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Thread Statistics | Show CCP posts - 5 post(s) |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
30
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Posted - 2014.07.26 20:25:00 -
[1] - Quote
CCP Greyscale wrote:
So... discuss! What sorts of advanced industry skills would be good?
-Greyscale
I would suggest a skill that allows to queue up invention jobs.
Why? This might be just a personal issue, but one of the reason I felt burnout with the industry was the need to set a new invention job every 1 hour and 15 minutes (as I was inventing modules in a POS), with 3 characters, this resulted in a huge clickfest and soon after I started I wasn't looking forward to click through 30 jobs.
I would be perfectly fine with being able to queue only modules, drones and ammo, as they have short invention times. Ships are fine. If I were to make a line, it would say every BPC with under 10 hours of a single invention run should fall into the queue category.
Skill details: Queuing inventions should come at an extra cost (whichever is easiest to code; either lower success chance, longer time to complete or extra materials) as I believe players who log more often - to update their jobs - should be rewarded. However queuing should benefit to those who log in in the morning, go to work and return later that day and still feel that they have done something within the industry. |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
30
|
Posted - 2014.07.27 16:03:00 -
[2] - Quote
Amarisen Gream wrote:Just wondering if people don't read through these forums. . .
I've seen about 10 post for extra slots or queue-able slots...
lol
edit - nvm. of 110 post, half seem to be ether for extra slots for queue-able slots!
I'm very sorry if it bothers you whenever more people express similar opinions or desires.
However Greyscale called for a feedback and given that CCP is currently re-working invention, it's reasonable and well-timed to ask for more industry jobs per character, queueing, ect. And seeing multiple posts about certain features only shows that there is a desire to have them implemented.
Komi Toran wrote:This is why it shouldn't be a skill, it should just be. But, invention is on the overhaul block, so hopefully it will get fixed then. So yes to the idea, but no to this basic functionality being but behind a skill hoop.
Could you please elaborate more why you think having it tied to a skill is a bad idea? I'm interested. I always though it makes sense given inventions are intensive on skill points and if you dedicated your character down this path (if I recall correctly it takes about 2 months to be reasonably proficient in inventions), you certainly can afford an additional skill.
It can even be logically implemented: Each level of said skill gives ability to queue one extra run per invention job, up to max_runs_of_T2_BPC / 2. So at level 5, for modules (which have 10 runs T2 BPCs), you can queue 5 additional invention attempts behind one T1 BPC. |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
30
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Posted - 2014.07.27 20:44:00 -
[3] - Quote
Sal Landry wrote: It's unreasonable to keep posting about queuing when a CCP poster has specifically ruled out queuing in this very same thread.
Interesting. I've just went through the thread and can't seem to find anyone from CCP mentioning or rulling queueing out. Could you please provide a link to that specific post? I would like to know more.
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Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
30
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Posted - 2014.07.27 21:00:00 -
[4] - Quote
Kyshonuba wrote:Here it is Sheeana.
Thank you.
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