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Queotzcatl
RENEGADES YIY HEKATEK
4
|
Posted - 2014.09.17 07:45:00 -
[151] - Quote
jackudza wrote:[quote=Tes Tosteron] ... My first fault was to not fit enough tank.
Perfect skills of course but not implants/boosters.
Actually Angel Burner is the easiest of all but generates more LP and this is very strange.
Nice work there. You may find the Worm guristas is the harder then, without relevant speed implants, no T2 AS Frig can possibly rip the 4200 - 4300 m/s wall, apart the Enyo. But sacrificing two slow slots to speed mods. At least one implant is necessary. Whilst Daredevil, Garmur, Worm itself can without implants or speed mods rip that wall, they fall below 80% vs Kin, or a bit higher, with a KIN resistance amplifier instead of an HP module - medium shield or 100mm plate - Here collateral risk is even more evident, as just the hulls orbits between 85 and 110 Misk at Jita prices. But you can save your precious implants. If jumping clones would be faster, it wouyld be less of an issue.. |
jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.17 18:49:00 -
[152] - Quote
Tes Tosteron wrote: ... I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank). ...
Just for you 30 minutes of Angel Burner Cheap Tanking. I doubt NPC characteristics vary in some way. I cannot imagine how it popped you withing 30-45 seconds.
|
Lady Rift
What Shall We Call It
77
|
Posted - 2014.09.17 19:38:00 -
[153] - Quote
jackudza wrote:Tes Tosteron wrote: ... I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank). ...
Just for you 30 minutes of Angel Burner Cheap Tanking. I doubt NPC characteristics vary in some way. I cannot imagine how it popped you withing 30-45 seconds.
forgot to turn on part of this tank is my assumption |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
100
|
Posted - 2014.09.19 11:35:00 -
[154] - Quote
Jori McKie wrote:Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it. Good for you that you have no clue at all. Dramiel Burner mission right now pays 14k LP in a 0.5 system, all other roughly 9k LP lets say for simplicity 10k LP per mission. Add 9m bounty and payout subtract 1m repair costs. Now lets say you need at average 5min per misison from docking to docking. Some magic math with 1LP = 2k ISK, tada 336m every 12x burner missions. If you could do only Burner mission it would break EVE. Any lasts words about posting stuff without having a clue.
In the 0.5 system I'm in the Burner missions have never gone above 9k LP max and I even got max skills in social. |
Stephanie Rosefire
The Nicomachean Ethics
28
|
Posted - 2014.09.20 05:15:00 -
[155] - Quote
im annoyed that the burner missions can only be done by 1 ship... sigh.
anyway, it looks like the burner angel would have a tough time against a succubus, seeing that the succubus has EM damage (burner angel has 0% em shield resists) and has that AB bonus, so wouldnt be super affected against the scram.
|
jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.20 10:00:00 -
[156] - Quote
Celthric Kanerian wrote:... In the 0.5 system I'm in the Burner missions have never gone above 9k LP max and I even got max skills in social.
Just got 11.5k LP for Angel burner in 0.6 with social skills at 4 but only 7.6k for Blood Raider burner in the same system.
How to defeat angel burner with only 2 mid slots: Angel Anomic Site - Retribution |
Jori McKie
Friends Of Harassment The Camel Empire
165
|
Posted - 2014.09.20 14:15:00 -
[157] - Quote
@Celthric Kanerian Not ever 0.5 system is the same, EVE does not display the real sec status 0.5 can mean 0,45000 or 0.55000. The difference in LP is quiet huge. Use dotlan or http://games.chruker.dk/eve_online/solarsystem.php to get the real sec status.
System sec with 0.46121 Angel Burner ~14.1k LP Other Burner ~9.2k LP
System sec with 0.52091 Angel Burner ~13.8k LP Other Burner ~8.9k LP
etc. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
Tes Tosteron
Republic Military School Minmatar Republic
1
|
Posted - 2014.09.24 14:53:00 -
[158] - Quote
Got my first few Sansha Burner missions. I tried the Wolf setups from the first pages and they work really great. However, I did change them a little according to my implants.
With +5% cap implant it is even capstable @ 34% and you can run it forever. So there is no risk at all even if you cannot bring enough dps - you can warp out if you get away far enough. With my current skills/imps, the fitting gives me 222 dps, 195 hps specific tank (EFT) and a nice falloff of 17.4km. Killed him in less than 2 minutes.
I am always hitting the Succubus between 50-230, most times at 180-220. Sometimes I even smash or penetrate for 330-350.
A nice thing that could happen is when the Succubus bumps of the surrounding sansha structure (happens quite often). It gets as close as 13km and speed is getting down to 2000 m/s then for a few seconds until recovering back to his 15km and 3100 m/s.
And in a few cases he actually got stuck in the surrounding structure with speed at 100-200 m/s then. Well, it does not last longer than 20-30 seconds at this speed. :D
[Sansha Burner - Wolf] Small Armor Repairer II Capacitor Power Relay II Coreli A-Type EM Plating Tracking Enhancer II Gyrostabilizer II Tracking Computer II,Optimal Range Script Tracking Computer II,Optimal Range Script 200mm AutoCannon II,Republic Fleet EMP S 200mm AutoCannon II,Republic Fleet EMP S
200mm AutoCannon II,Republic Fleet EMP S 200mm AutoCannon II,Republic Fleet EMP S Small Capacitor Control Circuit II Small Projectile Ambit Extension II
|
FT Diomedes
The Graduates Forged of Fire
544
|
Posted - 2014.09.25 18:04:00 -
[159] - Quote
I ran my first few Burner missions on an alt this morning - talk about a dissappointment!
CCP looked like it was finally going to introduce PVE that didn't suck and would introduce people to how to actually fly ships, but instead we get more of the same old nonsense. Instead of "use a realistic PVP fit frigate" we get, "use this rat specific setup with no prop mod, keep at range 10km, profit."
Please, CCP, go back to the drawing board. This is my signature. There are many like it, but this one is mine. |
Nalha Saldana
Contractors Ltd.
820
|
Posted - 2014.09.26 10:47:00 -
[160] - Quote
Went up against the cruor and after a few failed attempts I successfully killed it with this 50m Wolf fit.
[Wolf, CruorKiller] Small Armor Repairer II True Sansha Energized Thermic Membrane Centii A-Type EM Plating Gyrostabilizer II Gyrostabilizer II
Small Capacitor Booster II, Navy Cap Booster 200 'Langour' Drive Disruptor I
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Diminishing Power System Drain I
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
|
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Antillie Sa'Kan
Forging Industries Silent Infinity
703
|
Posted - 2014.09.26 14:51:00 -
[161] - Quote
Nalha Saldana wrote:Went up against the cruor and after a few failed attempts I successfully killed it with this 50m Wolf fit.
[Wolf, CruorKiller] Small Armor Repairer II True Sansha Energized Thermic Membrane Centii A-Type EM Plating Gyrostabilizer II Gyrostabilizer II
Small Capacitor Booster II, Navy Cap Booster 200 'Langour' Drive Disruptor I
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Diminishing Power System Drain I
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
Does NOS even give you any cap when used on a burner rat? |
Nalha Saldana
Contractors Ltd.
835
|
Posted - 2014.09.29 07:36:00 -
[162] - Quote
Antillie Sa'Kan wrote:Nalha Saldana wrote:Went up against the cruor and after a few failed attempts I successfully killed it with this 50m Wolf fit.
[Wolf, CruorKiller] Small Armor Repairer II True Sansha Energized Thermic Membrane Centii A-Type EM Plating Gyrostabilizer II Gyrostabilizer II
Small Capacitor Booster II, Navy Cap Booster 200 'Langour' Drive Disruptor I
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Diminishing Power System Drain I
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
Does NOS even give you any cap when used on a burner rat?
Yes, NOSes give cap from all types of rats |
Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 14:58:00 -
[163] - Quote
New Team Burner, general advise and stats: -Stats for the Team Burner Team Burner Stats made by jackudza, thank him for them. Read the sheet very carefully it is important. -All Burner warp in at 40km, all Burner Logis and Assault Ships have standard ingame resistance profiles. Always and i mean always kill the Logi Burner first, if you are solo or a 2man crew. All Burner Logis will orbit you between 14 to 20km, adapt your web range (= faction web) and weapons accordingly. -Using a brawling setup AB+web is mandatory, make sure your webbed+heated AB speed is +200 m/s faster than a webbed Burner Logi. -Using a kiting setup AB is mandatory, make sure your not heated AB speed is above the Assault Burner speed. Making a mistake using a kiting setup means instant death. Any MWD LML setups were failures, not enough DPS or the explosion radius was to low. -Using a Drone setup a web helps a lot applying Damage. Be aware that Drone setups potentially are annyoing if you loose to many Drones but while you loose Drones you aren't scramed and are able to warp out. Drone setups work vs any Team Burner except the Burner Hawk, do not deploy your Drones instantly they will be killed, wait for the Assault Burner to get in range and do DPS on you. The Burner Hawk will target your Drones no matter what, it is doable but a pain in the ass. Valid until CCP changes NPC behaviour.
All setups are pimped faction/deadspace setups with an ALL V EFT Char as basic, they work fastest with a big margin of error so ship losses are unlikely in case you are a bad pilot. Unified Daredevil and Unified Worm fittings use always the same rigs and high slots. Only med and low slots are changing. My recommendation is to use the Unified Daredevil and Worm, with this 2 ships you can beat all 4 Team Burner with ease. You can also use the Unified Daredevil vs the Burner Succubus and Burner Dramiel, so 1 ship for 6 different Burner. The advantage of the Unified Daredevil fit: -No resistance rigs with speed malus, very important as you are under web and need to overheat your AB to get in range. The advantage of the Unified Worm fit: -No resistance rigs with sig malus, less DPS incoming.
Burner Enyo Logi weak resistance = Explo Burner Enyo weak resistance = Explo To tank = 350 DPS with an EFT profile 50:50 Kin:Therm
Unified Worm Time to kill: ~5:03min Alternative: Brawl Enyo Time to kill: ~3:28min Alternative: Kite Harpy Time to kill: ~5:20min
Burner Jaguar Logi weak resistance = EM Burner Jaguar weak resistance = Kin To tank = 310 DPS with an EFT profile 77:15:08 Explo:Kin:EM
Unified Worm Time to kill: ~2:25min Alternative: Brawl Retribution Time to kill: ~4:09min Alternative: Kite Retribution Time to kill: ~3:10min
Burner Hawk Logi weak resistance = EM Burner Hawk weak resistance = EM To tank = 250 DPS with an EFT profile 100 Kin
Unified Daredevil Time to kill: ~3:22min Alternative: Brawl Retribution Time to kill: ~3:30min Alternative: Kite Retribution Time to kill: ~2:50min
Burner Vengeance Logi weak resistance = Explo/Kin Burner Vengeance weak resistance = Therm To tank = 205 DPS with an EFT profile 100 EM
Unified Daredevil Time to kill: ~2:20min Alternative: Unified Worm Time to kill: ~3:32min Alternative: Kite Harpy Time to kill: ~5:00min "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 15:00:00 -
[164] - Quote
Team Burner brawling fittings: Make sure you read the advise for using a brawling and Drone setup. The tank in some setups has to be partial overheated, in most cases it is enough to OH the B-Type Hardener. Make sure you crosscheck the fitting you choose in EFT with this Team Burner Stats made by jackudza. The Missile range with ALL V with the Unified Worm is 24.3km but with Missile range skills at IV it is 21.1km which is still ok but make sure you check it with your skills in EFT. You need at minimum 20km if you don't burn away.
Burner Enyo
Quote:[Unified Worm, Burner Enyo] Imperial Navy Drone Damage Amplifier Drone Damage Amplifier II Co-Processor II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Pith A-Type Thermic Dissipation Field Pith B-Type Kinetic Deflection Field
Light Missile Launcher II, Scourge Precision Light Missile Light Missile Launcher II, Scourge Precision Light Missile Light Missile Launcher II, Scourge Precision Light Missile
Small Core Defense Operational Solidifier II Small Core Defense Capacitor Safeguard II Small Hydraulic Bay Thrusters I
Warrior II x2 Warrior II x3
Burner Jaguar
Quote:[Unified Worm, Burner Jaguar ] Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Pith A-Type Explosive Deflection Field Dark Blood Stasis Webifier
Light Missile Launcher II, Inferno Precision Light Missile Light Missile Launcher II, Inferno Precision Light Missile Light Missile Launcher II, Inferno Precision Light Missile
Small Core Defense Operational Solidifier II Small Core Defense Capacitor Safeguard II Small Hydraulic Bay Thrusters I
Acolyte II x2 Hornet II x3
Burner Hawk
Quote:[Unified Daredevil, Burner Hawk] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Shadow Serpentis Armor Kinetic Hardener Core B-Type Armor Kinetic Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Burner Vengeance
Quote:[Unified Daredevil, Burner Vengeance] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Magnetic Field Stabilizer II Core B-Type Armor EM Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 15:02:00 -
[165] - Quote
Team Burner alternative brawling fittings: Make sure you read the advise for using a brawling and Drone setup. The tank in some setups has to be partial overheated, in most cases it is enough to OH the B-Type Hardener. Make sure you crosscheck the fitting you choose in EFT with this Team Burner Stats made by jackudza. The Missile range with ALL V with the Unified Worm is 24.3km but with Missile range skills at IV it is 21.1km which is still ok but make sure you check it with your skills in EFT. You need at minimum 20km if you don't burn away.
Burner Enyo
Quote:[Enyo, Burner Enyo] Corpii C-Type Small Armor Repairer Magnetic Field Stabilizer II Shadow Serpentis Armor Kinetic Hardener Core B-Type Armor Thermic Hardener
Coreli A-Type 1MN Afterburner Small 'Siesta' Capacitor Booster, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S 'Arbalest' Rocket Launcher I, Mjolnir Rocket Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Auxiliary Nano Pump I Small Hybrid Collision Accelerator II
Warrior II x1
Burner Jaguar
Quote:[Retribution, Burner Jaguar] Coreli A-Type Small Armor Repairer Heat Sink II Imperial Navy Heat Sink Shadow Serpentis Armor Kinetic Hardener Core B-Type Armor Explosive Hardener
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dark Blood Stasis Webifier
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Auxiliary Nano Pump II Small Energy Locus Coordinator II
Burner Hawk
Quote:[Retribution, Burner Hawk] Coreli A-Type Small Armor Repairer Heat Sink II Imperial Navy Heat Sink Imperial Navy Heat Sink Core B-Type Armor Kinetic Hardener
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dark Blood Stasis Webifier
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Auxiliary Nano Pump II Small Energy Locus Coordinator II
Burner Vengeance
Quote:[Unified Worm, Burner Vengeance] Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Pith B-Type EM Ward Field Federation Navy Stasis Webifier
Light Missile Launcher II, Scourge Precision Light Missile Light Missile Launcher II, Scourge Precision Light Missile Light Missile Launcher II, Scourge Precision Light Missile
Small Core Defense Operational Solidifier II Small Core Defense Capacitor Safeguard II Small Hydraulic Bay Thrusters I
Hornet II x2 Hobgoblin II x3
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 15:03:00 -
[166] - Quote
Team Burner alternative kiting fittings Make sure your not heated AB speed is above the Assault Burner speed, set keep at range for your highest DPS, adjust your speed manually to match the Burner speed to avoid fubars. Make sure your optimal DPS is at least 22km, better something in the range of 26km for Rail and Pulse+Scorch, because of tracking etc. Rocket setups are ok with about 22km range as you burn away and the NPC following you. In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.
Burner Enyo
Quote:[Harpy, Burner Kite] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Gistii A-Type 1MN Afterburner Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron [empty med slot]
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II
Burner Jaguar
Quote:[Retribution, Burner Kite] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II
1MN Afterburner II [empty med slot]
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
Burner Hawk
Quote:[Retribution, Burner Kite] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II
1MN Afterburner II [empty med slot]
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
Burner Vengeance
Quote:[Harpy, Burner Kite] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Gistii A-Type 1MN Afterburner Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron [empty med slot]
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Locus Coordinator II Small Hybrid Locus Coordinator II "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
jackudza
Imperial Academy Amarr Empire
24
|
Posted - 2014.09.30 16:23:00 -
[167] - Quote
Jori McKie wrote:New Team Burner, general advise and stats: ...
Nice work! Created some how to defeat Burner Teams videos. Fits are restricted to T2/meta modules except rare cases like this one :) And I still do not like 40km npcs spawn range - 55 seconds required to fly to burner and 50 seconds to kill him. |
Jori McKie
Friends Of Harassment The Camel Empire
166
|
Posted - 2014.09.30 16:57:00 -
[168] - Quote
jackudza wrote:Jori McKie wrote:New Team Burner, general advise and stats: ...
Nice work! Created some how to defeat Burner Teams videos. Fits are restricted to T2/meta modules except rare cases like this one :) And I still do not like 40km npcs spawn range - 55 seconds required to fly to burner and 50 seconds to kill him. By the way Garmur can kill all burners in universal fit with light missles - not so fast, with rockets - quite fast but requires much much much more control.
Yep, i tested a MWD LML Garmur and stopped after what 9mins or so, the Logi Burner was slowly getting down but it was a pain in the ass. I never tested an AB Rocket Garmur, it should work like the other kiting setups but 230m alone for the hull and one mistake it is gone.... "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
jackudza
Imperial Academy Amarr Empire
25
|
Posted - 2014.09.30 17:12:00 -
[169] - Quote
Jori McKie wrote: Yep, i tested a MWD LML Garmur and stopped after what 9mins or so, the Logi Burner was slowly getting down but it was a pain in the ass. I never tested an AB Rocket Garmur, it should work like the other kiting setups but 230m alone for the hull and one mistake it is gone....
Jaguar and Hawk killed in less than 10 minutes because of zero EM resist. With decent missile implants it is the easiest and safest choice. Just orbit at 35km and activate Launchers/TP :)
Just try it.
[Garmur, Burner Team No-Brain Killer] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Sensor Booster II, Targeting Range Script
Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst II Small Warhead Flare Catalyst II |
Thorondir 42
Krittapong
0
|
Posted - 2014.09.30 19:50:00 -
[170] - Quote
Burner Enyo, ca 5:30min
[Kitsune] Micro Auxiliary Power Core II Ballistic Control System II
1MN Microwarpdrive II ECM - Ion Field Projector II ECM - Ion Field Projector II ECM - Ion Field Projector II ECM - Ion Field Projector II
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Particle Dispersion Augmentor II Small Warhead Rigor Catalyst I
Caldari Navy Nova Light Missile x2353
just orbit at 25km and jam the supporters whenever they come close (ca 60km such that your jams are in optimal)
EDIT: you only need to kill the enyo .. keep the support alive |
|
Cypher Reese
Carebear Corpse Holdings
11
|
Posted - 2014.09.30 22:44:00 -
[171] - Quote
Has anyone tried interceptors or is the DPS/tank too low? |
jackudza
Imperial Academy Amarr Empire
38
|
Posted - 2014.09.30 23:56:00 -
[172] - Quote
Just uploaded all 4 burner kill videos using my universal Garmur fit. Take a look.
Time from activating gate to burner death: Enyo - 3:15 Jaguar - 2:45 Vengeance - 4:05 Hawk - 2:28
It is very simple to use and absolutely safe (but a little bit expensive). I got disconnected sometimes during the mission and because of orbit in 35-40km it was enough time for ship to warp out :) Overloading and implants/CN launchers are not required I used them just to buy a couple of seconds.
|
Marquis Dean
Indigo Fade
0
|
Posted - 2014.10.01 10:18:00 -
[173] - Quote
Awesome topic! Thanks for the info everybody! |
Jori McKie
Friends Of Harassment The Camel Empire
170
|
Posted - 2014.10.01 15:05:00 -
[174] - Quote
jackudza wrote:Just uploaded all 4 burner kill videos using my universal Garmur fit. Take a look.
Time from activating gate to burner death: Enyo - 3:15 Jaguar - 2:45 Vengeance - 4:05 Hawk - 2:28
It is very simple to use and absolutely safe (but a little bit expensive). I got disconnected sometimes during the mission and because of orbit in 35-40km it was enough time for ship to warp out :) Overloading and implants/CN launchers are not required I used them just to buy a couple of seconds.
You should have mentioned that you really need perfect skills for the Garmur. You need not overheated 180 DPS to kill the Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Burner Logi under 10mins. Could you please add your not overheated and the overheated DPS inclusive the implants. I tried to reproduce your numbers and wasn't able to do so although this char has perfect missile skills but no imps. I was always about 30sec slower. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
jackudza
Imperial Academy Amarr Empire
39
|
Posted - 2014.10.01 16:36:00 -
[175] - Quote
Jori McKie wrote: You should have mentioned that you really need perfect skills for the Garmur. You need not overheated 180 DPS to kill the Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Burner Logi under 10mins. Could you please add your not overheated and the overheated DPS inclusive the implants. I tried to reproduce your numbers and wasn't able to do so although this char has perfect missile skills but no imps. I was always about 30sec slower.
Agreed about DPS. Without implants it will be slower :) Implants that were used described in video description as well as ship fit: Zainou 'Snapshot' Light Missiles LM-905, Zainou 'Deadeye' Rapid Launch RL-1006 Also there are mentioning about perfect skills.
DPS you can see at the very beginning of the video where ship fitting window is opened. |
Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.01 17:02:00 -
[176] - Quote
rocket garmur worked very well with rangerigs on sissy. just orbit at 15 k
[Garmur, teamburner rocket] Ballistic Control System II Ballistic Control System II Ballistic Control System II
[empty med slot] Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Hydraulic Bay Thrusters I Small Rocket Fuel Cache Partition I
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jackudza
Imperial Academy Amarr Empire
39
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Posted - 2014.10.01 18:01:00 -
[177] - Quote
Ploing wrote:rocket garmur worked very well with rangerigs on sissy. just orbit at 15 k
[Garmur, teamburner rocket] Ballistic Control System II Ballistic Control System II Ballistic Control System II
[empty med slot] Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Hydraulic Bay Thrusters I Small Rocket Fuel Cache Partition I
If you orbit at 15km and logistics orbit at 15km then sometimes distance between you and logistic ship will be about 30km. So I suppose it requires manual piloting. |
Ploing
Blue Republic RvB - BLUE Republic
2
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Posted - 2014.10.01 19:32:00 -
[178] - Quote
jackudza wrote:
Update: Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
i had them twice and no issues. of course i swapped from mjolnir to nova.
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jackudza
Imperial Academy Amarr Empire
39
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Posted - 2014.10.01 19:59:00 -
[179] - Quote
Ploing wrote:jackudza wrote:
Update: Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
i had them twice and no issues. swapped rockets?
Sure. Caldari Navy Nova Rocket. 221 damage per volley. No implants. |
Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.01 20:04:00 -
[180] - Quote
jackudza wrote:Ploing wrote:jackudza wrote:
Update: Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
i had them twice and no issues. swapped rockets? Sure. Caldari Navy Nova Rocket. 221 damage per volley. No implants.
idk, did the same and he went down quickly. moar testing
edit. damit, if i remember correctly i got something about 60 per volley with novas and swapped to mjolnirs. cant test it out again yet. |
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