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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Jess Tanner
Hard Knocks Inc.
139
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Posted - 2014.08.26 21:48:00 -
[61] - Quote
Garai Nolen wrote:They never said "deal with it, your own fault". They said "if you've lost yours it's gone (since it's a client side thing), they can't do anything to get it back, and that really sucks for everyone and they're sorry. In the meantime here is a workaround to prevent even more people from losing their settings". Demanding they commit ritual suicide over it is excessive, don't you think? And hey, at least our computers still boot.
I disagree with some of your statements and/or lack of funny link.
Go with Bob, keep Him always in your heart. He is your Sword, Shield, and the Knife in your back.
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Enthropic
Infinite Point Nulli Secunda
115
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Posted - 2014.08.26 21:49:00 -
[62] - Quote
I would be tempted to repeat my several posts from the other feedback threads in this one now, as suggested by CCP Falcon, but frankly.. I cant be arsed. Whats the point anyway. :)
We love your changes CCP, we really do. We are in fact as excited as you are about Hyperion. Thank you!
https://forums.eveonline.com/default.aspx?g=posts&t=364402 https://forums.eveonline.com/default.aspx?g=posts&t=364419 https://forums.eveonline.com/default.aspx?g=posts&t=362811 |
Lord Battlestar
Faulcon de Lazy
190
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Posted - 2014.08.26 22:17:00 -
[63] - Quote
I like the idea of increasing wh pvp, but the Class 1 we reside in has now 7 wormholes in it. The risk now far outweighs any reward in C1 through at least C2. Don't be surprised when C1 and C2 space become ghost towns. Especially systems that lack PI to make up for the low isk value of sites. I once podded myself by blowing a huge fart. |
John Rocksnake
Negative Density
0
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Posted - 2014.08.26 23:23:00 -
[64] - Quote
So since nobody at ccp read the 75 or so pages in the WH forum thread about the jump changes is there anyway to copy all 75+ pages to this thread? |
James Amril-Kesh
4S Corporation Goonswarm Federation
11340
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Posted - 2014.08.26 23:32:00 -
[65] - Quote
kxdan wrote:I think this 50% reduction in MWD cap is crazy, my Mach is now cap stable? Yum. It's actually around a 55% reduction, interestingly. Enjoying the rain today? ;) |
Lil' Brudder Too
Pistols for Pandas
6
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Posted - 2014.08.27 00:38:00 -
[66] - Quote
Reposted from the Cruis thread....since you know...everything from that release is all giggles and rainbows now...no problems could possibly still exist...am i right?
- This is yet another plea to get rid of showing us all the dozens of greyed-out blueprints in the industry screen. It makes it rather annoying to scroll past all of them (in that tiny $@% window), to get to the blueprints we can do anything with. Also, why can't we collapse the top part of that window, it is useless 95% of the time we are using the whole thing)
Yes i know you did it so we could always know what blueprints we have...or we could just do it the way we used to find a blueprint we had in-job....by going to the 'jobs' tab....*gasp!!!!* Or, i don't know...using a 3rd party tool that can look into every single cargo-able space in the entire game...(why can't the ingame search do this yet?) |
Lil' Brudder Too
Pistols for Pandas
6
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Posted - 2014.08.27 00:39:00 -
[67] - Quote
Jess Tanner wrote:Garai Nolen wrote:They never said "deal with it, your own fault". They said "if you've lost yours it's gone (since it's a client side thing), they can't do anything to get it back, and that really sucks for everyone and they're sorry. In the meantime here is a workaround to prevent even more people from losing their settings". Demanding they commit ritual suicide over it is excessive, don't you think? And hey, at least our computers still boot. I disagree with some of your statements and/or lack of funny link. Except, this was an issue raised to them from the limited time we got to test the build on SiSi. Yet it still made it onto TQ fully intact. |
Qutain Malakovic
Zuiderzee corporation The Obsidian Front
3
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Posted - 2014.08.27 00:46:00 -
[68] - Quote
I have come across an issue with the industry side of things due to this new patch. I just delivered 2 items that had completed building; a thrasher, and another item. Both of my blueprints disappeared. They are not in any hanger in the station where the items were being built, nor are they showing anywhere in my items inventory or blueprints list. I've searched through the corp hanger, and nothing. I would like to have my blueprints back and have this bug fixed. I have a number of items that are about to finish, but I am afraid to deliver them if my blueprints are going to disappear. |
Jess Tanner
Hard Knocks Inc.
139
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Posted - 2014.08.27 01:06:00 -
[69] - Quote
Lil' Brudder Too wrote:Jess Tanner wrote:Garai Nolen wrote:They never said "deal with it, your own fault". They said "if you've lost yours it's gone (since it's a client side thing), they can't do anything to get it back, and that really sucks for everyone and they're sorry. In the meantime here is a workaround to prevent even more people from losing their settings". Demanding they commit ritual suicide over it is excessive, don't you think? And hey, at least our computers still boot. I disagree with some of your statements and/or lack of funny link. Except, this was an issue raised to them from the limited time we got to test the build on SiSi. Yet it still made it onto TQ fully intact.
So you agree with, me? Go with Bob, keep Him always in your heart. He is your Sword, Shield, and the Knife in your back.
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Valenthe de Celine
Center for Advanced Studies Gallente Federation
66
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Posted - 2014.08.27 01:24:00 -
[70] - Quote
The new jump changes for wormholes have made them into more of a gate system than perhaps was intended. Now all ships appear far enough from the wormhole entrance to cloak safely, and all ships without cloaks have to burn through space to return to the wormhole making them vulnerable to attacks that previously would have never been possible. Is this working as intended that cloaky ships are virtually invulnerable, and everything else requires a several second to several minute period to return to the wormhole entrance point to jump back? Polarization doesn't seem to matter anymore as the rapid jumps back and forth on a wormhole are not really possible with anything larger than a destroyer. |
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Jack Miton
Isogen 5
3711
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Posted - 2014.08.27 02:47:00 -
[71] - Quote
Your WH changes are bad and you should feel bad.
Would you like to know more? https://forums.eveonline.com/default.aspx?g=posts&t=364402 Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |
Serith Ellecon
Adhocracy Incorporated Adhocracy
35
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Posted - 2014.08.27 03:32:00 -
[72] - Quote
The new wormhole jump mechanic is a poorly thought out idea implemented with the skill and dedication all the best bad ideas always get.
My capital ships will not be going anywhere near a hole until this change is reversed or amended. Definitely not a conflict driver. More like a conflict killer. When faced with massive numbers, I will feel no compunction to hiding in the pos shields. Nothing can convince me to drop a cap on a hole now.
Sorry, but this one just isn't going to get any more WH cap kills aside from a small spike from people who don't read patch notes. Inappropriate signature added.-á CCP Notarealdev. |
Bienator II
madmen of the skies
2803
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Posted - 2014.08.27 04:38:00 -
[73] - Quote
CCP Lebowski wrote:Julia Kristeva wrote:I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. This is a fair point, and something we definitely considered before release. The same can be said about existing wormholes and larger ships too. Sadly its not quite as easy as it sounds to resolve, but I'll certainly bring it up to the team and see if there's anything we can do about it.
give those frig holes a new look. Would make things more visually interesting when they look slightly different to the normal WH connections. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Fireflynine
Wormhole Exploration And Production
18
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Posted - 2014.08.27 04:49:00 -
[74] - Quote
If i was asked about CCP I would have say a company that will not listen to its players. This is 1st patch that after maybe 3 years playing has made me want to quit but truth is i probably wont. I will fly on and feel bad that CCP dont care till a better space game comes out. Thank you CCP for making me feel this way, I hope your ASHAMED of your selfs. Ohh and reason i wont quit at this time I enjoy people i play with more that the game at this time. |
Mane Frehm
The Executioners Capital Punishment.
39
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Posted - 2014.08.27 05:21:00 -
[75] - Quote
I don't post a lot, and I try to be constructive and positive. That being said:
I have to tell you how disappointed I am in CCP that a bug causing deletion of player overviews made it into production. I've been in the IT business for over 30 years and have seen more than my share of bugs (you just can't test it all in test), but losing data is the killer....and since the lost overviews are not recoverable that's what has happened here. You've also affected a large number of your customers, which makes it so much worse.
I can understand the desire to move to a 6 week delivery cadence....but with that speed comes the need for tight and effective controls. Let me be clear - I don't blame the individual who made the mistake - **** happens - but it takes a significant failure in the QA/testing /migration/code base control process for something like this to make it into your production environment.
Sadly I have no silver bullet to offer other than a strong recommendation that CCP review its QA processes to understand how this could have happened, and take the necessary steps to ensure it doesn't happen again.
Good luck |
Elyas Crux
Sefem Velox Swift Angels Alliance
1
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Posted - 2014.08.27 06:40:00 -
[76] - Quote
CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! This release includes a whole host of updates, improvements and features, including new level 4 GÇ£BurnerGÇ¥ missions, wormhole updates, Incursion changes, overview improvements, and further functionality in EVE OnlineGÇÖs API system. You can read an overview of all the improvements and features that arrived with the Hyperion release in the GÇ£ Coming in HyperionGÇ¥ Dev Blog, by CCP Seagull, Executive Producer for EVE Online, and check out the full patch notes on the Community Portal. For general feedback on the Hyperion release, please use this thread. To report issues and problems, please use the Hyperion Issues Thread.
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Terrorfrodo
Renegade Hobbits for Mordor
643
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Posted - 2014.08.27 08:18:00 -
[77] - Quote
CCP Lebowski wrote:Julia Kristeva wrote:I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. This is a fair point, and something we definitely considered before release. The same can be said about existing wormholes and larger ships too. Not really. A player who knows about wh mechanics can easily recognize a hole leading to a c1, and all other holes allow any ship commonly used in the game. With the sole exception of capitals, but also everyone knows where they can jump with capitals and where they can't. The new small holes however are everywhere, in every space and look exactly like any other hole leading to that space, only that they block entry to most commonly used ships.
In short: While mass restrictions before the change very rarely affected anyone who tried to jump through a wh, they now do it very often on these new holes, and without any warning. . |
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CCP Falcon
8421
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Posted - 2014.08.27 08:52:00 -
[78] - Quote
Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today
I'm fine with being me today, the release went out on time and with no delays.
While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics.
All I can do is deliver feedback from you guys, to the guys who work directly on development.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3 |
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Maduin Shi
Perkone Caldari State
45
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Posted - 2014.08.27 09:02:00 -
[79] - Quote
I'm a director in a small highsec/WH corp, I've retired from null/higher class WH life to help introduce highsec noobs to lower class wormhole life. Apologies for not posting from my corp toons, as our noobs would not appreciate a griefer wardec.
We live in a C2 with static C2/Low. They're not very popular holes but we chose it for that reason, and also to give our new players some idea of what it is like to be cut off from highsec.
I would say that there are two changes patched in with Hyperion that are really troublesome for us.
1) The mass/distance change to spawning off the hole. There's a huge feedback threadnought on this. Go read it, I posted most of my pre-patch thoughts on this change over there. After checking it out on TQ, I can pretty much say we can no longer defend our wormhole against a larger group. Combat rolling is now off the table. It used to be an option when we had enough people on, but its not anymore. Fortunately we have little of value worth taking in our hole.
2) The very large increase in the number of random holes. I don't know what CCP was smoking when they implemented this for all wormholes including the lower class holes. You guys are aware that C1/C2 sites were barely worth running even pre-patch? Well, for us we probably just won't even bother anymore. And mining? LOL. When you consider how long it will take to crash ~5 wormholes instead of the usual ~2, and the greatly increased likelihood that you'll lose your rolling ships in the process, yeah. Looking at the site payouts, all I can say is "LOL".
C1's and C2's used to be reasonably well graded from highsec life. There was plenty of danger, but with access to k-space. C1 - C4 used to be great for small gang sub-cap PvP. You used to be able to use combat rolling and/or critting the hole to break up a larger force and limit the engagement to something you could handle. That's just not realistic anymore. Now these holes are a lot more dangerous, but without any improvement in the rewards. They're now more like a cliff than a stepping stone from highsec noob life. I can't tell you how disappointed I am about this.
A huge incentive to fight in small gangs is probably dead with Hyperion. I'm not sure if my group can manage to stay in w-space through these changes. There's not a whole lot we can do in our C2 now that makes sense from a risk/reward perspective, outside of PI. We'll probably still use our C2 for PvP training, but we'll just expect to die horribly when a bigger group finds us. We just don't have the tools any longer to split up a bigger entity. Its really, really unfortunate.
We could arguably be better off in Lowsec for PvP now, its not too much different any longer. Got stargates, well wormholes more or less have them now too. Can't do anything about blobs, yep can't do anything about 'em in wormholes now too. Oh, and no need to waste time and isk running a POS.
Probably the only thing left thats different now is that there's no hotdropping in wormholes. But hey, Oceanus is just around the corner, maybe I'm speaking too soon. I hope CCP is happy having removed all these PvP options and variety from wormholes and replacing it with....nothing. Because I can say emphatically that this is what has happened. In all seriousness, I would not be surprised if C1/C2 and maybe even C3 become PI-only and otherwise empty because of Hyperion.
TL;DR: Seriously whats the point of living in lower class wormholes any longer? |
Lei Merdeau
Hidden Agenda Deep Space Engineering
15
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Posted - 2014.08.27 09:05:00 -
[80] - Quote
I followed the instructions to not lose my overviews and instantly LOST them. Was fine until I read the instructions :(
Also, I previously exported my overviews - has the ability to import/export gone or just been moved to where ever you share overviews? |
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Darkblad
Hilfe is like Free Entertainment
441
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Posted - 2014.08.27 09:14:00 -
[81] - Quote
Lei Merdeau wrote:I followed the instructions to not lose my overviews and instantly LOST them. Was fine until I read the instructions :(
Also, I previously exported my overviews - has the ability to import/export gone or just been moved to where ever you share overviews? Import/Export menu entries are now only available from the (four lines) menu in the Overview Settings. EVE Infolinks -+-áOld and new-áPortraits |
Xylorn Hasher
Sumiyoshi-Kai
126
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Posted - 2014.08.27 09:34:00 -
[82] - Quote
CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! .
Your sense of humour makes me think if I want to pay another 210 Euros for resub all my family again.
All my posts are made shortly after Marihuana-áconsumption. |
Rommiee
Mercury Inc.
841
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Posted - 2014.08.27 10:09:00 -
[83] - Quote
CCP Falcon wrote:Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today I'm fine with being me today, the release went out on time and with no delays. While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics. All I can do is deliver feedback from you guys, to the guys who work directly on development.
Lawl...that pretty much says it all |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
18
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Posted - 2014.08.27 11:27:00 -
[84] - Quote
Given that the overview settings are now being exported as YAML files instead of the previous XML format: Is it possible to define coloured overview tab titles by editing the YAML file? If so, how exactly can it be done? Thanks. |
SauBaer LeGoV
0
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Posted - 2014.08.27 11:31:00 -
[85] - Quote
Only thing that TOPS this mess:
"We are happy to announce that the Hyperion release has been deployed successfully!"
Seriously, what r u gona post when there is no mistakes: "WE REVOLUTIONED THE GAMING SCENE"?!
CCP are you really that boastful? Or do you just want to dissolve the DDOS-Attacks with that behavior? thats a mess already.
BUT LOSING PLAYER DATA like OVERVIEWSETTINGS is a SHAME!
Stating :"I'm fine with being me today, the release went out on time and with no delays." is another slap in the face for every customer and summorizes pretty well...
"Release went out", thats fri**in true...
We are so happy bout the mistakes YOU make! Even when your fix makes it worse, NOT! Get your stuff together...
What could have happened at CCP HQ hours before Hyperion-"Update" designer: do we need to test? designer2: No it is just some changes, customer will eat sh!t as always. We r fine. xD designer: Ok, lets update and customers test what we've done... designer2: Yeah, let the sheepherd do the work for us. designer: So what r we gona do till forum gets spamed and we "notice"?(nasty laugh) designer2: Lets play some Star C****** or Elite D*******. Probably they gona move there soon coz developers care bout what they do and their customers. They arent that overeaten, rotten and lazy like we are after 12 years...
In future please postpone such "successfully deployments" if not tested. Another thing which makes your staff look pretty bad is this angellike behavoir: I havent done anyhting its the others. even if i didnt do my job of delivering feedback correctly as the current release quotes... Ich habe keine Vorurteile, ich hasse euch ALLE! |
Maduin Shi
Perkone Caldari State
46
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Posted - 2014.08.27 11:51:00 -
[86] - Quote
I can pretty much say THIS is where we're at with wormholes now. |
Naglerr
235MeV Waterboard Comedy Tour
14
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Posted - 2014.08.27 11:53:00 -
[87] - Quote
CCP Falcon wrote:All I can do is deliver feedback from you guys, to the guys who work directly on development.
Excellent! Would it be possible to get the people who work directly on development to comment on the voluminous feedback from the most affected playerbase of this release(wormholers)? |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
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Posted - 2014.08.27 12:37:00 -
[88] - Quote
I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly |
Naglerr
235MeV Waterboard Comedy Tour
14
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Posted - 2014.08.27 12:45:00 -
[89] - Quote
Spugg Galdon wrote:I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly
I suspect the reason you are confused is because you don't live in wormholes and haven't read one of the many valid points that have already been made here: https://forums.eveonline.com/default.aspx?g=posts&t=364402
These changes don't simply make the game harder for smallish WH organizations, they make it nearly unplayable. It is now not possible to roll the hole against a superior force. Maybe that's intended, I don't know. If it is, then it will only cause a drop in content for everyone. POS spinning isn't a fun game. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
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Posted - 2014.08.27 13:47:00 -
[90] - Quote
Naglerr wrote:Spugg Galdon wrote:I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly I suspect the reason you are confused is because you don't live in wormholes and haven't read one of the many valid points that have already been made here: https://forums.eveonline.com/default.aspx?g=posts&t=364402These changes don't simply make the game harder for smallish WH organizations, they make it nearly unplayable. It is now not possible to roll the hole against a superior force. Maybe that's intended, I don't know. If it is, then it will only cause a drop in content for everyone. POS spinning isn't a fun game.
I used to live in a WH in a very small gang for a long time. We had no issues rolling wormholes using the HIC I method I posted above. |
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