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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Regan Rotineque
Arch Angels Assault Force The Kadeshi
360
|
Posted - 2014.07.19 20:45:00 -
[91] - Quote
I was playing around with the POS modules the new intensive and compression arrays.
Love instant compression - very very nice
The intensive array however does call the nice window that you get in the stations - for reprocessing. There is nothing to tell me that reprocessing the X amount of ore is going to give X results. And there is nothing on the module or in the window that I can see that acutally tells me what % rate I am refining at.
I do know that the module says 54% but in the station it shows me the full calculation including my skills, implants and how that is being calculated. There is that hover over on the top of the screen when you do it in station...but nothing when you do it in POS. Would be nice for newbies to see that and not have to figure out the math. I really do like the hover overs that refer to the skills and other things to help make it more intuitive for new players. Things that really help people to understand the complexity.
In addition is the skills on the POS module and station working correctly ? I refined in a station that says "52%" and got the same yield in the Intensive array for the same amount of ore at the POS. the POS array supposidly having 54% as the starting with +1 trit in the station refine and +1 mex in the POS refine for 10,000 arknor. I would have expected slightly higher yield in the POS since the base is supposed to be 2% higher.
Also why is the Intensive array so small ? 200,000 m3 is like 1/4 a freighter load. So i would have to unload/reload 4 times to reprocess a batch of ore. The compression array is massive by comparison which is nice btw please dont change that....i can store a ton of crap in it.
ohhh forget the above about the 2% more i found the bug the hover over on the % yield is different than selecting the ore itself. The hover over on the gold bar at the top says "72%" and the detailed breakdown shows base as 52% but if i hover over the ore it shows base yield as 54% and is why the POS and station are the same. Error is that the gold bar hover over showing the combined rate has an incorrect modifier as the base showing - its not seeing the station upgrade or showing it as a separate line to calculate with. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.19 20:53:00 -
[92] - Quote
Please check the teams code the current teams do not match what was put out in the dev blog at all times
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
constructum
Void Engineers Permanent Transience
3
|
Posted - 2014.07.20 01:06:00 -
[93] - Quote
so not sure if this has been addressed elsewhere, i looked but couldn't find mention of it.
Pre-Crius t3 blueprints were me 0, pe 0 but had no waste 0% base waste post crius on t3 prints on the test server are showing a 10% increase in materials. Presumably this the counteraction of the base 10% waste found in all other types of bluepints.
Is this a simply an error in accounting for a blueprint not having 10% base waste
pre crius materials Fullerene Intercalated Sheets [8] Fulleroferrocene Power Conduits [2] Metallofullerene Plating [15] Nanowire Composites [20] Neurovisual Output Analyzer [1] Emergent Neurovisual Interface [1] R.A.M.- Starship Tech - [15], Damage Per Run: 95.00%
post crius materials 1 x Emergent Neurovisual Interface 9 x Fullerene Intercalated Sheets 17 x Metallofullerene Plating 1 x Neurovisual Output Analyzer 22 x Nanowire Composites 2 x Fulleroferrocene Power Conduits 17 x R.A.M.- Starship Tech |
Za Or
Irata III Trek Alliance
0
|
Posted - 2014.07.20 02:23:00 -
[94] - Quote
When inventing from 10 run Omber Mining Crystal Blueprint, the invention process happens Immediately from npc station. Can duplicate everytime. |
Sentry Girl
Hedion University Amarr Empire
8
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Posted - 2014.07.20 04:55:00 -
[95] - Quote
Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ?
DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092 |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
757
|
Posted - 2014.07.20 07:19:00 -
[96] - Quote
The horde anomaly site despon bug is not covered in the fixes. A group of my friends got 4 sites stuck on TQ yesterday. They have been reporting them to the GM's using stuck issue reports but that's not ideal.
Can a dev give us a update on tracking down this issue and what else they need to track down the issue. With no feed back option in the bug reports its hard to get a conversation started on the issue. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Yvonne Paaltomo
Eve Engineering Logistics Eve Engineering
3
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Posted - 2014.07.20 09:29:00 -
[97] - Quote
The status sorting of jobs is inconsistent. Already finished jobs are listed after the job that finish later, but I'd say that already finished jobs should be listed before those that are nearly finished. For example: - Finished -1 day left -2 days left (- Currently finished is listed here) |
Conan- -O'Brien
State War Academy Caldari State
0
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Posted - 2014.07.20 12:09:00 -
[98] - Quote
I think it would be helpful if we can have the remote blueprint usage back in some capacity. For instance, at the very least people should be able to store their Blueprints in the POS's Corporate Hanger Array and/or Personal Hanger Array.
By doing so you keep the reasoning for removing remote blueprint usage the same but also make it practical for people to have a better place to store their Blueprints at the POS. Realistically, people are going to be storing other stuff at the hangers arrays too, so I'm trying to understand what makes Blueprints so special it can't be modified to allow remote blueprint usage between the Hanger Arrays and the POS Labs?
Here's the Shield, Armor, and Hull [structure] HP amounts as of today on TQ, for the following:
POS Labs = Shield: 5,000 HP, Armor: 2,000 HP, Hull: 10,000 HP | EHP = 17,000 EHP
POS Hanger Arrays = Shield: 20,000 HP, Armor: 20,000 HP, Hull: 10,000 | EHP = 50,000 EHP
As you can see from the list above, the Hanger Arrays seem to have more EHP overall (33,000 EHP to be exact) so doesn't it make a preferred storage place of all goods including Blueprints? Let the feedback begin!
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Grenn Putubi
Swag Co. SWAG Co
61
|
Posted - 2014.07.20 14:45:00 -
[99] - Quote
Conan- -O'Brien wrote:I think it would be helpful if we can have the remote blueprint usage back in some capacity. For instance, at the very least people should be able to store their Blueprints in the POS's Corporate Hanger Array and/or Personal Hanger Array.
By doing so you keep the reasoning for removing remote blueprint usage the same but also make it practical for people to have a better place to store their Blueprints at the POS. Realistically, people are going to be storing other stuff at the hangers arrays too, so I'm trying to understand what makes Blueprints so special it can't be modified to allow remote blueprint usage between the Hanger Arrays and the POS Labs?
Here's the Shield, Armor, and Hull [structure] HP amounts as of today on TQ, for the following:
POS Labs = Shield: 5,000 HP, Armor: 2,000 HP, Hull: 10,000 HP | EHP = 17,000 EHP
POS Hanger Arrays = Shield: 20,000 HP, Armor: 20,000 HP, Hull: 10,000 | EHP = 50,000 EHP
As you can see from the list above, the Hanger Arrays seem to have more EHP overall (33,000 EHP to be exact) so doesn't it make a preferred storage place of all goods including Blueprints? Let the feedback begin!
My guess would be that the POS code doesn't allow for this at this time. I'd put it on my list of things to ask for when they start doing the POS updates. |
Claudius Dethahal
Viziam Amarr Empire
1
|
Posted - 2014.07.20 20:17:00 -
[100] - Quote
Is this intended behavior? Cost Example For all but the heavy pulse laser I used the build window for the amounts and applied a 7% discount (rounded up) to the part requirement from the show info window on singularity. It was my understanding that the change in cost was intended to offset the reduction in minerls and change to invention results, but on every tech II hull I can see, the cost of building from any blueprint appears to be rising by 10-15%. |
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Sigras
Conglomo
823
|
Posted - 2014.07.20 23:37:00 -
[101] - Quote
Hold on, I just ran the numbers once more, and comparing a ME -1 BPC (before) to an ME +5 BPC (after) Im seeing a 13.48% increase... And that's after using the best team on SISI and in a POS array.
I knew there was going to be some increase but 13.48% ... wow...
Is this intentional? an increase of > 13% on all T2 inventables who's demand exceeds T2 BPO production capabilities? |
Careby
195
|
Posted - 2014.07.20 23:54:00 -
[102] - Quote
Sigras wrote:Hold on, I just ran the numbers once more, and comparing a ME -1 BPC (before) to an ME +5 BPC (after) Im seeing a 13.48% increase... And that's after using the best team on SISI and in a POS array.
I knew there was going to be some increase but 13.48% ... wow...
Is this intentional? an increase of > 13% on all T2 inventables who's demand exceeds T2 BPO production capabilities? Are those numbers from "show info" on the BPC, or from the industry manufacturing UI?
Sarcasm is OP |
Sigras
Conglomo
823
|
Posted - 2014.07.21 03:59:00 -
[103] - Quote
the manufacturing UI in both cases |
Sigras
Conglomo
823
|
Posted - 2014.07.21 04:08:00 -
[104] - Quote
One additional small thing... In the show info window of a BPO we should be able to click on invent if it invents into something because otherwise we have no way of knowing what skills/datacores/data interface we need to invent it without first getting a BPC to show info on. |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
44
|
Posted - 2014.07.21 09:16:00 -
[105] - Quote
CCP Nullarbor wrote:Ydnari wrote:Salpun wrote:Ydnari wrote:Is multiple job delivery going to be fixed before release? Doesn't work on SiSi.
Can select multiple jobs, but hitting deliver only delivers the top one.
Can deliver as many jobs as you like at once on TQ; removing bulk deliver adds a new clickfest. Does the deliver all button at the bottom work for you? Or are you trying to deliver a sub set. I didn't see that button since it's not styled like the big flashing DELIVER button that's blinking for attention. But I want a subset; think corp jobs; not all are mine, don't want to deliver all. I will check on monday, I was fairly sure that multiple select and deliver was supposed to work like this and in any case it shouldn't be too difficult to implement.
I'm afraid I will not be able to repeat this before launch because of the clone jump cool down.
Could I make a request that the bean counter implants for copying and manufacturing not be both located at slot 8. With the emphasis of this change being on the copying of bpo and manufacturing from bpc this is unhelpful. |
Soul Azizora
Unnatural Illuminati
0
|
Posted - 2014.07.21 10:32:00 -
[106] - Quote
Not sure if a bug or intended. So figured I'd ask!
Magnetometric Sensor Cluster - ME -9%
Base requirements:
22 Crystalline Carbonide 1 Nanotransistors 2 Hypersynaptic fibres
For ME -9% that then goes to
20.02 Crystalline Carbonide 0.91 Nanotransistors 1.82 Hypersynaptic fibres
So for 1 run that goes to (rounding up)
21 Crystalline Carbonide 1 Nanotransistors 2 Hypersynaptic fibres.
So far so good. That's what the system gives me.
For 1000 runs however the system gives me :
20,020 Crystalline Carbonide 1,000 Nanotransistors <--- Shouldn't this be 910? 1,820 Hypersynaptic Fibres
Is "1" for base requirements treated as a special case and rounded on initial calculation?
|
Bitter Fremlin
Heimatar Enhanced Fleet Industries
2
|
Posted - 2014.07.21 10:48:00 -
[107] - Quote
Soul Azizora wrote:Is "1" for base requirements treated as a special case and rounded on initial calculation?
If one item requires one "thing" as part of it's base build requirements, it cannot be reduced below one "thing" per item via ME or other "discounts". Example given in the patch notes is that "Large shield Extender II should never require 0.75 Large Shield Extender Is", and I would assume it's the same principle for your Nanotransistors.
Make sense, really. |
Bitter Fremlin
Heimatar Enhanced Fleet Industries
2
|
Posted - 2014.07.21 11:02:00 -
[108] - Quote
Two of the up-front aims for Crius are Industry accessiblity and spreading Industry out via the "push" from System Cost Index. Yet an absolute SCI value is currently *inaccessible* from game client.
Yes, it will be available via CREST. And I'm sure some nice 3rd parties will make a web page to let non-codeheads search for those values by system name. But if SCI is as important to this release as it appears to be then it should be explicitly shown in the Industry UI and System Info box (and not obfuscated as a scaleless bar).
Some of us got all a-quiver on seeing your original job-cost mockup. That may not be doable, at least by tomorrow, but it would be great if it eventually appeared. In the meantime, supplementing the bar with a numerical value in the Costs tooltip would be a huge help.
Pretty please? |
Angie Chatter
0
|
Posted - 2014.07.21 11:23:00 -
[109] - Quote
The storage capacity of the "Experimental Laboratory" is way to low, plz increase this to a decent amount, like the other structures.
I would like a increase of factor 10. |
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CCP Greyscale
C C P C C P Alliance
2481
|
Posted - 2014.07.21 11:55:00 -
[110] - Quote
constructum wrote:so not sure if this has been addressed elsewhere, i looked but couldn't find mention of it.
Pre-Crius t3 blueprints were me 0, pe 0 but had no waste 0% base waste post crius on t3 prints on the test server are showing a 10% increase in materials. Presumably this the counteraction of the base 10% waste found in all other types of bluepints.
Is this a simply an error in accounting for a blueprint not having 10% base waste
pre crius materials Fullerene Intercalated Sheets [8] Fulleroferrocene Power Conduits [2] Metallofullerene Plating [15] Nanowire Composites [20] Neurovisual Output Analyzer [1] Emergent Neurovisual Interface [1] R.A.M.- Starship Tech - [15], Damage Per Run: 95.00%
post crius materials 1 x Emergent Neurovisual Interface 9 x Fullerene Intercalated Sheets 17 x Metallofullerene Plating 1 x Neurovisual Output Analyzer 22 x Nanowire Composites 2 x Fulleroferrocene Power Conduits 17 x R.A.M.- Starship Tech
Hah, yeah, OK. I'll have another pass on these.
Sigras wrote:Hold on, I just ran the numbers once more, and comparing a ME -1 BPC (before) to an ME +5 BPC (after) Im seeing a 13.48% increase... And that's after using the best team on SISI and in a POS array.
I knew there was going to be some increase but 13.48% ... wow...
Is this intentional? an increase of > 13% on all T2 inventables who's demand exceeds T2 BPO production capabilities?
The impact of decryptors is essentially lessened by this change, so yes, ME-decrypted blueprints will have a net increase in materials until we get to the full invention rework.
Soul Azizora wrote:Not sure if a bug or intended. So figured I'd ask!
Magnetometric Sensor Cluster - ME -9%
Base requirements:
22 Crystalline Carbonide 1 Nanotransistors 2 Hypersynaptic fibres
For ME -9% that then goes to
20.02 Crystalline Carbonide 0.91 Nanotransistors 1.82 Hypersynaptic fibres
So for 1 run that goes to (rounding up)
21 Crystalline Carbonide 1 Nanotransistors 2 Hypersynaptic fibres.
So far so good. That's what the system gives me.
For 1000 runs however the system gives me :
20,020 Crystalline Carbonide 1,000 Nanotransistors <--- Shouldn't this be 910? 1,820 Hypersynaptic Fibres
Is "1" for base requirements treated as a special case and rounded on initial calculation?
Yup, can't go below 1 per run. |
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Dorijan
Hoover Inc. Pandemic Legion
57
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Posted - 2014.07.21 14:52:00 -
[111] - Quote
Yeah just let us breakbalance feature xyz but don't worry, everything will be fixed once we balance that other thing sometime in the next 18 months. |
Sentry Girl
Hedion University Amarr Empire
8
|
Posted - 2014.07.21 15:09:00 -
[112] - Quote
Sentry Girl wrote:Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ? DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092
OK i take you ignoring my questions is an answer in itself - don't care about veteran players and hisec manufacturing.
Thank you.
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Niko Lorenzio
United Eve Directorate
366
|
Posted - 2014.07.21 15:17:00 -
[113] - Quote
Locked down BPOs and their names/stats are barely visible in the new UI "Blueprints" tab. Is it possible to make them a little brighter please?
Also currently on SiSi, some BPOs which are locked down look unlocked in the Industry UI, but locked int he inventory windows. Some inconsistency there. |
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CCP Greyscale
C C P C C P Alliance
2482
|
Posted - 2014.07.21 15:28:00 -
[114] - Quote
Sentry Girl wrote:Sentry Girl wrote:Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ? DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092 OK i take you ignoring my questions is an answer in itself - don't care about veteran players and hisec manufacturing. Thank you.
We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec. |
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Niko Lorenzio
United Eve Directorate
366
|
Posted - 2014.07.21 15:32:00 -
[115] - Quote
CCP Greyscale wrote:Sentry Girl wrote:Sentry Girl wrote:Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ? DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092 OK i take you ignoring my questions is an answer in itself - don't care about veteran players and hisec manufacturing. Thank you. We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec.
Wait, if copying is supposed to take 80% of the build time, why is it only two weeks? |
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CCP Greyscale
C C P C C P Alliance
2486
|
Posted - 2014.07.21 15:51:00 -
[116] - Quote
Niko Lorenzio wrote:CCP Greyscale wrote:Sentry Girl wrote:Sentry Girl wrote:Sentry Girl wrote:questions :
- it is being discussed a form of compensation for people that have researched some industry skills that are no longer necessary. How about those who have trained anchoring 5 in order to be able to have pos defenders ? Maybe it could be transformed in some sort of a bonus for turrets ?
- the current change of copy time is quite a hit for those who have expensive titan BPOs because it will crush the market of titan bpcs. Right now copying a titan bpo takes 4 months, after Crius it will be 2 weeks or less, causing an inflation of titan bpcs on contracts, driving the price really low and making a titan bpo... well not worthless but really an useless commodity since it will stop generating any profit esp. compared to its 65 bil+ price. Maybe some changes in titan building should be also taken into account so it will drive up the market again ? DEV can you please address this as well ? There are quite a few people concerned about almost any lucrative business option from hisec being taken away. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=355092 OK i take you ignoring my questions is an answer in itself - don't care about veteran players and hisec manufacturing. Thank you. We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec. Wait, if copying is supposed to take 80% of the build time, why is it only two weeks?
An Avatar should be ~52 days base build vs ~41 days base copy. It's 16 days in a fully-upgraded Gallente outpost, for example, but that's with a reasonably large additional investment (I think 3-figure billions but I've not checked in a while). |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
87
|
Posted - 2014.07.21 16:00:00 -
[117] - Quote
90-100 bil is a good number for a tier 3 outpost
That being said, it is only 22-24 days in a lab |
Ema Bane
MAAK Industries
0
|
Posted - 2014.07.21 18:49:00 -
[118] - Quote
Trying to maximize my production output, I was used to adjust the amount of runs, when I was remote manufacturing with BPOs, to time them with when I am back at home from work. Then, I could just deliver the job and directly start a new batch with again an adjusted number of runs for the next time I plan to be on the computer. Rinse and repeat...
For small corps or even one-man corps like mine, there is no way we will put any valuable BPOs into POSs. I can't afford to hire people to help me defend it. I guess the plan is then to do copies in a station and manufacture in a POS with those copies.
My concern is that you can't queue jobs from copies. I will have various run copies but I can't combine them to come to an output date where I plan to be on the computer. Jobs will finish when I am away and I will loose production time.
I hear you saying that with the slots removal, I could just manufacture the BPCs concurrently but I am limited to 11 slots with maxed skills. So i f I use, let's say, 2 slots instead of 1 to manufacture this product, it is 1 slot less available for a different kind of product.
This is an example of my manufacturing process but I guess people specialized in copies, in TE or ME research will have the same kind of issue.
Playing for a while even if I don't agree with several points on this industry revamp, I am ok with the game changing, evolve or die, but can you give us the tools to properly evolve?
Please, give us the ability to queue jobs to manage our slots usage. |
Sentry Girl
Hedion University Amarr Empire
9
|
Posted - 2014.07.21 19:50:00 -
[119] - Quote
CCP Greyscale wrote:We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec.
This is the standard argument. After all you target just one small group but you eventually will target them all at some point, and all of them will received the same "answer" : "most of the other players were not affected the way you are".
More to the point of our current issue, since you suggest that what i do is not a hisec-specific job : how many titan BPOs were ever copied in nullsec ?
And btw you answered just one question out of two. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
87
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Posted - 2014.07.21 20:21:00 -
[120] - Quote
Sentry Girl wrote:CCP Greyscale wrote:We're not specifically special-casing the titan BPC market, no. This is a much smaller subset of players than "veteran players and hisec manufacturing", not least because you (obviously) can't manufacture titans in hisec. This is the standard argument. After all you target just one small group but you eventually will target them all at some point, and all of them will received the same "answer" : "most of the other players were not affected the way you are". More to the point of our current issue, since you suggest that what i do is not a hisec-specific job : how many titan BPOs were ever copied in nullsec ? And btw you answered just one question out of two.
No one copied in nullsec really, we use BPO's to build as you could build from station and get 3-4 builds in the same time you could make one copy |
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