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polly papercut
Royal Amarr Institute Amarr Empire
81
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Posted - 2014.07.25 23:32:00 -
[1] - Quote
"The massively-multiplayer online game set in space, Eve Online, recently got a new executive producer, and she wants to empower the game's existing players so they can help bring new players to the game."
Does she not know that the EVE player base is WHY new players do not stick around?
"The shift of power to the players is also a sign of Nordgren putting faith in the community's"
This is one naive person.
Read the full story here http://www.polygon.com/2014/7/25/5935863/eve-online-andie-nordgren
CCP needs to add more content both for PVP and PVE, SOV needs a rework missions need to be revamped and not so dull. Many Many things need to be done by CCP to the core of the game to keep the new players in the Game. Keeping it up to the players to do so is laughable. I personally think leaving it up to the player base the game will become even more niche than it already is.
As much as people like to ***** about players who Rat and do Incursions and missions and INDY Those activities is why EVE even has an economy in the first place If it was up to the EVE player base they would make the game Pure pvp and full time gank fest.
Without Indy we will have no ships to fly, without incursion runners and missioners / ratters we would have no ISK for people to buy ships and if people did not buy ships we would not have INDY players taking the time to make the ships. PLEX would be worthless because noone would have ISK to buy them.
The Content that is going to keep a new player active is not going to be player driven content it is going to be ISK driven content. Once the new players have some ISK to gamble with and a solid feel for the game then they will turn towards PVP, it needs to be a progression thing.
If CCP thinks New Players will stay based on player made content they are out of their minds and we will continue to see lower numbers online over the next few years.
What are your thoughts on how to keep EVE growing and get new players to stay?
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Remiel Pollard
The Vigilance Institute
4023
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Posted - 2014.07.25 23:34:00 -
[2] - Quote
polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Hiply Rustic
A Private Space Venture
81
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Posted - 2014.07.25 23:37:00 -
[3] - Quote
"Currently we have two big power blocks that are kind of locked in a struggle. I want hundreds of story-lines going on between many more entities in the game. That's what we're trying to build with all the new features." - Andie Nordgren via this article at polygon
So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
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Tippia
Sunshine and Lollipops
23337
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Posted - 2014.07.25 23:37:00 -
[4] - Quote
polly papercut wrote:What are your thoughts on how to keep EVE growing and get new players to stay? More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days.
Oh andGǪQuote:As much as people like to ***** about players who Rat and do Incursions and missions and INDY Those activities is why EVE even has an economy in the first place If it was up to the EVE player base they would make the game Pure pvp and full time gank fest. No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
polly papercut
Royal Amarr Institute Amarr Empire
81
|
Posted - 2014.07.25 23:37:00 -
[5] - Quote
Remiel Pollard wrote:polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument.
That is not 100% true and is pure speculation. And even if it was true, Why not work to keep both types of players?
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Remiel Pollard
The Vigilance Institute
4024
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Posted - 2014.07.25 23:40:00 -
[6] - Quote
polly papercut wrote:Remiel Pollard wrote:polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument. That is not 100% true and is pure speculation. And even if it was true, Why not work to keep both types of players?
It's not speculation at all, and it's provable. I can prove it and answer your question at the same time - because catering to the weak who think EVE should be a theme park means making it one, which means EVE is better off without those kinds of players anyway, and they are the ones who are going to quit unless the game is made into the themepark they want. Because it's not a theme park, they were always going to quit, be it sooner or later.
Anyone that can handle EVE as it is, ie. the game's intended audience, will stick around.
Why should base jumpers cater to skydivers that don't want to jump from such low altitudes? GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
polly papercut
Royal Amarr Institute Amarr Empire
81
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Posted - 2014.07.25 23:46:00 -
[7] - Quote
Tippia wrote:polly papercut wrote:What are your thoughts on how to keep EVE growing and get new players to stay? More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days. This is true but how quickly do these new players find out they are not going to jump into these big battles they read about on the internet? They need something that will keep they busy for the first few months of game play until they are able and ready to jump into the big power struggle fights.
Player driven content is great I agree but I see no reason to not try to retain more than one kind of player to EVE. My point in player driven content being one of the reasons new players leave are things like recruitment scams , ganking , market escrow scams, contract scams, Bonus room/ isk doubling scams ect are all examples of "player driven content"
These are things that (most) players who are vetted into the game know how to avoid and spot very easy. Most other games out there will not allow scams so when a new player sees someone offering up double isk in any other game that would be pretty risk free. They either scam you and you get your money back via petition or they pay out.
Know i am very aware that "this is EVE and not (insert any other mmo here) so go back to XYZ game. I personally have no issues seeing players from other MMOS come to EVE, but they need time to adapt and most player driven content is not something new players can jump right into.
CCP needs to rework the NPE I think the mittani had a write up on this or who ever it was the article was pretty spot on.
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polly papercut
Royal Amarr Institute Amarr Empire
81
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Posted - 2014.07.25 23:48:00 -
[8] - Quote
Remiel Pollard wrote:
It's not speculation at all, and it's provable.
Do tell
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Tippia
Sunshine and Lollipops
23338
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Posted - 2014.07.25 23:49:00 -
[9] - Quote
polly papercut wrote:This is true but how quickly do these new players find out they are not going to jump into these big battles they read about on the internet? Why not? There's very little stopping them.
Quote:My point in player driven content being one of the reasons new players leave are things like recruitment scams , ganking , market escrow scams, contract scams, Bonus room/ isk doubling scams ect are all examples of "player driven content" GǪnone of which actually affect new users to any greater degree, and all of which only drive away players who have no interest in EVE. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Remiel Pollard
The Vigilance Institute
4024
|
Posted - 2014.07.25 23:52:00 -
[10] - Quote
polly papercut wrote:Remiel Pollard wrote:
It's not speculation at all, and it's provable.
Do tell
I just did. Pay attention now, because I'm only going to cover this once more.
EVE has an intended audience. Those outside of it who try the game will most likely quit, at one point or another. Some of them will actually discover they like it, and become the intended audience. But most people not in that intended audience were always going to quit, sooner or later. Are you understanding yet? What I'm seeing often is akin to, "the movie Terminator should have more ponies and rainbows to cater more to young girls and then they'd sell more DVDs."
Change the game, and you change the audience. If you try to satisfy multiple audiences, you will only end up disappointing them instead. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
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Chewytowel Haklar
Brutor Tribe Minmatar Republic
59
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Posted - 2014.07.25 23:53:00 -
[11] - Quote
Actually, there are a lot of nice players in this game. Sure there are many that are complete asshats (love that British saying) and will rob you blind and then some, but not everyone is that way. Since I have played this game I have encountered helpful, patient, and even eager players looking to improve the experience of a new player like myself. I have been invited to mining corps and taught some of the ropes, given help and assistance by a professional ganker, invited to a fun roleplaying corp that made faction warfare a tad more interesting despite all my losses, and have even seen the undercurrent of the game through its espionage activities that remain behind closed doors. I have been willingly invited to these experiences by players that trusted me, and it felt damn good to be trusted and given an insight into what other players had in mind. These players are eager to share their version of the game to new players!
The people that play this game aren't evil, cruel, or full blown sociopaths (though there are many that act that way and some that perhaps are) but actually really kind folks with amazing hearts. I've been given isk just so I could keep chucking in pvp, and encouraged to keep on pushing in pvp despite feeling frustrated and upset that I couldn't win, so many people here care about others and its amazing to me. It wasn't really what I was expecting because underneath all the cold brash dealings in EVE there is a warm loving culture of people that will happily help you if you dare take them up on it.
I am fully behind the Devs on giving vets tools to recruit new players, they SHOULD allow the community the ability to pull in new players to encourage others. Why not? What's wrong with that?
It's just pixels in the end of the day here folks. And I know you people are mostly awesome and frankly I love getting to know you guys, even if I don't always personally have the best tact when handling my affairs in game. I realize there is a very serious political climate in the game and nullsec alliances with ships worth ridiculous amounts that aren't going to just trust someone like me off the bat.
Anyway, yeah...that's my little rant. |
polly papercut
Royal Amarr Institute Amarr Empire
82
|
Posted - 2014.07.26 00:00:00 -
[12] - Quote
Tippia wrote: No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
So you are implying that the carebears are not necessary to the economy what so ever? If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now?
Think hard about this one though in this case we can not convert carebears to PVPers we would have to think about the effect it would have on the economy if every carebear account was to be ban from EVE.
What would happen with the loss of money to CCP? Plex would also become less desirable, Pure indy players would also be removed. Please give me a scenario with current game mechanics the way they are on how the economy would look with all these players gone from EVE.
PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.
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Nose' Feliciano
204
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Posted - 2014.07.26 00:05:00 -
[13] - Quote
One question: Does she play EVE regularly?
Remodeled Crane Concept
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Tippia
Sunshine and Lollipops
23338
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Posted - 2014.07.26 00:08:00 -
[14] - Quote
polly papercut wrote:So you are implying that the carebears are not necessary to the economy what so ever? No, I'm flat out stating it as a fact. They do not fill any unique and necessary function and could be excised wholly without any real adverse effect (wellGǪ maybe the forums would get a bit more boring, but that's about itGǪ and that's not part of the game economy anyway so it's rather besides the point). Anything and everything they do can be GÇö and already is GÇö done by non-carebears, commonly to a much greater effect, efficiency, and volume than the carebears can muster.
Quote:Pure indy players would also be removed. No, they would not. Just the carebears among them.
Quote:PVP does not generate ISK nor Does it generate ships. It does both, actually. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Paranoid Loyd
1008
|
Posted - 2014.07.26 00:10:00 -
[15] - Quote
polly papercut wrote:Tippia wrote: No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
So you are implying that the carebears are not necessary to the economy what so ever? If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now? Think hard about this one though in this case we can not convert carebears to PVPers we would have to think about the effect it would have on the economy if every carebear account was to be ban from EVE. What would happen with the loss of money to CCP? Plex would also become less desirable, Pure indy players would also be removed. Please give me a scenario with current game mechanics the way they are on how the economy would look with all these players gone from EVE. PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.
You seem to be implying carebear = industrialist. This is not the case. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Marsha Mallow
1356
|
Posted - 2014.07.26 00:11:00 -
[16] - Quote
Chewytowel Haklar wrote:Sure there are many that are complete asshats (love that British saying) and will rob you blind and then some, but not everyone is that way. Actually we'd say... well it would involve arses and holes, and I'd like officially protest this ballgag (before applied).
It's ARSE not ASS. I feel violated by this censorship, and when I can be arsed writing a letter of complaint I will. I pay subs too. Sometimes >.>
Anyway, stop playing with those filthy RPIng Coders. They sound Aussie/NZ to me = completetly off their ****. No racial slurs intended, carry on. DON'T BE RIDICULOUS! |
Scipio Artelius
The Vendunari End of Life
2272
|
Posted - 2014.07.26 00:36:00 -
[17] - Quote
Marsha Mallow wrote:Anyway, stop playing with those filthy RPIng Coders. They sound Aussie/NZ to me = completetly off their ****. No racial slurs intended, carry on. Haha. If I didn't like you so much I'd feign offence to that.
I blame Loyalanon. Bastard. Must be from Melbourne.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
Hiply Rustic
A Private Space Venture
84
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Posted - 2014.07.26 00:38:00 -
[18] - Quote
Tippia wrote:Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would?
"Today we provide a number of tools for players to get data from the game and build tools on top of that. That's really part of the experience for any established Eve player. We're working to give them further possibilities."
Now, given that the only way to give us further opportunities for tool-building is by providing us more data acquisition capabilities or hooks for us to hang 3rd party apps onto the client. As both of those things are in fact traditionally done via APIs (yes I suppose we could get some flat file data access...but...2014), I believe the answer to your questions is:
Why, Andie did. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
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Tippia
Sunshine and Lollipops
23338
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Posted - 2014.07.26 00:42:00 -
[19] - Quote
Hiply Rustic wrote:Why, Andie did. Not really, no.
She just said that they're going to keep providing data access. You're the one who made the very odd leap that they're trying to create more story-lines by doing so GÇö not her GÇö so it's your own leap (or should it be lack?) of logic you're sceptical of. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Scipio Artelius
The Vendunari End of Life
2273
|
Posted - 2014.07.26 00:46:00 -
[20] - Quote
Hiply Rustic wrote:Tippia wrote:Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would? Why, Andie did. Except that doing that doesn't have to be the sum total of what Andie meant.
Generating more opportunities for content =/= only providing more API tools.
The quote even clearly identifies 3rd party tools as a part of an established players gameplay. Not the sum total and nowhere did she say from what's in the article, that CCPs entire strategy is built around that sole aspect of development.
You've extrapolated her quote into something we have no evidence she said. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
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Rhivre
TarNec Invisible Exchequer
767
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Posted - 2014.07.26 01:00:00 -
[21] - Quote
polly papercut wrote:
PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.
What in the name of holy Cheddar, Emmental and Gruy+¿re are you smoking?
When are carebears going to get banned from Eve. Please link me to the sentence uttered by a CCP employee with anything, in any language, terrestrial or otherwise, which says that.
Now, if you mean "What about people who get grumpy on the forums, what is the scenario if they stop playing?", well, it would mean I would have more time to market trade as I would not be answering forum posts all the time
Finally, pvp seems to generate a whole lot of isk for me, unless missioners and miners have taken to using T2 ships, ammo and modules by the bucketload Fluffy Bunny Pic! |
Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
302
|
Posted - 2014.07.26 01:38:00 -
[22] - Quote
Remiel Pollard wrote:polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument.
Same here. Can't the few of us that, you know, have kept this game going for 11 years, have this ONE game that isn't like all the others in terms of policy and playstyle?
Quote:I personally think leaving it up to the player base the game will become even more niche than it already is.
Good. Once it gets too dumbed down and resorts too much to appealing to the least-common denominator so that every idiot can play it, I'm outta here.
Either the rules apply to everyone, or they don't justly apply to anyone.
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DeMichael Crimson
Republic University Minmatar Republic
28670
|
Posted - 2014.07.26 01:45:00 -
[23] - Quote
polly papercut wrote:"The massively-multiplayer online game set in space, Eve Online, recently got a new executive producer, and she wants to empower the game's existing players so they can help bring new players to the game." Does she not know that the EVE player base is WHY new players do not stick around? "The shift of power to the players is also a sign of Nordgren putting faith in the community's" This is one naive person. Read the full story here http://www.polygon.com/2014/7/25/5935863/eve-online-andie-nordgrenIf CCP thinks New Players will stay based on player made content they are out of their minds and we will continue to see lower numbers online over the next few years. What are your thoughts on how to keep EVE growing and get new players to stay? I agree, CCP definitely needs to pull their head out. Obviously due to the downsizing / termination of employees, CCP can't do it and now wants the player base to do it for them.
Tippia wrote:polly papercut wrote:What are your thoughts on how to keep EVE growing and get new players to stay? More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days. It's the new features presented at Fanfest each year that brings in people. Due to CCP's in-ability to deliver what they promise causes players to leave. Not to mention all the buggy releases CCP constantly implements time and time again.
Tippia wrote:polly papercut wrote:As much as people like to ***** about players who Rat and do Incursions and missions and INDY Those activities is why EVE even has an economy in the first place. If it was up to the EVE player base they would make the game Pure pvp and full time gank fest. No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through. I talked to a few Dev's at the Hollywood E3 Meet a couple of months ago and they said that the main content engaged by the majority of the player base is PvE. Doesn't matter if it's to fund PvP, PLEX their account or just for casual gameplay, CCP knows that PvE content is what most players do in this game. Course on the other hand CCP knows that PvP content in this game creates free advertizing via news headlines in the media venues.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Zaxix
Long Jump.
404
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Posted - 2014.07.26 01:54:00 -
[24] - Quote
I love how third-party tools are identified as a good thing. They were developed because the game itself doesn't provide the tools necessary to play it. Many of the tools will not be things that all players have access to in the first place. All of the tools give the player with the programming skills more "power" than the player who has none. That's not a good thing.
Thanks for the article link, OP. It's proof positive that CCP really is living in a fantasy land. Bokononist
-á |
Kaarous Aldurald
ROC Deep Space The ROC
8177
|
Posted - 2014.07.26 01:58:00 -
[25] - Quote
polly papercut wrote:Remiel Pollard wrote:polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument. That is not 100% true and is pure speculation. And even if it was true, Why not work to keep both types of players?
Because only one of those kinds of players actually contributes anything to the game as a whole. The second kind is basically destructible terrain for all that they interact with others. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Hiply Rustic
A Private Space Venture
85
|
Posted - 2014.07.26 02:14:00 -
[26] - Quote
Scipio Artelius wrote:Hiply Rustic wrote:Tippia wrote:Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would? Why, Andie did. Except that doing that doesn't have to be the sum total of what Andie meant. Generating more opportunities for content =/= only providing more API tools. The quote even clearly identifies 3rd party tools as a part of an established players gameplay. Not the sum total and nowhere did she say from what's in the article, that CCPs entire strategy is built around that sole aspect of development. You've extrapolated her quote into something we have no evidence she said.
Don't think I said that either, Scipio. Perhaps you would be so kind as to point out where I did anything other than ask how that would do that. Not "How, all by itself, excluding anything else that is coming down the pipe will this thing, on its own, in a vacuum, change the game?"
How, at all, does enhancing player toolset capabilities, help in any way to move toward "A year from now I want Eve Online to be a thriving community with not just one big story going on in terms of the player-driven activities in the game"? That is the only change/feature/enhancement she spoke of in the interview, so I don't think questioning how the one thing she touted moves the game toward the goal she stated. I think it's a reasonable question. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
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Scipio Artelius
The Vendunari End of Life
2274
|
Posted - 2014.07.26 02:28:00 -
[27] - Quote
Hiply Rustic wrote:Scipio Artelius wrote:Hiply Rustic wrote:Tippia wrote:Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would? Why, Andie did. Except that doing that doesn't have to be the sum total of what Andie meant. Generating more opportunities for content =/= only providing more API tools. The quote even clearly identifies 3rd party tools as a part of an established players gameplay. Not the sum total and nowhere did she say from what's in the article, that CCPs entire strategy is built around that sole aspect of development. You've extrapolated her quote into something we have no evidence she said. Don't think I said that either, Scipio. Perhaps you would be so kind as to point out where I did anything other than ask how that would do that. Not "How, all by itself, excluding anything else that is coming down the pipe will this thing, on its own, in a vacuum, change the game?" How, at all, does enhancing player toolset capabilities, help in any way to move toward "A year from now I want Eve Online to be a thriving community with not just one big story going on in terms of the player-driven activities in the game"? That is the only change/feature/enhancement she spoke of in the interview, so I don't think questioning how the one thing she touted moves the game toward the goal she stated. I think it's a reasonable question. I'll edit this shorter in a while as I'm on my iphone at the moment, which is a bit more clumsy than my laptop.
To answer the first part, its because your question was rhetorical. It was an opinion statement framed as a question. The next sentence after the question assumed already that the answer to your question was known and only the detail needed to be explained. Its a common (even without realising) forum technique - framing opinion as a question.
On the next bit, how does having people get involved in making, supporting and using third-party tools encourage a thriving community? Its community driven. Players providing each other what they want. Thats exactly the type of ingredient or mix that engages people and helps create community. The game itself doesn't create community. It just provides an environment. Giving players more tooks to use to engage each other. That creates community.
Anyway, just my opinion. Everyone is entitled to theirs, especially when they disagree. Lively debate also helps create an engaged, thriving community (even in GD). Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
Frostys Virpio
The Mjolnir Bloc The Bloc
1159
|
Posted - 2014.07.26 02:34:00 -
[28] - Quote
Ssabat Thraxx wrote:
Same here. Can't the few of us that, you know, have kept this game going for 11 years, have this ONE game that isn't like all the others in terms of policy and playstyle?
It will all depend on what whoever is making money out of it think. If they want more money, they will go where they think the money is. |
Erica Dusette
Nighthawk Exploration Anoikis Ronin
14878
|
Posted - 2014.07.26 02:38:00 -
[29] - Quote
Tippia wrote:No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through. Butterflies as I read this.
/sigh
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Nat Silverguard
Aideron Robotics
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Posted - 2014.07.26 03:05:00 -
[30] - Quote
polly papercut wrote:Tippia wrote: No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
So you are implying that the carebears are not necessary to the economy what so ever? If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now? Think hard about this one though in this case we can not convert carebears to PVPers we would have to think about the effect it would have on the economy if every carebear account was to be ban from EVE. What would happen with the loss of money to CCP? Plex would also become less desirable, Pure indy players would also be removed. Please give me a scenario with current game mechanics the way they are on how the economy would look with all these players gone from EVE. PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.
dude, get your facts straight!
industriallist =/= carebears!
industry is one of the very harsh PVP in EvE! Just Add Water |
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