Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
In Spirit
Federal Navy Academy Gallente Federation
7
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Posted - 2014.07.25 13:49:00 -
[31] - Quote
Quote:Hey guys. We've confirmed an issue that was causing the new K-space to C6 wormholes to spawn more often than was intended. We have an internal fix and will be getting it out as soon as possible.
Good to know that I wasn't imaging it, thanks! |
Serendipity Lost
Repo Industries
310
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Posted - 2014.07.25 14:04:00 -
[32] - Quote
Is the passworded can trick work around a new feature or are you folks working on not allowing everyone to look up my skirt and see my thong collection?
If you're working on correcting it - I won't bother w/ the can work around. If it's destined to be a feature - then I'll go get some passworded can thingers.
A simple 'working on' or 'new feature' will get us all moving in the correct direction. |
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CCP Fozzie
C C P C C P Alliance
10768
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Posted - 2014.07.25 19:12:00 -
[33] - Quote
The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Alundil
Garoun Investment Bank Gallente Federation
595
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Posted - 2014.07.25 19:40:00 -
[34] - Quote
CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related?
Thanks
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CCP Fozzie
C C P C C P Alliance
10768
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Posted - 2014.07.25 21:12:00 -
[35] - Quote
Alundil wrote:CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related? Thanks
The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Alundil
Garoun Investment Bank Gallente Federation
595
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Posted - 2014.07.25 22:39:00 -
[36] - Quote
CCP Fozzie wrote:Alundil wrote:CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related? Thanks The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long. Thank you
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zarana oriely
Republic Military School Minmatar Republic
0
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Posted - 2014.07.26 00:06:00 -
[37] - Quote
having issues with relic n data sites.. its as if i dont have the skill to probe them any more.. i probe to 99.2 percent and it will take me an hr to get to 100, in a .6 system.. where as i used to probe wh class 5 np, also a system i was living in always had whs in it.. ive seen none since the update. |
Max Kolonko
High Voltage Industries Ash Alliance
436
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Posted - 2014.07.26 10:40:00 -
[38] - Quote
Reverse enginering show me that i have 82 percent chance of success for intact hull section
It have 40% base (as shown in tooltip (-60%))
and have all skills to 5. Formula should be acorning to the http://games.chruker.dk/eve_online/eve_math.php and many other sources:
Quote:Reverse_Chance = Base_Chance * (1 + (0.01 * Reverse_Engineering_Skill_Level)) * (1 + (0.1 * (Datacore_1_Skill_Level + Datacore_2_Skill_Level)))
So: Reverse Chance = 40% * (1 + (0,01 * 5)) * (1 + (0,1 * (5 + 5))) = 40% * 1,05 * 2 = 84%
ofc the formula available on the net may not be acurate, but can You check this one out? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
fixher
Viperfleet Inc. Disavowed.
9
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Posted - 2014.07.26 17:01:00 -
[39] - Quote
Today i've tried to jump a revelation through a c391 to losec. It did not work. "The wormhole is too small to carry a ship of your size" was the message. I made a petition since a c391 should be able to handle a capital. The response of ccp was:
Thank you for contacting customer support. Please note the mass that is written in the documentation is the default amount when no ship has gone through the wormhole. As ships go through the wormhole, the total mass is deducted.
Once a ship such as Moros goes through with a large mass, such action can simply close the wormhole as it has exceeded the total amount it can go through. As such mechanic is working as intended, we will not be able support you in regards to this event. If you have further questions, please let us know.
Not really an answer to my problem. Therefor i replied to it telling the wormhole was there, attached a screendump to prove it and then ccp replied:
At this time the J215930 system no longer has this wormhole C391 as it has been deemed collapsed. We have verified this information as well. Sadly if the wormhole states that a ship can't go through, we simply are unable to move ships from one place to another on request.
It is possible that the wormhole collapsed, yes AFTER 7 hours since this incidence. Hopefully ccp READS my petition at actually help solve my problem being stuck now....
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unimatrix0030
Viperfleet Inc. Disavowed.
120
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Posted - 2014.07.26 17:41:00 -
[40] - Quote
I can only confirm that the hole fixher has mentioned is still there (sig IZA-968) and is End of life... . |
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fixher
Viperfleet Inc. Disavowed.
9
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Posted - 2014.07.26 18:30:00 -
[41] - Quote
Therefor i am wondering how cpp has verified the wormhole was collapsed? Unimatrix was able to still find the wormfole AFTER the verification!!!.
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eLobotomy
Lazerhawks
0
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Posted - 2014.07.26 18:40:00 -
[42] - Quote
I have one I haven't seen mentioned, related to industry and RE
When trying to install a Reverse Engineering job on the item "Intact Armor Nanobot", I get a red start button, and it tells me two different things:
1) "The selected team of workers does not match the selected blueprint activity"
2) "The selected team of workers is not in the same solar system as the current facility"
I am not seeing anywhere where there is a team of workers assigned to the job. AFAIK there weren't any teams yet for RE, so I wonder what's going on here.
This only is happening with this particular relic. Again, I haven't assigned a team to this job, and don't see how this can be undone. |
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ISD Cyberdyne
ISD Community Communications Liaisons
1545
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Posted - 2014.07.27 03:54:00 -
[43] - Quote
Added glue for visibility and support. As Corbexx stated in the beginning of his OP, please keep all comments, issues, and discussion constructive and in keeping with the forum rules.
Thank you. ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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corbexx
eXceed Inc. No Holes Barred
482
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Posted - 2014.07.27 14:18:00 -
[44] - Quote
ISD Cyberdyne wrote:Added glue for visibility and support. As Corbexx stated in the beginning of his OP, please keep all comments, issues, and discussion constructive and in keeping with the forum rules.
Thank you.
Thank you.
Could be a issue with reverse engineering giving all the same bpc when successful.
if this happens please post and mail me about it. Corbexx for CSM 9 - Wormholes deserve better |
Aderoth Anstian
Heaven's End League of Infamy
4
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Posted - 2014.07.27 15:29:00 -
[45] - Quote
Getting "traffic control ... clear to jump in 160s" messages when jumping through whs. Cannot cancel jump and have to sit and wait out the 160s before it jumps. We have numerous pilots in our corp experiencing this. |
Monk Joringer
Heaven's End League of Infamy
0
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Posted - 2014.07.27 17:47:00 -
[46] - Quote
Here is an imgur gallery of the traffic control bug our corp is experiencing.
Wormhole Traffic Control Bug - EvE |
Budrick3
Serene Vendetta Brawls Deep
33
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Posted - 2014.07.27 18:54:00 -
[47] - Quote
CCP Fozzie wrote:Alundil wrote:CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related? Thanks The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long.
I don't know if this is a bug, but there are a lot of K-Space connections showing in C5's. Within the last 6-8 hours, there have been 4 new connections in both our home wormhole and the static that we are connected too.
In the home hole / 2 low sec / 2 null sec. In the static / 2 null sec 1 High Sec 1 Low sec.
If these are intended mechanics, then I'm concerned that there will be a dramatic increase in day trippers that take the WH resources, and then just leave when there done. There will be less interest in actually living in J-Space and the risk vs reward will be hampered.
Ideally I'd like to see the WH spawn rate cut down by 3/4.
These of course are just my $.02 and I appreciate your time.
(P.S. Also makes it a pain to scan everything out when all you get is wh wh wh wh wh wh) |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
46
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Posted - 2014.07.27 22:15:00 -
[48] - Quote
eLobotomy wrote:I have one I haven't seen mentioned, related to industry and RE
When trying to install a Reverse Engineering job on the item "Intact Armor Nanobot", I get a red start button, and it tells me two different things:
1) "The selected team of workers does not match the selected blueprint activity"
2) "The selected team of workers is not in the same solar system as the current facility"
I am not seeing anywhere where there is a team of workers assigned to the job. AFAIK there weren't any teams yet for RE, so I wonder what's going on here.
This only is happening with this particular relic. Again, I haven't assigned a team to this job, and don't see how this can be undone.
Not in a wormhole but I am also getting this error when trying to do invention on a rig bpc, submitted a petition, have not heard anything. |
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CCP Nullarbor
C C P C C P Alliance
802
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Posted - 2014.07.27 22:30:00 -
[49] - Quote
Yroc Jannseen wrote:eLobotomy wrote:I have one I haven't seen mentioned, related to industry and RE
When trying to install a Reverse Engineering job on the item "Intact Armor Nanobot", I get a red start button, and it tells me two different things:
1) "The selected team of workers does not match the selected blueprint activity"
2) "The selected team of workers is not in the same solar system as the current facility"
I am not seeing anywhere where there is a team of workers assigned to the job. AFAIK there weren't any teams yet for RE, so I wonder what's going on here.
This only is happening with this particular relic. Again, I haven't assigned a team to this job, and don't see how this can be undone. Not in a wormhole but I am also getting this error when trying to do invention on a rig bpc, submitted a petition, have not heard anything.
If you reset your client settings it will fix it for now, until we can get things patched this week. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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corbexx
eXceed Inc. No Holes Barred
482
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Posted - 2014.07.28 12:22:00 -
[50] - Quote
From the patch notes for today.
Quote:FIXES: Exploration:
Wormhole C391 has had its mass per jump corrected. K-space to C6 wormholes have calmed down a little and are now appearing at a more relaxed rate. Corbexx for CSM 9 - Wormholes deserve better |
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Senn Denroth
Lazerhawks
203
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Posted - 2014.07.29 06:23:00 -
[51] - Quote
I think these were already posted but here are a few suggestions in terms of player owned station issues/ideas.
> Industry menu does not remember division, eg constructing from a certain division to another division is remembered sometimes but not all the time after loading a new blueprint.
> Corp wallet access needed, and charged large amounts for using corp equipment that we've already paid for and continue to pay fuel for. I can understand getting charged in an NPC station to use the facilities, but seriously? Our own equipment as well?
> Some sort of refining breakdown would be great so people can see what they could train to get further improvements, percentages of loss etc just like what is presented in NPC stations. |
Zara Arran
Aperture Harmonics No Holes Barred
92
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Posted - 2014.07.29 07:58:00 -
[52] - Quote
I've got the idea overheating changed during Crius. To me it seems overheating module(s) generates extra damage after Crius than before. The overheated module and surrounding modules seem to get damage faster. This was experienced not just in wormholes, also on nullsec roams etc.
At the moment it's more of a gut feeling than having real numbers/evidence. Anyone else experiencing the same issues? |
Paranoid Lunatic
Republic Military School Minmatar Republic
0
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Posted - 2014.07.30 13:33:00 -
[53] - Quote
I like how now I can fit T2 rigs or other rigs and don't have skills for it. Working as intended? |
ExookiZ
The Dark Space Initiative Scary Wormhole People
265
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Posted - 2014.07.30 19:51:00 -
[54] - Quote
Paranoid Lunatic wrote:I like how now I can fit T2 rigs or other rigs and don't have skills for it. Working as intended?
working as intended it was a feature of Crius The Wormhole Kid |
Phyrike
Roden Reseach and Logistics
0
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Posted - 2014.07.31 04:44:00 -
[55] - Quote
I recently ran 90 runs of a wrecked weapon subroutines and noticed that out of the 55/90 that failed, I got nothing back from those. Ive been doing RE for several months before Crius as well, so I am familiar with the process. Maybe I missed a change in the patch notes, but aren't you supposed to get something back when there is a failure? As in R.Db. - Hybrid tech, or datacores? |
Prikazchik
Red Cross Marauders
2
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Posted - 2014.08.01 11:40:00 -
[56] - Quote
wormhole sites now have a small chance of spawning on top of previously spawned sites it seems
https://forums.eveonline.com/default.aspx?g=posts&t=361926&find=unread |
Susitna
Negative Density No Response
13
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Posted - 2014.08.03 17:10:00 -
[57] - Quote
Opps wrong thread |
Kann Du
Embers Children TOHA Conglomerate
6
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Posted - 2014.08.05 14:04:00 -
[58] - Quote
CCP Fozzie wrote:Alundil wrote:CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related? Thanks The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long.
Any update on the C6 to k-space WH's having greater that 48h lifespan. We are still seeing C248 last over 98 hours? |
umnikar
Fishbone Industries
17
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Posted - 2014.08.06 13:41:00 -
[59] - Quote
Lost a ship today and was able to loot it multible times while it still shows as wreck with content in space... |
corbexx
eXceed Inc. No Holes Barred
525
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Posted - 2014.08.06 13:44:00 -
[60] - Quote
i'll try get some more info on the above two.
can you please both put in bug reports about them with as much info as possible Corbexx for CSM 9 - Wormholes deserve better |
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