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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1074
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Posted - 2011.11.23 16:26:00 -
[1] - Quote
Please discuss issues related to this session in this thread. We look forward to your comments and suggestions. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Solo Player
78
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Posted - 2011.11.23 20:58:00 -
[2] - Quote
Again, this seems like an awful waste of time compared to a lot of issues that are fiercely fought about and have been around for years. Why did this make the list.
The art is nice. We like it. Bravo. Now make more of the same. /discussion
Seriously. |
Raid'En
Apprentice Innovations
125
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Posted - 2011.11.23 23:31:00 -
[3] - Quote
they should make a survey to chose the next ship to be redone if they have artists available |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1075
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Posted - 2011.11.24 11:21:00 -
[4] - Quote
Solo Player wrote:Again, this seems like an awful waste of time compared to a lot of issues that are fiercely fought about and have been around for years. Why did this make the list.
The Art session is not about the final product, it's about the process. CSM needs a better understanding of the process and the constraints the Art department operates under, because it is often a bottleneck that affects everything else.
For example, everyone wants the Dead Horse POS, but Art may be a bottleneck that prevents or delays that. By having a better understanding of the constraints, CSM feedback about other aspects of the game can be improved, and we can also give Art some input about prioritization.
For example, if we'd been asked about the new turrets, we'd probably have said "gee, that's nice, but other things have a higher priority, since the turrets are eye-candy" CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Saul Dhampir
Jericho Fraction The Star Fraction
30
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Posted - 2011.11.24 12:45:00 -
[5] - Quote
Change Field Command Ships to Tier II Bruiser models. No mechanics reason. It will just look good.
See this thread for details. |
Serpentine Logic
Sons Of Alexander AL3XAND3R.
1
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Posted - 2011.11.24 13:39:00 -
[6] - Quote
Animated realtime camera view for locked targets instead of static image, assuming this doesnt ruin usability. Also stop making all ui elements rectangles and more like movie OS.
Eve should look more like minority report and less like windows 3.1
Also, inb4 rage about removing locked pinned windows. |
Yeep
GoonWaffe Goonswarm Federation
35
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Posted - 2011.11.24 13:46:00 -
[7] - Quote
Serpentine Logic wrote:Eve should look more like minority report and less like windows 3.1.
So you want a UI that looks cool but is physically uncomfortable to use for more than 30 minutes at a time? |
Hiram Alexander
Seraphim Securities
106
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Posted - 2011.11.25 02:30:00 -
[8] - Quote
Nex-store clothing is mostly ghastly, and miles away from the old-style that most players 'grew up' with, which brings me to this...
The recent competitions which eventually resulted in the new tier 3 BC's highlighted just how good some of the players out there are with 3D packages. And given that (as far as I understand from Dev interviews) current design is outsourced, why doesn't CCP release a design document for players, ie. file format, poly-counts, etc. and see what the playerbase can come up with? |
Cygnet Lythanea
World Welfare Works Association
3
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Posted - 2011.11.25 03:33:00 -
[9] - Quote
Hiram Alexander wrote:Nex-store clothing is mostly ghastly, and miles away from the old-style that most players 'grew up' with, which brings me to this...
The recent competitions which eventually resulted in the new tier 3 BC's highlighted just how good some of the players out there are with 3D packages. And given that (as far as I understand from Dev interviews) current design is outsourced, why doesn't CCP release a design document for players, ie. file format, poly-counts, etc. and see what the playerbase can come up with?
This is the best idea all day. I mean, seriously, if art is part of the problem, then by God, I'll step up and create it myself if I have to (some may laugh, but I do have a degree in Computer Modeling and Animation from AIP.) |
Tahna Rouspel
BWE Special Forces Rage Alliance
16
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Posted - 2011.11.25 04:11:00 -
[10] - Quote
I would like crisp new effects for explosions and guns detonation. I saw this video a few weeks ago; http://www.youtube.com/watch?feature=player_detailpage&v=jmjJpy4ubgs#t=86s
It's from the game Heagemonia - made in 2002!
The visual combined with the sounds make the simple slow fight intense! This is really something that could add more appeal to the game. The effects in EVE right now feel a bit lackluster compared to everything else. |
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Voddick
AFK
24
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Posted - 2011.11.26 01:06:00 -
[11] - Quote
Hiram Alexander wrote:Nex-store clothing is mostly ghastly, and miles away from the old-style that most players 'grew up' with, which brings me to this...
The recent competitions which eventually resulted in the new tier 3 BC's highlighted just how good some of the players out there are with 3D packages. And given that (as far as I understand from Dev interviews) current design is outsourced, why doesn't CCP release a design document for players, ie. file format, poly-counts, etc. and see what the playerbase can come up with?
Yes, let players make the content; then characters can become EVE famous designers or at least see their work in-game. All submissions must agree to relinquish all copyright claims on the design or whatever your legal team decides. Let us, the players, help fix these half finished features. |
Saul Dhampir
Jericho Fraction The Star Fraction
31
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Posted - 2011.11.26 11:17:00 -
[12] - Quote
Not sure if this should come under art or 'little things'
Put in some dual monitor support for Walking in Stations. Whilst there is an alter camera position function it only changes which shoulder you are looking over. Your character is still always slap bang in the center IE. Right on the overlap between your two monitors.
We have this function in space so you move the focus onto the center of one monitor or the other and use the second monitor for other stuff (chat channels, comms etc). Please duplicate this function in stations. I can't see it being a big fix to do.
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Avila Cracko
Federal Navy Academy Gallente Federation
122
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Posted - 2011.11.27 11:53:00 -
[13] - Quote
Yeep wrote:Serpentine Logic wrote:Eve should look more like minority report and less like windows 3.1. So you want a UI that looks cool but is physically uncomfortable to use for more than 30 minutes at a time?
And this UI is comfortable to use??? LOL just ask noobs that are starting to play EVE... there is no more uncomfortable UI then EVE UI... |
Jareck Hunter
Rubicon Legion Initiative Mercenaries
4
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Posted - 2011.11.27 15:03:00 -
[14] - Quote
Well if they have nothing to do in Art department, then they could change the player created outposts, so that they maybe show what upgrades they have. Maybe a modular system like the T3 ships.
Same could be done for regular NPC Outposts and it could show what services they offer. Seeing that an outpost has an medical, without show info would be a nice feature. CCP t0rfifrans wrote: "We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air." |
Wolodymyr
Mando'a Navy Controlled Chaos
5
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Posted - 2011.11.28 02:30:00 -
[15] - Quote
I think the art department could really help with the new player experience. Especially with the UI, it does look a little Windows 3.1
If the UI was a little more intuitive and approachable it might stop people from giving up when they start the game.
Also you could make more variety in the things people will see most in the game, namely the level 4 mission, haven, and sanctum set pieces.
For example right now there are only two types of havens in the game. The rock haven and the gas cloud haven. for variety's sake I'd make as many types of haven's and sanctums as I could.
I have never really done that much mission running but I assume they could use some variety as well. |
Saul Dhampir
Jericho Fraction The Star Fraction
34
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Posted - 2011.11.29 23:21:00 -
[16] - Quote
Add the new nebula onto the Map to further build a sense of presence. (Freelancer anyone?) |
Tango Hotel
4th Drake Squadron
0
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Posted - 2011.12.01 16:51:00 -
[17] - Quote
[quote=Hiram Alexander]Nex-store clothing is mostly ghastly, and miles away from the old-style that most players 'grew up' with, which brings me to this...
On that note: Why not ask some brand name designers (Armani, Boss, Prada and what have you) or designer-schools to come up with their EVE-collection. Personally I will stay my with my JC Penny suits, but perhaps that's just me. |
Xtover
Macabre Votum Against ALL Authorities
5
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Posted - 2011.12.01 19:12:00 -
[18] - Quote
ok, here's a short laundry list.
Jita 4-4 needs to be much, much larger. completely unique. Amarr should as well. In fact, all trade hubs should be.
The nebulae are great. Let's go one step farther, and make some, limited areas truely unique.
Old Man Star should have a unique gate leading back to Villore. I'd like to see it "open" and maybe crawling with drones.
Upgrade the City of God, make it visible in system from anywhere so someone passing through doesn't see a beacon but SOMETHING.
Upgrade Serpent's Coil
Upgrade the Eve Gate- it should be visible throughout Genesis.
Heaven constellation should be uniquely done
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Zirse
Brutor Tribe Minmatar Republic
181
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Posted - 2011.12.08 19:14:00 -
[19] - Quote
The UI does need to be redone. It needs to be done very carefully though.
Bring in UI experts. Take your time. Don't try and cram it into one release cycle if it won't fit.
EVE is a UI heavy game, I don't think there is a way to get around that but I think it could look better and be more streamlined at the same time. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
18
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Posted - 2011.12.08 19:34:00 -
[20] - Quote
I think CSM should take a look at the Features & Ideas Discussions on daily bases... there there are allot of complains and sugestions about all sort of eve features... and since noone from the Dev teams take care of that part of the forum... I think you guys could have a use for it... |
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Takeshi Yamato
ALA Biomedical
28
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Posted - 2011.12.08 19:49:00 -
[21] - Quote
I would really like to see remodeling of the ugly ship models: Dominix, Moa, Aeon and probably a few others. The first three at least are a real eyesore.
The Maller remodeling was nice. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
133
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Posted - 2011.12.08 20:05:00 -
[22] - Quote
In order:
- Do whatever has to be done so POSs can be redone. Most POS owners would take a bunch of featureless grey blocks at this point. - Streamline Corp/Alliance interface into something like Windows Server 2003-in space so that role management isn't a second job. - Modernize UI appearance. - Addition font options (Classic, Serif, Modern, Comic Sans, etc.) |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
133
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Posted - 2011.12.08 20:44:00 -
[23] - Quote
Oh here's another - make it so when you kill a capital ship it's replaced with a model of the burnt, destroyed version of the wrecked ship instead. Then work your way down. That'd be pretty cool as far as the goal of 'immersion' goes. |
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