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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Jack Hayson
Atztech Inc. Ixtab.
5
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Posted - 2014.09.02 23:48:00 -
[2071] - Quote
Nevyn Auscent wrote:It hasn't killed the rest of EVE. It won't kill WH's. Fascinating logic. "Hey, having no local didn't kill wormhole space... let's remove local from k-space! What could possibly go wrong?"
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Jessica Duranin
Science and Trade Institute Caldari State
123
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Posted - 2014.09.02 23:58:00 -
[2072] - Quote
Nevyn Auscent wrote: Freighters can use gates. Freighters constantly get caught 15km of a gate after jumping through it. Freighters can't instantly jump back.
Did you just seriously try to compare the "risk" of flying a freighter in highsec with jumping a cap through a wormhole? You must be really running low on arguments. Freighters also tend to not need to refit of of each other. |
Nevyn Auscent
Broke Sauce
1495
|
Posted - 2014.09.03 00:06:00 -
[2073] - Quote
No, I pointed out that your post was erroneous, since you tried to use freighters as your example. Also you are aware of the cyno pinball effect I assume, which often happens and is random luck as well. If we want to discuss Cyno's and multiple caps needing to refit off each other.
Basically, you are crying now that it's your personal area of space having mechanics the other area's of space have dealt with for years & years also. |
epicurus ataraxia
Lazerhawks
1194
|
Posted - 2014.09.03 00:25:00 -
[2074] - Quote
Nevyn Auscent wrote:No, I pointed out that your post was erroneous, since you tried to use freighters as your example. Also you are aware of the cyno pinball effect I assume, which often happens and is random luck as well. If we want to discuss Cyno's and multiple caps needing to refit off each other.
Basically, you are crying now that it's your personal area of space having mechanics the other area's of space have dealt with for years & years also. I really do not want to get into the whole my space is better than yours argument.
Just accept that you do not understand wormhole space, and we will not try to bring wormhole mechanics to Known space.
Your analogy with star gates is so badly flawed. I do not want to be condescending, but everyone else in the mittani's words " is just shaking their heads".
I witnessed an disagreement in a pub a few years ago between two customers who were digger drivers, discussing how if they were in charge, they could get the vulcan bomber that landed in the local airport off the ground, when the pilots were saying it was impossible as the runway was too short.
They claimed that their opinion was important and valuable. Everyone else just pitied them for their ignorance. And shook their heads in disbelief. There is one EvE. Many people. Many lifestyles. WE are EvE |
Seraph Essael
Devils Diciples League of Infamy
834
|
Posted - 2014.09.03 00:28:00 -
[2075] - Quote
Nevyn Auscent wrote:Jessica Duranin wrote:Oh dear. Now we have an invasion of clueless nullbears.
Wormholes are NOT stargates! This discussion is not about subcaps that can burn into position within a few seconds. It's a about large and slow moving Caps. When was the last time you jumped a cap through a stargate?
If anything you should compare wormholes with cynos. Imagine you couldn't cyno your Jump Freighter right into docking range of a station and instead had to slowboat 10km before docking.
Freighters can use gates. Freighters constantly get caught 15km of a gate after jumping through it. Freighters can't instantly jump back. Wormholes are not Stargates, you are right one way, but Stargates are Wormholes. Educate yourself on EVE lore. As for Cynos, yes, also artificial Wormholes. And a lot of people have been wanting Cynos to have exactly this kind of slight scatter to stop exactly what you are talking about. Risk free Cap movement to a cyno on a station. So.... Some angry Nullbears, a lot of happy other players that risk free cap movement went away, to answer your question.
Edit, oh, and Orca's can use gates also. Who also spawn further off a gate than they do off a WH, so have even longer to burn back.
Counter argument to all of the above would be that you can, in nullsec and lowsec, cyno all of them to where you need to be with absolute ease. You cannot do that in a wormhole as you must use wormholes to move.
That being said this is all a moot point. The fact of the matter at hand is that in K-space one does not repeatedly need to crash backwards and forwards to a gate unlike in a wormhole.
Arguing (and I mean everyone arguing not just you) that we have this mechanic in null or vice versa is pointless due to the fact that null and J-space are completely seperate areas to live and play in. The mechanics, the meta and the tactics used to fight on a gate are not the same as those used when fighting on a hole.
These new mechanics stop smaller groups from being able to close a hole effectively (if they don't have numbers for the fleet of back up) and it also stops combat rolling as a means to effectively maintain hole control (something that has been a mechanic since the start of wormholes being lived in and fought on).
You don't jump a capital through a gate (you can't) to engage a fleet on the other side, you cyno it in with the back up. Whereas you can and do jump a capital through a hole to engage a fleet on the otherside. Comparing the two this way is like comparing an Orange to a Suspension Bridge. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
Kirasten
No Vacancies
68
|
Posted - 2014.09.03 01:31:00 -
[2076] - Quote
Sounds like we have more virgins giving advice on getting laid. |
OMEGA REDUX
Forever Winter Absolute Zero.
26
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Posted - 2014.09.03 02:45:00 -
[2077] - Quote
Chicken Exroofer wrote: Why would they not have an orca? It fit's in to a c3, never mind a c4. And building one certainly isn't that hard.
because fozziecare |
OMEGA REDUX
Forever Winter Absolute Zero.
26
|
Posted - 2014.09.03 02:52:00 -
[2078] - Quote
Nevyn Auscent wrote:Jessica Duranin wrote:Oh dear. Now we have an invasion of clueless nullbears.
Wormholes are NOT stargates! This discussion is not about subcaps that can burn into position within a few seconds. It's a about large and slow moving Caps. When was the last time you jumped a cap through a stargate?
If anything you should compare wormholes with cynos. Imagine you couldn't cyno your Jump Freighter right into docking range of a station and instead had to slowboat 10km before docking.
Freighters can use gates. Freighters constantly get caught 15km of a gate after jumping through it. Freighters can't instantly jump back. Wormholes are not Stargates, you are right one way, but Stargates are Wormholes. Educate yourself on EVE lore. As for Cynos, yes, also artificial Wormholes. And a lot of people have been wanting Cynos to have exactly this kind of slight scatter to stop exactly what you are talking about. Risk free Cap movement to a cyno on a station. So.... Some angry Nullbears, a lot of happy other players that risk free cap movement went away, to answer your question.
Edit, oh, and Orca's can use gates also. Who also spawn further off a gate than they do off a WH, so have even longer to burn back. 1st lore =/= game balance in any game ever 2nd the only gate based off a wh no longer functions (and hasnt for a veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery long time) |
Anize Oramara
EVE Protection Agency Bloodline.
272
|
Posted - 2014.09.03 08:37:00 -
[2079] - Quote
Retar Aveymone wrote:epicurus ataraxia wrote:Overall the level between reward and hostility is out of balance at the moment.
In the majority this can be tweaked, particuarly when corbexx has his figures of real income earned in the various hole types and the post hyperion metrics from CCP.
The mass spawn is the outrider here, the core of it is damaging, and that needs pulling until a more suitable replacement is found that does not break the whole cause and effect design of EVE, there's no place in EVE where one should ever get randomly put into a place where the player cannot influence the outcome.
Random disconnects and bugs are bad enough without them being designed into the game. you know you've been posting the same thing about your rage against any randomness in where you wind up for ninety pages without really ever dealing with the reality that every gate in nullsec sticks you randomly on the edge of a large sphere and has for a decade yet somehow we survive Because local. you always jump a scout in first. difference between null and whs is you know in null for 100% certainty that there isnt a single soul in system.
you never, ever, ever know that in wh space.
so tell me again how null gates are like whs. its fascinating to see you display your exact level of intelligence so proudly. |
Dalron
Infinite Holdings Ltd
1
|
Posted - 2014.09.03 12:22:00 -
[2080] - Quote
Here's my take on what these changes will happen with these changes.
Bigger corps will continue pretty much as they are now for PvE, some will get caught rolling wormholes slightly more than others but overall pvp probabily wont actually change that much.
Smaller corps will start losing out more and more. Longer times to roll wormholes, more risk rolling wormholes, and more incoming wormholes (not just the frig wormholes but the hundreds of new C4 wormholes that are appearing everywhere). They will start losing ISK income and getting fed up. They will start to move out, slowly at first but it will continue.
Bigger wormhole corps will look for pvp but the targets will start to become scarcer as corps move out. So they will start to target the smaller corps they would previously have overlooked just so they can get kills. Some of these corps will start to leave too.
Bigger PVP oriented WH corps will leave once they have nothing to do.
We might get a cyclic occupation as prices rise people move back in to take advantage and then the cycle repeats, or a simple lower occupational level might stabilize.
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
800
|
Posted - 2014.09.03 12:36:00 -
[2081] - Quote
Dalron wrote:Here's my take on what these changes will happen with these changes.
Bigger corps will continue pretty much as they are now for PvE, some will get caught rolling wormholes slightly more than others but overall pvp probabily wont actually change that much.
Smaller corps will start losing out more and more. Longer times to roll wormholes, more risk rolling wormholes, and more incoming wormholes (not just the frig wormholes but the hundreds of new C4 wormholes that are appearing everywhere). They will start losing ISK income and getting fed up. They will start to move out, slowly at first but it will continue.
Bigger wormhole corps will look for pvp but the targets will start to become scarcer as corps move out. So they will start to target the smaller corps they would previously have overlooked just so they can get kills. Some of these corps will start to leave too.
Bigger PVP oriented WH corps will leave once they have nothing to do.
We might get a cyclic occupation as prices rise people move back in to take advantage and then the cycle repeats, or a simple lower occupational level might stabilize.
Certainly looking like long term it is going to be cyclic occupation mixed in with power blocs, basically a step towards all that is wrong with nullsec. |
Moloney
Faceless Men
129
|
Posted - 2014.09.03 12:51:00 -
[2082] - Quote
Rroff wrote:Dalron wrote:Here's my take on what these changes will happen with these changes.
Bigger corps will continue pretty much as they are now for PvE, some will get caught rolling wormholes slightly more than others but overall pvp probabily wont actually change that much.
Smaller corps will start losing out more and more. Longer times to roll wormholes, more risk rolling wormholes, and more incoming wormholes (not just the frig wormholes but the hundreds of new C4 wormholes that are appearing everywhere). They will start losing ISK income and getting fed up. They will start to move out, slowly at first but it will continue.
Bigger wormhole corps will look for pvp but the targets will start to become scarcer as corps move out. So they will start to target the smaller corps they would previously have overlooked just so they can get kills. Some of these corps will start to leave too.
Bigger PVP oriented WH corps will leave once they have nothing to do.
We might get a cyclic occupation as prices rise people move back in to take advantage and then the cycle repeats, or a simple lower occupational level might stabilize.
Certainly looking like long term it is going to be cyclic occupation mixed in with power blocs, basically a step towards all that is wrong with nullsec.
Less people / targets in wspace cannot be considered a win by anyone, surely... |
Anize Oramara
EVE Protection Agency Bloodline.
274
|
Posted - 2014.09.03 13:26:00 -
[2083] - Quote
Moloney wrote:Rroff wrote:Dalron wrote:Here's my take on what these changes will happen with these changes.
Bigger corps will continue pretty much as they are now for PvE, some will get caught rolling wormholes slightly more than others but overall pvp probabily wont actually change that much.
Smaller corps will start losing out more and more. Longer times to roll wormholes, more risk rolling wormholes, and more incoming wormholes (not just the frig wormholes but the hundreds of new C4 wormholes that are appearing everywhere). They will start losing ISK income and getting fed up. They will start to move out, slowly at first but it will continue.
Bigger wormhole corps will look for pvp but the targets will start to become scarcer as corps move out. So they will start to target the smaller corps they would previously have overlooked just so they can get kills. Some of these corps will start to leave too.
Bigger PVP oriented WH corps will leave once they have nothing to do.
We might get a cyclic occupation as prices rise people move back in to take advantage and then the cycle repeats, or a simple lower occupational level might stabilize.
Certainly looking like long term it is going to be cyclic occupation mixed in with power blocs, basically a step towards all that is wrong with nullsec. Less people / targets in wspace cannot be considered a win by anyone, surely... not by anyone living (or lived) in wh space sure but we have long since established ccp does not live in wh space.
also one has to wonder how sincere the words were in the dev blog. you know, saying it's coolfor people to live in whs in the first place. its almost like the writrer was *gasp* lying. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
193
|
Posted - 2014.09.03 16:02:00 -
[2084] - Quote
So it's been a little over 7 days since CCP has posted in this thread, and I think a little over 4 since an ISD confirmed CCP does not and has never lived in wormhole space. Makes me take a real long look at Star Citizen and E:D. |
Galdur Trudaihnel
United System's Commonwealth
2
|
Posted - 2014.09.03 16:02:00 -
[2085] - Quote
In the words of the great Will Ferrell and I quote , '' I didn't want the mass based spawn! I said it like four times! This expansion is horse $h@t !!!'' |
corbexx
eXceed Inc. No Holes Barred
675
|
Posted - 2014.09.03 18:35:00 -
[2086] - Quote
Dalron wrote:Here's my take on what these changes will happen with these changes.
Bigger corps will continue pretty much as they are now for PvE, some will get caught rolling wormholes slightly more than others but overall pvp probabily wont actually change that much.
Smaller corps will start losing out more and more. Longer times to roll wormholes, more risk rolling wormholes, and more incoming wormholes (not just the frig wormholes but the hundreds of new C4 wormholes that are appearing everywhere). They will start losing ISK income and getting fed up. They will start to move out, slowly at first but it will continue.
Bigger wormhole corps will look for pvp but the targets will start to become scarcer as corps move out. So they will start to target the smaller corps they would previously have overlooked just so they can get kills. Some of these corps will start to leave too.
Bigger PVP oriented WH corps will leave once they have nothing to do.
We might get a cyclic occupation as prices rise people move back in to take advantage and then the cycle repeats, or a simple lower occupational level might stabilize.
This is pretty much spot on to what i expect to happen.
Corbexx for CSM 9 - Wormholes deserve better |
epicurus ataraxia
Lazerhawks
1198
|
Posted - 2014.09.03 18:41:00 -
[2087] - Quote
corbexx wrote:Dalron wrote:Here's my take on what these changes will happen with these changes.
Bigger corps will continue pretty much as they are now for PvE, some will get caught rolling wormholes slightly more than others but overall pvp probabily wont actually change that much.
Smaller corps will start losing out more and more. Longer times to roll wormholes, more risk rolling wormholes, and more incoming wormholes (not just the frig wormholes but the hundreds of new C4 wormholes that are appearing everywhere). They will start losing ISK income and getting fed up. They will start to move out, slowly at first but it will continue.
Bigger wormhole corps will look for pvp but the targets will start to become scarcer as corps move out. So they will start to target the smaller corps they would previously have overlooked just so they can get kills. Some of these corps will start to leave too.
Bigger PVP oriented WH corps will leave once they have nothing to do.
We might get a cyclic occupation as prices rise people move back in to take advantage and then the cycle repeats, or a simple lower occupational level might stabilize.
This is pretty much spot on to what i expect to happen.
Yes it is as most of us expected, it really could not have gone any other way. Wormhole space is a "precision" environment, and the tools were anything but, the mass spawn change, on it's own just overwhelms everything, a sledgehammer wildly swinging on a rope when it needed an extra gramme on the balance pendulum at most, because after all, the ONE consistent mechanism in wormhole space is the wormhole itself. How could it end otherwise? There is one EvE. Many people. Many lifestyles. WE are EvE |
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CCP Fozzie
C C P C C P Alliance
11185
|
Posted - 2014.09.03 18:47:00 -
[2088] - Quote
Hey everyone. I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.
I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.
We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Ahost Gceo
Rolled Out Triumvirate.
201
|
Posted - 2014.09.03 18:49:00 -
[2089] - Quote
CCP Fozzie wrote:Hey everyone. I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.
I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.
We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game. If you can, run some active statistics and see if the amount of jumps in w-space has declined since this update as people have left. Definitely will be interesting to see what destruction you have wrought. I'm a friggin' banana. |
epicurus ataraxia
Lazerhawks
1198
|
Posted - 2014.09.03 18:52:00 -
[2090] - Quote
CCP Fozzie wrote:Hey everyone. I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.
I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.
We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game.
Thank you Fozzie, really happy to hear from you, we wish you well with this as your success is our success.
I wont address any issues in reply, we have given you our best, honest, clearest advice and suggestions. Not because we wish for gain, or an easier life, but because we have real concerns, we hope we have been able to help you see that the environment we live in is actually complex in its simplicity. A real work of precision, and that fine work is the way, to improvement and large and powerful features and changes, can just wash it all away.
Thanks again for reading all this. There is one EvE. Many people. Many lifestyles. WE are EvE |
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CCP Fozzie
C C P C C P Alliance
11185
|
Posted - 2014.09.03 18:53:00 -
[2091] - Quote
Ahost Gceo wrote:CCP Fozzie wrote:Hey everyone. I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.
I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.
We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game. If you can, run some active statistics and see if the amount of jumps in w-space has declined since this update as people have left. Definitely will be interesting to see what destruction you have wrought.
I'm watching all those numbers very carefully. We've also been sharing a lot of stats with the CSM (The CSM in general and Corbexx in particular have been very helpful in working with us to ensure we watch all the right things), and we may be able to put some of them into a blog or something similar for public consumption at some point. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Nolak Ataru
Incursion Osprey Replacement Fund LLC
193
|
Posted - 2014.09.03 19:33:00 -
[2092] - Quote
CCP Fozzie wrote:Hey everyone. I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.
I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.
We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game.
Anyone willing to wager 1b that this *isnt* gonna happen? I swear it isn't a sucker's-bet. |
Stan Primus
Probe Patrol Ixtab.
2
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Posted - 2014.09.03 19:38:00 -
[2093] - Quote
Fozzie, I have respect for you as a developer, but clearly you were wrong about this issue. I don't know how to put it any other way. CCP has a new more agile development cycle, use it. I think I understand what you were trying to do with mass spawn changes but it didn't work. I know that your not a j-space guy but we are, and this change is killing us. Please trust the tread-naught on this. In Eve risk = reward, and you guys took a huge risk with this change. Unfortunately, not all risks pay out, and this one clearly did not have the intended effect. Roll back the change in spawn mechanics completely in the next patch and please work more closely with Corbexx on future changes. |
Naglerr
235MeV Waterboard Comedy Tour
33
|
Posted - 2014.09.03 20:15:00 -
[2094] - Quote
It's good to see CCP commenting on these feedback threads after a long silence. I was glad to see improvements made on the other Hyperion issues.
On this issue, the fact that there is no data or discussion of the direction on this change leads me to believe that the intention is to keep the change intact in the current form. I hope that the next time CCP Fozzie comments on this thread I'll be proven wrong. |
Petra Hakaari
Probe Patrol Ixtab.
105
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Posted - 2014.09.03 20:22:00 -
[2095] - Quote
Naglerr wrote:I hope that the next time CCP Fozzie comments on this thread I'll be proven wrong. Amen bro.
Before i make any judgement and call anyone wrong I'd like to have internet graphs, of those that some of us love so much.
But I'll do dare to say that neither you nor I nor anyone is gonna be wrong... just a tinny (or not, hahah) impression. Because ****-á. |
epicurus ataraxia
Lazerhawks
1199
|
Posted - 2014.09.03 20:34:00 -
[2096] - Quote
Naglerr wrote:It's good to see CCP commenting on these feedback threads after a long silence. I was glad to see improvements made on the other Hyperion issues.
On this issue, the fact that there is no data or discussion of the direction on this change leads me to believe that the intention is to keep the change intact in the current form. I hope that the next time CCP Fozzie comments on this thread I'll be proven wrong. Well, to be fair, he has said that he has had some of the numbers he was waiting on and keeping a very close eye on what they are showing. He is unlikely to keep the mass spawn when he sees that his metrics confirm what we have advised him would happen.
He naturally wants what is best for the game, he is not some dictator who wants to punish his citizens, like any of us he will want to do the best job he can.
One truly cannot expect anyone who has not lived in wormhole space to understand it. It was simply designed with the minimum of mechanics. They were completely unknown and undiscovered. And that was part of their complexity. Naturally if someone thinks that things are stale they try to get back to that. But we have seen them and learned, and fozzie knows we will discover them quickly again.
So he chose random blind luck as the mechanic to make it so we could not discover them.
It makes sense if you do not understand what we have made of it..
He is quite right, we cannot adapt to blind luck, ever.
But if we are just going to be a sacrifice, or a victor, depending on how it plays out, we are totally 100% not interested. Quite simply there is not a single long term wormholer with a gamblers mentality. They Fled, They were exterminated or made extinct here long ago, wormhole space was too dangerous to rely on luck, if you did? It was ALWAYS bad and ended in disaster.
We may go all in bhalls deep, and get completely wiped out, but there is not an iota of gambling involved in that decision, we are pitting ourselves against the likelehood of dying horribly, but our skills will maybe shine through. Maybe.
It is that the mass spawn change, is just a completely hateful concept to us, we live or die by our skills, our tactics, our abilities, our control or lack of the battlespace.
We just will not ever accept that our victories or losses if decided by luck, are meaningful in any way. And without that there is absolutely no reason to be here.
We make our own destiny, there is no fate but the fate we make for ourselves.
We are not the sort of people in game or real life willing to surrender our future to chance.
That is why, no matter how often we are told by someone who has our best interests at heart, that it is good for us, we still will never accept it.
It is not a matter of a battle of wills, it is asking us to be different people at the deepest level. This just cannot be. And that is doomed to make for disappointment, and is not ending well. There is one EvE. Many people. Many lifestyles. WE are EvE |
ULSTER MAN
Fudge-Packers
2
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Posted - 2014.09.03 20:38:00 -
[2097] - Quote
Thank you ccp
We rolled into a large corp (220) Members we had no other wormholes in our system. We could not close it due to them camping us in with a fleet of 8 guys (we have 3).
Normally in this situation we would close and find another hole that more matched our numbers/play style. 24 hours before this hole closes !!!
We all logged off to play other games cus we could not do anything.
Thank you CCP for creating more traffic to other games.
Not happy
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calaretu
Honestly We didnt know Unsettled.
192
|
Posted - 2014.09.03 21:57:00 -
[2098] - Quote
ULSTER MAN wrote:Thank you ccp
We rolled into a large corp . we had no other wormholes in our system. We could not close it due to them camping us in with a fleet of 8 guys (we have 3).
Normally in this situation we would close and find another hole that more matched our numbers. 24 hours before this hole closes !!!
OK OK I exaggerate about to guys camping us but they did have more than us :D We all logged off to play other games cus we could not do anything.
Thank you CCP for creating more traffic to other games.
Not happy
I recommend checking out threads in Warfare and Tactics sub that deal with fits that let you fight outnumbered. Like this: https://forums.eveonline.com/default.aspx?g=posts&t=296524
~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
Seraph Essael
Devils Diciples League of Infamy
841
|
Posted - 2014.09.03 23:55:00 -
[2099] - Quote
ULSTER MAN wrote:Thank you ccp
We rolled into a large corp . we had no other wormholes in our system. We could not close it due to them camping us in with a fleet of 8 guys/ships (we have 3).
Normally in this situation we would close and find another hole that more matched our numbers. 24 hours before this hole closes !!!
OK OK I exaggerate about to guys camping us but they did have more than us and I am just trying to make a point :D We all logged off to play other games cus we could not do anything.
Thank you CCP for creating more traffic to other games.
Not happy There is plenty you could do. As stated above me, fight them outnumbered or even next time ask them for a mutual fight. Say for example a three on three. They may even have let you roll the hole after. You could even have used bombers to harass them with bombs.
There are far more options that just "**** we need to run away and hide" or "let's log off and play other games". Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
Arya Regnar
Darwins Right Hand
579
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Posted - 2014.09.04 00:22:00 -
[2100] - Quote
CCP Fozzie wrote:Hey everyone. I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.
I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.
We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game. At least he has a good sense of humor.
Cheered me up a bit.
EvE-Mail me if you need anything. |
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