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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Phantom
C C P C C P Alliance
4524
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Posted - 2014.08.06 14:22:00 -
[1] - Quote
With the next game release for EVE Online we will see an update on Wormholes. The mechanic to jump through wormholes will be slightly changed, wormhole effects balanced, bookmark copy restrictions loosened and more.
Read all about these wormhole updates in CCP Fozzie's latest blog Into the Known Unknowns: Wormhole Updates in the Hyperion Release.
The Hyperion release will be published on August 26th.
Please use either this thread for general feedback or the feedback threads listed in the blog for more specific discussions. We welcome all your constructive feedback! CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Fozzie
C C P C C P Alliance
10885
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Posted - 2014.08.06 14:25:00 -
[2] - Quote
Reserved Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Soro Harbon
S U P R E M E - M A T H E M A T I C S A Band Apart.
7
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Posted - 2014.08.06 14:28:00 -
[3] - Quote
Damn you Fozzie, I should have been first :) Things can always be improved: the battered Mars Bar, Scotland's other culinary delicacy
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Retar Aveymone
GoonWaffe Goonswarm Federation
652
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Posted - 2014.08.06 14:29:00 -
[4] - Quote
"multi-bubble heavy interdictors"
pardon? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3634
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Posted - 2014.08.06 14:32:00 -
[5] - Quote
Retar Aveymone wrote:"multi-bubble heavy interdictors"
pardon?
Warp Disruption Field Generators, while active, reduce the mass of the ship they're on by around 80%. (Which I totally knew before seeing this devblog. honest.) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
tgl3
Red Federation RvB - RED Federation
514
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Posted - 2014.08.06 14:32:00 -
[6] - Quote
Retar Aveymone wrote:"multi-bubble heavy interdictors"
pardon?
When you activate 2 warp bubble generators on a HIC, the mass of the ship drops massively. Whilst it offers no combat benefit, it is very useful for wormhole rolling when the mass limits of said wormhole gets really low.
EDIT: Beaten to it by Steve. Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
Retar Aveymone
GoonWaffe Goonswarm Federation
652
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Posted - 2014.08.06 14:35:00 -
[7] - Quote
Oh that's lame, I'd hoped fozzie had leaked hics getting turned into something actually vaguely useful. |
Dersen Lowery
Narwhals Ate My Duck. Narwhals Ate My Duck
1181
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Posted - 2014.08.06 14:47:00 -
[8] - Quote
MWDs also increase mass considerably, which is something that wormhole closing fleets take advantage of all the time. I assume that the mass-weighting algorithm will throw a "hot" (MWD active) ship farther away on average than a "cold" ship? Proud founder and member of the Belligerent Desirables. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
69
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Posted - 2014.08.06 14:56:00 -
[9] - Quote
Hmmm... |
Chitsa Jason
Narwhals Ate My Duck. Narwhals Ate My Duck
1272
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Posted - 2014.08.06 15:01:00 -
[10] - Quote
Woot woot :) I am super glad the long awaited iterations for wspace are coming! Now lets go and do that feedback! Burn the land and boil the sea You can't take the sky from me |
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Rek Seven
Probe Patrol Ixtab.
1678
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Posted - 2014.08.06 15:02:00 -
[11] - Quote
An excellent devblog Fozzie and overall, i'm very happy with the changes.
I'm glad that wormholes are finally getting some developer attention but i hope to see some new developer created content soonish (C7 wormholes, wormhole specific deployables, new sleeper tech, etc.) because once we ge used to the hyperion changes in a few months, wormhole activities will largely still be the same as they always have.
One issue not addressed... A lot of us feel that mining sites should be removed from the scan overlay and returned to being probable sites. Will we see this change anytime soon? +1 |
Rek Seven
Probe Patrol Ixtab.
1678
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Posted - 2014.08.06 15:03:00 -
[12] - Quote
Chitsa Jason wrote:Woot woot :) I am super glad the long awaited iterations for wspace are coming! Now lets go and do that feedback!
I assume most of this was brought about by you and james?! If so, well done old friend! +1 |
Querns
GBS Logistics and Fives Support Goonswarm Federation
758
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Posted - 2014.08.06 15:03:00 -
[13] - Quote
Rek Seven wrote:An excellent devblog Fozzie and overall, i'm very happy with the changes. I'm glad that wormholes are finally getting some developer attention but i hope to see some new developer created content soonish (C7 wormholes, wormhole specific deployables, new sleeper tech, etc.) because once we ge used to the hyperion changes in a few months, wormhole activities will largely still be the same as they always have. One issue not addressed... A lot of us feel that mining sites should be removed from the scan overlay and returned to being probable sites. Will we see this change anytime soon? It's unlikely that this will happen without a commensurate change to k-space sites. (Read: it probably won't happen.) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Obil Que
Star Explorers Reckoning Star Alliance
70
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Posted - 2014.08.06 15:08:00 -
[14] - Quote
Can you or the CSM comment on the PvE value in WH space and where it fell in the discussion for Hyperion? Is it on a roadmap or off the table or likely to be included in a future PvE focused release? With many of these changes increasing wormhole connections and thus risk, the reward side of wormholes is weaker without consideration for the site values which already have been found on the low side in previous discussions. |
Two step
Aperture Harmonics No Holes Barred
4709
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Posted - 2014.08.06 15:16:00 -
[15] - Quote
This hits many of my top issues, and I love all the changes except the distance from wormholes one. My concerns:
1) I am unsure how much risk this really adds. I expect people will use cloaky carriers or something similar to close holes, and unless you are on top of the hole, you won't see them closing it. 2) Jumping capitals into a waiting fleet is now even more disadvantaged, though having some possible separation for blap dreads possibly makes up for this.
Now all you need to do is let me swap clones in w-space, make modular POSes and fix w-space PVE and I will be happy... :P CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Benny Ohu
Chaotic Tranquility
3725
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Posted - 2014.08.06 15:24:00 -
[16] - Quote
the blog talks a lot about discussion with the csm. it's gratifying to hear. makes me glad i voted for that guy... uh, whoever it was
Quote:but we are confident that our community can provide us with calm and useful feedback nonetheless absolutely not. blibber blibber! wahoo! oober oober MOK |
sweikewa
Achozen Dueces TecH
4
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Posted - 2014.08.06 15:26:00 -
[17] - Quote
I wonder. Who is paying you to destroy eve.... |
ChromeStriker
0ne Percent. Odin's Call
752
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Posted - 2014.08.06 15:34:00 -
[18] - Quote
So.... you added more connections, made it harder to roll them AND added little frigate back doors to anywhere in Wh space...
No Worries |
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CCP Lebowski
C C P C C P Alliance
162
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Posted - 2014.08.06 15:38:00 -
[19] - Quote
Dersen Lowery wrote:MWDs also increase mass considerably, which is something that wormhole closing fleets take advantage of all the time. I assume that the mass-weighting algorithm will throw a "hot" (MWD active) ship farther away on average than a "cold" ship? In this changes current form active modules do not affect the distance that you will land from the wormhole. This is due to technical issues surrounding the mass calculations for your ship, which we are planning to fix, but may not make it into the Hyperion release.
Just wanted to make this known for the sake of full disclosure. CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Mike Azariah
DemSal Corporation DemSal Unlimited
1327
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Posted - 2014.08.06 15:39:00 -
[20] - Quote
Dersen Lowery wrote:MWDs also increase mass considerably, which is something that wormhole closing fleets take advantage of all the time. I assume that the mass-weighting algorithm will throw a "hot" (MWD active) ship farther away on average than a "cold" ship?
yup
m Mike Azariah-á CSM8 and now CSM9 |
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Ivana Twinkle
GoonWaffe Goonswarm Federation
473
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Posted - 2014.08.06 15:39:00 -
[21] - Quote
ChromeStriker wrote:So.... you added more connections, made it harder to roll them AND added little frigate back doors to anywhere in Wh space...
Because your wormhole should really be as safe as highsec, whilst you shovel isk. |
Airi Cho
Dark-Rising Executive Outcomes
12
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Posted - 2014.08.06 15:50:00 -
[22] - Quote
Ivana Twinkle wrote:ChromeStriker wrote:So.... you added more connections, made it harder to roll them AND added little frigate back doors to anywhere in Wh space...
Because your wormhole should really be as safe as highsec, whilst you shovel isk.
and living in k-space sov nullsec is dangerous.... |
Luscius Uta
99
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Posted - 2014.08.06 15:51:00 -
[23] - Quote
Onw thing that remains total mystery to me is the removal of API pull for player kills in wormholes, considering they are still pulled by killboards. Highsec is for casuals. |
Retar Aveymone
GoonWaffe Goonswarm Federation
653
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Posted - 2014.08.06 16:03:00 -
[24] - Quote
Airi Cho wrote:Ivana Twinkle wrote:ChromeStriker wrote:So.... you added more connections, made it harder to roll them AND added little frigate back doors to anywhere in Wh space...
Because your wormhole should really be as safe as highsec, whilst you shovel isk. and living in k-space sov nullsec is dangerous.... it is, just ask your former neighbors test how safe sov nullsec is |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3635
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Posted - 2014.08.06 16:32:00 -
[25] - Quote
Luscius Uta wrote:Onw thing that remains total mystery to me is the removal of API pull for player kills in wormholes, considering they are still pulled by killboards.
Not all are.
There's around 5% of player kills which never hit a killboard. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Swiftstrike1
Swiftstrike Incorporated
735
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Posted - 2014.08.06 16:34:00 -
[26] - Quote
I started playing EVE during the Apocrypha expansion. My first player corp was a wormhole corp and to this day, my fondest memories of EVE happened in w-space. Sadly it's been years since I have lived in w-space, but these changes are very exciting and I may even look into going back there Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Enthropic
Infinite Point Nulli Secunda
98
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Posted - 2014.08.06 16:43:00 -
[27] - Quote
ChromeStriker wrote:So.... you added more connections, made it harder to roll them AND added little frigate back doors to anywhere in Wh space...
yup, thats what they did. The consequence will be significantly less PVE fleets in W-space, as it gets more dangerous to run sleeper sites with those changes, and at the same time takes a hell of a lot more time to set up a PVE op (as well as roll your static to find PVP targets).
This will result in less PvP and less activity in WHs, well done CCP |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
69
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Posted - 2014.08.06 16:47:00 -
[28] - Quote
Enthropic wrote:ChromeStriker wrote:So.... you added more connections, made it harder to roll them AND added little frigate back doors to anywhere in Wh space...
yup, thats what they did. The consequence will be significantly less PVE fleets in W-space, as it gets more dangerous to run sleeper sites with those changes, and at the same time takes a hell of a lot more time to set up a PVE op (as well as roll your static to find PVP targets). This will result in less PvP and less activity in WHs, well done CCP
There will be more pvp and less pve. They need to revert the ore sites back to being probed to find them. These new wh's are going to get a lot of miners killed, plus the changes to k162 detection. Interceptors and Interdictors are going to be much more common. |
Angelica Scatterbrain
WH United
19
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Posted - 2014.08.06 16:50:00 -
[29] - Quote
The entire blog could have been summed up with: we have decided on changes that don't really serve any purpose other than getting people to hand us real money for isk. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
758
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Posted - 2014.08.06 17:15:00 -
[30] - Quote
Angelica Scatterbrain wrote:The entire blog could have been summed up with: we have decided on changes that don't really serve any purpose other than getting people to hand us real money for isk. Truly, the slight increase in the difficulty of exhausting the mass of a wormhole spells the death knell for making money in Eve. Stop being melodramatic. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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