Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 22 post(s) |
|
CCP Tuxford
C C P C C P Alliance
636
|
Posted - 2014.07.24 15:13:00 -
[61] - Quote
Made a few change https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
|
CCP Tuxford
C C P C C P Alliance
645
|
Posted - 2014.07.24 15:13:24 -
[62] - Quote
Made a few change
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates
|
|
Jon Lucien
GoonWaffe Goonswarm Federation
49
|
Posted - 2014.07.24 23:04:00 -
[63] - Quote
Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE
Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. |
Jon Lucien
GoonWaffe Goonswarm Federation
68
|
Posted - 2014.07.24 23:04:15 -
[64] - Quote
Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE
Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. |
Retar Aveymone
GoonWaffe Goonswarm Federation
600
|
Posted - 2014.07.24 23:13:00 -
[65] - Quote
Jon Lucien wrote:Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number. |
Retar Aveymone
Evening Games Club
1021
|
Posted - 2014.07.24 23:13:57 -
[66] - Quote
Jon Lucien wrote:Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number. |
Jon Lucien
GoonWaffe Goonswarm Federation
49
|
Posted - 2014.07.24 23:22:00 -
[67] - Quote
There's a nice itemized tooltip for Job Duration Modifiers, but the tooltip for Total Job Cost is pretty terrible right now. |
Jon Lucien
GoonWaffe Goonswarm Federation
68
|
Posted - 2014.07.24 23:22:31 -
[68] - Quote
There's a nice itemized tooltip for Job Duration Modifiers, but the tooltip for Total Job Cost is pretty terrible right now. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3576
|
Posted - 2014.07.24 23:55:00 -
[69] - Quote
If that's the baseCostMultiplier column, it's currently 1 for all facilities. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4100
|
Posted - 2014.07.24 23:55:26 -
[70] - Quote
If that's the baseCostMultiplier column, it's currently 1 for all facilities.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
|
|
CCP Nullarbor
C C P C C P Alliance
797
|
Posted - 2014.07.25 09:10:00 -
[71] - Quote
Retar Aveymone wrote:Jon Lucien wrote:Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number.
It would show on the cost tooltip IF the facility had a cost bonus. If there is no cost bonus then it is just the system cost index affecting things.
Also we realize this system cost index could use a better tooltip, expect an iteration on this. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
|
|
CCP Nullarbor
C C P C C P Alliance
880
|
Posted - 2014.07.25 09:10:54 -
[72] - Quote
Retar Aveymone wrote:Jon Lucien wrote:Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number.
It would show on the cost tooltip IF the facility had a cost bonus. If there is no cost bonus then it is just the system cost index affecting things.
Also we realize this system cost index could use a better tooltip, expect an iteration on this.
CCP Nullarbor // Senior Engineer // Team Game of Drones
|
|
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
516
|
Posted - 2014.07.25 09:29:00 -
[73] - Quote
CCP Nullarbor wrote:Retar Aveymone wrote:Jon Lucien wrote:Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number. It would show on the cost tooltip IF the facility had a cost bonus. If there is no cost bonus then it is just the system cost index affecting things. Also we realize this system cost index could use a better tooltip, expect an iteration on this.
Tooltip should give the exact cost percentage in the system and the number of jobs in past 24 hours (like the map does) so you can make an educated guess on the trend.
|
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
562
|
Posted - 2014.07.25 09:29:21 -
[74] - Quote
CCP Nullarbor wrote:Retar Aveymone wrote:Jon Lucien wrote:Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number. It would show on the cost tooltip IF the facility had a cost bonus. If there is no cost bonus then it is just the system cost index affecting things. Also we realize this system cost index could use a better tooltip, expect an iteration on this.
Tooltip should give the exact cost percentage in the system and the number of jobs in past 24 hours (like the map does) so you can make an educated guess on the trend.
|
Jon Lucien
GoonWaffe Goonswarm Federation
49
|
Posted - 2014.07.26 01:37:00 -
[75] - Quote
CCP Nullarbor wrote:Retar Aveymone wrote:Jon Lucien wrote:Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number. It would show on the cost tooltip IF the facility had a cost bonus. If there is no cost bonus then it is just the system cost index affecting things. Also we realize this system cost index could use a better tooltip, expect an iteration on this.
I'm sitting in an amarr outpost (2R-CRW) and it is not showing. I can change the facility to another amarr outpost and there is still no change in the tooltip regarding Total Job Cost. |
Jon Lucien
GoonWaffe Goonswarm Federation
68
|
Posted - 2014.07.26 01:37:04 -
[76] - Quote
CCP Nullarbor wrote:Retar Aveymone wrote:Jon Lucien wrote:Quote:Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE Where is this information displayed in game? You guys have made a point previously about not giving out information via API that isn't available in game and I'll be damned if I can find this ANYWHERE in the industry interface. All we've got is some lousy red bar that doesn't actually give any information and the tax rate. We really need that UI tooltip that was in one of the mockups that tells us exactly how we're getting to that number. It would show on the cost tooltip IF the facility had a cost bonus. If there is no cost bonus then it is just the system cost index affecting things. Also we realize this system cost index could use a better tooltip, expect an iteration on this.
I'm sitting in an amarr outpost (2R-CRW) and it is not showing. I can change the facility to another amarr outpost and there is still no change in the tooltip regarding Total Job Cost. |
ElectronHerd Askulf
Reasonable People Of Sound Mind
7
|
Posted - 2014.07.29 16:49:00 -
[77] - Quote
CCP Nullarbor wrote:Any questions about the math / endpoints, let us know in this thread.
In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAssemblyLineTypeDetailPerGroup and ramAssemblyLineTypeDetailPerCategory are to be ignored?
Thanks |
ElectronHerd Askulf
Reasonable People Of Sound Mind
12
|
Posted - 2014.07.29 16:49:48 -
[78] - Quote
CCP Nullarbor wrote:Any questions about the math / endpoints, let us know in this thread.
In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAssemblyLineTypeDetailPerGroup and ramAssemblyLineTypeDetailPerCategory are to be ignored?
Thanks |
|
CCP Nullarbor
C C P C C P Alliance
808
|
Posted - 2014.07.29 21:53:00 -
[79] - Quote
ElectronHerd Askulf wrote:CCP Nullarbor wrote:Any questions about the math / endpoints, let us know in this thread. In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAssemblyLineTypeDetailPerGroup and ramAssemblyLineTypeDetailPerCategory are to be ignored? Thanks
No those still apply, assembly line types still define POS structures and Outpost upgrades of which some give specific bonuses to groups and categories. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
|
|
CCP Nullarbor
C C P C C P Alliance
880
|
Posted - 2014.07.29 21:53:07 -
[80] - Quote
ElectronHerd Askulf wrote:CCP Nullarbor wrote:Any questions about the math / endpoints, let us know in this thread. In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAssemblyLineTypeDetailPerGroup and ramAssemblyLineTypeDetailPerCategory are to be ignored? Thanks
No those still apply, assembly line types still define POS structures and Outpost upgrades of which some give specific bonuses to groups and categories.
CCP Nullarbor // Senior Engineer // Team Game of Drones
|
|
|
Jon Lucien
GoonWaffe Goonswarm Federation
49
|
Posted - 2014.07.30 23:54:00 -
[81] - Quote
Total job cost is still not showing the 0.5x multipler for amarr outposts today after the patch. I still have no idea how this job cost is being calculated based on the information in the UI. |
Jon Lucien
GoonWaffe Goonswarm Federation
68
|
Posted - 2014.07.30 23:54:40 -
[82] - Quote
Total job cost is still not showing the 0.5x multipler for amarr outposts today after the patch. I still have no idea how this job cost is being calculated based on the information in the UI. |
ElectronHerd Askulf
Reasonable People Of Sound Mind
7
|
Posted - 2014.08.01 16:28:00 -
[83] - Quote
CCP Nullarbor wrote:ElectronHerd Askulf wrote:CCP Nullarbor wrote:Any questions about the math / endpoints, let us know in this thread. In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAssemblyLineTypeDetailPerGroup and ramAssemblyLineTypeDetailPerCategory are to be ignored? Thanks No those still apply, assembly line types still define POS structures and Outpost upgrades of which some give specific bonuses to groups and categories.
Thanks. There are some interesting bonuses in there |
ElectronHerd Askulf
Reasonable People Of Sound Mind
12
|
Posted - 2014.08.01 16:28:58 -
[84] - Quote
CCP Nullarbor wrote:ElectronHerd Askulf wrote:CCP Nullarbor wrote:Any questions about the math / endpoints, let us know in this thread. In the blog you say "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDE." Can you confirm that ramAssemblyLineTypeDetailPerGroup and ramAssemblyLineTypeDetailPerCategory are to be ignored? Thanks No those still apply, assembly line types still define POS structures and Outpost upgrades of which some give specific bonuses to groups and categories.
Thanks. There are some interesting bonuses in there |
Arrow Secheh
Deep Exploration Projects and Programs
0
|
Posted - 2014.08.03 22:38:00 -
[85] - Quote
trying to create my own spreadsheet here, but still have a few problems: after much work I got the base cost (based on adjusted price) and the system cost index through CREST into the table
when I now multiply them and add the 10% tax (working at npc station), the resulting Jobinstallcost is much higher then ingame.
so do I somehow benefit from this "facility bonuses" after all at an npc station? and if yes, how do I find out how much?
I cant find this "ramAssemblyLineTypes table" mentioned in the devblock.
thanks for the help |
Arrow Secheh
Deep Exploration Projects and Programs AXIOS.
0
|
Posted - 2014.08.03 22:38:57 -
[86] - Quote
trying to create my own spreadsheet here, but still have a few problems: after much work I got the base cost (based on adjusted price) and the system cost index through CREST into the table
when I now multiply them and add the 10% tax (working at npc station), the resulting Jobinstallcost is much higher then ingame.
so do I somehow benefit from this "facility bonuses" after all at an npc station? and if yes, how do I find out how much?
I cant find this "ramAssemblyLineTypes table" mentioned in the devblock.
thanks for the help |
Magic Crisp
Amarrian Micro Devices Curatores Veritatis Alliance
163
|
Posted - 2014.09.01 09:53:00 -
[87] - Quote
CCP Nullarbor wrote:Tzar Sinak wrote:I have been asking this because there is no specific mention of it: Do NPC Corps standings play any part of the manufacturing costs? If yes, we are still tied to the standings grind to minimize costs. If no, we are freed to travel anywhere to use any NPC station because of an across the board equality between NPC corps.
Thanks for the hard work guys. Standings play no part in new industry cost scaling.
Uhm. In 00 we can set taxes based on standings, which affects the installee's costs. Are these not consindered standings, or not considered as playing a part in the job cost?
|
Magic Crisp
Amarrian Micro Devices Curatores Veritatis Alliance
180
|
Posted - 2014.09.01 09:53:03 -
[88] - Quote
CCP Nullarbor wrote:Tzar Sinak wrote:I have been asking this because there is no specific mention of it: Do NPC Corps standings play any part of the manufacturing costs? If yes, we are still tied to the standings grind to minimize costs. If no, we are freed to travel anywhere to use any NPC station because of an across the board equality between NPC corps.
Thanks for the hard work guys. Standings play no part in new industry cost scaling.
Uhm. In 00 we can set taxes based on standings, which affects the installee's costs. Are these not consindered standings, or not considered as playing a part in the job cost?
|
Jiro Kobaiashi
Animus Supra Corpus Most Usual Suspects
3
|
Posted - 2014.10.30 15:26:24 -
[89] - Quote
Hey there i got a question:
I constructed myself a rather big spreadsheet for Tech Production, but as soon as it comes to more complicated things than just import the eve central api for buy and sell order prices, i'm pretty much at the end of my know how on API imports for Spreadsheets. (that made me manually enter the mineral data for Blueprints etc)
So here is my question: is there a quide or a certain website were i can inform myslelf on how to formate and implement those API pulls ?
Because i would really like to get tax calculations into my spreadsheet, but until now i don't really know how to apply the given knowledge of this dev-blog.
Thanks for any help in advance.
-jiro |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |