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Trader168510351
State War Academy Caldari State
0
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Posted - 2014.07.27 13:04:00 -
[1] - Quote
With the cynosural field active ofcourse. I'm just curious. Has anyone done it? |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
834
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Posted - 2014.07.27 13:27:00 -
[2] - Quote
The cyno is independant of the ship that launches it. So the cyno would stay in the same place. The ship would just fall off the grid like anything else that falls off the grid and be stuck there until the cyno cycle runs out. Nothing special. My YouTube Channel - EVE Tutorials & other game related things! |
IIshira
School of Applied Knowledge Caldari State
1042
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Posted - 2014.07.27 13:38:00 -
[3] - Quote
TigerXtrm wrote:The cyno is independant of the ship that launches it. So the cyno would stay in the same place. The ship would just fall off the grid like anything else that falls off the grid and be stuck there until the cyno cycle runs out. Nothing special. The cyno isn't entirely independent of the ship. If this were true destroying the ship would have no effect on the cyno.
I would suspect bumping it off grid would have no effect but how about destroying the ship off grid?
Maybe something to try on the test server. |
Hevymetal
Eve Defence Force Cult of War
338
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Posted - 2014.07.27 14:06:00 -
[4] - Quote
IIshira wrote:TigerXtrm wrote:The cyno is independant of the ship that launches it. So the cyno would stay in the same place. The ship would just fall off the grid like anything else that falls off the grid and be stuck there until the cyno cycle runs out. Nothing special. The cyno isn't entirely independent of the ship. If this were true destroying the ship would have no effect on the cyno. I would suspect bumping it off grid would have no effect but how about destroying the ship off grid? Maybe something to try on the test server.
Would the grid not just extend out with the ship?
If this wasn't the case everyone would be bumping their cyno alts off grid to hide them for a complete cycle. It would be interesting when a group of enemies arrives at a cyno you put up, only to find no ship. It has been bumped off grid and is nowhere to be seen, but the cyno is still up. New undocumented ninja feature?
The test server awaits.........
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Alavaria Fera
GoonWaffe
6292
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Posted - 2014.07.27 14:21:00 -
[5] - Quote
Hevymetal wrote:IIshira wrote:TigerXtrm wrote:The cyno is independant of the ship that launches it. So the cyno would stay in the same place. The ship would just fall off the grid like anything else that falls off the grid and be stuck there until the cyno cycle runs out. Nothing special. The cyno isn't entirely independent of the ship. If this were true destroying the ship would have no effect on the cyno. I would suspect bumping it off grid would have no effect but how about destroying the ship off grid? Maybe something to try on the test server. Would the grid not just extend out with the ship? If this wasn't the case everyone would be bumping their cyno alts off grid to hide them for a complete cycle. It would be interesting when a group of enemies arrives at a cyno you put up, only to find no ship. It has been bumped off grid and is nowhere to be seen, but the cyno is still up. New undocumented ninja feature? The test server awaits......... Not if there's already a grid wall and you bump the ship through the wall. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
J'Poll
CDG Playgrounds
4200
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Posted - 2014.07.27 14:33:00 -
[6] - Quote
Why not just kill the cyno Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Sibyyl
Gallente Federation
4142
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Posted - 2014.07.27 14:38:00 -
[7] - Quote
J'Poll wrote:Why not just kill the cyno Because SCIENCE. .. when everything else is gone .. |
mentlegen Aucie
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.07.27 14:39:00 -
[8] - Quote
J'Poll wrote:Why not just kill the cyno
- Light Cyno - Bump Cyno ship off grid - Deploy a bait ship next to the cyno that's fit for combat - Spring trap when someone comes to kill a ship they think is immobile |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
248
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Posted - 2014.07.27 17:36:00 -
[9] - Quote
I believe this is an exploit. I know bumping a cyno ship into a POS is. |
Felicity Love
Icendus Corux
2061
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Posted - 2014.07.27 17:37:00 -
[10] - Quote
... you get a pop up saying "The Grid is down, Please try again later" and twenty devs get delirious on Redbull while staying up all weekend trying to fix it.
"EVE is dying." -- The Four Forum Trolls of the Apocalypse.-á-á ( Pick four, any four. They all smell. -á)
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Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
650
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Posted - 2014.07.27 18:14:00 -
[11] - Quote
TheMercenaryKing wrote:I believe this is an exploit. I know bumping a cyno ship into a POS is.
But the POS is basically an invulnerability field, while an off-grid cyno ship isn't invulnerable, just cleverly hidden from immediate view. It can still be found and killed by conventional means thus this shouldn't be an exploit. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
Tau Cabalander
Retirement Retreat Working Stiffs
3987
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Posted - 2014.07.27 18:16:00 -
[12] - Quote
The grid would extend. |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
650
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Posted - 2014.07.27 18:19:00 -
[13] - Quote
Tau Cabalander wrote:The grid would extend.
Grids only extend so far before splitting off into two grids though, so if the bumper is fast enough and willing to put in the effort they should be able to get it off grid before anyone shows up. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
Retar Aveymone
GoonWaffe Goonswarm Federation
609
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Posted - 2014.07.27 18:31:00 -
[14] - Quote
Tau Cabalander wrote:The grid would extend. grids cannot combine, so you can create a grid wall where the ship must cross to another grid |
Hevymetal
Eve Defence Force Cult of War
338
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Posted - 2014.07.27 21:33:00 -
[15] - Quote
Bohneik Itohn wrote:TheMercenaryKing wrote:I believe this is an exploit. I know bumping a cyno ship into a POS is. But the POS is basically an invulnerability field, while an off-grid cyno ship isn't invulnerable, just cleverly hidden from immediate view. It can still be found and killed by conventional means thus this shouldn't be an exploit.
Exactly, but scanning a ship off grid requires *gasp* "effort" so it's obviously an exploit /sarcasm
As I said before, an undocumented feature :) Now the real question is, can this be refined to a process that will consistantly work to hide the cyno ship?
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
47
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Posted - 2014.07.27 21:42:00 -
[16] - Quote
Sometimes I've wished I could extend my cloak to cover another ship. |
Tau Cabalander
Retirement Retreat Working Stiffs
3987
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Posted - 2014.07.27 21:49:00 -
[17] - Quote
Bohneik Itohn wrote:Tau Cabalander wrote:The grid would extend. Grids only extend so far before splitting off into two grids though, so if the bumper is fast enough and willing to put in the effort they should be able to get it off grid before anyone shows up. If you are close enough to bump, you are anchoring the grid, forcing it to extend by pushing the cyno ship.
The grid extends because the objects are within interaction range.
If a new grid is created, it will contain the bumber and cyno ship.
For what it is worth: http://go-dl.eve-files.com/media/0912/gridfumanual2.pdf |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
654
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Posted - 2014.07.27 22:21:00 -
[18] - Quote
Tau Cabalander wrote:Bohneik Itohn wrote:Tau Cabalander wrote:The grid would extend. Grids only extend so far before splitting off into two grids though, so if the bumper is fast enough and willing to put in the effort they should be able to get it off grid before anyone shows up. If you are close enough to bump, you are anchoring the grid, forcing it to extend by pushing the cyno ship. The grid extends because the objects are within interaction range. If a new grid is created, it will contain the bumper and cyno ship, likely the cyno beacon too as it would be hard to get far enough from it. For what it is worth: http://go-dl.eve-files.com/media/0912/gridfumanual2.pdf
Yes, and then what happens when the bumper leaves?
Hard but not impossible. And yes, the objective is to get the cyno ship off the same grid as the cyno, once that is done the bumper can leave.
In fact, depending on the location of the grid the bumper leaving could force the cyno ship to pop out into it's own grid, but there's no way to do that with a high consistency. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
463
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Posted - 2014.07.27 22:34:00 -
[19] - Quote
yes its possible to bump the cyno ship into an adjacent grid, quite easy if you prep the grid walls in advance with cans or corpses. you need something with mass and speed to bump, like a 100mn vaga or a mach to bump more then a few km.
what happens then is that a cyno is on one grid, and the cyno ship is stuck like 10km on the other side of the grid wall in the adjacent grid.
bumping inside a pos shield IS an exploit i believe; haven't used it myself in combat. |
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Chribba
Otherworld Enterprises Otherworld Empire
12478
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Posted - 2014.07.28 06:56:00 -
[20] - Quote
TheMercenaryKing wrote:I believe this is an exploit. I know bumping a cyno ship into a POS is. Source?
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Alavaria Fera
GoonWaffe
6315
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Posted - 2014.07.28 07:03:00 -
[21] - Quote
LUMINOUS SPIRIT wrote:yes its possible to bump the cyno ship into an adjacent grid, quite easy if you prep the grid walls in advance with cans or corpses. you need something with mass and speed to bump, like a 100mn vaga or a mach to bump more then a few km.
what happens then is that a cyno is on one grid, and the cyno ship is stuck like 10km on the other side of the grid wall in the adjacent grid.
bumping inside a pos shield IS an exploit i believe; haven't used it myself in combat. Yeah, you need to create another grid first, then dropping cans or something, move towards the pos until you reach the grid wall.
Then you pop over to the grid with cynoship, light cyno near the gridwall and bump the cyno across the wall.
Obviously with a proper bumping ship, an ibis can go damn far... or you could use a dread to cyno and bump/have it skate really far or something ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Rayo Atra
Aliastra Gallente Federation
47
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Posted - 2014.07.28 14:40:00 -
[22] - Quote
so really the answer is the expected answer. If you bump a ship off grid, it will go off grid, ya know into another grid. Tell you what I do like though: A killer. A dyed-in-the-wool killer. Cold-blooded, clean, methodical and thorough.
-Jean-Baptiste Emanuel Zorg
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De'Veldrin
Black Serpent Technologies The Unthinkables
2663
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Posted - 2014.07.28 14:46:00 -
[23] - Quote
Chribba wrote:TheMercenaryKing wrote:I believe this is an exploit. I know bumping a cyno ship into a POS is. Source?
I'm actually seeking clarification on this now. As I can't publish GM responses on the forums, if anyone is interested in the answer, please mail me direcly. MAMBA is recruiting. -áWhen other folks are whining about a lack of content, we go out and create it. The case of Shrodinger's Hotdropper |
Zaxix
Long Jump.
407
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Posted - 2014.07.28 17:29:00 -
[24] - Quote
De'Veldrin wrote:Chribba wrote:TheMercenaryKing wrote:I believe this is an exploit. I know bumping a cyno ship into a POS is. Source? I'm actually seeking clarification on this now. As I can't publish GM responses on the forums, if anyone is interested in the answer, please mail me direcly. To clarify: I sought a response from the GMs on the cyno ship -> POS field question. You can post the result, just not the communication.
Also, even if someone bumped the ship past the grid wall, anyone who can see the cyno and other objects on grid can easily figure out where the grid wall is. It's on the side of the cyno opposite the furthest on-grid items. Bokononist
-á |
KIller Wabbit
The Scope Gallente Federation
672
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Posted - 2014.07.28 19:51:00 -
[25] - Quote
I know one pilot, and heard of another, getting a temp ban for bumping a cyno inside POS shield. Obvious exploit - but as usual the lack of published exploit reference list from CCP leads to wasted speculation.
CCP allows freighter bumping to avoid consequences so I don't see how they would have a leg to stand on for the banning of bumping cyno ships. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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Herzog Wolfhammer
Sigma Special Tactics Group
5159
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Posted - 2014.07.29 00:06:00 -
[26] - Quote
And that, kids, was how off-grid cnynos were discovered and Harry Forever was vanquished from VFK. Bring back DEEEEP Space! |
Eldwinn
SomeWhat SophiSticateD Shadow Cartel
3
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Posted - 2014.07.29 00:58:00 -
[27] - Quote
TheMercenaryKing wrote:I believe this is an exploit. I know bumping a cyno ship into a POS is.
I knew they recently fixed where a triage carrier cannot be bumped into a POS or in the testing we had issues. The cyno ship thing though into a POS has me curious. Where is that source? |
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