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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Aryth
GoonWaffe Goonswarm Federation
1555
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Posted - 2014.06.13 14:00:00 -
[121] - Quote
I would much rather see it in this state than not see it until 2 weeks out from the patch. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Masao Kurata
Z List
54
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Posted - 2014.06.13 14:04:00 -
[122] - Quote
Releasing a build in this state is much better than releasing a nearly finished product that everyone immediately says is critically flawed, early feedback is invaluable. |
MailDeadDrop
Rage and Terror Against ALL Authorities
342
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Posted - 2014.06.13 14:14:00 -
[123] - Quote
CCP Greyscale wrote:Regarding the state of the build: - This is the earliest something this large has been on SiSi in a very long time. As Nullabor said, SiSi was made available almost immediately after Kronos, and we wanted to start collecting public feedback as fast as possible - The code running on SiSi is our nightly development build. It's not a sanitized, polished setup, it's literally "what we did yesterday". Internal testing is happening in parallel to stuff being deployed onto SiSi - We are (I believe!) still comfortably confident that everything will be ready in time for the scheduled Crius release; a lot of things are broken right now but they are in general superficially broken and comparatively easy to fix. We don't have any big, risky features to implement or fixes to work on. - The proof will of course be in the pudding, but given the current situation we do not feel it is productive to spend time discussing whether or not we will be ready in five weeks in these threads, so we ask that you focus your feedback on the specifics of what features are working how on SiSi right now rather than expressing your professional judgements as to the likely state of our codebase in five weeks' time. Thanks :) Noted. But please take away from this the realization that you (CCP) failed with "expectation management" of the (current) state of Crius on Sisi. I haven't spent any time analyzing that failure and therefore don't have any advice for you.
MDD |
Uncle Funklestien
Republic Military School Minmatar Republic
0
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Posted - 2014.06.13 14:24:00 -
[124] - Quote
Quote: Noted. But please take away from this the realization that you (CCP) failed with "expectation management" of the (current) state of Crius on Sisi. I haven't spent any time analyzing that failure and therefore don't have any advice for you.
MDD
Then why are you in here bitching? Seriously, you aren't giving any feedback on anything at all and said yourself you haven't bothered looking at things. Go play TQ for a bit, chill, relax, have a great day, then come back here when you have thought of something to test and try and report on.
And on another note, try and have a good day MDD. |
MailDeadDrop
Rage and Terror Against ALL Authorities
342
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Posted - 2014.06.13 14:33:00 -
[125] - Quote
Uncle Funklestien wrote:Quote: Noted. But please take away from this the realization that you (CCP) failed with "expectation management" of the (current) state of Crius on Sisi. I haven't spent any time analyzing that failure and therefore don't have any advice for you.
MDD
Then why are you in here bitching? Seriously, you aren't giving any feedback on anything at all and said yourself you haven't bothered looking at things. Go play TQ for a bit, chill, relax, have a great day, then come back here when you have thought of something to test and try and report on. And on another note, try and have a good day MDD. Sorry if my reply came across as "bitching"; that wasn't the intent. I was merely illuminating the expectation management failure, with a thought towards the releases after Crius. What I intended to point out is the next time CCP puts a largely unfinished, full of "superficially broken" things, onto Sisi and asks for feedback, they need to carefully consider how to widely and clearly communicate that state so that fewer people are shocked (& distracted) by how "bad" it is. My comment about "not having advice for CCP" was directly related to how to accomplish the "widely and clearly communicating that state."
MDD |
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CCP Greyscale
C C P C C P Alliance
2366
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Posted - 2014.06.13 14:40:00 -
[126] - Quote
Noted.
Meanwhile, back on the topic of Research... |
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
708
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Posted - 2014.06.13 15:33:00 -
[127] - Quote
asteroidjas wrote:CCP Greyscale wrote:Research time has some confirmed math kinks, looking into them.
Better error messages will ofc be forthcoming! Quote:We are still looking at this but I can confirm the output runs on invented blueprints is not correct. Will get this fixed next week. Sooo.....hows that inbeded QA working for you guys? Did nobody even think to attempt a research job before they called this thing ready? How does this stuff get past QA anyways?
Seriously? You do understand that Singularity is the test server, right?
Go back to TQ.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
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CCP Greyscale
C C P C C P Alliance
2371
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Posted - 2014.06.13 16:08:00 -
[128] - Quote
Meanwhile, back on the topic of Research... |
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Bridgette d'Iberville
Better Killing Through Chemistry
265
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Posted - 2014.06.13 16:09:00 -
[129] - Quote
CCP Greyscale wrote:...expressing your professional judgements as to the likely state of our codebase in five weeks' time.
CCP Greyscale has a sneaky, yet powerful, pimp hand.
OT: I'm just going to wait until Crius rolls out and then see what the plans for decryptors are since it doesn't seem like they're going to make it into this build (no problem, a brief delay in aligning game mechanics isn't a big deal to me). Given the currently strong connection between invention and decryptors in the current game design, I'm not sure I can really accurately assess how well the changes for invention work without knowing what the decryptors are going to end up doing.
Keep up the good work, unreasonable expectations be damned. "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |
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CCP Greyscale
C C P C C P Alliance
2371
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Posted - 2014.06.13 16:12:00 -
[130] - Quote
Bridgette d'Iberville wrote:CCP Greyscale wrote:...expressing your professional judgements as to the likely state of our codebase in five weeks' time. CCP Greyscale has a sneaky, yet powerful, pimp hand. OT: I'm just going to wait until Crius rolls out and then see what the plans for decryptors are since it doesn't seem like they're going to make it into this build (no problem, a brief delay in aligning game mechanics isn't a big deal to me). Given the currently strong connection between invention and decryptors in the current game design, I'm not sure I can really accurately assess how well the changes for invention work without knowing what the decryptors are going to end up doing. Keep up the good work, unreasonable expectations be damned.
Decryptors are being adjusted so the TE numbers are doubled in line with the new system, but otherwise our current plan is to leave them alone while we work on a more comprehensive post-Crius invention revamp. If it turns out that we actually *need* to do some balancing right now, we will do so, but we're hoping that they can just be a bit wacky for a few months so we don't need to do a bunch of work that then gets thrown away. |
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Uncle Funklestien
Republic Military School Minmatar Republic
1
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Posted - 2014.06.13 16:14:00 -
[131] - Quote
Question in regards to ME/TE research times I know ( as of last I played on SiSi yesterday at least ) that they were still fudged. However, what numbers ARE you trying for CCP Greyscale? Could you give us the maths that you are wanting to use ( or are they posted elsewhere and I have missed it? )
At least that way we can make sure there aren't any obvious bugs when they do get fixed on SiSi. |
War Fairy
Cascading Failure Un.Bound
6
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Posted - 2014.06.13 16:21:00 -
[132] - Quote
MailDeadDrop wrote: Noted. But please take away from this the realization that you (CCP) failed with "expectation management" of the (current) state of Crius on Sisi. I haven't spent any time analyzing that failure and therefore don't have any advice for you.
MDD
I think it's you who failed with "expectation management." It's a test server. Expect things to be broken. That's its purpose. |
Qoi
Exert Force
12
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Posted - 2014.06.13 16:24:00 -
[133] - Quote
Uncle Funklestien wrote:Question in regards to ME/TE research times I know ( as of last I played on SiSi yesterday at least ) that they were still fudged. However, what numbers ARE you trying for CCP Greyscale? Could you give us the maths that you are wanting to use ( or are they posted elsewhere and I have missed it? )
At least that way we can make sure there aren't any obvious bugs when they do get fixed on SiSi.
These numbers were published in a devblog and in the Blueprints adjustment thread, you can check them on my website at http://bp.kiwi.frubar.net/calc/ (Just set the mode to "Manufacturing" and play with the ME/TE levels for different Blueprints.)
(These are not final but the Greyscale draft 4 CSV) |
Sales Alt negrodamus
SalesAltCorp
2
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Posted - 2014.06.13 17:29:00 -
[134] - Quote
Sales Alt negrodamus wrote:invention doesn't seem to be working at all.
i'm trying to do some capital t2 trimarks as a test to see what decryptors do, however currently I am getting a 0% invention chance regardless of what decryptor (or lack thereof) I am using due to a -100% invention success chance bonus from the blueprint copy. That was freshly made on sisi.
Can I get some visibility on this? |
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CCP Greyscale
C C P C C P Alliance
2372
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Posted - 2014.06.13 17:31:00 -
[135] - Quote
Sales Alt negrodamus wrote:Sales Alt negrodamus wrote:invention doesn't seem to be working at all.
i'm trying to do some capital t2 trimarks as a test to see what decryptors do, however currently I am getting a 0% invention chance regardless of what decryptor (or lack thereof) I am using due to a -100% invention success chance bonus from the blueprint copy. That was freshly made on sisi.
Can I get some visibility on this?
If it's also not showing the T2 rig as a product on the right, it's a general issue with a range of items that should be fixed ASAP. |
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Scout Vyvorant
University of Caille Gallente Federation
1
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Posted - 2014.06.13 20:15:00 -
[136] - Quote
I've tryed, again, to invent some T2 Bpc.
On live, I consume a max run BPC to create, in the case of modules, a 10-12 run T2 BPC.
On the test server I consume a single run of the BPC to create a 1 run T2 BPC, however, I use the same amount of datacores. Is this intented? Wont this increase massively the cost of datacores and consequentially the cost of T2 mods? Have I missed some DEV explaination to this?
P.s. I'm quite aware this wont matter if you are inventing ships or anything else that used single runs BPC.
Thanks in advance. |
Maratega
FREE GATES Nulli Secunda
41
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Posted - 2014.06.14 01:39:00 -
[137] - Quote
Industry queue is planned in the future? Example an invention job is 8 hour. Because i check in every 24 hour, i can set up 3 invention job , for just one slot with the queue system, so the character dont go idle after 8 hour.
This is something we can expect from the future development?
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Alain Kinsella
123
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Posted - 2014.06.14 05:48:00 -
[138] - Quote
Started with a few basic previews, then kicked off two research jobs. I glanced through the topic, but did not see anything specific about the times being adjusted correctly for skills. Perhaps I missed it?
Examples below. In Masalle's X-Sense Factory, Research V showing in the popup as a time reducer.
250 mm Light Artillary: 14% TE, 11:52:30 estimated, 16:00:00 actual job. EMP S: 18% TE, 22:26:15 estimated, 1:05:00:00 IIRC for actual job.
Though I find the base times pleasing on their own (since I like to self-produce what I use most - and the main blockers were the HS slots), I do have Research V and it would be nice to have those reductions applied.
On the subject of remote jobs, what is the cost scaling for that? From Masalle, I quoted the same 250mm job for a blueprint I had in Yuzier. Instead of 2K ISK it jumped dramatically to 3Mil.
Also, what's this "Not input items required," the English minor in me is getting distracted seeing that.
Ambssador from Uru.-á (Search this term to find my site)
Currently Retired (pending changes to RL concerns).-á Have Fun y'all.
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Tragot Gomndor
Rise of Cerberus Cerberus Unleashed
49
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Posted - 2014.06.14 12:34:00 -
[139] - Quote
still mismatch errors happening... sisi is dead... nothing to test here... 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
Teddyboom
EON Builder's Squad Citizens of Nowhere
1
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Posted - 2014.06.15 15:45:00 -
[140] - Quote
Quote:In the summer release, all base build costs will be increased by 11%. ME will then reduce build costs by 10% of that new base value, which brings us back to where we started. The rest of this blog is working from that new, higher base.
What about blueprints who exist only in a bpc version ? (booster, ancilary, microjump etc...)
is it intended that the price of theses item is increases and there is nothing we can do about it ?
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Qoi
Exert Force
15
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Posted - 2014.06.15 17:53:00 -
[141] - Quote
Teddyboom wrote:Quote:In the summer release, all base build costs will be increased by 11%. ME will then reduce build costs by 10% of that new base value, which brings us back to where we started. The rest of this blog is working from that new, higher base. What about blueprints who exist only in a bpc version ? (booster, ancilary, microjump etc...) is it intended that the price of theses item is increases and there is nothing we can do about it ? The 11% increase is mostly compensated by the removal of waste. For unresearched Blueprints this is only an effective 1% material increase, which is probably negligible compared to what these massive industry changes will do to the market. |
Alexander Lion
Dragon Clan Nulli Secunda
5
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Posted - 2014.06.16 12:16:00 -
[142] - Quote
I have a Question.
Why do i have to pay 85 Bil to research a Providence BPO from Me 0 to Me10 at own POS? I Dont get this. there are no System Costs, the whole bar is dark.
I know there is no Research Station in the System i am in, but wtf 85 Bil on my own POS? I hope this is gonna be redone because how shall pay this?
If i want to use my POS i have now on TQ to research my BPOs i have to pay 85 Bil + the pos fuel + the risk of losing the BPO when the POS gets destroyed. are you sure you want this to become real? |
Qmamoto Kansuke
Killing with pink power
5
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Posted - 2014.06.16 14:29:00 -
[143] - Quote
Scout Vyvorant wrote:I've tryed, again, to invent some T2 Bpc.
On live, I consume a max run BPC to create, in the case of modules, a 10-12 run T2 BPC.
On the test server I consume a single run of the BPC to create a 1 run T2 BPC, however, I use the same amount of datacores. Is this intented? Wont this increase massively the cost of datacores and consequentially the cost of T2 mods? Have I missed some DEV explaination to this?
P.s. I'm quite aware this wont matter if you are inventing ships or anything else that used single runs BPC.
Thanks in advance.
Can someone answer this thanks.I have the same issue. |
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CCP Greyscale
C C P C C P Alliance
2379
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Posted - 2014.06.16 14:45:00 -
[144] - Quote
Qmamoto Kansuke wrote:Scout Vyvorant wrote:I've tryed, again, to invent some T2 Bpc.
On live, I consume a max run BPC to create, in the case of modules, a 10-12 run T2 BPC.
On the test server I consume a single run of the BPC to create a 1 run T2 BPC, however, I use the same amount of datacores. Is this intented? Wont this increase massively the cost of datacores and consequentially the cost of T2 mods? Have I missed some DEV explaination to this?
P.s. I'm quite aware this wont matter if you are inventing ships or anything else that used single runs BPC.
Thanks in advance. Can someone answer this thanks.I have the same issue.
The output runs being off is a known issue I believe, should be fixed "soonish". |
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Lotus Ambrosia
Mad Men Inc
1
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Posted - 2014.06.16 15:20:00 -
[145] - Quote
Are you still intending to remove the option of POS Reserching BPO that are in station? |
Bridgette d'Iberville
Better Killing Through Chemistry
269
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Posted - 2014.06.16 16:04:00 -
[146] - Quote
Lotus Ambrosia wrote:Are you still intending to remove the option of POS Reserching BPO that are in station? That is correct. In order to do something with a BPO/BPC, it has to be wherever the activity is going to be conducted. If you want to research a BPO in HS for instance, you either have to do it in a POS lab (and have the BPO physically located there) or you have to research it at a NPC station with research capabilities. "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |
Lotus Ambrosia
Mad Men Inc
1
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Posted - 2014.06.16 17:01:00 -
[147] - Quote
Bridgette d'Iberville wrote:Lotus Ambrosia wrote:Are you still intending to remove the option of POS Reserching BPO that are in station? That is correct. In order to do something with a BPO/BPC, it has to be wherever the activity is going to be conducted. If you want to research a BPO in HS for instance, you either have to do it in a POS lab (and have the BPO physically located there) or you have to research it at a NPC station with research capabilities.
Is this still up for debate? |
Bridgette d'Iberville
Better Killing Through Chemistry
269
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Posted - 2014.06.16 17:05:00 -
[148] - Quote
Lotus Ambrosia wrote:Is this still up for debate?
I imagine you could try to put together a well-reasoned argument against it that the Devs might consider. At the same time, you're likely to get mocked for not being able to adapt to the changes as others have been. I'd suggest reading the whole thread if you haven't already.
Good Luck! "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |
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CCP Greyscale
C C P C C P Alliance
2381
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Posted - 2014.06.16 17:08:00 -
[149] - Quote
Lotus Ambrosia wrote:Bridgette d'Iberville wrote:Lotus Ambrosia wrote:Are you still intending to remove the option of POS Reserching BPO that are in station? That is correct. In order to do something with a BPO/BPC, it has to be wherever the activity is going to be conducted. If you want to research a BPO in HS for instance, you either have to do it in a POS lab (and have the BPO physically located there) or you have to research it at a NPC station with research capabilities. Is this still up for debate?
Very unlikely to change at this point. Removing it means we can always assume that the job is happening where the blueprint currently is. If we break that link, we need to make a major change to the codebase to support blueprint and job in different locations, and that'd be adding a lot of work and risk very close to the release.
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Dramaticus
GoonWaffe Goonswarm Federation
590
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Posted - 2014.06.16 17:34:00 -
[150] - Quote
Fortune favors the bold The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
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