Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Darwinia
|
Posted - 2006.06.13 12:09:00 -
[31]
That's it then.. you can lock all the different unbalance carrier threads..
Ok, the minnie carrier is still SOL ------------------------ I don't believe in sigs. |
|
Tuxford
|
Posted - 2006.06.13 12:11:00 -
[32]
Originally by: Nafri
Originally by: Tuxford
Originally by: Deathbarrage give other carriers 5% bonus or reduce thanatos to 5% per lvl
bah had a post written already about this but got an error. Anyway the description is wrong it is actually getting a 5% bonus per level not 10%. Had a talk with TomB and he said it was supposed to get 5%. Of course there is no effective way for you to see that so you'll just have to take my word for it, although displaying drone attributes is getting fixed as well.
rofl?
This is the point of some of the biggest Carrier moanings for months ^^
But still, 5% to damage is still >>> everything else, especially capital transfer modules
So you're saying I should probably have posted that a couple of months ago. Tbh I didn't know that people thought that it was 10%, I should probably keep a better eye on numbers people post. Yeah the current gameplay with carriers is not something that I find terribly interesting it also makes it so that any bonus that isn't directly affecting drones isn't useful at all. _______________ |
|
Varis
|
Posted - 2006.06.13 12:27:00 -
[33]
easy solution - let carriers be able to use jump gates so they can stick with combat fleets.
make them more able to fly along with a raiding group.
|
DarK
|
Posted - 2006.06.13 12:28:00 -
[34]
And suddenly the resistance bonus looks pretty damn good :P
|
Tiuwaz
|
Posted - 2006.06.13 12:29:00 -
[35]
Originally by: Tuxford So you're saying I should probably have posted that a couple of months ago. Tbh I didn't know that people thought that it was 10%, I should probably keep a better eye on numbers people post. Yeah the current gameplay with carriers is not something that I find terribly interesting it also makes it so that any bonus that isn't directly affecting drones isn't useful at all.
well since the gallente carrier came out, this was their stats:
Thanatos
ingame it shows up as 10% aswell
I dont have a gallente carrier but, as nobody has complained yet that the ebonus only gives 5% instead of 10%, i daresay that it acutaully might give 10% dmg bonus atm and not 5% ^^
Originally by: Oveur This is not the conspiracy you are looking for.
|
Gariuys
|
Posted - 2006.06.13 12:31:00 -
[36]
There is no way too check wht damage they do. That's why you don't see complaints. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Tiuwaz
|
Posted - 2006.06.13 12:35:00 -
[37]
Originally by: Gariuys There is no way too check wht damage they do. That's why you don't see complaints.
SiSi ? you can calulate the dmg according to your skills and the resistances of your target
then shoot alot, get an average, and compare with the calculated prediction
Originally by: Oveur This is not the conspiracy you are looking for.
|
Deathbarrage
|
Posted - 2006.06.13 12:39:00 -
[38]
if it's 5% per lvl on thanatos I'm stopping whining =D
|
Tiuwaz
|
Posted - 2006.06.13 12:52:00 -
[39]
Originally by: Deathbarrage if it's 5% per lvl on thanatos I'm stopping whining =D
I'll still whine about the minni bonus
Originally by: Oveur This is not the conspiracy you are looking for.
|
Nafri
|
Posted - 2006.06.13 12:56:00 -
[40]
Originally by: Tuxford
Originally by: Nafri
Originally by: Tuxford
Originally by: Deathbarrage give other carriers 5% bonus or reduce thanatos to 5% per lvl
bah had a post written already about this but got an error. Anyway the description is wrong it is actually getting a 5% bonus per level not 10%. Had a talk with TomB and he said it was supposed to get 5%. Of course there is no effective way for you to see that so you'll just have to take my word for it, although displaying drone attributes is getting fixed as well.
rofl?
This is the point of some of the biggest Carrier moanings for months ^^
But still, 5% to damage is still >>> everything else, especially capital transfer modules
So you're saying I should probably have posted that a couple of months ago. Tbh I didn't know that people thought that it was 10%, I should probably keep a better eye on numbers people post. Yeah the current gameplay with carriers is not something that I find terribly interesting it also makes it so that any bonus that isn't directly affecting drones isn't useful at all.
Log in -> market -> right click -> show info
From Dusk till Dawn Sig removed, e-mail us if you'd like to know why. -ReverendM ([email protected]) |
|
KrogothZero
|
Posted - 2006.06.13 13:00:00 -
[41]
My idea to fix carriers would be to add hp along the lines of: amarr: +3k shield + 12k armour caldari: +13k shield + 3k armour gallentine: +3k shield + 10k armour minmatar: +9k shield +8k armour
I think that'll make people some what more likely to take them to the front lines while its not increasing the tankability it just increases the longevity of the ship which is one of the bigger issues of fleet battles.
The matari bonus just has to be changed ....
There is only four things to fit in with other ships in the race really: + 5% extra captal transfer range per level (most prefered) + 5% extra speed per level .. this is pretty useless i'd favour a 5% agility instead. + 5% less sig radius per level + 5% better fighter tracking per level
|
Kaylana Syi
|
Posted - 2006.06.13 13:05:00 -
[42]
LO'friggin'L take that Thanny pilots...
I'd still like a new Matari bonus. Maybe the single 7.5% fighter tracking bonus wouldn't be so bad( remember 7.5% is going to be the number for all current 5% tracking bonus. ) Yes add more HP please.
Originally by: "Oveur" I don't react to threats any better than you do
|
Ithildin
|
Posted - 2006.06.13 13:17:00 -
[43]
Originally by: Tuxford
Originally by: Nafri
Originally by: Tuxford
Originally by: Deathbarrage give other carriers 5% bonus or reduce thanatos to 5% per lvl
bah had a post written already about this but got an error. Anyway the description is wrong it is actually getting a 5% bonus per level not 10%. Had a talk with TomB and he said it was supposed to get 5%. Of course there is no effective way for you to see that so you'll just have to take my word for it, although displaying drone attributes is getting fixed as well.
rofl?
This is the point of some of the biggest Carrier moanings for months ^^
But still, 5% to damage is still >>> everything else, especially capital transfer modules
So you're saying I should probably have posted that a couple of months ago. Tbh I didn't know that people thought that it was 10%, I should probably keep a better eye on numbers people post. Yeah the current gameplay with carriers is not something that I find terribly interesting it also makes it so that any bonus that isn't directly affecting drones isn't useful at all.
A simple fix is to make certain that the rumour is correct.
The rumour being that the Thanatos' damage bonus only aply when in the same grid as the Thanatos -ALT- under the Thanatos' own control (i.e. when drones are delegated, they'd not recieve a damage bonus). If you do that, it can be debated whether 5% damage bonus is really not slightly worse than 5% resistance bonus. New sig coming soonÖ Single dots after a sentence. Line break before beginning a new line of reasoning. Such small things to help people read your post. |
Acwron
|
Posted - 2006.06.13 13:25:00 -
[44]
Originally by: Tuxford
Originally by: Nafri
Originally by: Tuxford
Originally by: Deathbarrage give other carriers 5% bonus or reduce thanatos to 5% per lvl
bah had a post written already about this but got an error. Anyway the description is wrong it is actually getting a 5% bonus per level not 10%. Had a talk with TomB and he said it was supposed to get 5%. Of course there is no effective way for you to see that so you'll just have to take my word for it, although displaying drone attributes is getting fixed as well.
rofl?
This is the point of some of the biggest Carrier moanings for months ^^
But still, 5% to damage is still >>> everything else, especially capital transfer modules
So you're saying I should probably have posted that a couple of months ago. Tbh I didn't know that people thought that it was 10%, I should probably keep a better eye on numbers people post. Yeah the current gameplay with carriers is not something that I find terribly interesting it also makes it so that any bonus that isn't directly affecting drones isn't useful at all.
Actually when we tested the Thanathos vs other Carriers on Sisi about 2-3 weeks ago the Thanathos fighters were doing about 40% (lvl4 carrier skill).
Well I guess just an error in the damage message...
|
|
Tuxford
|
Posted - 2006.06.13 13:34:00 -
[45]
Originally by: Acwron Actually when we tested the Thanathos vs other Carriers on Sisi about 2-3 weeks ago the Thanathos fighters were doing about 40% (lvl4 carrier skill).
Well I guess just an error in the damage message...
Actually I tested today on my development server. Even though you can't see it I can sell effects that affect a certain attribute on drones. There were only two effects that effected the drone, that was fighter skill and 25% bonus (super char) from the gallente carrier skill. I checked the logs and can't see that the bonus has been changed recently so I must say I think your test gave you incorrect results. _______________ |
|
Acwron
|
Posted - 2006.06.13 13:39:00 -
[46]
Originally by: Tuxford
Originally by: Acwron Actually when we tested the Thanathos vs other Carriers on Sisi about 2-3 weeks ago the Thanathos fighters were doing about 40% (lvl4 carrier skill).
Well I guess just an error in the damage message...
Actually I tested today on my development server. Even though you can't see it I can sell effects that affect a certain attribute on drones. There were only two effects that effected the drone, that was fighter skill and 25% bonus (super char) from the gallente carrier skill. I checked the logs and can't see that the bonus has been changed recently so I must say I think your test gave you incorrect results.
Well I'm pretty sure. We tested it with assigned fighters and directly attacking fighters. The damage messages of for the normal hits from the Thanathos fighters were always 40% higher than the ones from all other carriers.
|
Acwron
|
Posted - 2006.06.13 13:47:00 -
[47]
Originally by: Tuxford
Originally by: Acwron Actually when we tested the Thanathos vs other Carriers on Sisi about 2-3 weeks ago the Thanathos fighters were doing about 40% (lvl4 carrier skill).
Well I guess just an error in the damage message...
Actually I tested today on my development server. Even though you can't see it I can sell effects that affect a certain attribute on drones. There were only two effects that effected the drone, that was fighter skill and 25% bonus (super char) from the gallente carrier skill. I checked the logs and can't see that the bonus has been changed recently so I must say I think your test gave you incorrect results.
Well I'm pretty sure. We tested it with assigned fighters and directly attacking fighters. The damage messages of for the normal hits from the Thanathos fighters were always 40% higher than the ones from all other carriers. (@Ithildin: Rumour is wrong)
Once I can get hold of woody he can confirm it because he was the victim (and moaned during the test that the trained for the Minmatar Carrier).
|
Kaylana Syi
|
Posted - 2006.06.13 13:53:00 -
[48]
Tux... *cough* Hel and Nidhoggur bonus *cough* tracking bonus *cough* please *cought* or jump range bonus *cough*
Originally by: "Oveur" I don't react to threats any better than you do
|
Max Teranous
|
Posted - 2006.06.13 14:03:00 -
[49]
According to the item inventory, the second bonus is indeed 5%:
carrierGallenteBonus2 = 5
Linkage
Max
|
Gabriel Karade
|
Posted - 2006.06.13 14:09:00 -
[50]
*Wonders how long it will take all the FoTM types to jump ship ----------
- Office Linebacker -
|
|
Kaylana Syi
|
Posted - 2006.06.13 14:14:00 -
[51]
Originally by: Max Teranous According to the item inventory, the second bonus is indeed 5%:
carrierGallenteBonus2 = 5
Linkage
To think that is my CEO who provides that site and he fly's a thanatos thinking its a 10% bonus like everyone else.... gonna be fun times in corp chat tonight.
Originally by: "Oveur" I don't react to threats any better than you do
|
KilROCK
|
Posted - 2006.06.13 14:16:00 -
[52]
Trained for thanatos for both the biggest dronebay and damage bonus, now.. If nidhoggur gets a decent bonus that doesn't help mutilate the already junk capacitor it has with a lame Remote Rep ROF bonus, it might be worth using.
Whine whine whine, sigs |
Cosmo Raata
|
Posted - 2006.06.13 14:37:00 -
[53]
Since you seem to be replying quite regularly in this topic, I'll as a related question most of us want to know. Will you be doing any changes to carriers (e.g. take fighter bonus away from thanatos)? If so, when do you foresee the changes (as I dont plan on training for it until I see a reason to use the amarr one)? Also, why did the gallente get the damage bonus when its clear that caldari were the fighter technology originators? Anyways, some updates on some of the longer page topics would also be appreciated.....Amarr boost, BC fix, carrier fix. Thank you.
|
KilROCK
|
Posted - 2006.06.13 14:44:00 -
[54]
Originally by: Cosmo Raata Since you seem to be replying quite regularly in this topic, I'll as a related question most of us want to know. Will you be doing any changes to carriers (e.g. take fighter bonus away from thanatos)? If so, when do you foresee the changes (as I dont plan on training for it until I see a reason to use the amarr one)? Also, why did the gallente get the damage bonus when its clear that caldari were the fighter technology originators? Anyways, some updates on some of the longer page topics would also be appreciated.....Amarr boost, BC fix, carrier fix. Thank you.
Hmm, So with what you're saying. Caldari should have their Resistance bonus removed and be given damage since they obviously 'in roleplay crap mode' invented fighters technology.
I can see the *****ing.
Oh for minmatar carrier, how about Armor repair efficiency 7.5% per level, sounds a bit Gallente bonus but meh.. Better than this junk we got..
Whine whine whine, sigs |
Pottsey
|
Posted - 2006.06.13 14:59:00 -
[55]
ôAlso, why did the gallente get the damage bonus when its clear that caldari were the fighter technology originators?ö The answer it pretty simple. Caldari abandoned fighter technology years ago while GallanteÆs keep advancing it. Sure Caldari might have invented fighters but that doesnÆt mean they are the best at it.
gallente are the clear drone/fighter leaders.
Passive shield tanking guide, click here. |
Kaylana Syi
|
Posted - 2006.06.13 15:00:00 -
[56]
Originally by: KilROCK Oh for minmatar carrier, how about Armor repair efficiency 7.5% per level, sounds a bit Gallente bonus but meh.. Better than this junk we got..
That bonus would definately come in at a hot 4th spot on my would want list.
1) 7.5% to "all fighter" tracking.
2) 5 to jump range bonus
3) 5% to "minmatar fighter" damage and HP
4) 7.5% armor repair efficiency
5) 5% shield and amor resistance for all fighters
6) 4% to all fighter RoF
Either way 2 and 4 make the Gallente odd man out since it would be the only carrier to have a second bonus that didnt' apply to the ship. 1, 3 and 5 would make the carriers evenly split in that caldari and amarr focus more on their ships and gallente and minmatar focus on fighters. The latter also would fit more in with the description of the Nidhoggur.
I hope tux will take these into consideration.
Originally by: "Oveur" I don't react to threats any better than you do
|
babylonstew
|
Posted - 2006.06.13 15:27:00 -
[57]
persoanlly, id love them to have the ability to use jump gates, wouldnt care less if we lost the ability to assign fighters in 0.5 and above, just having them move with a fleet would more then make up for that i think note, i didnt say lose the jump drive, but have an option to use the gates, or jump for rapid redloy and, /me giggles at forth coming thantos pilots whinging
Forum advice Linkage |
Ithildin
|
Posted - 2006.06.13 15:28:00 -
[58]
Originally by: KilROCK Oh for minmatar carrier, how about Armor repair efficiency 7.5% per level, sounds a bit Gallente bonus but meh.. Better than this junk we got..
5%, 7.5%, or even 10% remote repair system capacitor need bonus? (The latter two are actually quite a bit better than a 7.5% bonus)
Oh, and yes, if it's gonna be a specific sort of remote tank bonus, it's gonna be shields. Not... great for combat, but then again neither is armour repping. However, remote shield tanking is surprisingly useful in POS warfare (where remote armour tanking is absolutely useless)... New sig coming soonÖ Single dots after a sentence. Line break before beginning a new line of reasoning. Such small things to help people read your post. |
Frakri Hogsto
|
Posted - 2006.06.13 15:34:00 -
[59]
Originally by: Varis easy solution - let carriers be able to use jump gates so they can stick with combat fleets.
make them more able to fly along with a raiding group.
I wouldnt mind that
------------------------------------- What you gonna do, when I come for yoU!? -------------------------------------
|
KilROCK
|
Posted - 2006.06.13 16:09:00 -
[60]
You shouldn't beleive Tuxford, he's just saying it's 10% because it's their way of adding a stealth nerf to the overpowered (OMG!!) thanatos *cough* *cough*
Whine whine whine, sigs |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |