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OMEGA REDUX
Forever Winter Absolute Zero.
3
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Posted - 2014.07.17 17:30:00 -
[1] - Quote
This is a continuation of the thread hijacking that occurred in https://forums.eveonline.com/default.aspx?g=posts&t=354638 so that we don't keep hijacking it and be able to stay on topic in the correct threads. This thread will be focusing on how to make the testing of supers and officer mods balanced and dealing with any issues that might come up due to seeding them.
1. Blobbing on the gates/stations (of any form at all) from the test server rules at https://forums.eveonline.com/default.aspx?g=posts&t=6353&find=unread
Quote:2. Combat by consent only, except in the designated combat systems (6-CZ49, PVH8-0).
Combat system (6-CZ49, PVH8-0) specific additional rules
1. No fighting or other aggressive actions at the station and gates (no targeted or AoE warp inhibiting modules). 2. No capitals in PVH8-0 Since the rules very clearly say that fighting on the station/gates isn't allowed I don't want to see a single post of someone complaining that someone will blob them on the station/gate. When you as a player sees it happen file a petition. When you as a CCP employee sees it happen or reviews a petition about it enforce the rule and ban the offender per your rules.
2. unbalanced fighting due to 1 person having meta/t2 and the other having officer mods. With the use of acceleration gates and adding the system of EZA-FM (which is right beside both 6-CZ49 and PVH8-0) to the mix we can segregate those using meta/t2 fits and those using officer fits. EZA-FM can be the meta/t2 fights system and PVH8-0 can be the officer fights system. In both systems capitals will not be allowed to enter. At the combat areas in EZA-FM there can be accessed via acceleration gates that deny access to anyone with anything fitted to their ship (or in their cargohold due to possible mobile depot usage) that is a meta 6 or above, using something along the lines of the below code. This example will be done via a simple if then statement as is used by spreadsheets.
IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail))))))
substitute the values of ModMetaValue and meta0, etc for the correct ones ingame
do a simple list of all the mods fitted to/inside the ship attempting to use the acceleration gate (use the code already in place for restricting ships types at acceleration gates or the code already in place for running a ship/cargo scanner module to make this list if you really have to) then pull the meta value from the database for each mod in that list then run the above code on each item in that list. If any of the mods get a fail then that ship is not allowed to use the acceleration gate. If i missed anything that would cause any kind of errors please let me know and i will fix the code for it.
The rules for the combat areas will need to be rewritten to include acceleration gates so there is no excuse from the masses.Quote:1. No fighting or other aggressive actions at the station, gates, nor prior to entering the acceleration gates (no targeted or AoE warp inhibiting modules). is a possible good rewrite. |
OMEGA REDUX
Forever Winter Absolute Zero.
3
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Posted - 2014.07.17 17:32:00 -
[2] - Quote
Adriana Mal'Valeran wrote: Accel gates are also basically a warptozero situation, aka it'll get camped and then you'll be crying about people blobbing in another thread. stuff like this just complicates things, it doesn't solve the basic problem.
see point 1 in the first post...also I havent cried about a darn thing so take your attitude elsewhere. |
OMEGA REDUX
Forever Winter Absolute Zero.
3
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Posted - 2014.07.17 17:37:00 -
[3] - Quote
CCP Goliath wrote:I'm no coder but here's how I would pseudocode the ensuing action, should we implement this solution.
IF SubcapShipOnGate WHEN WarpImmunity=False THEN goto GateBumpAndMassiveSuperBlobAttack you forgot the next line which reads
IF PlayerBreaksRules THEN BanPlayerFromSisi
also if you are not a coder it would behove you not to tell people how difficult it is or isn't to code in my suggestion on how to block officer mods from combat areas. |
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CCP Goliath
C C P C C P Alliance
2301
|
Posted - 2014.07.17 17:41:00 -
[4] - Quote
The problem with using rules for this kind of purpose is that the system then becomes a series of exceptions, which requires heavy policing. That being said, we are currently developing some little extras that are going to do some of the policing for us! No details yet, but maybe when Lebowski and Masterplan are back from vacation.
As to your gate theory. We have discussed using gates for this purpose before, and indeed I think it was tried out in the past (before my time though so can't say for sure), but we found the solution to be inelegant due to the increased need for policing. If this automated solution bears fruit, it could very much be on the table again. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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OMEGA REDUX
Forever Winter Absolute Zero.
3
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Posted - 2014.07.17 18:02:00 -
[5] - Quote
Instead of using acceleration gates (since they have the drawback of not being able to warp in at range) you could have the filter in place for anyone using the system gates (star gates?) to enter EZA-FM. To prevent someone from using a capital to bring officer mods into EZA-FM you could cyno block the system using code similiar to the pos module or code similar to the cyno blocking for incursions. This would automatically prevent any capital usage in those systems as well thus eliminating the need to police the no caps in those systems rule.
For fighting on stations/gates you could make the station/gate guns act like concord and instakill anyone doing any aggressive action on those grids. |
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CCP Goliath
C C P C C P Alliance
2301
|
Posted - 2014.07.17 18:04:00 -
[6] - Quote
OMEGA REDUX wrote:Instead of using acceleration gates (since they have the drawback of not being able to warp in at range) you could have the filter in place for anyone using the system gates (star gates?) to enter EZA-FM. To prevent someone from using a capital to bring officer mods into EZA-FM you could cyno block the system using code similiar to the pos module or code similar to the cyno blocking for incursions. This would automatically prevent any capital usage in those systems as well thus eliminating the need to police the no caps in those systems rule.
For fighting on stations/gates you could make the station/gate guns act like concord and instakill anyone doing any aggressive action on those grids.
That's too much coding and too many special exceptions. First and foremost Sisi must be a test environment. Live EFT is very much a secondary/tertiary level use case. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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OMEGA REDUX
Forever Winter Absolute Zero.
3
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Posted - 2014.07.17 18:22:00 -
[7] - Quote
AFAIK concord is still enabled in Sisi highsec so live EFT as you put it is already in the game. Go to any highsec system, fit ship you wish to test, undock, fire 1 volley at the station (attacking the station does trigger concord right?...maybe i should go test that haha!), watch concord blap you, get live EFT results from the loss mail.
To anyone following the rules the measures I suggested are already "in place" since those people would not even attempt to light a cyno in PVH8-0 nor attempt to attack anyone on the stations/gates. These measures simply provide actual unbreakable rules to the rules you already said no one should break but they totally can and apparently aren't receiving any punishment for doing so. I don't understand how that is in any way making any part of Sisi something other than a test environment since those following the rules would not be doing anything different.
Also we did just go over how since you are not a coder you have no idea how much coding it would take to do that (thou I will admit the station/gate gun thing might get measy since IDK how yall wrote the aggression mechanic code...but since you aren't a coder neither do you know how measy or not measy it would be to do so) |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.17 18:39:00 -
[8] - Quote
Goliath ......AMEN.......instead of +1 im giving you a plus 2 |
Kora Ethereal
Empire of the Forsaken Gentlemen's.Club
37
|
Posted - 2014.07.17 18:54:00 -
[9] - Quote
OMEGA REDUX wrote:AFAIK concord is still enabled in Sisi highsec so live EFT as you put it is already in the game. Go to any highsec system, fit ship you wish to test, undock, fire 1 volley at the station (attacking the station does trigger concord right?...maybe i should go test that haha!), watch concord blap you, get live EFT results from the loss mail.
To anyone following the rules the measures I suggested are already "in place" since those people would not even attempt to light a cyno in PVH8-0 nor attempt to attack anyone on the stations/gates. These measures simply provide actual unbreakable rules to the rules you already said no one should break but they totally can and apparently aren't receiving any punishment for doing so. I don't understand how that is in any way making any part of Sisi something other than a test environment since those following the rules would not be doing anything different.
Also we did just go over how since you are not a coder you have no idea how much coding it would take to do that (thou I will admit the station/gate gun thing might get measy since IDK how yall wrote the aggression mechanic code...but since you aren't a coder neither do you know how measy or not measy it would be to do so)
O_O
EFT = Getting Concorded
I didn't know you could test a tank if you got alphaed regardless of your Resists and Hitpoints. |
OMEGA REDUX
Forever Winter Absolute Zero.
3
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Posted - 2014.07.17 18:58:00 -
[10] - Quote
Well that's the only thing I could think of that he could mean by "live EFT" and someone getting instakilled by a uber station/gate gun because they broke the rule of no aggression on the stattion/gates. |
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hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.17 19:02:00 -
[11] - Quote
as i said last time there was seeded/reedem system supers.....no bugs got reported no testing got done and local was this every 5 minutes "X UP FOR CAP FLEET" Then you ended up with 35 godtank supers on beacon at 0 popping cruisers
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OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.17 19:12:00 -
[12] - Quote
hellswindstaff wrote:as i said last time there was seeded/reedem system supers.....no bugs got reported no testing got done and local was this every 5 minutes "X UP FOR CAP FLEET" Then you ended up with 35 godtank supers on beacon at 0 popping cruisers
If reading is too hard for you then please do us all a favor and go somewhere else as that issue has been addressed already in this thread. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.17 19:20:00 -
[13] - Quote
It has and no one is coding anything special in to accomodate supers and deadspace mods. Can we get a lock on this. |
OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.17 19:28:00 -
[14] - Quote
hellswindstaff wrote:It has and no one is coding anything special in to accomodate supers and deadspace mods. Can we get a lock on this. here I'll requote this just for you and your bias against supers Quote:2. Combat by consent only, except in the designated combat systems (6-CZ49, PVH8-0).
Combat system (6-CZ49, PVH8-0) specific additional rules
1. No fighting or other aggressive actions at the station and gates (no targeted or AoE warp inhibiting modules). 2. No capitals in PVH8-0 The above is a direct quote from the current test server rules, is that simple enough for you to understand that preventing super blobs against sub caps is already in place and no coding or any other whining from you needed. |
Kora Ethereal
Empire of the Forsaken Gentlemen's.Club
37
|
Posted - 2014.07.17 19:33:00 -
[15] - Quote
OMEGA REDUX wrote:hellswindstaff wrote:as i said last time there was seeded/reedem system supers.....no bugs got reported no testing got done and local was this every 5 minutes "X UP FOR CAP FLEET" Then you ended up with 35 godtank supers on beacon at 0 popping cruisers
If reading is too hard for you then please do us all a favor and go somewhere else as that issue has been addressed already in this thread.
Coming from the "Coder" That's trying to tell CCP how do do their job in a thread...
Also
IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail))))))
Just needs to be
IF(ModMetaValue<=5,pass,IF(ModMetaValue>5,fail,fail))
Learn to Streamline Psuedocode You don't need an IF statement for every single Meta level due to the fact that Meta 5 is T2 and anything Higher is Faction/Deadspace/Officer, It's Either Less or Equal to 5 or Greater Than.
OMEGA REDUX wrote:hellswindstaff wrote:It has and no one is coding anything special in to accomodate supers and deadspace mods. Can we get a lock on this. here I'll requote this just for you and your bias against supers Quote:2. Combat by consent only, except in the designated combat systems (6-CZ49, PVH8-0).
Combat system (6-CZ49, PVH8-0) specific additional rules
1. No fighting or other aggressive actions at the station and gates (no targeted or AoE warp inhibiting modules). 2. No capitals in PVH8-0 The above is a direct quote from the current test server rules, is that simple enough for you to understand that preventing super blobs against sub caps is already in place and no coding or any other whining from you needed.
Aggression agianst NPCs And/Or Stations isn't considered aggression on a player, You can shoot station all you want. Nobody will drop a coin to report you. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.17 19:39:00 -
[16] - Quote
Ok how did this become the he shot me on undock thread? AND AS I SAID CCP HAS BETTER THINGS TO DO THAN BABYSIT CAP BLOBS ....and ask the 100 people who died on station grid in supers. See you are trying to use "the rules" as your iron fist but you dont realize idiots assign fighters off of Nyxes on undock to cruisers and use the no shoot me on station as a crutch. So is is acceptable to be testing a cruiser and have a dude in an alt pop up in a frig target you and warp off while 5 3000 dps fighters blow you up? See these are the things that happen daily and no amount of rule reporting stops it.
Last time I got shot on undock an ISD told me handle it yourself...I thought that was great. |
OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.17 20:00:00 -
[17] - Quote
Kora Ethereal wrote:Coming from the "Coder" That's trying to tell CCP how do do their job in a thread...
Also
IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail))))))
Just needs to be
IF(ModMetaValue<=5,pass,IF(ModMetaValue>5,fail,fail))
Learn to Streamline Psuedocode You don't need an IF statement for every single Meta level due to the fact that Meta 5 is T2 and anything Higher is Faction/Deadspace/Officer, It's Either Less or Equal to 5 or Greater Than. I'll give you a D- for your effort and a F for talking about stuff you know nothing about. "meta 0" is as text value not a number value in the show info and since that is likely the case in the database then a <=5 would never work as text values dont have numerical equivalents to run a mathematical equation on...hence why I broke it down the way I did in my formula. Now the coding language of Spreadsheets does have a method of converting a text value into a numerical value, however adding that in the above code would not make a very good example since I nor you know what coding language EVE is written to know (and i highly doubt it's in spreadsheet code) if THAT language also has that function cause if it dont then the example would not make much sense.
Oh and you might want to give https://forums.eveonline.com/default.aspx?g=posts&m=4812310#post4812310 a read as CCP Goliath ain't a coder so yes he needs "someone" (whether that be me or someone who works at CCP and is a coder) to tell him how the code should be written. Not to mention your usage of "IF(ModMetaValue>5,fail,fail)" is entirely unnecessary and could be replaced with just "fail" (hence why I gave you a D- for effort since you didn't get your code written correctly but tried to school me on mine)Quote:OMEGA REDUX wrote:hellswindstaff wrote:It has and no one is coding anything special in to accomodate supers and deadspace mods. Can we get a lock on this. here I'll requote this just for you and your bias against supers Quote:2. Combat by consent only, except in the designated combat systems (6-CZ49, PVH8-0).
Combat system (6-CZ49, PVH8-0) specific additional rules
1. No fighting or other aggressive actions at the station and gates (no targeted or AoE warp inhibiting modules). 2. No capitals in PVH8-0 The above is a direct quote from the current test server rules, is that simple enough for you to understand that preventing super blobs against sub caps is already in place and no coding or any other whining from you needed. Aggression agianst NPCs And/Or Stations isn't considered aggression on a player, You can shoot station all you want. Nobody will drop a coin to report you. Well that's good to know since nothing in that post is talking about shooting npc's or stations so IDK what you are on about. |
hellswindstaff
Ministry of War Amarr Empire
2
|
Posted - 2014.07.17 20:16:00 -
[18] - Quote
Well we are moving on from this thread. Goliath said NO. Good enough answer for me. |
Kora Ethereal
Empire of the Forsaken Gentlemen's.Club
38
|
Posted - 2014.07.17 20:30:00 -
[19] - Quote
OMEGA REDUX wrote:Kora Ethereal wrote:Coming from the "Coder" That's trying to tell CCP how do do their job in a thread...
Also
IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail))))))
Just needs to be
IF(ModMetaValue<=5,pass,IF(ModMetaValue>5,fail,fail))
Learn to Streamline Psuedocode You don't need an IF statement for every single Meta level due to the fact that Meta 5 is T2 and anything Higher is Faction/Deadspace/Officer, It's Either Less or Equal to 5 or Greater Than. I'll give you a D- for your effort and a F for talking about stuff you know nothing about. "meta 0" is as text value not a number value in the show info and since that is likely the case in the database then a <=5 would never work as text values dont have numerical equivalents to run a mathematical equation on...hence why I broke it down the way I did in my formula. Now the coding language of Spreadsheets does have a method of converting a text value into a numerical value, however adding that in the above code would not make a very good example since I nor you know what coding language EVE is written to know (and i highly doubt it's in spreadsheet code) if THAT language also has that function cause if it dont then the example would not make much sense. Oh and you might want to give https://forums.eveonline.com/default.aspx?g=posts&m=4812310#post4812310 a read as CCP Goliath ain't a coder so yes he needs "someone" (whether that be me or someone who works at CCP and is a coder) to tell him how the code should be written. Not to mention your usage of "IF(ModMetaValue>5,fail,fail)" is entirely unnecessary and could be replaced with just "fail" (hence why I gave you a D- for effort since you didn't get your code written correctly but tried to school me on mine)
The Meta values ingame are a numerical value :| They range from 0 to 14, 14 is usually that high end Officer Mod, while 0 is the "I've got Level 1 Mechanics" Mod. I highly doubt they would program a database to store repetitive text strings.
Please Learn about the game you are attempting to feverishly write bad pseudo-code for before you open your mouth again. Who doesn't know what they are talking about again? Eve is Written in a variant of Python by the way.
As for the second Fail statement, It both fails it for having a greater than value, and it will fail it for having an incorrect value that doesn't fit into the schema (This is a test environment after all).
CCP Goliath is Minmatar, Hi'll probably just throw Booze at someone to code it for him... or you know... be a QA Director :| |
cheekybot Rotineque
The Scope Gallente Federation
0
|
Posted - 2014.07.17 21:10:00 -
[20] - Quote
IMO i think everything should be seeded solving the issue of building supers, if your actually testing game mech's or combat and dont wanna be blobbed go somewhere else for actual testing purposes, i see the combat system as a place for people to test personal fits and derp around/ have fun, from my understanding of the rules you can have combat in any system providing both sides agree to it, so fleet ops and such can be done other places if people choose to fleet up and stage it.
most good testing of alot is done solo or in small groups with a certain bug there hunting, so to me saying "i cant test anything because i get blobbed" is not a valid statement IMO
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hellswindstaff
Ministry of War Amarr Empire
2
|
Posted - 2014.07.17 21:15:00 -
[21] - Quote
cheekybot Rotineque wrote:IMO i think everything should be seeded solving the issue of building supers, if your actually testing game mech's or combat and dont wanna be blobbed go somewhere else for actual testing purposes, i see the combat system as a place for people to test personal fits and derp around/ have fun, from my understanding of the rules you can have combat in any system providing both sides agree to it, so fleet ops and such can be done other places if people choose to fleet up and stage it.
most good testing of alot is done solo or in small groups with a certain bug there hunting, so to me saying "i cant test anything because i get blobbed" is not a valid statement IMO
go "test" when 45 nyxes are chasing cruisers around 6-c then come back and post. |
cheekybot Rotineque
The Scope Gallente Federation
1
|
Posted - 2014.07.17 21:19:00 -
[22] - Quote
[/quote]
go "test" when 45 nyxes are chasing cruisers around 6-c then come back and post.[/quote]
you didnt read my post did you, there's thousands of systems to test in, use them, 6-C is nothing more than a derp fest, dont like it go to another system, CCP doesnt cater to whiners on tranq, why should they do it on SISI, seed the supers and all mods, people who wanna actually test have ways at there disposal if they choose to use them
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OMEGA REDUX
Forever Winter Absolute Zero.
3
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Posted - 2014.07.17 21:24:00 -
[23] - Quote
@ kora
http://i.imgur.com/fx7ipsS.png?1 is the ingame show info and it very clearly has "level 2" in the value column for the meta level attribute. "level 2" =/= "2" not matter how much you incorrectly claim it to. and "level 2" is quite obviously NOT a numerical but rather a text value (string is another correct term if you wish but it's still not a numerical one) sooooo who is it that does or does not know what they are talking about again? oh yeah thats right I'm the one who does know. Infact the only way they COULD be a numerical value is if CCP intentionally made repetitive additions of "level " to the show info since the left hand column attribute name of "meta level" clearly says it's a "level " sooooo you were also wrong about CCP coding in repetitiveness.Quote:CCP Goliath is Minmatar, Hi'll probably just throw Booze at someone to code it for him... or you know... be a QA Director :| so you agree that a QA Director needs someone to tell him how to code then? which means you agree that I'm correct in telling a CCP guy how to code right? remember you are the one who tried to say something to me about telling a CCP guy how to write code and you are the one who didn't take the time to figure out I'm quite right to tell this particular CCP guy how to write code, not my fault you can't get your facts straight. |
hellswindstaff
Ministry of War Amarr Empire
2
|
Posted - 2014.07.17 21:25:00 -
[24] - Quote
cheekybot Rotineque wrote:
go "test" when 45 nyxes are chasing cruisers around 6-c then come back and post.[/quote]
you didnt read my post did you, there's thousands of systems to test in, use them, 6-C is nothing more than a derp fest, dont like it go to another system, CCP doesnt cater to whiners on tranq, why should they do it on SISI, seed the supers and all mods, people who wanna actually test have ways at there disposal if they choose to use them [/quote]
Come on lets be realistic........9/10 times those supers are ending up in a cap blob on combat beacons. Exactly CCP doesnt cater to whiners you are correct. So the incessant whining for them to seed supers and officer modules should fall on deaf ears thank you for making my point for me. |
OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.17 21:28:00 -
[25] - Quote
cheekybot Rotineque wrote:Quote:
go "test" when 45 nyxes are chasing cruisers around 6-c then come back and post.
you didnt read my post did you, there's thousands of systems to test in, use them, 6-C is nothing more than a derp fest, dont like it go to another system, CCP doesnt cater to whiners on tranq, why should they do it on SISI, seed the supers and all mods, people who wanna actually test have ways at there disposal if they choose to use them ignore that guy, he hasnt read a single post anyone has made in any thread yet. he's just trolling cause he's afraid someone will get better at flying supers and him end up losing his super...assuming he has one to begin with
The better question is where an ISD to delete his trolls when you need one? |
cheekybot Rotineque
The Scope Gallente Federation
1
|
Posted - 2014.07.17 21:34:00 -
[26] - Quote
hellswindstaff wrote:cheekybot Rotineque wrote:
go "test" when 45 nyxes are chasing cruisers around 6-c then come back and post.
you didnt read my post did you, there's thousands of systems to test in, use them, 6-C is nothing more than a derp fest, dont like it go to another system, CCP doesnt cater to whiners on tranq, why should they do it on SISI, seed the supers and all mods, people who wanna actually test have ways at there disposal if they choose to use them [/quote]
Come on lets be realistic........9/10 times those supers are ending up in a cap blob on combat beacons. Exactly CCP doesnt cater to whiners you are correct. So the incessant whining for them to seed supers and officer modules should fall on deaf ears thank you for making my point for me.[/quote]
whats the big deal with 6-C anyone who isnt newb to SISI knows you dont actually test anything there, your about the only one who is aginst the idea of seeding supers that consistantly protest's it, the fact of the matter is. its a test server, it should be fully featured, if you dont like what happens in 6-C go somewhere else, just like on tranq. i dont like getting blobbed either, i test on the other side of the universe with alliance members and corp members. if its not cap blobs it will be sub cap blobs so crying about it is useless, you can fix the situation for yourself by persuing other options |
cheekybot Rotineque
The Scope Gallente Federation
1
|
Posted - 2014.07.17 21:36:00 -
[27] - Quote
OMEGA REDUX wrote:cheekybot Rotineque wrote:Quote:
go "test" when 45 nyxes are chasing cruisers around 6-c then come back and post.
you didnt read my post did you, there's thousands of systems to test in, use them, 6-C is nothing more than a derp fest, dont like it go to another system, CCP doesnt cater to whiners on tranq, why should they do it on SISI, seed the supers and all mods, people who wanna actually test have ways at there disposal if they choose to use them ignore that guy, he hasnt read a single post anyone has made in any thread yet. he's just trolling cause he's afraid someone will get better at flying supers and him end up losing his super...assuming he has one to begin with The better question is where an ISD to delete his trolls when you need one?
im not trolling anyone, and ive spent the last hour reading post's, im just making a realistic point, i dont have a super nor do i ever want one on tranq, i can fly them and have, but that doesnt mean i dont have an opinion on the matter |
hellswindstaff
Ministry of War Amarr Empire
2
|
Posted - 2014.07.17 21:37:00 -
[28] - Quote
Nobody is trolling dude. If you can'y handle the debate over the pros and cons of an action perhaps reading the posts should be a priority. You can always block the posts you dont want to see. I don't agree with alot of posts but I'm not begging CCP/ISD to save my eyeballs frrom them. I just chose to ignore .
Nothing good ever came from giving a certain group everything they want. And that is apparently what we have here. Its the same 4-6 people beating up the devs over the head for same thing. No matter how many times they say NO. They belabor them anyway. WHERES ISD to save the devs from repetive commentary after they said NO. |
OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.17 21:38:00 -
[29] - Quote
cheekybot Rotineque wrote:OMEGA REDUX wrote:cheekybot Rotineque wrote:Quote:
go "test" when 45 nyxes are chasing cruisers around 6-c then come back and post.
you didnt read my post did you, there's thousands of systems to test in, use them, 6-C is nothing more than a derp fest, dont like it go to another system, CCP doesnt cater to whiners on tranq, why should they do it on SISI, seed the supers and all mods, people who wanna actually test have ways at there disposal if they choose to use them ignore that guy, he hasnt read a single post anyone has made in any thread yet. he's just trolling cause he's afraid someone will get better at flying supers and him end up losing his super...assuming he has one to begin with The better question is where an ISD to delete his trolls when you need one? im not trolling anyone, and ive spent the last hour reading post's, im just making a realistic point, i dont have a super nor do i ever want one on tranq, i can fly them and have, but that doesnt mean i dont have an opinion on the matter i was telling you to ignore hellswindstaff...not for people to ignore you |
Kusum Fawn
State Protectorate Caldari State
503
|
Posted - 2014.07.17 21:44:00 -
[30] - Quote
How long does it take to build a super? How long between mirrors in this new development cycle? how long does it take to upgrade sov from 0 to build a super in the first place? If i dont have the correct roles in my alliance to build supercaps, but still want to test supers that i can fly, i have to get someone else to give me roles every two months, to build a cap on sisi?
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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hellswindstaff
Ministry of War Amarr Empire
2
|
Posted - 2014.07.17 21:44:00 -
[31] - Quote
Are there any ELITE super pilots is there such a thing btw? You can get good with a Vagabond, or a Deimos, or a Dramiel...but a Nyx? Dude the thing goes 72/m sec and everyone wants to kill you. |
cheekybot Rotineque
The Scope Gallente Federation
1
|
Posted - 2014.07.17 21:52:00 -
[32] - Quote
hellswindstaff wrote:Are there any ELITE super pilots is there such a thing btw? You can get good with a Vagabond, or a Deimos, or a Dramiel...but a Nyx? Dude the thing goes 72/m sec and everyone wants to kill you.
a dude solo dropped on other caps and small fleets in a nyx with great sucess for over a year, so yeah i would say so |
hellswindstaff
Ministry of War Amarr Empire
2
|
Posted - 2014.07.17 22:02:00 -
[33] - Quote
dropping a nyx on something with a cyno takes no skill
1.intel 2.exit cyno 3.alts 4. usual a member of a supercap heavy entity to save you if u get into trouble.
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cheekybot Rotineque
The Scope Gallente Federation
1
|
Posted - 2014.07.17 22:05:00 -
[34] - Quote
hellswindstaff wrote:dropping a nyx on something with a cyno takes no skill
1.intel 2.exit cyno 3.alts 4. usual a member of a supercap heavy entity to save you if u get into trouble.
read the link i provided |
hellswindstaff
Ministry of War Amarr Empire
2
|
Posted - 2014.07.17 22:09:00 -
[35] - Quote
cheekybot Rotineque wrote:hellswindstaff wrote:dropping a nyx on something with a cyno takes no skill
1.intel 2.exit cyno 3.alts 4. usual a member of a supercap heavy entity to save you if u get into trouble.
read the link i provided
member of Tri.....not amazed by that and i knew who you was talking about..... 10 cyno alts and intel is what makes thar possible.....not being an amazeballs nyx pilot. the ship moves like an old bus cant do much |
OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.17 22:16:00 -
[36] - Quote
Kusum Fawn wrote:How long does it take to build a super? How long between mirrors in this new development cycle? how long does it take to upgrade sov from 0 to build a super in the first place? If i dont have the correct roles in my alliance to build supercaps, but still want to test supers that i can fly, i have to get someone else to give me roles every two months, to build a cap on sisi?
CCP is talking about trying to do a mirror once every 2-3 weeks which makes super building impossible as the total build time is too long to either get the builds done or it would finish hours before a new mirror. They are also thinking about making an implant to speed up manu time for sisi but just seeding these things would be a much better solution. |
GreenSeed
1057
|
Posted - 2014.07.18 00:28:00 -
[37] - Quote
The problem here is people mixing the request to have faster super build time, or supers seeded, with people asking for officer modules... those two crowds are not the same.
one has a sensible request so they can test run ships before they commit months and sometimes years of work into buying their first super hull. so they can get used to the limits and physics of supers, do training drops to get new pilots or would-be pilots acquainted with mechanics, doctrines, extractions, etc etc. the other group is a bunch of people who think pvping in 1k isk officer fit machariels is fun.
im sorry "elite pvpers" but you will not get sympathy or support for your request, and trying to tangle both requests into one wont do either.
hopefully we can get some middle ground for the super situation. would be nice to be at least able to build them without SOV or system upgrades. this would still allow CCP to have the build code and POS code still run and get used by players on the test environment, the shorter timers and the lack of restrictions shouldn't be a problem or a big "contamination" on their test results. |
Kora Ethereal
Empire of the Forsaken Gentlemen's.Club
38
|
Posted - 2014.07.18 00:44:00 -
[38] - Quote
OMEGA REDUX wrote:@ kora http://i.imgur.com/fx7ipsS.png?1 is the ingame show info and it very clearly has "level 2" in the value column for the meta level attribute. "level 2" =/= "2" not matter how much you incorrectly claim it to. and "level 2" is quite obviously NOT a numerical but rather a text value (string is another correct term if you wish but it's still not a numerical one) sooooo who is it that does or does not know what they are talking about again? oh yeah thats right I'm the one who does know. Infact the only way they COULD be a numerical value is if CCP intentionally made repetitive additions of "level " to the show info since the left hand column attribute name of "meta level" clearly says it's a "level " sooooo you were also wrong about CCP coding in repetitiveness. Quote:CCP Goliath is Minmatar, Hi'll probably just throw Booze at someone to code it for him... or you know... be a QA Director :| so you agree that a QA Director needs someone to tell him how to code then? which means you agree that I'm correct in telling a CCP guy how to code right? remember you are the one who tried to say something to me about telling a CCP guy how to write code and you are the one who didn't take the time to figure out I'm quite right to tell this particular CCP guy how to write code, not my fault you can't get your facts straight.
You know pseudocode but I'd say you know little about efficient programming, "Level" can simply be placeholder text as part of a template for the column or reference to "Meta" values. That example would work for mass queries such as a comparison like this one: http://puu.sh/afMcg.png would simply only have to pull the variables value from the database (An INT value) to be grabbed upon access of the item information, API, or Comparison table featured in the for-mentioned screenshot. Storing ANYTHING as text when you are not explicitly asking for input is usually a bad idea and takes up needless space in a database, I highly doubt any enterprise level application such as EvE would utilize such a poor practice in coding and database administration. It is far easier to take a INT value and format it into a temporary string for use in output, than it would be to filter a numerical value for dozens of "Level X" inputs just to get a numerical value for any back-end work that only requires a integer value for computations.
No I don't agree, He has someone paid to do it instead of him, he manages his own group projects as well as apparent administration of their Jira server. Quality assurance isn't Programming. Just like QA's baby the SiSi server isn't some toy built to cater to the users. So even if you were in the position to tell him how to write code, you're literally talking to the wrong person. I'm not going to go tell Larry Page how to write efficient HTML for his companies homepage. He has people hired to do that, and it's their job not his.
Now don't get me wrong I'd love to see SiSi have a more user friendly enviroment for "us" the players, but what you're asking for is directly for the players and would serve no feasible purpose for the aid of the development process.
Also, This thread is Heavily De-Railed. |
hellswindstaff
Ministry of War Amarr Empire
2
|
Posted - 2014.07.18 00:58:00 -
[39] - Quote
I retire from telling the devs how to do their job and trust they know what they are doing. |
Alvatore DiMarco
Capricious Endeavours Ltd
2325
|
Posted - 2014.07.18 08:59:00 -
[40] - Quote
How is OP not banned from the forums? There are specific rules about how to address devs and he broke ... basically all of them but one. |
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OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.18 16:17:00 -
[41] - Quote
Alvatore DiMarco wrote:How is OP not banned from the forums? There are specific rules about how to address devs and he broke ... basically all of them but one. please link said rules
anyone of you going to post anything actually constructive or just hate on those more space rich than you and can actually afford a few faction/deadspace/officer mods/supers on TQ and simply wish to test them BEFORE buying them. |
hellswindstaff
Ministry of War Amarr Empire
4
|
Posted - 2014.07.18 16:25:00 -
[42] - Quote
OMEGA REDUX wrote:Alvatore DiMarco wrote:How is OP not banned from the forums? There are specific rules about how to address devs and he broke ... basically all of them but one. please link said rules anyone of you going to post anything actually constructive or just hate on those more space rich than you and can actually afford a few faction/deadspace/officer mods/supers on TQ and simply wish to test them BEFORE buying them.
Not an issue if you are ACTUALLY TESTING them. And if you need to test one I'll throw you one on sisi personally if it will help easy the 76 posts of why CCP needs to go out of their way to code for a select few. I don't spacerich very often but when I do I drink Dos Equis.... |
Whapbamalooba
Perkone Caldari State
2
|
Posted - 2014.07.18 20:29:00 -
[43] - Quote
cheekybot Rotineque wrote:IMO i think everything should be seeded solving the issue of building supers, if your actually testing game mech's or combat and dont wanna be blobbed go somewhere else for actual testing purposes, i see the combat system as a place for people to test personal fits and derp around/ have fun, from my understanding of the rules you can have combat in any system providing both sides agree to it, so fleet ops and such can be done other places if people choose to fleet up and stage it.
most good testing of alot is done solo or in small groups with a certain bug there hunting, so to me saying "i cant test anything because i get blobbed" is not a valid statement IMO
This person is right, we need to look at alternative ways or possibly redeem supers/titans. (hellswindstaff) does not want any supers/titans in the game but that is not an option |
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.18 20:43:00 -
[44] - Quote
Whapbamalooba wrote:cheekybot Rotineque wrote:IMO i think everything should be seeded solving the issue of building supers, if your actually testing game mech's or combat and dont wanna be blobbed go somewhere else for actual testing purposes, i see the combat system as a place for people to test personal fits and derp around/ have fun, from my understanding of the rules you can have combat in any system providing both sides agree to it, so fleet ops and such can be done other places if people choose to fleet up and stage it.
most good testing of alot is done solo or in small groups with a certain bug there hunting, so to me saying "i cant test anything because i get blobbed" is not a valid statement IMO
This person is right, we need to look at alternative ways or possibly redeem supers/titans. (hellswindstaff) does not want any supers/titans in the game but that is not an option
Your are so wrong. Supers are fine. But belaboring CCP to just give them to you because YOU want them is a bit selfish isnt it. As you can see the server is not online and apparently there are other thing to worry about and YOu just keep cramming supers in the DEVS faces. Like I said I'll whip a super at you on sisi if itll clam you up. Let devs get the server working properly and then we can all person attack pile on the me then mkay? |
Whapbamalooba
Perkone Caldari State
2
|
Posted - 2014.07.18 20:48:00 -
[45] - Quote
hellswindstaff wrote:Whapbamalooba wrote:cheekybot Rotineque wrote:IMO i think everything should be seeded solving the issue of building supers, if your actually testing game mech's or combat and dont wanna be blobbed go somewhere else for actual testing purposes, i see the combat system as a place for people to test personal fits and derp around/ have fun, from my understanding of the rules you can have combat in any system providing both sides agree to it, so fleet ops and such can be done other places if people choose to fleet up and stage it.
most good testing of alot is done solo or in small groups with a certain bug there hunting, so to me saying "i cant test anything because i get blobbed" is not a valid statement IMO
This person is right, we need to look at alternative ways or possibly redeem supers/titans. (hellswindstaff) does not want any supers/titans in the game but that is not an option Your are so wrong. Supers are fine. But belaboring CCP to just give them to you because YOU want them is a bit selfish isnt it. As you can see the server is not online and apparently there are other thing to worry about and YOu just keep cramming supers in the DEVS faces. Like I said I'll whip a super at you on sisi if itll clam you up. Let devs get the server working properly and then we can all person attack pile on the me then mkay?
We'll come up with ideas instead of doing what your doing, there are genuine people who wants to test supers like myself. You might have a super so you don't care and so therefor against any kind of suggestion. I am not cramming anything in there faces but trying to figure out what other alternative you have other than (TOUGH) |
hellswindstaff
Ministry of War Amarr Empire
8
|
Posted - 2014.07.18 20:54:00 -
[46] - Quote
Whapbamalooba wrote:hellswindstaff wrote:Whapbamalooba wrote:cheekybot Rotineque wrote:IMO i think everything should be seeded solving the issue of building supers, if your actually testing game mech's or combat and dont wanna be blobbed go somewhere else for actual testing purposes, i see the combat system as a place for people to test personal fits and derp around/ have fun, from my understanding of the rules you can have combat in any system providing both sides agree to it, so fleet ops and such can be done other places if people choose to fleet up and stage it.
most good testing of alot is done solo or in small groups with a certain bug there hunting, so to me saying "i cant test anything because i get blobbed" is not a valid statement IMO
This person is right, we need to look at alternative ways or possibly redeem supers/titans. (hellswindstaff) does not want any supers/titans in the game but that is not an option Your are so wrong. Supers are fine. But belaboring CCP to just give them to you because YOU want them is a bit selfish isnt it. As you can see the server is not online and apparently there are other thing to worry about and YOu just keep cramming supers in the DEVS faces. Like I said I'll whip a super at you on sisi if itll clam you up. Let devs get the server working properly and then we can all person attack pile on the me then mkay? We'll come up with ideas instead of doing what your doing, there are genuine people who wants to test supers like myself. You might have a super so you don't care and so therefor against any kind of suggestion. I am not cramming anything in there faces but trying to figure out what other alternative you have other than (TOUGH)
Well the idea of CCP just give me everything I want isnt going to work. People have zero self restraint. |
Comodore John
Doomsday Legion.
34
|
Posted - 2014.07.19 21:25:00 -
[47] - Quote
I have a revolutionary idea for you guys who constantly beg for this: OWN THE THINGS YOU WANT TO USE ON TQ. If that's too hard for you, have friends who have said items and ask to borrow. IF that fails you still have the post mirror shopping trips in the main market hubs. There are ways in which for you to accomplish things without having to force a bigger workload onto devs AND keeping the test server as close to a similar testing environment to TQ as possible.
Stop asking for handouts and actually make an effort to get what you want, no idea you come up with to seed supers/faction modules will ever work. |
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ISD Ezwal
ISD Community Communications Liaisons
1908
|
Posted - 2014.07.19 23:52:00 -
[48] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
10. Discussion of warnings and bans is prohibited.
Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Darth Behelzebhu
Lair of Demons
3
|
Posted - 2014.07.22 08:51:00 -
[49] - Quote
Here is the problems i see with doing this:
1.- Seeding Supers - It will lead to so many features not being tested, SOV mechanics, buildings the supers, this alone tests a lot of modules in the game in the POS to build, like arrays and such, the sov modules also. Losing this testing could lead to bugs leaking into TQ. In previous mirrors when this was done, lead to disaster, which is why they haven't continue to do, even with the adding of the no-cap combat system.
2.- Seeding Officer/Deadspace - Also has been done, and again leads to many mods not get a single test, as this modules don't have the skill requeriments as t2, instead of using all the metas, new-medium-old players, will only use this mods.
The solution of adding another combat system, and coding acc gates, could work, but will suffer the same fate than the actual second combat system, which is always desserted, not to mention all the agregated code the Devs would need to do to make this work correctly.
This both things have been done before, and ended same way, after the novelty ends in top a week, the server gets almost empty, with only 10 people in local, which really disrupts the real necessary testing |
OMEGA REDUX
Forever Winter Absolute Zero.
4
|
Posted - 2014.07.22 09:32:00 -
[50] - Quote
1. how exactly is that any different than the current seeding for everything below supers? are you saying no one tests manufacturing ANYTHING sub-super? cause im pretty sure manufacturing as a whole got tested ALOT and im willing to bet that super manufacturing wasnt even remotely near the top of what most people tried to test. also those that don't care about flying supers don't care about testing them. However alot of people do and want the ability to do so without a bunch of unnecessary hoops to jump thru. your flawed reasoning could be applied to ANY ship in the game as an excuse to not seed that ship.
2. once again just because you can fit that way doesn't mean everyone will when it comes to testing. Especially if there really and truly are THAT many people who want to test non faction mods and are THAT scared of people flying with faction/deadspace/officer mods. As is, it is almost impossible for me to test if a golem fitted for soloing c4/5 sites that i made using evehq is actually workable as that fit REQUIRES faction mods and we all know how short those stay on the market after a mirror. Testing on mods that already exist in the game and are relatively cheap has been done for the past 10 years on the live server and bugs have been found so no reason to test them for the purpose of finding bugs on Sisi. The only people who fit those mods to test with are those who want to test how good they are at pvp (or other non pvp purpose) NOT testing to find bugs in mods that have been around longer than 99% of the eve population.
3. When at first you don't succeed you try again, not give up and claim "it can never be done". Learn from the mistakes and fix the issues (hello this is a test server after all finding and fixing issues is the main focus ain't it???)...not cower under some rock crying "don't let the evil super/>meta5 mod get me!" cause that's literally all I've seen posted from those who don't want these items able to be tested thoroughly. |
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CCP Goliath
C C P C C P Alliance
2328
|
Posted - 2014.07.22 09:38:00 -
[51] - Quote
OMEGA REDUX wrote:AFAIK concord is still enabled in Sisi highsec so live EFT as you put it is already in the game. Go to any highsec system, fit ship you wish to test, undock, fire 1 volley at the station (attacking the station does trigger concord right?...maybe i should go test that haha!), watch concord blap you, get live EFT results from the loss mail.
To anyone following the rules the measures I suggested are already "in place" since those people would not even attempt to light a cyno in PVH8-0 nor attempt to attack anyone on the stations/gates. These measures simply provide actual unbreakable rules to the rules you already said no one should break but they totally can and apparently aren't receiving any punishment for doing so. I don't understand how that is in any way making any part of Sisi something other than a test environment since those following the rules would not be doing anything different.
Also we did just go over how since you are not a coder you have no idea how much coding it would take to do that (thou I will admit the station/gate gun thing might get measy since IDK how yall wrote the aggression mechanic code...but since you aren't a coder neither do you know how measy or not measy it would be to do so)
I undeleted your post because I don't believe you were trying to be malicious, but please do ensure that you write in as friendly a tone as possible as other mods might not be so willing to interpret your text
I can't code, but I understand it having worked with it for 3 years, and have a very good idea of how long certain things will take (primarily because we've discussed them internally at one point or other - we do try to come up with ideas too!) I talk to the guys currently working on the dogma rewrite every day, and am fully aware of the complexities and pitfalls of anything to do with sentry guns.
Live EFT is fine, it's just not the primary use case of Sisi, and the prime directive (testing features, not fits) cannot be violated!
To your other suggestions. Making a system cynojammed is something we can do, for instance. We are also currently considering attaching the "QA ECM Burst" effect to stations and gates, to make these less of a preferred combat hotspot. If people chose to use smartbombs or an equivalent untargeted system, they would be few in number and easy to ban.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Sentient Blade
Crisis Atmosphere
1306
|
Posted - 2014.07.22 10:29:00 -
[52] - Quote
CCP Goliath wrote:Live EFT is fine, it's just not the primary use case of Sisi, and the prime directive (testing features, not fits) cannot be violated!
Depends if it helps you meet your goals really. If having more people use it for live-eft gets you more people using it for feature testing too, it's probably worth it. |
OMEGA REDUX
Forever Winter Absolute Zero.
4
|
Posted - 2014.07.22 10:43:00 -
[53] - Quote
CCP Goliath wrote:I undeleted your post because I don't believe you were trying to be malicious, but please do ensure that you write in as friendly a tone as possible as other mods might not be so willing to interpret your text i will simply leave taking my money elsewhere before i make sure every sentence i say doesn't step on someone's precious little toes. God didn't put me on the earth to beat around any bushes and I ain't about to start now. Sometimes the truth hurts, a person can take it and grow from it or they don't, the choice is up to them. Also I believe the quote "HTFU" might be a little bit appropriate (and more in the spirit of EVE).
Quote:Live EFT is fine, it's just not the primary use case of Sisi, and the prime directive (testing features, not fits) cannot be violated! Ok i think by Live EFT you are refering to the current major use of the combat areas which is to test different fits for pvp/whatever. The test server is going to see that simply because it exists. My question to you however is if the shall we say "unnamed" method of doing the latest drone bug was more readily accessible to test in Sisi don't you think that just maybe that bug would have been found and corrected possibly years ago?(since from my understanding of it it may very well have been around for a very long time) What if there is some bug with the "vepa's modified torpedo launcher" that allowed it to use t2 missiles or what it there was some bug that had the avatar giving a tracking speed buff to those in it's fleet command. I realize these are highly unlikely but since it's extremely difficult to test such items then there really could be bugs that you simply haven't found and that is after all the kind of thing we are supposed to be doing on Sisi, testing all the things not just everything but the OP things (and let's be honest faction mods aren't all THAT OP as is shown daily when some noob gets his multi billion isk ship blown up by a suicide gank in highsec).
On a side note the out of game fitting tools have ALWAYS been better at designing a fit than the ingame fitting tool and ingame fit testing is literally just used to make sure the paper numbers/ability matches up in game (aka reality check) not as some uber Live EFT thing.
Quote:To your other suggestions. Making a system cynojammed is something we can do, for instance. We are also currently considering attaching the "QA ECM Burst" effect to stations and gates, to make these less of a preferred combat hotspot. If people chose to use smartbombs or an equivalent untargeted system, they would be few in number and easy to ban. that's a good idea and works on the same level as my instablap one does (removing the aggression from taking place in the wrong spots) |
OMEGA REDUX
Forever Winter Absolute Zero.
4
|
Posted - 2014.07.22 10:49:00 -
[54] - Quote
Sentient Blade wrote:CCP Goliath wrote:Live EFT is fine, it's just not the primary use case of Sisi, and the prime directive (testing features, not fits) cannot be violated! Depends if it helps you meet your goals really. If having more people use it for live-eft gets you more people using it for feature testing too, it's probably worth it. Another thing to mention here is that where as there is the ability to "Live EFT" it has always been at the understanding that it's isn't something officially supported/major reason for Sisi being around. That stil doesn't mean that it should be restricted by some arbitrary rule of "because supers/>meta5 mods" |
Darth Behelzebhu
Lair of Demons
3
|
Posted - 2014.07.22 14:15:00 -
[55] - Quote
The difference between any other ships and supers are the game mechanics that are involved in their construction, so doesn't really apply to all ships or manufacturing alone |
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CCP Goliath
C C P C C P Alliance
2329
|
Posted - 2014.07.22 16:24:00 -
[56] - Quote
OK guy, I was just trying to help... Thread locked. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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