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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Lugh Crow-Slave
Guardians of the Morrigan
42
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Posted - 2014.09.11 01:56:00 -
[91] - Quote
jumped through the gate hit approach then cloak then cloak again then warp
the cloak texture staid on the ship even with the module off and me bumping into other ships/gate until i cloaked again did this ten or so times and got it to happen 4 more times
Edit: this also happens if you just spam the cloak button |
Altrue
Exploration Frontier inc Brave Collective
1278
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Posted - 2014.09.11 05:30:00 -
[92] - Quote
The annoying waves on the cloaking effect are back. They are a bit less ugly than before, but they are still far too visible. I'm pretty sure that reducing their opacity to a quarter of what it is currently wouldn't prevent the player from seeing his own ship (which seems to be the point, especially since the ship was visible even without waves), and it would definitely make the cloak effect prettier and more realistic.
Edit: Also, the change of "focus" for the hexes when you decloak should happen faster, to promply inform the player that you've been decloaked. Signature Tanking - Best Tanking
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Bagrat Skalski
Poseidaon
2707
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Posted - 2014.09.11 09:29:00 -
[93] - Quote
Who would equip cloak to scare someone off with a sound it makes when decloaking?
Obviously there is no sound in space, and we are flying "stealthy" ships, but OP thinks different.
I assume OP have personal interest in that, maybe he was surprised by stealth bomber when ratting or something... The idea here, to put it in graphic terms for once, is to turn s**t into gold.
http://i.minus.com/ibeZ0sJewvDMBN.gif =ƒÿü |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
57
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Posted - 2014.09.11 11:43:00 -
[94] - Quote
bug of "active cloak effect while decloaked" still not fix . (BUG-report with reproduce steps : EBR-23328) |
Darkblad
Hilfe is like Free Entertainment
461
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Posted - 2014.09.11 12:07:00 -
[95] - Quote
Noriko Mai wrote:Darkblad wrote:Can anybody confirm that the sound heard whilst cloaked continues to play when cloak is deactivated? This also is the case for me, when I set the sliders for "Ship Ambiance" and "Atmosphere" to 0. Nope. Do you maybe mistake it with "Station exterior"? Nope. I've created a video that demonstrates the effect. And now after capturing that ... A button in the Reset Settings(or Audio) tab would be fine: Reset Advanced Audio Settings, because it's a PITA to readjust that mass of sliders Reported with EBR-23652 EVE Infolinks -+-áOld and new-áPortraits |
Caviar Liberta
Moira. Villore Accords
673
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Posted - 2014.09.11 15:01:00 -
[96] - Quote
Clavo wrote:Some ships on test server are transparent while docked. After undocking and redocking they are OK until you make active another ship.n++ Ships
I say that would be a texturing problem and when you undock it forces to the client to reload the ships textures. But I'm just making a wild guess. |
Noriko Mai
1484
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Posted - 2014.09.11 15:49:00 -
[97] - Quote
Darkblad wrote:Noriko Mai wrote:Darkblad wrote:Can anybody confirm that the sound heard whilst cloaked continues to play when cloak is deactivated? This also is the case for me, when I set the sliders for "Ship Ambiance" and "Atmosphere" to 0. Nope. Do you maybe mistake it with "Station exterior"? Nope. I've created a video that demonstrates the effect. And now after capturing that ... A button in the Reset Settings(or Audio) tab would be fine: Reset Advanced Audio Settings, because it's a PITA to readjust that mass of sliders Reported with EBR-23652 You are right. Same happens if I try that. Another thing I noticed is, that this cloaking module sound deactivates other module sounds. After decloak my Afterburner doesn't make sounds anymore. -Æ-ï-¦-+-Ç-ï! -Æ-ï-¦-+-Ç-ï! -Ü-¦-+-¦-+-¦-¦-é-ï - -+-+-¦-+-Ç-ï! | -ô-¦-+-¦-+-¦-¦-+-¦ |
Darkblad
Hilfe is like Free Entertainment
461
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Posted - 2014.09.11 17:32:00 -
[98] - Quote
Noriko Mai wrote:You are right. Same happens if I try that. Another thing I noticed is, that this cloaking module sound deactivates other module sounds. After decloak my Afterburner doesn't make sounds anymore. Considering that it's the sound of an active cloaking device, that should be intended, as no other module can be active at the same time. So the bug probably keeps th cloak's sound exlusive, muting anything else.
EVE Infolinks -+-áOld and new-áPortraits |
Alvatore DiMarco
Capricious Endeavours Ltd
2630
|
Posted - 2014.09.11 22:39:00 -
[99] - Quote
Darkblad wrote:Noriko Mai wrote:You are right. Same happens if I try that. Another thing I noticed is, that this cloaking module sound deactivates other module sounds. After decloak my Afterburner doesn't make sounds anymore. Considering that it's the sound of an active cloaking device, that should be intended, as no other module can be active at the same time. So the bug probably keeps th cloak's sound exlusive, muting anything else.
Even after decloak, which is what your quoted post is referring to?
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Noriko Mai
1487
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Posted - 2014.09.11 23:57:00 -
[100] - Quote
Alvatore DiMarco wrote:Darkblad wrote:Noriko Mai wrote:You are right. Same happens if I try that. Another thing I noticed is, that this cloaking module sound deactivates other module sounds. After decloak my Afterburner doesn't make sounds anymore. Considering that it's the sound of an active cloaking device, that should be intended, as no other module can be active at the same time. So the bug probably keeps th cloak's sound exlusive, muting anything else. Even after decloak, which is what your quoted post is referring to? He's totaly right. The cloak module sound doesn't unlock the sounds of other modules. (While decloaking itself unlocks other modules)
EDIT: Ach und Darkblad. Es w+ñre echt nett wenn du bei deinen Videos zwischendurch einfach mal einen kleinen Moment innehalten k+¦nntest. Auch bei dem WH Video hat man keine Sekunde Zeit es sich mal in Ruhe anzusehen bzw. hinzuh+¦ren. -Æ-ï-¦-+-Ç-ï! -Æ-ï-¦-+-Ç-ï! -Ü-¦-+-¦-+-¦-¦-é-ï - -+-+-¦-+-Ç-ï! | -ô-¦-+-¦-+-¦-¦-+-¦ |
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
113
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Posted - 2014.09.12 06:39:00 -
[101] - Quote
The cloaking effect looks great except once fully cloaked. That honey comb design I just dont like. I prefer the more liquid look we've had. |
Roman Sichko
Industrial Bandits Northern Associates.
12
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Posted - 2014.09.12 07:17:00 -
[102] - Quote
new graphical effects - is this cool!! But it would be better if CCP fixed a passive play pilots in cloak 24/7... |
Darkblad
Hilfe is like Free Entertainment
463
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Posted - 2014.09.12 07:18:00 -
[103] - Quote
Noriko Mai wrote:EDIT: Ach und Darkblad. Es w+ñre echt nett wenn du bei deinen Videos zwischendurch einfach mal einen kleinen Moment innehalten k+¦nntest. Auch bei dem WH Video hat man keine Sekunde Zeit es sich mal in Ruhe anzusehen bzw. hinzuh+¦ren. Mach ich bei den n+ñchsten.
The bug report for the cloak module sound (EBR-23652) is attached so it appears like we can expect a fix with the next sisi pach(es). EVE Infolinks -+-áOld and new-áPortraits |
Noriko Mai
1487
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Posted - 2014.09.12 11:11:00 -
[104] - Quote
Roman Sichko wrote:new graphical effects - is this cool!! But it would be better if CCP fixed a passive play pilots in cloak 24/7... That's what graphics designers do all do. Fixing game mechanics... -Æ-ï-¦-+-Ç-ï! -Æ-ï-¦-+-Ç-ï! -Ü-¦-+-¦-+-¦-¦-é-ï - -+-+-¦-+-Ç-ï! | -ô-¦-+-¦-+-¦-¦-+-¦ |
Darkblad
Hilfe is like Free Entertainment
464
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Posted - 2014.09.12 11:17:00 -
[105] - Quote
Roman Sichko wrote:CCP fixed a passive play pilots in cloak 24/7... It's that time of the day/week/month again. Join in.
EVE Infolinks -+-áOld and new-áPortraits |
Funzinnu BT
Pikachu's Iron Tail
79
|
Posted - 2014.09.13 04:21:00 -
[106] - Quote
http://i.imgur.com/rqatmXH.gif
Phoenix
logo decal glitch |
Angel Riot
University of Caille Gallente Federation
0
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Posted - 2014.09.14 01:17:00 -
[107] - Quote
A few things.
- can we have a slider to reduce the cloaking effect ? Because it looks cool but if you live in WH space u are cloaked 90% of the time so I will now be playing cubed online. A slider to lessen the cloaking effect would be the best of both worlds. (we still have the cloak active : green glow effect on the module button). Not trying to hate just want to see my ship rather than jello. I do like the transistion efffect.
- With the new wh graphics . Do you still see the wormhole flash when a ship enters / exits ? Making it more prominant with the new swirling graphic would be awesome.
- Thanks for the new WH nebulas ! Are the new nebulas keeping the same WH class colour scheme ? If so please consider a new scheme for C3s. washed out pink = horrible. And keep the brightness down.. (no giganitic over bright suns) remember people live there..
- someone sugguested a new WH jump effect.. similar to K space. God no.. If you do ever plan this just make a graceful transition...not a camera swirling, nauseating roller coaster.. its really not fun after you do it a couple of times.
thanks for giving WH space some love. |
Komi Toran
Paragon Trust The Bastion
235
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Posted - 2014.09.16 06:44:00 -
[108] - Quote
I'm sorry, but I don't like the new cloak. The size of the hexes are not relative to the size of the ship, but rather are fixed to the camera, so zooming out will have your ship covered by five hexes, while zooming in will cover it with thousands.
Trinity cloak still best cloak. |
Lugh Crow-Slave
Guardians of the Morrigan
48
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Posted - 2014.09.16 06:49:00 -
[109] - Quote
Komi Toran wrote:I'm sorry, but I don't like the new cloak. The size of the hexes are not relative to the size of the ship, but rather are fixed to the camera, so zooming out will have your ship covered by five hexes, while zooming in will cover it with thousands.
Trinity cloak still best cloak. This and because of this looking at it causes me to feel nauseous. I'm hoping this is an error and going to be fixed |
marVLs
637
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Posted - 2014.09.16 11:13:00 -
[110] - Quote
Cloack effect should be quicker, also should have a secondary effect that just pop when cloack is activated and deactivated for better showing current state (so no more troubles with deactivation cloack because effect was late and i wasnt sure if cloack is on - especially important for passing gate camps.
Also effect should be liquid not hexes |
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Aurelius Valentius
Imperial Academy Amarr Empire
374
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Posted - 2014.09.18 17:45:00 -
[111] - Quote
I play both TQ and SISI back to back a lot of the time - and I initially thought that the new cloak would be very nice, but then I used it a bit and when side to side with the current on TQ - for game play, I have to say I like the current one better - it's just not all in my face, like the new one is.... for a "cloaking effect it's certainly not stealthy looking in it's iterations... my provblems with it are as follows:
1. it's loud (visually) it doesn't need to be so, it's supposed to represent a ship becoming invisible, and sneaking around... this effect as it looks more like some kind of sci-fi super-armor shield or something, rather than a cloaking effect... with cloaking effects, less is more.
2. the hexes are horrible, why hexes? - it looks like bubble wrap or snake skin... which I really hate the look of on anything, accept maybe snakes... but even then it looks weird... -1 on hexes at all.
3. I do like the misty effect alone, that was kind of nice...
4. the cloak de-res, or whatever you call it is to much also, I like the effect, but I think it's too white/bright as someone said, why is it white.... space it black.. shouldn't it be black or something like that --- at least much less bright?... and it should start always at the front I think....
Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. |
Soldier Forrester
Atztech Inc. Ixtab.
3
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Posted - 2014.09.18 19:08:00 -
[112] - Quote
after finally finding a wormhole I saw a annoying graphic, when looking at the wormhole from distance while my ship is behind the wormhole, everything looks fine (pic)
But if the camera is between the wormhole and the ship, the 2D animation becomes a circle (pic) (pic 2)
Will the grapic stay like this?
Also for other wormhole dwellers, I an sitting on a C5, it looks like a minmatar lowsec, so all the wormhole colors will probably get changed |
TharOkha
0asis Group
935
|
Posted - 2014.09.20 18:47:00 -
[113] - Quote
i love that cloak effect. CODE. Venture hunt contest in a nutshell |
Valdymar
Serene Vendetta Brawls Deep
6
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Posted - 2014.09.21 08:09:00 -
[114] - Quote
Nebulae glitch in WH
http://imgur.com/m9ftshY |
Valleriani
No Vacancies
9
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Posted - 2014.09.23 07:37:00 -
[115] - Quote
For me I really like most of these changes bar the nebulae changes. I get they are high resolution and look clearer, but they are all washed and look similar between C1 and C4 (And arguably C5s too.)
I really enjoyed the difference they currently have, C1s having a nice greenish/blueish hue, C2s having a blue hue, etc. They were all easy to distinguish and they just seemed rather nice. I can understand if some things in wormholes were just simply to bright, and sure it could be dimmed down a bit, but everything feels more murky/boring/similar with the new changes. The new nebulae seem nice in terms of design but maybe you can turn up the colors and the brightness a bit.
The wormholes themselves are really cool looking though 8) |
Alstevar Eastern
State War Academy Caldari State
0
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Posted - 2014.09.23 18:46:00 -
[116] - Quote
The new cloaking effect is impressive but if you let the triangles effect before the complete transition ;
The multicolor prism effect from the transition line don't have a good look on these triangles.
Each + or - 45 seconds with cloak, the triangles visual appears for 3 seconds, look like the ship starting to uncloak. Is this intentional ? |
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CCP Myrkur
C C P C C P Alliance
7
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Posted - 2014.09.24 09:28:00 -
[117] - Quote
Alstevar Eastern wrote: Each + or - 45 seconds with cloak, the triangles visual appears for 3 seconds, look like the ship starting to uncloak. Is this intentional ?
Yes, that is intentional, the cloak "recalibrates" at regular intervals. CCP Myrkur | Senior 3D Artist-á| Team TriLambda |
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Altrue
Exploration Frontier inc Brave Collective
1301
|
Posted - 2014.09.24 10:10:00 -
[118] - Quote
CCP Myrkur wrote:Alstevar Eastern wrote: Each + or - 45 seconds with cloak, the triangles visual appears for 3 seconds, look like the ship starting to uncloak. Is this intentional ?
Yes, that is intentional, the cloak "recalibrates" at regular intervals.
Nicely done, by the way Signature Tanking - Best Tanking
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Aurelius Valentius
Imperial Academy Amarr Empire
375
|
Posted - 2014.09.24 15:34:00 -
[119] - Quote
if we must have bubble wrap... can you please:
1. make it not stay the same size when you zoom in and out - so that my ship doesn't go from 1000 bubbles (which isn't bad) to 3-4 of the same size when I zoom out... that is annoying on the eyes... and looks crappy... so:
Please have bubble scale with ships in size and distance.
2. could you adjust whatever so that when uncloaking they (bubbles/hexes) don't turn "flat" just before uncloaking... this looks really horrible.. they shouldn't transition to some kind of 2D image like they do now.
3. could you adjust the breaking up when in front of some lighting effects - that looks really bad... often the offender is anything large and bright behind it... includeing engine fire on ships...they seem to be come all distorted and broken in some weird way.
4. return to the de-res effect prior.... the simple line movement is crappy - the previous "ocean spray" kind of effect was much better... you took that out and left the hexes, which imho would have been better the other way round.
Also, could you not use this for jump gate effects - it's over kill on every jump... after taking a 40 jump leopard run, my eyes had seen enough of over-kill effects and I set my card to medium, which is just the clear/mist effect of the ship model - that was much better - I could still see the ship plainly, but it looked cloaked... and the transition was much easier visually to have to look at every couple seconds. Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. |
Alstevar Eastern
State War Academy Caldari State
0
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Posted - 2014.09.24 17:10:00 -
[120] - Quote
Ok now a different cloaking visual for stargate jump than the cloak module use, interesting.
The transition effect with flat hexagones or triangles aren't so bad, just the border between each of them need to be a bit polished.
The multicolor prism effect during transition look ugly when the zoom-out offer less geometric form number. And on zoom-in larger effect can be better. |
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