, just mentioning the white clouds in Frontier Barracks.
Pls destwoy. Far, far too bright, can't even see if modules cycling.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Lloyd Roses
Artificial Memories
1172
|
Posted - 2015.07.01 13:06:29 -
[147] - Quote
Ransu Asanari wrote:[UI] [Gameplay]
Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA.
Currently if you scan signatures to 100% to the point where they are warpable, you must bookmark each signature before changing ships. If you forget to do so, the signatures becomes 100% strength after the session change but cannot be warped to anymore; and must be scanned down again.
This is neither good gameplay or intuitive to new players. I logged EBR-34028 for this thinking it was a bug, but the bughunters apparently think this is by design. Please log a "Feature Enhancement" to look into fixing this.
Sadly, the same thing happens when you get a random *socket closed*. I tend to paste all sigs to siggy every two to three minutes due to that. |
Vafthrudnir Power
Freeport Nine P O L A R I S
0
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Posted - 2015.07.06 11:01:36 -
[148] - Quote
Important for lots of WH inhabitants in my opinion are: [ Gameplay / Technical ] - Alliance Bookmarks or some function to spread BM's more easily in alliances [ Gameplay ] - Reduce mobile depot reinforcement timers
Some other things are nice to have: - Personal SMA (it' already not very easy to get new ppl into W-Space and this is one big factor. It maybe a reason we need alliance BM's in first case) - Revert ore sites to signatures - Jumpclones in W-Space - Deploy MTU for corp / alliance - Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA or change systems. |
Iowa Banshee
Fenrir Vangard
12
|
Posted - 2015.07.06 17:23:11 -
[149] - Quote
Vafthrudnir Power wrote:Important for lots of WH inhabitants in my opinion are: [ Gameplay / Technical ] - Alliance Bookmarks or some function to spread BM's more easily in alliances [ Gameplay ] - Reduce mobile depot reinforcement timers
Some other things are nice to have: - Personal SMA (it' already not very easy to get new ppl into W-Space and this is one big factor. It maybe a reason we need alliance BM's in first case apart from other POS rights) - Revert ore sites to signatures - Jumpclones in W-Space - Deploy MTU for corp / alliance - Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA or change systems.
I agree with all these except that I would also include Combat Sites in the revert to signatures and modify JumpClones to swapclones |
BFE
Thee Almitee Ones Paragons Of Virtue
20
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Posted - 2015.07.08 14:15:51 -
[150] - Quote
[Industial] Remove SCC cost for conducting industial jobs in a corp's POS. Instead the cost should be sent to the Corp wallet as the owner of the POS should get the fees for using the Corp POS.
[Technical] There should be a module/deployable to bring somewhat of a SOV rating to WH space. Having the lowered cost of POS fuel is only 1 benefit, but most likely the most utilized one. Being able to deploy an Infrastructure Hub and having a boost in Site production {i.e. Combat, Ore, etc} would be another great aspect. You could put a limit on what functions the Hub would be able to use. OR perhaps create a new structure specifically for W-Space.
[Gameplay] I doubt this will EVER come to be, but I DESPERATELY want to see Ice fields in W-Space!!!!!!!!!
[Gameplay] I've been told that the Rorqual's Clone Vat Bay is useless in WH, as you can't clone in W-Space.... Perhaps letting this shop/module combo would be something to be looked at. I have not deployed a Rorqual to WH space, and have not tried it; if it already works, disregard this suggestion,. |
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Saangre
Teenage Mutant Ninja Carebears
0
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Posted - 2015.07.15 23:00:34 -
[151] - Quote
[Environmental]
Hey, I'm not sure if someone said this already or if this would be a crazy change but... what if a wormhole had a static that the owners of the wh could control.. like lets say an alliance owned 2 whs what if they could link their wormholes together via a destroyable structure.
It would let people who want to live in different classes work together without the insane logistics of having to both scan out of their whs and travel to each others wh. It would also let smaller corps have more numbers for defense and offense and working together.
or
what if there was a mechanic to modify lets say a c4 static c3 static c2 to a static c5 via some structure that could be destroyed or a pos structure.
haters gonna hate I'm sure. |
Swati
Acclimatization Ascension Dimension
0
|
Posted - 2015.07.17 03:34:40 -
[152] - Quote
[Technical] Fix the C4 data and relic sites Forgotten Frontier Conversion Module and Unsecured Frontier Digital Nexus. They currently use a can hacking mechanic to trigger all waves beyond the first one but as far as I know from the research I've done this has been broken for 3-4 years. Either remove the mechanic or fix it. |
Vafthrudnir Power
Freeport Nine P O L A R I S
0
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Posted - 2015.07.19 07:23:27 -
[153] - Quote
Swati wrote:[Technical] Fix the C4 data and relic sites Forgotten Frontier Conversion Module and Unsecured Frontier Digital Nexus. They currently use a can hacking mechanic to trigger all waves beyond the first one but as far as I know from the research I've done this has been broken for 3-4 years. Either remove the mechanic or fix it. This and
[Technical][Gameplay] Remove frig holes, they reduce activity. |
Winthorp
3576
|
Posted - 2015.07.19 07:59:53 -
[154] - Quote
Vafthrudnir Power wrote: Remove frig holes, they reduce activity.
^ THIS
I am Winthorp, you might remember me from such films as "Winthorp is to blame for permanent signature ID's".
Please note i don't engage in any meaningful discussion with NPC alts, nut up or shut up...
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Elise Hridmar
Tech III Bone Cancer
0
|
Posted - 2015.07.22 20:58:35 -
[155] - Quote
[UI] remove new indicator under system name to show current SOV holder for system. there's no way to "claim" WH systems, so having the element still there isn't needed at all.
I know I can just hide this myself if it really bothers me. but I'd rather not need to hide and unhide it all the time. just a small suggestion since it will always remain as an empty bubble. |
Ransu Asanari
AQUILA INC Verge of Collapse
315
|
Posted - 2015.08.09 08:52:08 -
[156] - Quote
[ Industry ] Add NPC Buy Orders for W-Space Blue Loot in Thera.
Justification:
- NPC Buy Orders for Blue Loot are available via The Sanctuary corporation at X-7OMU II - Moon 7 - The Sanctuary School. Since the stations in Thera are owned by The Sanctuary, it also fits into the lore, as the system was colonized by a research team.
- To make Thera more attractive for W-Space members to use as a trade hub when connected through a wandering K162, or nearby static exit from known space.
- More people moving valuable loot in and out of Thera means more potential for ships to be killed.
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Winthorp
3610
|
Posted - 2015.08.09 08:58:21 -
[157] - Quote
Ransu Asanari wrote:[ Industry ] Add NPC Buy Orders for W-Space Blue Loot in Thera.Justification:
- NPC Buy Orders for Blue Loot are available via The Sanctuary corporation at X-7OMU II - Moon 7 - The Sanctuary School. Since the stations in Thera are owned by The Sanctuary, it also fits into the lore, as the system was colonized by a research team.
- To make Thera more attractive for W-Space members to use as a trade hub when connected through a wandering K162, or nearby static exit from known space.
- More people moving valuable loot in and out of Thera means more potential for ships to be killed.
The funniest post i have read this entire year.
+1 good sir.
I am Winthorp, you might remember me from such films as "Winthorp is to blame for permanent signature ID's".
Please note i don't engage in any meaningful discussion with NPC alts, nut up or shut up...
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Arpeggi Montgomery
Whiskey And Gunpowder
6
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Posted - 2015.08.09 17:11:11 -
[158] - Quote
Swati wrote:[Technical] Fix the C4 data and relic sites Forgotten Frontier Conversion Module and Unsecured Frontier Digital Nexus. They currently use a can hacking mechanic to trigger all waves beyond the first one but as far as I know from the research I've done this has been broken for 3-4 years. Either remove the mechanic or fix it.
CCPLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ |
Ransu Asanari
AQUILA INC Verge of Collapse
315
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Posted - 2015.08.09 17:26:38 -
[159] - Quote
Is there a bug logged for this and attached to an internal report? Would probably be faster to get that linked and push/reference the EBR number. |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
306
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Posted - 2015.09.04 08:07:03 -
[160] - Quote
Ransu Asanari wrote:Is there a bug logged for this and attached to an internal report? Would probably be faster to get that linked and push/reference the EBR number.
it turns out the entire quantum rise patch was a bug - and living in w-space is an exploit. |
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Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
306
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Posted - 2015.09.09 21:19:44 -
[161] - Quote
Winthorp wrote:Vafthrudnir Power wrote: Remove frig holes, they reduce activity. ^ THIS
Adapt - fly frigates and destroyers. whiney babies |
Delveling
Glowing Goat Black Fence.
6
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Posted - 2015.09.17 21:23:54 -
[162] - Quote
Make sleeper data sites atleast somehow worthwhile. Or atleast make the sites despawn again when you warp off.. Living in C2, and sleeper data is just clutter in the scanner |
Arden Bastilla
Defiance LLC
2
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Posted - 2015.10.15 21:22:24 -
[163] - Quote
Iowa Banshee wrote:Vafthrudnir Power wrote:Important for lots of WH inhabitants in my opinion are: [ Gameplay / Technical ] - Alliance Bookmarks or some function to spread BM's more easily in alliances [ Gameplay ] - Reduce mobile depot reinforcement timers
Some other things are nice to have: - Personal SMA (it' already not very easy to get new ppl into W-Space and this is one big factor. It maybe a reason we need alliance BM's in first case apart from other POS rights) - Revert ore sites to signatures - Jumpclones in W-Space - Deploy MTU for corp / alliance - Signatures scanned to 100% and which are warpable >> will remain so after changing ships at an SMA or change systems. I agree with all these except that I would also include Combat Sites in the revert to signatures and modify JumpClones to swapclones
[Gameplay] or [Technical]? With the addition of Citadels in Eve next year the whole jump clone aspect is up in the air. Hopefully, if I had my way I would have it so that you CAN NOT jump in and out of W-Space but be able to reclone/swap inside your own WH. Meaning if I died in a different WH than where I had my JC I would be kicked back to K-space per normal to some secondary system that I had my clone(s) at. otherwise if I died in system I would be able to come back in one of the clones there. This also serves the purpose of encouraging people to bring in clones with implants for different occasions (cap escalations, pvp, etc). You wouldn't gain much since you would have to be in system to JC and docked at a Citadel per normal, but it would really improve life.
[Gameplay] or [Technical]? You could extend this to the Rorqual as well. This could turn it into a very tactical ship in C5/C6 space where you can bring a Rorq into a C5/C6 and be able to reclone there if you died and jump in another ship. I would however limit this ability to having to be uncloaked for fairness. Could be interesting though having a mobile clone vat in W-space that has a purpose. |
Varg Euronymous
Dreddit Test Alliance Please Ignore
2
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Posted - 2015.10.25 06:26:28 -
[164] - Quote
[Visual] Make Thera less white. #BlackSpaceMatters |
Beta Maoye
82
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Posted - 2015.10.27 19:10:11 -
[165] - Quote
[UI] For me, quality of life in wormholes will improve 1000% if you just make d-scan automatically refresh every few seconds. If you just spend 15 minutes in a wormholes, you need to repeatedly press the scan button 15*60/3 = 300 times. Please release me from this obsessive-compulsive disorder. |
Zosius
Two Factory Vultures
71
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Posted - 2015.11.20 22:18:34 -
[166] - Quote
Make probes easier to move by not displaying probes in map view. Why does that even exist? When i try to change position to scan i always select a bloody probe and not the square.
Faster cloak up from dscan and overview
Do not remove sleepers from data\relics in higher than c1 unlike proposed in the sheet.
Make all npc not switch aggro on you if you dont attack them or repair. Sort of make flagging for npc. Does not make sense when they focus fire on you when trying to kill(ganking) their aggressor.
Jumping W-Space -> K-Space = Cloak (session) timer for local chat - remove from local until docked or jumped through gate
Allow hacking abandoned structures after some time to make unanchored.
http://cloakybastard.blogspot.com
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