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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Sledgehammer
C C P C C P Alliance
249
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Posted - 2014.09.03 17:45:00 -
[1] - Quote
Hi everyone!
Oceanus, in it's infant stages, is now live on Singularity. As some of you have already discovered, we have some tasty new graphical effects for you!
- New cloaking effect! This is currently a variable effect depending on your shader settings, but on High you will see an awesome, hex-based cloaking field spreading from a random point on your ship until you are fully engulfed, and invisible to third parties.
- New wormhole effects! In addition to the classic nebulae visualisations that you could use to predict roughly in which region the wormhole exited, wormholes will now feature new visual clues as to the upper limit of mass that they can transmit as well as new distortion and ribbon effects.
- A new LOD system! Instead of seeing ships pop-in at the appropriate detail level, they will be loaded with Low level of detail, then stream up to the appropriate level. This is very pertinent to the next point.
- The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.
If you see any green Apocalypses or red Brutixes then the system is not working correctly, so I'd like to ask people to be mindful of this and please submit a bug report.
The same goes for the other changes I've mentioned.
Hope you enjoy all this amazing new eye candy! We're really looking forwards to your feedback!
Sledge. Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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MeBiatch
GRR GOONS
1918
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Posted - 2014.09.03 17:49:00 -
[2] - Quote
coool There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
tgl3
Red Federation RvB - RED Federation
517
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Posted - 2014.09.03 17:59:00 -
[3] - Quote
CCP Sledgehammer wrote:
The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon. What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically. [/list]
If you see any green Apocalypses or red Brutixes then the system is not working correctly, so I'd like to ask people to be mindful of this and please submit a bug report.
inb4 ship skins
Other than that; woo! Changes! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
MeBiatch
GRR GOONS
1918
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Posted - 2014.09.03 18:17:00 -
[4] - Quote
was the intent of the new cloaking to be a boost to gate camps?
if so high five! :)
no longer will mwd and cloak be safe There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Lipbite
Express Hauler
1885
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Posted - 2014.09.03 18:31:00 -
[5] - Quote
These are very nice. Looking forward to see more effects (for warp scrambled ships, target painted, being repped, etc.) |
Harvey James
The Sengoku Legacy
889
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Posted - 2014.09.03 19:00:00 -
[6] - Quote
once cloaked will you still see the hex's ? would be nice to see more of your own ships shape whilst cloaked .. it can help too know which way your ship is aligned too and just too see your ship in general would be nice Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4604
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Posted - 2014.09.03 19:28:00 -
[7] - Quote
(GèÖn++GèÖ) =][= |
scimichar
Republic Military School Minmatar Republic
225
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Posted - 2014.09.03 19:55:00 -
[8] - Quote
MeBiatch wrote:was the intent of the new cloaking to be a boost to gate camps?
if so high five! :)
no longer will mwd and cloak be safe
edit: its odd... when i cloak on my client i can still see the ship even though its cloaked but when someone near me cloaks their ship disappears....
CCP Sledgehammer wrote:Hi everyone! [*] New cloaking effect! This is currently a variable effect depending on your shader settings, but on High you will see an awesome, hex-based cloaking field spreading from a random point on your ship until you are fully engulfed, and invisible to third parties. |
Clavo
Caldari Provisions Caldari State
1
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Posted - 2014.09.03 20:17:00 -
[9] - Quote
Some ships on test server are transparent while docked. After undocking and redocking they are OK until you make active another ship.n++
Ships |
Alvatore DiMarco
Capricious Endeavours Ltd
2530
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Posted - 2014.09.03 20:17:00 -
[10] - Quote
What I want to know is ... do you still disappear from others' overviews the instant you engage your cloak? |
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Angelique Duchemin
GoonWaffe Goonswarm Federation
847
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Posted - 2014.09.03 20:23:00 -
[11] - Quote
Alvatore DiMarco wrote:What I want to know is ... do you still disappear from others' overviews the instant you engage your cloak?
http://www.youtube.com/watch?v=3OURVUmOlcw
Apparently the actual cloaking is delayed until the animation is complete. I'm sure this will be fixed before the change goes live. The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity. |
Darkblad
Hilfe is like Free Entertainment
450
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Posted - 2014.09.03 20:48:00 -
[12] - Quote
pretty hard to find one from k-space, but there you go: New Wormhole Graphics (Z971). EVE Infolinks -+-áOld and new-áPortraits |
Andy Koraka
Blackwater USA Inc. Pandemic Legion
39
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Posted - 2014.09.03 21:03:00 -
[13] - Quote
How will the "space object factory" feature, particularly the "streaming" aspect, interact with high lag/tidi conditions? Do you anticipate that it will reduce the lag/hiccup when entering an overloaded grid? |
Absolutely Not Analt
Caldari Provisions Caldari State
30
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Posted - 2014.09.03 21:34:00 -
[14] - Quote
Posting from another thread, but it should be here:
Re the new Cloak effect
Absolutely Not Analt wrote:LOVE. IT. Also, I have to agree the sudden disappearance at the end is kind of jarring. If there's a way to add in a fade to nothing, that would move the power level from awesome to EPIC. Eve is a multi player game.-áAnd you are the content. - Ralph King-Griffin |
Argmentus
Republic Military School Minmatar Republic
0
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Posted - 2014.09.03 21:44:00 -
[15] - Quote
the new cloak effect looks some kind of weird. Its like a wobbling thingy in space. I would remove the wobble wobble effect and the light dispersion on edges and planes are jumping around like rubber balls. |
bassie12bf1
Militaris Industries Northern Coalition.
50
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Posted - 2014.09.03 22:06:00 -
[16] - Quote
Andy Koraka wrote:How will the "space object factory" feature, particularly the "streaming" aspect, interact with high lag/tidi conditions? Do you anticipate that it will reduce the lag/hiccup when entering an overloaded grid?
PS edit: Excellent work on the new effects, the art team always knocks it out of the park!
Would assume tidi shouldn't have an effect on it because rendering on the client rather than on the server. |
Bienator II
madmen of the skies
2815
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Posted - 2014.09.03 22:08:00 -
[17] - Quote
just tested it on sisi and it looks awesome ;) gj! eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Rena Monachica
Capital Hot Rods
4
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Posted - 2014.09.03 22:09:00 -
[18] - Quote
The new cloaking effect looks totally sweet
but judging from the videos, I think the animation could be a little bit faster |
Alvatore DiMarco
Capricious Endeavours Ltd
2530
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Posted - 2014.09.03 22:36:00 -
[19] - Quote
I haven't gotten around to the soul-crushing task of trying to find a wormhole on SiSi yet.
Testing the cloak animation is much lower-hanging fruit and as such has indeed been done.
I like it, but I have two things I want to suggest, too:
Speed up the animation. It's an amazing animation and it's what cloaking probably should have been all this time, but it should be about 20% faster. No, I'm not making a pony joke.
The second thing: Having tried out the various shader quality settings, I see how the cloak effect works. The ship fades to wireframe with a swirly white effect going around which (at high shaders) is diffused through the hexagonal "bubbles".
My second suggestion is that you cut the brightness of the white swirly bit by about half. With that, your ship (and the effect) should still be clearly visible to you (moreso than now, even) without the brightness being distracting or jarring or feeling totally out-of-place with the idea of being cloaked and invisible.
One last thing: I can confirm the appearance someone mentioned before of what seem like "glitches" in the high-shader cloak effect; bands will suddenly pop up spanning the entire length/width of the ship model (they stay perfectly horizontal irrespective of the angle I look at the ship from) and are full of rainbow hues that look completely out-of-place. |
Xercodo
Vector Galactic The Big Dirty
3758
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Posted - 2014.09.03 22:43:00 -
[20] - Quote
So when can players post images too? >.> The Drake is a Lie |
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Valterra Craven
271
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Posted - 2014.09.03 22:57:00 -
[21] - Quote
I know that this isn't directly related to the OP, but you your title wasn't very specific. One thing I've noticed since the improved lighting was introd a few patches back (around the January time frame I think?) is that jaggies have become a lot worse. Almost every ship I've tried this on looks horrible in the new system. I have a GTX 670 running everything at max, so the likely hood of it being my system is not very high, but do you have any thoughts as to why things look so bad? |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
180
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Posted - 2014.09.03 23:19:00 -
[22] - Quote
I dont know if this is a result of a bug or if its supposed to look like this: http://gyazo.com/ecddc56b88455c3c70da5af6dc895a52 < screenshot
but i do quite like this new metallic chrome green sin more than the kinda meh purplish blue we have at the moment
And the new cloaking effect? 10/10
Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Circumstantial Evidence
135
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Posted - 2014.09.03 23:20:00 -
[23] - Quote
Cloak effect: Finally, I can see my own ship, (more easily) while it is cloaked!
1. It would be nice to see a variation in the effect, for each cloak type.
2. It is very hard, if not impossible, to see your own cloaked ship when looking through it, into the Sun. Game design might not want to "fix" this... but storyline camera drones are already preventing me from going blind when looking at the sun... so... game design permitting, would it be possible to dynamically adjust the shader, when Camera -> Ship -> Sun? |
Kristalll
The Dark Space Initiative Scary Wormhole People
326
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Posted - 2014.09.03 23:30:00 -
[24] - Quote
I have found a few glitched ships and a major glitch with the cloak effect overall and will be posting a video demonstrating some of them.
First off, on Shader High I do not see HEX. The only way to get the HEX effect is to turn off Anti-Aliasing.
Second, Orhtrus and Stratios are broken visually in the hangar when you make them active. There are likely more ships than just these two.
Third, if you open up your map (and chances are NES as well) while the decloak animation is running, when you return to look at space, what ever was decloaked of your ship will be there, and the rest will be completely invisible. GÇ£Die tryingGÇ¥ is the proudest human thing. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
180
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Posted - 2014.09.03 23:35:00 -
[25] - Quote
Kristalll wrote:I have found a few glitched ships and a major glitch with the cloak effect overall and will be posting a video demonstrating some of them.
First off, on Shader High I do not see HEX. The only way to get the HEX effect is to turn off Anti-Aliasing.
Second, Orhtrus and Stratios are broken visually in the hangar when you make them active. There are likely more ships than just these two.
Third, if you open up your map (and chances are NES as well) while the decloak animation is running, when you return to look at space, what ever was decloaked of your ship will be there, and the rest will be completely invisible.
All scorpion hulls except rattlesnake Astero Garmur
are also broken, i bug reported them a few hours ago
and when you post this video please link it here, i need to see the last thing you mentioned because my attempts to replicate it have failed Xd Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
James Amril-Kesh
4S Corporation Goonswarm Federation
11388
|
Posted - 2014.09.03 23:40:00 -
[26] - Quote
MeBiatch wrote:edit: its odd... when i cloak on my client i can still see the ship even though its cloaked but when someone near me cloaks their ship disappears.... This has always been the case. Enjoying the rain today? ;) |
bassie12bf1
Militaris Industries Northern Coalition.
50
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Posted - 2014.09.03 23:41:00 -
[27] - Quote
the "Wormhole" in promised land planet 1 seems unchanged still. |
Thead Enco
Radio New Vegas
193
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Posted - 2014.09.03 23:44:00 -
[28] - Quote
CCP Sledgehammer wrote:Hi everyone! Oceanus, in it's infant stages, is now live on Singularity. As some of you have already discovered, we have some tasty new graphical effects for you! [img]http://cdn1.eveonline.com/community/forums/EVE/Oceanus.png[/img]
- New cloaking effect! This is currently a variable effect depending on your shader settings, but on High you will see an awesome, hex-based cloaking field spreading from a random point on your ship until you are fully engulfed, and invisible to third parties.
- New wormhole effects! In addition to the classic nebulae visualisations that you could use to predict roughly in which region the wormhole exited, wormholes will now feature new visual clues as to the upper limit of mass that they can transmit as well as new distortion and ribbon effects.
- A new LOD system! Instead of seeing ships pop-in at the appropriate detail level, they will be loaded with Low level of detail, then stream up to the appropriate level. This is very pertinent to the next point.
- The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.
If you see any green Apocalypses or red Brutixes then the system is not working correctly, so I'd like to ask people to be mindful of this and please submit a bug report. The same goes for the other changes I've mentioned. Hope you enjoy all this amazing new eye candy! We're really looking forwards to your feedback! Sledge.
Nice, But Sov Revamp?
-á"A Lannister always pays his debts."
-áTyrion Lannister |
Commissar Kate
Team Evil
70533
|
Posted - 2014.09.03 23:55:00 -
[29] - Quote
Nice job on making the hex grid for the cloak stay the same size no matter the amount of zoom. Thats a really nice effect.
Isn't that called infinite focus or am I thinking of something else? Why can't I wear that? || My Fanclub
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Circumstantial Evidence
135
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Posted - 2014.09.04 00:07:00 -
[30] - Quote
Kristalll wrote:First off, on Shader High I do not see HEX. The only way to get the HEX effect is to turn off Anti-Aliasing. Thank you for this tip! I wondered where the "Hex effect" was... but now that I see it live, I don't particularly like it or think it is necessary. I like the revised cloak effect well enough, without the additional "hex effect." (anti-aliasing on.)
The hex effect currently is a small repeating tiled texture, layering too much order on the chaos of optical distortion, that begins the cloaking effect. I very much like the more sedate, swirling chaos that I see without it.
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