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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
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Posted - 2014.08.06 11:22:00 -
[1111] - Quote
Julien Brellier wrote:TigerXtrm wrote:Is it just me or is the percentage in the reprocessing window still broken (for ice, at least)? I've got max skills, max standings and a 4% implant which should total to 72%. Yet the interface and the tooltip both say 70%.
The values that come out of reprocessing actually are 72%, but the UI just isn't accurate. Seems to be a display bug. I'd also like to ask for a reprocessing window to open when using POS refineries. It would be nice to see your efficiency (along with the mouseover tooltip) before you repro.
First point known issue, but have noted the second one, we will try and get into a future release.
Feel free to poke me on: Twitter |
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suid0
Habitual Euthanasia Pandemic Legion
139
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Posted - 2014.08.06 12:14:00 -
[1112] - Quote
Maenth wrote: CONTRIBUTION 2: Shouldn't the drop-down list for facilities sort alphabetically after jump distance? My friends and I can't find a usable pattern (mainly considering POS structures)
Extra: it would be nice it there was an option to exclude in-use blueprints from the blueprints list.
^^ these.....
In addition: please order the blueprint list first by the selected column and then by the databases internal itemID (whatever you actually call it in the db) to stop the list randomising after most job submissions. Words cannot express how annoying this is!
the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |
Retar Aveymone
GoonWaffe Goonswarm Federation
652
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Posted - 2014.08.06 12:29:00 -
[1113] - Quote
I am still waiting on a GM to deliver my erebus, about two days after it was done. I don't think this transition was handled well: I should be told I can deliver it right now as long as I immediately undock it, as if the changeover didn't happen I'd have delivered it two days ago. The only response to my petition on it was they'd let me know when they could get around to it: this needs to be a higher priority. |
Futchmacht
TERRA CORE INDUSTRIES
16
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Posted - 2014.08.06 12:47:00 -
[1114] - Quote
Quote:I have seen a few reports of this, and I can only reproduce an issue when the game is set to 125% or higher UI scaling. Out of curiosity do you have any UI scaling applied?
Yes that is the problem.. i tryed all other scales and its works fine.. i switched to 150% for now because im sorta far from my screen. i needed it at 125%.. I'm not going blind that's totally not the problem...
At 125% UI today i got a windows crash error at least. so i didint have to Ctrl Alt Del. but it still locks up the game totally except for music. |
Just a Hick
Viziam Amarr Empire
6
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Posted - 2014.08.06 14:25:00 -
[1115] - Quote
Reprocessing Array issue: Have a stack of Trit (from a prior reprocessing) and a stack of Veld. Reprocess the Veldspar and it results in a second stack of Trit.
If you then try to move one stack of Trit to the other in order to combine them, you get an error message saying that you can not add anyting other than ore/ice to the Reprocessing Array.
If you then do a "Stack All" it will combine the two stacks. However that leads to a second problem.
In the Compression and Recycling arrays a Stack All takes several seconds. The more items in the array, the longer it takes to stack all. I've seen my Compression array take as much as 30 seconds to do a Stack All operation.
1. Why does a reprocess of ore result in new stacks rather than adding the minerals to the prior existing stacks? 2. Why can't you drag/drop minerals from two stacks to create a single large stack? 3. Why does a Stack All operation result in such a long delay? |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
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Posted - 2014.08.06 14:45:00 -
[1116] - Quote
Jackie Cane wrote:When attempting to start a manufacturing job at a Component Assembly Array the job fails to start and the reason giving when moused over the start button is:
Job Duration has changed
Not sure why this is happening,
Also no one has mentioned anything about the BX-804 Hardwiring bonus missing from Job duration modifiers when moused over in the Indy window. Is it being taken into account but not displayed?
I'll talk to the team about the first issue. On the second point, the implant bonus is being taken into account and is displayed in the tooltip as part of skills (32% at max skill and 34.7% with implant). This could probably be clarified, will discuss this with the team.
Feel free to poke me on: Twitter |
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Just a Hick
Viziam Amarr Empire
6
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Posted - 2014.08.06 16:38:00 -
[1117] - Quote
Item: Fleet and Bookmark windows, moving items
When attempting to move people in the fleet or BM's within the bookmarks, it is quite difficult. At least 50% of the time you get the widget that surrounds the selected item offering various options (show info, approach, etc). It usually requires multiple attempts before you can grab the item and move it to where you want it.
While that widget appears to be quite handy, I've yet to figure out why I want to approach a bookmark that is in a system that is 20 jumps away. |
Sisoko Osman
HAND OF OBLIVION
3
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Posted - 2014.08.06 18:15:00 -
[1118] - Quote
hmm
CCP is preparing for Hyperion release and 10 known bugs are not fixed yet
good job |
Just a Hick
Viziam Amarr Empire
6
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Posted - 2014.08.06 19:11:00 -
[1119] - Quote
Sisoko Osman wrote:hmm
CCP is preparing for Hyperion release and 10 known bugs are not fixed yet
good job
Remember the movie "Fiddler On The Roof" where Tevye is singing?
"Tradition. Without our traditions, our lives would be as shaky as... as a fiddler on the roof!"
Consider CCP as simply keeping with tradition of having known bugs in their shipping product in order to keep us complaining. |
Lady Rift
What Shall We Call It
56
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Posted - 2014.08.06 20:38:00 -
[1120] - Quote
Just a Hick wrote:Sisoko Osman wrote:hmm
CCP is preparing for Hyperion release and 10 known bugs are not fixed yet
good job Remember the movie "Fiddler On The Roof" where Tevye is singing? "Tradition. Without our traditions, our lives would be as shaky as... as a fiddler on the roof!" Consider CCP as simply keeping with tradition of having known bugs in their shipping product in order to keep us complaining.
They should stick with tradition and only release things twice a year. |
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Firvain
Wildly Inappropriate Goonswarm Federation
28
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Posted - 2014.08.06 22:28:00 -
[1121] - Quote
Is not enough compressed ores on the market an issue that is relevant? capital construction is pretty much grinded to an halt as aquiring ore is nearly impossible |
Temenus Alexander
Alexander Enterprises
7
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Posted - 2014.08.07 04:40:00 -
[1122] - Quote
Cat Harkness wrote:Having all reprocessing ending up in your personal hanger is really a problem when trying to reprocess Corporate Ore in a Corp hanger.
Yup, definitely. I wasn't going to dig through all 50+ pages of issues to see if this had already been brought up or not, but I did submit a bug report on it. Highly inconvenient. |
KAT3
Cutting Edge Incorporated RAZOR Alliance
2
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Posted - 2014.08.07 09:59:00 -
[1123] - Quote
I have changed the material requirements for T2 items twice now on my worksheets. Once right after Crius went live, and again when I happened to notice that requirements had changed again. Now this morning, much to my dismay, my worsheets again do not reflect what my blueprints are telling me. (and yes I did file a petition regarding changes that were suddenly popping up with these numbers, which has not been responded to) In searching for an answer I now see that a known issue of the blueprints not reflecting the correct ME is on the "resolved" list. Has this resolution gone live and is it safe to change all the information in my worksheets again??
And while I'm at it I would like to know if the megacyte requirement for the Crane is currently correctly listed at over 15,000 units? When Crius went live it was listed at 0. This is way out of line with other elite industrial ships and with what I read with respect to how mineral requirements were changing in Crius. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
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Posted - 2014.08.07 12:05:00 -
[1124] - Quote
Lady Rift wrote:Just a Hick wrote:Sisoko Osman wrote:hmm
CCP is preparing for Hyperion release and 10 known bugs are not fixed yet
good job Remember the movie "Fiddler On The Roof" where Tevye is singing? "Tradition. Without our traditions, our lives would be as shaky as... as a fiddler on the roof!" Consider CCP as simply keeping with tradition of having known bugs in their shipping product in order to keep us complaining. They should stick with tradition and only release things twice a year.
The known issues have been updated. Outstanding issues have been moved to subsequent releases (Including Hyperion).
It's the unfortunate reality of software development that bugs slip through, we try our best to make sure they don't but when they do we continue to work on resolving them either through patches or as is the case now, in subsequent releases.
Feel free to poke me on: Twitter |
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Angie Chatter
12
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Posted - 2014.08.07 12:11:00 -
[1125] - Quote
@CCP Crius TEAM
Crius 1.8 notes
Quote: Impounded blueprints will no longer display in the blueprint browser. Blueprint browser can now filter blueprints by groups using a dropdown or in the search box ie "ship" or "battlecruiser".
Common CCP, we are at 1.8 post Crius and there is still this glaring issue that drives me nuts.
So u are able to add a complete new filter tab, but i'm still unable to filter out those pesky "gray" installed jobs from the BPC list? I rely loosing hope here, its a nightmare to work with a list of identically BPC if u cant really sort them and all the gray and useable BPC mix/jump around after each job install.
So can we please have a filter option that will hide all "installed/in use" gray BPC from the BPC selection list?
The list also still jumps around like mad, since there is no way to "sort" identically BPC, yet the list changes oder after each installed job. So if i selected the next BPC, while waiting for the UI to become responsive again, the list resorts and i now need to "hunt" for the next usable BPC. |
Novastella
Federal Navy Academy Gallente Federation
0
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Posted - 2014.08.07 12:33:00 -
[1126] - Quote
CCP RubberBAND wrote:Lady Rift wrote:Just a Hick wrote:Sisoko Osman wrote:hmm
CCP is preparing for Hyperion release and 10 known bugs are not fixed yet
good job Remember the movie "Fiddler On The Roof" where Tevye is singing? "Tradition. Without our traditions, our lives would be as shaky as... as a fiddler on the roof!" Consider CCP as simply keeping with tradition of having known bugs in their shipping product in order to keep us complaining. They should stick with tradition and only release things twice a year. The known issues have been updated. Outstanding issues have been moved to subsequent releases (Including Hyperion). It's the unfortunate reality of software development that bugs slip through, we try our best to make sure they don't but when they do we continue to work on resolving them either through patches or as is the case now, in subsequent releases.
So known issues have been pushed back to hyperion or later, good job telling people with open petitions that have been unable to do any indy since crius launch because of bugs that they're going to have to wait at least weeks if not months to get some hope of a fix and be able to play the game again. Should have known we'd have to browse the forums ourselves to try to find information on fixes for bugs that have totally broken the game... |
JimmieTwoTimes
Federal Navy Academy Gallente Federation
0
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Posted - 2014.08.07 12:58:00 -
[1127] - Quote
Sorry if this has been mentioned before...
Compressed Ore seems to be reporting the number of units incorrectly. Compressed Ice seems to be fine.
See picture of compressed ice/ore and non compressed ore comparison:
https://www.dropbox.com/s/km0d3rxe60i89uk/20140807-byom-24kb.jpg |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
|
Posted - 2014.08.07 13:38:00 -
[1128] - Quote
Novastella wrote: So known issues have been pushed back to hyperion or later, good job telling people with open petitions that have been unable to do any indy since crius launch because of bugs that they're going to have to wait at least weeks if not months to get some hope of a fix and be able to play the game again. Should have known we'd have to browse the forums ourselves to try to find information on fixes for bugs that have totally broken the game...
Could you elaborate on any open issues that are still affecting Industry, we don't intend to ignore these. We will continue to work on fixes and new features and release them as frequently as we are able. Feel free to poke me on: Twitter |
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Adam Hilem
Adam and Eve Mining Corporation B.S.I.
0
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Posted - 2014.08.07 13:42:00 -
[1129] - Quote
not sure if others have noticed or reported this issue but blueprints stored in corporate hanger at a POS not stored in a container do not show up in the industry window under blueprints tab using the filters : owned by corp, all facilities, all inventory locations, all blueprints, all groups. but when you fly out to the hanger its there. the corp hanger does not even show up in the industry window as a facility or inventory location option in the filter bar. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
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Posted - 2014.08.07 13:51:00 -
[1130] - Quote
Angie Chatter wrote:@CCP Crius TEAM Crius 1.8 notes Quote: Impounded blueprints will no longer display in the blueprint browser. Blueprint browser can now filter blueprints by groups using a dropdown or in the search box ie "ship" or "battlecruiser".
Common CCP, we are at 1.8 post Crius and there is still this glaring issue that drives me nuts. So u are able to add a complete new filter tab, but i'm still unable to filter out those pesky "gray" installed jobs from the BPC list? I rely loosing hope here, its a nightmare to work with a list of identically BPC if u cant really sort them and all the gray and useable BPC mix/jump around after each job install. So can we please have a filter option that will hide all "installed/in use" gray BPC from the BPC selection list?The list also still jumps around like mad, since there is no way to "sort" identically BPC, yet the list changes its ordering after each installed job and mixes useable/installed jobs. So if i selected the next BPC, while waiting for the UI to become responsive again, the list resorts and i now need to "hunt" for the next usable BPC. There is also no way to sort by "usable" and "in use" gray BPC, so in the worst case u have 50 "gray" BPC on top of your BPC list and need to scroll around like mad to find the last 1-3 that are still usable, this is a broken work-flow.
Will bring this to the team for discussion.
About the blueprints jumping about could you please provide a video, we haven't received many reports regarding this and internal tests have been unsuccessful, a video would be immensely helpful. Feel free to poke me on: Twitter |
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Novastella
Federal Navy Academy Gallente Federation
0
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Posted - 2014.08.07 13:59:00 -
[1131] - Quote
CCP RubberBAND wrote:Novastella wrote: So known issues have been pushed back to hyperion or later, good job telling people with open petitions that have been unable to do any indy since crius launch because of bugs that they're going to have to wait at least weeks if not months to get some hope of a fix and be able to play the game again. Should have known we'd have to browse the forums ourselves to try to find information on fixes for bugs that have totally broken the game...
Could you elaborate on any open issues that are still affecting Industry, we don't intend to ignore these. We will continue to work on fixes and new features and release them as frequently as we are able.
Sorry CCP RubberBAND, I'm just at the end of my rope with un-updated petitions, losing isk and wasting plex time on multiple industrial accounts every day, and now being told to wait until hyperion or some other update weeks/months in the future is a little much. I've had the lack of space to deliver jobs bug since crius launched. Empty pos arrays report not enough space to deliver their jobs, with every one reporting "334225.00" space left, regardless of which array it is. The last GM update to my petitions about this was july 29th, which was a canned mass response that didn't address pos's at all. I hope this helps you light a fire under some people to get a fix, and authorize a simple workaround (like cancelling the jobs and reimbursing with items). Being unable to do industry, losing profits, bleeding isk, and paying to be unable to play the game kinda sucks :P
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
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Posted - 2014.08.07 14:05:00 -
[1132] - Quote
JimmieTwoTimes wrote:Sorry if this has been mentioned before... Compressed Ore seems to be reporting the number of units incorrectly (divided by an additional factor of 100). Whereas compressed Ice seems to be fine. See picture of compressed ice/ore and non compressed ore comparison: https://www.dropbox.com/s/km0d3rxe60i89uk/20140807-byom-24kb.jpg
That looks correct to me. 1 Compressed Ore = 100 Regular Ore. So you have 34 units of Compressed Spodumain, which required 3400 units of Spodium. Ice works differently, 1 Compressed Ice = 1 Regular Ice.
Feel free to poke me on: Twitter |
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Angie Chatter
12
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Posted - 2014.08.07 14:29:00 -
[1133] - Quote
CCP RubberBAND wrote: About the blueprints jumping about could you please provide a video, we haven't received many reports regarding this and internal tests have been unsuccessful, a video would be immensely helpful.
I already clearly "voiced" this issue several times now and mostly got ignored, so thx for a response.
I can try make a video, but honestly did u not test Crius UI with several identically blueprints and multiple accounts? All u have to do is try to setup identically jobs, from identically blueprints. So try ME/PE 40 identically blueprints at once, all in the same location using multiple accounts. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
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Posted - 2014.08.07 14:48:00 -
[1134] - Quote
Novastella wrote:CCP RubberBAND wrote:Novastella wrote: So known issues have been pushed back to hyperion or later, good job telling people with open petitions that have been unable to do any indy since crius launch because of bugs that they're going to have to wait at least weeks if not months to get some hope of a fix and be able to play the game again. Should have known we'd have to browse the forums ourselves to try to find information on fixes for bugs that have totally broken the game...
Could you elaborate on any open issues that are still affecting Industry, we don't intend to ignore these. We will continue to work on fixes and new features and release them as frequently as we are able. Sorry CCP RubberBAND, I'm just at the end of my rope with un-updated petitions, losing isk and wasting plex time on multiple industrial accounts every day, and now being told to wait until hyperion or some other update weeks/months in the future is a little much. I've had the lack of space to deliver jobs bug since crius launched. Empty pos arrays report not enough space to deliver their jobs, with every one reporting "334225.00" space left, regardless of which array it is. The last GM update to my petitions about this was july 29th, which was a canned mass response that didn't address pos's at all. I hope this helps you light a fire under some people to get a fix, and authorize a simple workaround (like cancelling the jobs and reimbursing with items). Being unable to do industry, losing profits, bleeding isk, and paying to be unable to play the game kinda sucks :P
We understand your frustration, I'll start talking to the team. One question do you have containers in the Array and are they too small or full so cannot have anything delivered to them? Possible also that the jobs were started from these containers?
If yes to containers, then there are some rare cases where the job is trying to deliver to the wrong location (I.e. the container). A crude but manual workaround for this specific case is to move the containers out of the array (or division), this will cause the job to use the array rather than the container and should hopefully fix your issue.
We are hoping to add the ability to select/change the location you want to deliver the job to in the future. Feel free to poke me on: Twitter |
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Novastella
Federal Navy Academy Gallente Federation
0
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Posted - 2014.08.07 14:54:00 -
[1135] - Quote
CCP RubberBAND wrote:
We understand your frustration, I'll start talking to the team. One question do you have containers in the Array and are they too small or full so cannot have anything delivered to them? Possible also that the jobs were started from these containers?
If yes to containers, then there are some rare cases where the job is trying to deliver to the wrong location (I.e. the container). A crude but manual workaround for this specific case is to move the containers out of the array (or division), this will cause the job to use the array rather than the container and should hopefully fix your issue.
We are hoping to add the ability to select/change the location you want to deliver the job to in the future.
No containers, the arrays are 100% empty. The jobs were started in station (pre crius) from locked bp's in the "root" of a corp hangar array. Thanks again for looking into this, you have admirable patience dealing with frustrated players :) |
Lady Rift
What Shall We Call It
57
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Posted - 2014.08.07 15:08:00 -
[1136] - Quote
Novastella wrote:CCP RubberBAND wrote:
We understand your frustration, I'll start talking to the team. One question do you have containers in the Array and are they too small or full so cannot have anything delivered to them? Possible also that the jobs were started from these containers?
If yes to containers, then there are some rare cases where the job is trying to deliver to the wrong location (I.e. the container). A crude but manual workaround for this specific case is to move the containers out of the array (or division), this will cause the job to use the array rather than the container and should hopefully fix your issue.
We are hoping to add the ability to select/change the location you want to deliver the job to in the future.
No containers, the arrays are 100% empty. The jobs were started in station (pre crius) from locked bp's in the "root" of a corp hangar array. Thanks again for looking into this, you have admirable patience dealing with frustrated players :)
do you have a can in the station that the bp was in? that has caused lots of problems even when it was suppose to go to the pos it decided to go to the station in a random can. |
JimmieTwoTimes
Federal Navy Academy Gallente Federation
0
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Posted - 2014.08.07 15:12:00 -
[1137] - Quote
CCP RubberBAND wrote:JimmieTwoTimes wrote:Sorry if this has been mentioned before... Compressed Ore seems to be reporting the number of units incorrectly (divided by an additional factor of 100). Whereas compressed Ice seems to be fine. See picture of compressed ice/ore and non compressed ore comparison: https://www.dropbox.com/s/km0d3rxe60i89uk/20140807-byom-24kb.jpg That looks correct to me. 1 Compressed Ore = 100 Regular Ore. So you have 34 units of Compressed Spodumain, which required 3400 units of Spodium. Ice works differently, 1 Compressed Ice = 1 Regular Ice. Why on earth would you make the Compressed Ice calculation work one way and use a different method of compression for Ore? That makes very little sense.
The way Compressed Ice is setup at the moment seems to be far more beneficial and straight forward. |
Novastella
Federal Navy Academy Gallente Federation
0
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Posted - 2014.08.07 15:18:00 -
[1138] - Quote
Lady Rift wrote:Novastella wrote:CCP RubberBAND wrote:
We understand your frustration, I'll start talking to the team. One question do you have containers in the Array and are they too small or full so cannot have anything delivered to them? Possible also that the jobs were started from these containers?
If yes to containers, then there are some rare cases where the job is trying to deliver to the wrong location (I.e. the container). A crude but manual workaround for this specific case is to move the containers out of the array (or division), this will cause the job to use the array rather than the container and should hopefully fix your issue.
We are hoping to add the ability to select/change the location you want to deliver the job to in the future.
No containers, the arrays are 100% empty. The jobs were started in station (pre crius) from locked bp's in the "root" of a corp hangar array. Thanks again for looking into this, you have admirable patience dealing with frustrated players :) do you have a can in the station that the bp was in? that has caused lots of problems even when it was suppose to go to the pos it decided to go to the station in a random can.
While I do have cans in the station, the bp was "on the floor" of a corp hangar, not in a container, so none of the container fixes I have seen apply Thanks for trying though
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Vincent Athena
V.I.C.E.
2841
|
Posted - 2014.08.07 15:47:00 -
[1139] - Quote
Novastella wrote:Lady Rift wrote:Novastella wrote:CCP RubberBAND wrote:
We understand your frustration, I'll start talking to the team. One question do you have containers in the Array and are they too small or full so cannot have anything delivered to them? Possible also that the jobs were started from these containers?
If yes to containers, then there are some rare cases where the job is trying to deliver to the wrong location (I.e. the container). A crude but manual workaround for this specific case is to move the containers out of the array (or division), this will cause the job to use the array rather than the container and should hopefully fix your issue.
We are hoping to add the ability to select/change the location you want to deliver the job to in the future.
No containers, the arrays are 100% empty. The jobs were started in station (pre crius) from locked bp's in the "root" of a corp hangar array. Thanks again for looking into this, you have admirable patience dealing with frustrated players :) do you have a can in the station that the bp was in? that has caused lots of problems even when it was suppose to go to the pos it decided to go to the station in a random can. While I do have cans in the station, the bp was "on the floor" of a corp hangar, not in a container, so none of the container fixes I have seen apply Thanks for trying though Remove every single container anyway. Not just from the "floor", but from every division. My CEO had this same bug. He moved containers out, even ones that seemed irrelevant, and was able to deliver the jobs. Do not underestimate the ability of bugs to do totally nonsensical things. http://vincentoneve.wordpress.com/ |
Razor Z
Calamitous-Intent Feign Disorder
4
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Posted - 2014.08.07 16:11:00 -
[1140] - Quote
Thank you, thank you for adding the ability to pay from personal wallet. Huge time saver.
However, the default input/output for materials is still defaulting to the first corporate hangar division. Can you please correct this so that it defaults to the division that the blueprint is currently located in. Frustrating when inserting multiple jobs of different blueprint types. |
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