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Thread Statistics | Show CCP posts - 1 post(s) |
Alyssa Haginen
State War Academy Caldari State
35
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Posted - 2014.09.08 05:19:00 -
[1] - Quote
This was a great idea which was brought up by players in game. These are also two totally different ideas on one post.
[====Capture The Flag====]
Objective: Capture the flag from a location in the opposing teams territory and bring it back to your territory.
UI: One window, Includes a way to setup matches between two sides which can decide between including either just one or many different corps and alliances. Players can also wager isk on who will will the match. Once a leader for each team has agreed to the match, two flag beacons will randomly spawn somewhere in the home constellation designated by each teams leader. Once a player scoops the flag into their cargo hold, they remain a visible beacon on the opposing teams map. In other words, each flag is constantly visible on the any team members map with a new filter.
Rules: None
[====Spacial Disturbances====]
I have been pushing for spacial disturbances like nebulas for a long time. Not cloud harvesting but instead, areas in that either spawn randomly or are included as special areas the new player constructed jump gate.
The story if used with jump gates: During construction new eden engineers included some sort of invention decryptor either found in wormholes, null sec belts, or low sec belts. By doing this the engineers were able to construct new gate technology which allowed them to create a bridge to more then one place. These places included not only known locations but new unexplored spacial disturbances. These new areas offered hope of new resources but not without cost. Dangers lurk and instrumentation frequently goes haywire, there have even been reports of complete navigation failure for short periods of time. However, hidden new technology and travel over long distances can sometimes be achieved if chance permits.
The player jump gate user interface: During construction, these gates can be upgraded through invention allowing them to lead to more then one place. It can lead to either two other player constructed star gates, or one p.c.s.g. and one special area. Where the gates lead can always be changed through invention.
The special areas, Spacial Disturbances: Nothing but cloud, these nebulas can be made of dust or gas. Each one can have different levels which include different effects from flickering local to scan and navigational issues. These special areas don't have to be introduced all at once and things like new ship, structure, and module bpcs can be found in them. They also include new data and relic sites along with the new combat sites. Not only that, there is a slight chance someone else will manage to build a gate leading to the same nebula as you.
The effects:
Local disturbance-An ancient beacon seams to be partially functioning allowing for glimpses of other players at times Example-Random people are listed in local based on a ratio and a timer. 10 players in system with10% listed every 15 minutes which eventually disappear. 1 player will appear every 15 minutes.
Directional scan disturbance-The dust seems to be having an effect on your direction scan reducing it. This can be slight to severe. 3au-13au
Scan probe disturbance-Your probes scanning strength and/or deviation are being reduced due to the reflection and adsorption of the nebula your in. I hope you bookmarked that gate or have good scanning skill.
Navigational disturbance-The nebula your in has caused your ships navigation computers to crash and they will need to be rebooted. Example-A pulse in the nebula occurs and disrupts you ability to warp for 1-5 minutes. This occurs randomly but a frequency that can be tolerated. So if a pulse occurs you know another won't be coming for a while and if two occur at once, then you know your good to go for even longer. But, if all is been quiet for a long period of time, be expecting a release of energy which will disrupt your plans.
Future Expansion: Because they are named spacial disturbances many different areas and items can be added. For example, a new set of smaller low mass jump gate depots can be introduced to include smaller groups and even solo players to enjoy although they may never find a way out if they don't bring another connecting depot. These could be called Spacial Disturbance Generators. |
Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1512
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Posted - 2014.09.08 06:42:00 -
[2] - Quote
This smells of instanced PvP, which outside of the alliance tournament, is 100% no go never gonna happen.
And besides, isnt CTF a little, i dont know, arcadey? |
Fer'isam K'ahn
None Of One
391
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Posted - 2014.09.08 08:05:00 -
[3] - Quote
Arena again .. ?!
No
You want events, create them yourself. Join the BIG Lottery (see Bio ingame), oldest and only non-profit Lottery in EVE, every second Monday. Wire ISK to BIG GAMES for tickets ! Join the Channel, have fun, being a lucky winner is optional ,)
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
86
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Posted - 2014.09.08 13:00:00 -
[4] - Quote
So basicly you want WoW Battlegrounds... In EVE...? |
afkalt
Republic Military School Minmatar Republic
321
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Posted - 2014.09.08 13:14:00 -
[5] - Quote
Capture the xxxx sounds nice in open space over multiple systems but only for the likes of FW, but is probably too exploitable. Still a nice conflict driver if it could work I guess though.
But it would be a general hassle to code the limitations it would require e.g. No lolbridgedone. |
Corraidhin Farsaidh
Farsaidh's Freeborn
665
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Posted - 2014.09.08 13:57:00 -
[6] - Quote
A capture the flag style mission might not be so bad where the pilot is sent into losec/nullsec to go fetch something from deadspace and make their own way back. The pilot could be cyno'd in to make this more palatable to missioners and also get hisec people more used to mechanisms for getting people around space (I wonder how many hisec dwellers have even seen a cyno fired up,I certainly haven't yet :D )
ed: NOTE this isn't arena'd combat,this is dropping the pilot into hostile territory and it's up to them to get back out in one piece |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3369
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Posted - 2014.09.08 17:19:00 -
[7] - Quote
Quote:17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Thread closed. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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