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Thread Statistics | Show CCP posts - 41 post(s) |
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CCP Ytterbium
C C P C C P Alliance
3550
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Posted - 2014.06.10 13:30:00 -
[1] - Quote
Hello people,
With Singularity open for feedback we would like to hear what you have to say about the new features coming for Crius. This particular thread is to discuss manufacturing changes, mainly:
- Cleaning Market groups
- R.A.M. / R.D.B. damage removal
- Extra material removal
- New industry UI
For more details, please refer to the first and second blogs about this topic. Starbase improvements will be discussed in another thread. |
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you're primary
Vanishing Point. The Initiative.
2
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Posted - 2014.06.10 13:40:00 -
[2] - Quote
Hey,
I tried installing a personal manufacturing job in jita 4-4, and i got the following error:
Quote:Unable to install job due to the following reasons: Insufficient funds to pay job cost
Error.ACCOUNT_FUNDS (0.0, 290222)
I currently have 13b in my wallet on sisi.
Regards,
Primary
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Nanaki
ZERO T0LERANCE RAZOR Alliance
3
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Posted - 2014.06.10 16:32:00 -
[3] - Quote
so the first impressions are pretty decent , though a drag and drop into that window would be awesome
but than there is this http://i.imgur.com/XsBBvyD.jpg when i tested the manfacturing itself i threw in an bpc i had left over well thats an cheap provi :D is that intended as testing enviroment? or a known bug?
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CCP Claymore
C C P C C P Alliance
0
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Posted - 2014.06.10 17:00:00 -
[4] - Quote
Hey Nanaki,
These seem a little low, we are looking into it.
Cheers. Quality Assurance Analyst Team Game of Drones
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Jinn Aideron
35
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Posted - 2014.06.10 17:11:00 -
[5] - Quote
First impressions
The Good
- General idea of unified UI is still awesome! Great.
- That radial production runs selector? Fun idea! Wonder if you'll manage to keep it, or if "common player" Y's inability to grasp this will lead to it being axed soon.
The Bad
- That same radial production runs selector? It's still active in the center, making unstable, large changes within a few pixels mouse-movement, natrually. Better only have it active at an radius interval from the center point, giving your a 'ring' encompassing both sides of the run numbers' UI representation arc.
- Seizure inducing flux compensator graphics when you have an empty BP slot.
I understand you want to have a visual cue here. But it's useful 1(!) time over the player's entire EVE life, compared to drawing his eyes away from the actual content below at every single instance after this first opening of the industry window.
- Job duration as DD:HH:MM:SS - give us better separators than this for Days, Hours, Minutes, Seconds.
- Not resizable horizontally? Very reminiscent of the 1990's. You have table rows below, and lots of variable width columns. Don't do that then! Have the fixed dimensions upper half instead align center, or similar, on window oversize.
Thanks for the preview on Sisi!
Stealth deletes are bad. |
Noriko Mai
1380
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Posted - 2014.06.10 17:43:00 -
[6] - Quote
- The brighter area around this circle thing looks odd. It looks different from every other window in the game.
- The fancy box/lines thing around the required skill is very odd (under the cirlce). It looks like a slot where you can drag stuff into or out of it.
- The "Input Material Location / Output Location" rows are clickable (found it out by accident). This is a very odd idea.
If I click the Input Material Location and get the default inventory window, I assume that I can select the container where I have the materials. Which is not possible. It's possible over the drop-down menu below. Same for Output Location. If you present me a new window with a tree view of my hangar with all the containers in it, then I assume I can select it in some way. But I can't.
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Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 17:52:00 -
[7] - Quote
Like the new UI, but have some feedback:
- Toggling between "active teams" and "teams to bid on" is done in bad way. It might be me that is stupid, but I actually didn't realize what "team chartering" bouncing up above the team listing actually did...so little changed in the actual listing I figured it didn't do anything at first. Add some button "Teams to bid on" and "Active teams".
- Add a small pop-up on the team's bonii that describes the "diamond" as material gain and the hourglass as time gain.
- Possible bug. When trying to copy a BPO try to type an insanely high number of runs per copy. The total time will adjust for that insane amount, but the UI will reset the number to the maximum allowed runs per copy without adjusting the number accordingly. End result is either a timer that shows that the total job will take much longer than it will...or the job will take too long (I haven't tried to actually start the copying job yet).
(Mentioned in the Research feedback thread as well since it might be back end stuff.)
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Tam Althor
lll tempered sea bass Brothers of Tangra
33
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Posted - 2014.06.10 18:08:00 -
[8] - Quote
well I was going to post feedback, but the forum decided to eat the post, so screw it, fix your **** |
Vicar2008
Mindstar Technology Get Off My Lawn
97
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Posted - 2014.06.10 18:10:00 -
[9] - Quote
Jinn Aideron wrote:First impressions The Good
- General idea of unified UI is still awesome! Great.
- That radial production runs selector? Fun idea! Wonder if you'll manage to keep it, or if "common player" Y's inability to grasp this will lead to it being axed soon.
The Bad
- That same radial production runs selector? It's still active in the center, making unstable, large changes within a few pixels mouse-movement, natrually. Better only have it active at an radius interval from the center point, giving your a 'ring' encompassing both sides of the run numbers' UI representation arc.
- Seizure inducing flux compensator graphics when you have an empty BP slot.
I understand you want to have a visual cue here. But it's useful 1(!) time over the player's entire EVE life, compared to drawing his eyes away from the actual content below at every single instance after this first opening of the industry window.
- Job duration as DD:HH:MM:SS - give us better separators than this for Days, Hours, Minutes, Seconds.
- Not resizable horizontally? Very reminiscent of the 1990's. You have table rows below, and lots of variable width columns. Don't do that then! Have the fixed dimensions upper half instead align center, or similar, on window oversize.
Thanks for the preview on Sisi!
All of the above, but bolded the one I thought most annoying to translate into proper time scales I would understand.
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Ereshgikal
Pigs and Sows Gentlemen's Agreement
29
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Posted - 2014.06.10 18:24:00 -
[10] - Quote
Interesting implicit filtering going on in the team tab. :)
If I have a blueprint selected in the UI there is no way I can view teams that do not give any bonii to that specific blueprint. In order to be sure I can view all the teams available I have to start the UI clean without any blueprint selected.
There should be a toggle in the UI for "show only teams that give bonus to selected blueprint" and "show all teams". |
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Lord Alex2
Packet Loss Ltd.
0
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Posted - 2014.06.10 18:28:00 -
[11] - Quote
Noticed a bug in the industry interface, to reproduce: 1. Right click use blueprint 2. Choose "duplicate a bpo" 3. Job runs max number (or any) - I used 20 4. Runs per copy keep adding numbers
http://i.imgur.com/MZcFJva.png
Outcome, job duration, job cost keep scaling up into infinity
The interface on Blueprint: Information was horrible under Industry tab so I redesigned to be more intuitive and give more information to the user (shamelessly copied from Industry interface)
http://i.imgur.com/pRKmRqa.png |
Jinn Aideron
38
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Posted - 2014.06.10 19:16:00 -
[12] - Quote
Last comment for today.
Radial run selector again.
It makes sense to have it, as is now, proportional to maximum number of runs left on a BPC, but this falls flat with BPOs (infinity). As you already noticed, we know, because there is nothing going on with BPOs if you try to use this interface on them. Consequently, nobody is going to commit this to muscle memory because the particular interface element will only work unreliably, part of the time. Mouse wheel it is instead, keyboard it is instead. Same old.
If you'd find a sensible reference to make BPO runs proportional as well, it'd be much more useful.
What would be a good upper reference to make BPOs work the same as BPCs?
Possibly the maximum allowable runs with present resources. Or something else. But there should be something, so this interface element will work all the time, not just in some cases.
Stealth deletes are bad. |
Angelina Duvolle
Homeworld Technologies
39
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Posted - 2014.06.10 19:30:00 -
[13] - Quote
Input dropdown shows all can's in corp hangars. Scrolling by them all is a bit of a pain, could you make those collapsible, or maybe even make this selection window larger? I don't want to have to scroll thru a list for every input I make.
I'm with the previous poster on the unable to resize horizontal thing, it was the very first thing I tried when I pulled up the ui. Everyone likes their stuff different sizes. I blame CCP for spoiling us :)
Corp Blueprints list - shows bp's in cans that you can't build from anyway. Not a major deal, as you can filter on this one, but wow if you have a couple cans full of 1500bpc, it makes for a pretty big list at first!
Will keep testing,.
Thanks! |
Noriko Mai
1380
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Posted - 2014.06.10 19:37:00 -
[14] - Quote
Lord Alex2 wrote:The interface on Blueprint: Information was horrible under Industry tab so I redesigned to be more intuitive and give more information to the user (shamelessly copied from Industry interface) http://i.imgur.com/pRKmRqa.png And the icons are totaly blury, too.
Edit: The Manufacturing/Invention/Copying/etc lettering should be moved in the below fiel as the top header. ATM it just looks bad having a newline for this. |
Darkblad
Hilfe is like free Entertainment
268
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Posted - 2014.06.10 20:00:00 -
[15] - Quote
Contextual Menu of Skills contains several entries that shouldn't be there. Reprocess and Train/Inject when that skill is trained to 5 already. EVE Infolinks -+-áOld and new-áPortraits |
Rivr Luzade
Coreli Corporation Ineluctable.
559
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Posted - 2014.06.10 20:14:00 -
[16] - Quote
Nanaki wrote:so the first impressions are pretty decent , though a drag and drop into that window would be awesome but than there is this http://i.imgur.com/XsBBvyD.jpg when i tested the manfacturing itself i threw in an bpc i had left over well thats an cheap provi :D is that intended as testing enviroment? or a known bug?
Regarding this screenshot: Why is there so much wasted white space (black space in this case (the preview "window"))? Was the estimated profit part cut to accommodate the big black space? |
Ondores Lies
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.06.10 20:16:00 -
[17] - Quote
Time left shows as 0 on jobs but is incorrect and does not allow delivery.
Screen |
xartin
Unknown Soldiers Fidelas Constans
9
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Posted - 2014.06.10 20:35:00 -
[18] - Quote
The new Industry UI VERY badly needs a filter option to allow for quickly finding specific blueprint originals or copies.
Having to mouse scroll through 1200 blueprints in a corp hangar is NOT an enjoyable experience.
The current industry UI implementation does not provide a usable method to quickly locate a specific blueprint original or copy without having to look through every available blueprint matching the search description in alphabetical order.
http://i.imgur.com/DeLByS8.png |
DexterShark
The Night Watchmen The Bastion
32
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Posted - 2014.06.10 21:25:00 -
[19] - Quote
The industry window has a large fixed width, so is not re-sizable to fit with my existing window layout, and it is non-stackable.
Are there any plans to make the Industry window size more flexible at all? |
Utremi Fasolasi
La Dolce Vita
402
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Posted - 2014.06.10 21:35:00 -
[20] - Quote
I'm getting that the cost to install is invalid. |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3406
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Posted - 2014.06.10 21:53:00 -
[21] - Quote
The ability to define custom filters for the blueprints would be ideal.
Filters such as:
Tech 2 Blueprint copy X runs. (greater than, less than) Facility ME level TE level Type (armour, shield, ship, etc, component.) inverse versions of the above. activities possible. ('I only want to see blueprints I can invent from')
Also:
Memory for input output locations. Updating the sheet when you change the input location, not just when you change the output location. Not changing the ordering of the inputs, depending on the blueprint. (thermic disapation amp has extras at the top, then datacores and interface. Small tractor beam is interface, datacores, extras)
(Small tractorbeam also fails to invention, with no possible output)
Job durations don't appear to be affected by modifiers in the ui. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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CCP Nullarbor
C C P C C P Alliance
714
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Posted - 2014.06.10 22:04:00 -
[22] - Quote
Steve Ronuken wrote:Memory for input output locations.
It does this, but on a per-type and facility basis. So manufacturing blueprint X at facility Y will remember your input / output locations.
Steve Ronuken wrote:Updating the sheet when you change the input location, not just when you change the output location.
I have a bug registered for this, will get it fixed before TQ.
Steve Ronuken wrote:Not changing the ordering of the inputs, depending on the blueprint. (thermic disapation amp has extras at the top, then datacores and interface. Small tractor beam is interface, datacores, extras)
This has to do with the number of items in each group, but I'll chat to our UI guy to see if it can be made more consistent.
CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
714
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Posted - 2014.06.10 22:06:00 -
[23] - Quote
Utremi Fasolasi wrote:I'm getting that the cost to install is invalid.
This is mentioned in the known issues thread, I submitted a fix today so we should hopefully see it working tomorrow. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3406
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Posted - 2014.06.10 22:19:00 -
[24] - Quote
Just for a tweak:
A compress contents context menu entry on compression arrays. And a refine contents context menu entry in reprocessing arrays.
I should have realised it's a context menu item on the contents themselves, but I was hunting for a little time. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Multiple Mus
Hounds of War. Hashashin Cartel
9
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Posted - 2014.06.10 22:40:00 -
[25] - Quote
When searching for BPO/BPCs using the drop down menu for facility it wont show BPO/BPCs in a POS anchored Corp Hanger, is this intentional?
Also when testing out the invention tab when switching between decryptors i couldn't see the run modifier on the outcome area.... was this just me not looking in the right area?
If i am inventing from a Rifter BPC the job cost changes when i switch between the Wolf and Jaguar outcomes should this happen (they both use the same materials during invention)?
Other then that I'm loving the new look |
cia informant
State War Academy Caldari State
0
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Posted - 2014.06.10 22:43:00 -
[26] - Quote
Are these numbers right? http://puu.sh/9o28p/7b8635a83f.jpg
If so I am really sad that a major part of my isk making would be practically killed with the run time being quadrupled. I can't imagine with all the changes that the margin is suddenly going to quadruple as well. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3407
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Posted - 2014.06.10 23:23:00 -
[27] - Quote
In an design lab: Jobs which have run down their time do not show as complete.
(Ahh. adjusting the columns a lot shows me an enddate column that's not complete. the status column indicates no time left)
UI issues: changing the width of column headings (on the jobs tab) has no effect on the text in the column unless you click onto a different tab, click back, and wait a moment. It's not wide enough to see all the details, with no scroll bar available. you can shrink it down, but them you're loosing some text, on the blueprint name, and possibly the facility. While you can select all the text, you can't copy it to paste elsewhere.
I have a bug in with a screen shot. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Takumi Kishunuba
Ulrich Cadalene Corp
0
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Posted - 2014.06.11 00:07:00 -
[28] - Quote
I move blueprints from one pos array to another and it doesn't seem to update the blueprint browser. Relogging seems to force a resync though. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3407
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Posted - 2014.06.11 00:08:00 -
[29] - Quote
The inability to deliver multiple jobs at a time is somewhat annoying.
As is no feedback if the invention job is successful or not.
The start button shouldn't show up on the history.
History is incomplete. (I'm seeing 3 completed jobs when I've just delivered 9. There's still no indication of invention success or not, just the blueprints showing up in the output hangar (which isn't the one I specified. It's the first hangar in the array)
(I'm actually having trouble getting to the history. it's /very/ sporadic about what shows up. now it's blank) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Regan Rotineque
Arch Angels Assault Force The Kadeshi
352
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Posted - 2014.06.11 00:53:00 -
[30] - Quote
Okay - Feedback on new UI
I am in the new industry screen trying to manufacture from a BPC in G-D0N3 in null sec - a Minmatar Station
Some general remarks: I like the overall feel of the screen I really like the skills showing up on the manufacturing jobs and control range (nice touch !)
Things not working: - Like others I am getting the insufficient funds error (not a big deal) i plodded around on the screen anyways
- The central dial - I must say i did not realize at first how this worked about selecting the number of runs. I did not find it intuitive at all - i spent time looking for a "+" or "-" key near the value or just typed it manually. I would suggest that a button near the value is much better than the dial thing. I think it looks 'cool' but it is hard to select say 3 out of the 5 run BPC or whatever your trying to do easily. I would find it far easier selecting with buttons. Tried it again - yup I do not really like the dial thing ... sorry.
- there are two arrow circles immediately to the left of the central dial - when i hovered over them they gave me the individual mineral amounts/cost of the item being built. On the bottom it says "total estimated price" however i do not see anywhere that it is actually summarized with a total - just the individual amounts.
- in the Outcome window - you do get a "total estimated cost" valuation - however is this total mineral cost? total mineral + station fees ? Can it be broken down ?
- Input hanger and Output hanger have only one option which is personal hanger - even though i have corp offices rented at this station and role/access to them
- the tab for sorting of blueprints you have "invention copies" which is fine if all of my copies were somehow tagged as invention however not all copies are invention copies. Some of my BPCs that I own are for actual production - not having a way to say show me all my BPCs that are ship BPCs is a bit annoying. I can see all my BPOs. Maybe there is a way to tag a BPC as 'invention' so that they can be filtered out. Though i do see the manual type box - i can always go there and search for say "tornado" find the one I am looking for. Just seemed odd the auto sort feature says invention copies when not all are for that purpose.
- Team section - would be nice to be able to search for a team with a specific skill your looking for - also i dont get the wording for the skills "engineering systems" what is covered by that? What specific items would it benefit?
- Bidding on team - this makes no sense at all - the first field is "Search for Solar System" ??? The second field is enter an amount to bid. I finally got it to do something by doing the following: 1 - type in solar system and then hit enter (wait) it will then acknowledge your solar 2 - place bid you cannot use the mouse to go to the bid field nor can you hit tab - both of which I would normally do....hitting enter has always been something i try to avoid as it "commits" things.
That's it for now - interesting so far - looking forward to the account payment bug being squashed so i can do some building.
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