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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Ydnari
Estrale Frontiers Project Wildfire
339
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Posted - 2014.06.28 23:53:00 -
[61] - Quote
Pania Templarus wrote:CCP FoxFour wrote:Pania Templarus wrote:Sisi: char/IndustryJobsHistory and char/IndustryJobs are both only returning 500 errors (to me?).
Have the parameters changed or are they 'keyID', 'vCode' and 'characterID' still?
Oh, please tell Scotty he needs to grow some thicker skin and get over it! No, those parameters should be the same. You will need to generate new API keys on Sisi: community.testeveonline.com/support/api-key Fresh key and I"m still getting the same 500 (Scotty hates me) error. Other endpoints work okay so it's him not me (this time).
Same
It was working (at least, empty resultset) when I had no jobs, started a job, called it again (long after cache expired) and get "General Error: Scotty the docking manager heard you were talking **** about him behind his back and refuses to service your request.". my teapot is ready |
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CCP FoxFour
C C P C C P Alliance
3310
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Posted - 2014.06.29 00:12:00 -
[62] - Quote
Ydnari wrote:Pania Templarus wrote:CCP FoxFour wrote:Pania Templarus wrote:Sisi: char/IndustryJobsHistory and char/IndustryJobs are both only returning 500 errors (to me?).
Have the parameters changed or are they 'keyID', 'vCode' and 'characterID' still?
Oh, please tell Scotty he needs to grow some thicker skin and get over it! No, those parameters should be the same. You will need to generate new API keys on Sisi: community.testeveonline.com/support/api-key Fresh key and I"m still getting the same 500 (Scotty hates me) error. Other endpoints work okay so it's him not me (this time). Same It was working (at least, empty resultset) when I had no jobs, started a job, called it again (long after cache expired) and get "General Error: Scotty the docking manager heard you were talking **** about him behind his back and refuses to service your request.".
Well ****. I will look into it on Monday. CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
3311
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Posted - 2014.07.01 12:57:00 -
[63] - Quote
A fix has been deployed to Sisi and the cache cleared. Please try again and let me know if there are any more problems. :) CCP FoxFour // Game Designer // @regnerba
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Pania Templarus
Viziam Amarr Empire
0
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Posted - 2014.07.02 23:49:00 -
[64] - Quote
CCP FoxFour wrote:A fix has been deployed to Sisi and the cache cleared. Please try again and let me know if there are any more problems. :) Endpoint is working again, thanks!
However...and I think this might have been brought up already....the date format is different. |
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CCP FoxFour
C C P C C P Alliance
3320
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Posted - 2014.07.03 10:51:00 -
[65] - Quote
Pania Templarus wrote:CCP FoxFour wrote:A fix has been deployed to Sisi and the cache cleared. Please try again and let me know if there are any more problems. :) Endpoint is working again, thanks! However...and I think this might have been brought up already....the date format is different.
Derp. No one had pointed that out to me yet. Fixing now, will deploy a fix in a few minutes. CCP FoxFour // Game Designer // @regnerba
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Pania Templarus
Viziam Amarr Empire
1
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Posted - 2014.07.03 16:47:00 -
[66] - Quote
CCP FoxFour wrote:Pania Templarus wrote:CCP FoxFour wrote:A fix has been deployed to Sisi and the cache cleared. Please try again and let me know if there are any more problems. :) Endpoint is working again, thanks! However...and I think this might have been brought up already....the date format is different. Derp. No one had pointed that out to me yet. Fixing now, will deploy a fix in a few minutes. Deployed and cache cleared. Please give it a shot and let me know everything is OK. :) Looks good to me. |
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CCP FoxFour
C C P C C P Alliance
3323
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Posted - 2014.07.03 16:50:00 -
[67] - Quote
Pania Templarus wrote:CCP FoxFour wrote:Pania Templarus wrote:CCP FoxFour wrote:A fix has been deployed to Sisi and the cache cleared. Please try again and let me know if there are any more problems. :) Endpoint is working again, thanks! However...and I think this might have been brought up already....the date format is different. Derp. No one had pointed that out to me yet. Fixing now, will deploy a fix in a few minutes. Deployed and cache cleared. Please give it a shot and let me know everything is OK. :) Looks good to me.
:D Awesome. Thank you for pointing that out to be, it's greatly appreciated. CCP FoxFour // Game Designer // @regnerba
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Ydnari
Estrale Frontiers Project Wildfire
340
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Posted - 2014.07.03 22:17:00 -
[68] - Quote
Just had a chance to look at this so I can update my code as I use the existing industry API a lot.
The old API has ME and PE of the blueprint in the job. The new one doesn't - can we have them back please?
This is useful for:
- material efficiency research - so you can see what level it came from, add the "runs" for the new one
- time efficiency research - the same
- invention (showing the output ME/TE since input is not relevant) so you can see what your BPCs are going to be for planning your builds
- manufacturing - so you can work out the amount of input materials that were consumed, so it can be knocked out of stock management tables (after any adjustment for teams via the ID which I believe can then be looked up on the new CREST API?) Although an effective ME on the row after everything taken into account would be good too; the old one had structure and char skill modifiers on it so you had everything you needed to work it out.
Invention success status is also gone but I think that's already been requested.
Is there a problem with Invention jobs showing? I started an invention job for corp on sisi (a Maulus -> Keres, in a POS in Old Man Star) and fetched the corp/IndustryJobs endpoint a couple of times over cache expires, and I'm still not seeing any activityID=8 rows. OK I see it now, although it was a 3-run output invention from the decryptor off a 1-run input, but it's showing:
licensedRuns="30" probability="0"
... which don't look right?
(job ID 226180724) my teapot is ready |
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CCP FoxFour
C C P C C P Alliance
3327
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Posted - 2014.07.04 10:34:00 -
[69] - Quote
Ydnari wrote:Just had a chance to look at this so I can update my code as I use the existing industry API a lot. The old API has ME and PE of the blueprint in the job. The new one doesn't - can we have them back please? This is useful for: - material efficiency research - so you can see what level it came from, add the "runs" for the new one
- time efficiency research - the same
- invention (showing the output ME/TE since input is not relevant) so you can see what your BPCs are going to be for planning your builds
- manufacturing - so you can work out the amount of input materials that were consumed, so it can be knocked out of stock management tables (after any adjustment for teams via the ID which I believe can then be looked up on the new CREST API?) Although an effective ME on the row after everything taken into account would be good too; the old one had structure and char skill modifiers on it so you had everything you needed to work it out.
Invention success status is also gone but I think that's already been requested. Is there a problem with Invention jobs showing? I started an invention job for corp on sisi (a Maulus -> Keres, in a POS in Old Man Star) and fetched the corp/IndustryJobs endpoint a couple of times over cache expires, and I'm still not seeing any activityID=8 rows. OK I see it now, although it was a 3-run output invention from the decryptor off a 1-run input, but it's showing: licensedRuns="30" probability="0" ... which don't look right? (job ID 226180724)
Your request for ME/TE is understandable, but we would rather leave it out of this endpoint. In August we will be releasing a new endpoint that specifically lists every blueprint you own, and another endpoint for corp. You can then just take the blueprintID from the jobs endpoint and match it to one from the blueprints endpoint. I really wanted to get this out for the Crius release but just didn't have time and I go on vacation tomorrow. I will be back on the 28th and blueprints is the top of my list.
Took a quick look, didn't have time to dig into the probability part, but licensed runs is a bug. It's set to maxRuns or something but for invention that column should actually be null. Will roll out a fix for that and licensedRuns should be null by the time Crius hits. CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
3329
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Posted - 2014.07.04 13:25:00 -
[70] - Quote
Vacation time for me. If you have any concerns about the Crius release and the EVE API see here: https://forums.eveonline.com/default.aspx?g=posts&m=4772531#post4772531 CCP FoxFour // Game Designer // @regnerba
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stoxxine
OLVI industries Inter Malleum et Incudem
29
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Posted - 2014.07.08 11:19:00 -
[71] - Quote
CCP FoxFour wrote: Your request for ME/TE is understandable, but we would rather leave it out of this endpoint. In August we will be releasing a new endpoint that specifically lists every blueprint you own, and another endpoint for corp.
How about optional items used? Or are we supposed to deduce that from the probability.. ouch. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
Comet Cruncher
Comet Tail Corp
0
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Posted - 2014.08.05 22:40:00 -
[72] - Quote
One more thing for after your vacation ;-)
the corp/IndustryJobsHistory.xml.aspx returns a cachedUntil with the same value as the currentTime value - on the other side the previous posts indicated a 6 hour caching time - and I see that the items are not getting updated for some time.
Thus automated caching is impossible - could you please get the cachedUntil to the same +x hours value as the other endpoints provide the data as well.
Thanks
PS: looking forward for the blueprint stuff - please role out / provide the API data soon |
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CCP FoxFour
C C P C C P Alliance
3389
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Posted - 2014.08.06 10:53:00 -
[73] - Quote
Comet Cruncher wrote:One more thing for after your vacation ;-)
the corp/IndustryJobsHistory.xml.aspx returns a cachedUntil with the same value as the currentTime value - on the other side the previous posts indicated a 6 hour caching time - and I see that the items are not getting updated for some time.
Thus automated caching is impossible - could you please get the cachedUntil to the same +x hours value as the other endpoints provide the data as well.
Thanks
PS: looking forward for the blueprint stuff - please role out / provide the API data soon
Can you confirm this again please. When testing on Sisi, I get a proper cache time:
Quote: eveapi version="2" currentTime2014-08-06 10:50:08/currentTime result rowset name="jobs" key="jobID" columns="jobID,installerID,installerName,facilityID,solarSystemID,solarSystemName,stationID,activityID,blueprintID,blueprintTypeID,blueprintTypeName,blueprintLocationID,outputLocationID,runs,cost,teamID,licensedRuns,probability,productTypeID,productTypeName,status,timeInSeconds,startDate,endDate,pauseDate,completedDate,completedCharacterID"/ /result cachedUntil2014-08-06 16:50:08/cachedUntil /eveapi
CCP FoxFour // Game Designer // @regnerba
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Dareth Astrar
Astrar Logistics and Engineering
35
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Posted - 2014.08.06 12:31:00 -
[74] - Quote
CCP FoxFour wrote:Scarna Jenari wrote:No API for owned blueprint details?
Soon(tm)
It has been asked for for many many many years. I'm glad it's finally being considered. |
Comet Cruncher
Comet Tail Corp
0
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Posted - 2014.08.06 22:35:00 -
[75] - Quote
Hi FoxFour,
I tested again on both Tranquility and on SiSi with requests like this // by posting I get all the time error messages "no html"...; so I shortened all now to the bare minimum and had to replace the brackets: corp/IndustryJobsHistory
and I get this
[currentTime]2014-08-06 21:31:48[/currentTime] [cachedUntil]2014-08-06 21:31:48[/cachedUntil]
Thanks for your support |
Ydnari
Estrale Frontiers Project Wildfire
353
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Posted - 2014.08.06 23:19:00 -
[76] - Quote
I don't know what the pattern is, but I am also seeing this on /some/ corp/IndustryJobHistory results on TQ - not all though.
currentTime == cachedUntil
2 out of 7 showing it in my pheal cache, the rest show sensible cache timers.
Re-confirmed by fetching the same result by hand in browser; I've got a new current/cached pair, but they're equal again.
Well that'd explain why these two jobs are running on every single API fetch cycle... but hey I'm following cache timers like a good API citizen... my teapot is ready |
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CCP FoxFour
C C P C C P Alliance
3390
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Posted - 2014.08.07 09:44:00 -
[77] - Quote
Ydnari wrote:I don't know what the pattern is, but I am also seeing this on /some/ corp/IndustryJobsHistory and corp/IndustryJobs results on TQ - not all though.
currentTime == cachedUntil
2 out of 7 showing it in my pheal cache, the rest show sensible cache timers.
Re-confirmed by fetching the same result by hand in browser; I've got a new current/cached pair, but they're equal again.
Well that'd explain why these two jobs are running on every single API fetch cycle... but hey I'm following cache timers like a good API citizen...
Yea, not going to get mad at anyone for doing what they are supposed to. I really do appreciate all the effort in helping me understand this. Will do some more digging today to figure out whats going on. CCP FoxFour // Game Designer // @regnerba
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Zifrian
Licentia Ex Vereor Black Core Alliance
1538
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Posted - 2014.08.09 11:24:00 -
[78] - Quote
Finally getting a chance to test the industry api out and the invention jobs seem funky. I have completed 10 jobs but the completed time is still 0, completedcharacterID = 0, and the status = 1 (not sure of all the status codes either).
Also, the output item type is 0 for both completed and ongoing invention jobs. I guess for ongoing that's fine but completed should tell me something about what happened? Some BPCs can produce two different items.
Other things: - The probability on invention jobs is zero? When would this field get filled? - No ME/TE on the resulting blueprint allows no way to see what decryptors were used for invention. I don't see anywhere I can get this information like I could in the old system. - licensedRuns - what does this output for different jobs? I see above this should be null for invention but I'm not sure why or how this matches with the runs field. Is there a way to tell how many runs I have on the output BPC?
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Ydnari
Estrale Frontiers Project Wildfire
358
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Posted - 2014.08.09 17:46:00 -
[79] - Quote
Zifrian wrote:Finally getting a chance to test the industry api out and the invention jobs seem funky. I have completed 10 jobs but the completed time is still 0, completedcharacterID = 0, and the status = 1 (not sure of all the status codes either).
Also, the output item type is 0 for both completed and ongoing invention jobs. I guess for ongoing that's fine but completed should tell me something about what happened? Some BPCs can produce two different items.
Other things: - The probability on invention jobs is zero? When would this field get filled? - No ME/TE on the resulting blueprint allows no way to see what decryptors were used for invention. I don't see anywhere I can get this information like I could in the old system. - licensedRuns - what does this output for different jobs? I see above this should be null for invention but I'm not sure why or how this matches with the runs field. Is there a way to tell how many runs I have on the output BPC? - Is status working? I keep getting 0 or 104 for all jobs. What are the possible codes? Invention took quite a few hits by the API being changed, all this information we used to have is lost. The new blueprints API is also on a long timer, which is fine for long-standing BPOs, but is of less use for inventors who work with transient copies. my teapot is ready |
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CCP FoxFour
C C P C C P Alliance
3391
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Posted - 2014.08.09 20:25:00 -
[80] - Quote
The bug with probability will be fixed with Hyperion. ME/TE will have to come from the blueprints API endpoint which is coming in Hyperion. The outputProductID will only exist in completed jobs. Not sure why you are not getting it for completed jobs. Will try and do some digging. If you don't hear anything yell at me in the tech lab forums. I will double check about the status thing as well.
Thanks for all your patience guys. :) CCP FoxFour // Game Designer // @regnerba
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Zifrian
Licentia Ex Vereor Black Core Alliance
1561
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Posted - 2014.08.11 13:38:00 -
[81] - Quote
CCP FoxFour wrote:The bug with probability will be fixed with Hyperion. ME/TE will have to come from the blueprints API endpoint which is coming in Hyperion. The outputProductID will only exist in completed jobs. Not sure why you are not getting it for completed jobs. Will try and do some digging. If you don't hear anything yell at me in the tech lab forums. I will double check about the status thing as well.
Thanks for all your patience guys. :) OK thanks.
On the input/output ME/TE, it's not that I need it for research but for knowing what the invention inputs were for the job. It was a workaround for me to figure out the invention inputs. I guess there are probably on a few people that use this but it existed in the old API. I'm not sure how hard it would be to recover that but is it possible? If not, is it possible to add optional items' ID for things like decryptors instead?
Outside of that though, I could see people using the input/output ME/TE for current jobs to see what they have in research and what is coming out through 3rd party program. For instance in IPH I plan to add an option where you can see multiple character jobs on the same screen across multiple accounts. This would be very useful to a heavy industrialist to see all jobs and pertinent information on one page, especially what is in research for what levels. ME/TE of owned blueprints is separate from all of this.
I realize that there is server load issues and such but while the old API was clearly needing an update, we did lose a lot of data we had previously so I'm just wondering why we couldn't have it back now. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Aineko Macx
Royal Amarr Institute Amarr Empire
309
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Posted - 2014.09.15 18:08:00 -
[82] - Quote
Bug: The IndustryJobs endpoint for both char and corp is returning productTypeID=0 for all jobs.
Missing data: With the new Jobs endpoint, it is no longer possible to determine whether a blueprint used for manufacturing is an original or copy. If the blueprint happens to be in an Asset XML you pulled earlier when you had the BP but before starting the job, it can be determined, but that's ugly and unreliable. iveeCore: PHP library for calculation of industrial activities, now with Hyperion support |
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