Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Gary Hagon
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Posted - 2006.06.06 17:01:00 -
[31]
I was of the understanding that if u have someone warp scrambled even if they log they cannot warp and they are at you mercey.Please correct me if im wrong.
Thanks
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Gary Hagon
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Posted - 2006.06.06 17:01:00 -
[32]
I was of the understanding that if u have someone warp scrambled even if they log they cannot warp and they are at you mercey.Please correct me if im wrong.
Thanks
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Death Merchant
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Posted - 2006.06.06 17:02:00 -
[33]
Originally by: Sarmaul people who live in 0.0 really need to remember that a lot of their toys don't work in low-sec/high-sec.
Thats why we shouldn't go there Signature removed - File size too large.Laurelin |
Jenny Spitfire
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Posted - 2006.06.06 17:04:00 -
[34]
Edited by: Jenny Spitfire on 06/06/2006 17:04:44
---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire EvE is ecstatically malevolent.
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Jenny Spitfire
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Posted - 2006.06.06 17:04:00 -
[35]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 06/06/2006 09:30:47
Originally by: Jenny Spitfire
Adapt.
Its not possible to adapt to this without using multiple people or multiple accounts. 'Adapting' by making it impossible to solo or small group and just possible with ganking is a very poor solution or not a solution at all. The solution is to balance the game and its modules. Its not possible to adapt to this because the game mechanics dont allow it.
At the end of the day, you will need to bring friends. IIRC, Oveur doesnt want anyone to have solopwnmobile. You think it is easy to solo? I also try to adapt like you.
/me looks at Moa with 4 slots x.x ---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire EvE is ecstatically malevolent.
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Sin'Jin
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Posted - 2006.06.06 17:53:00 -
[36]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 06/06/2006 09:30:47
Originally by: Jenny Spitfire
Adapt.
Its not possible to adapt to this without using multiple people or multiple accounts. 'Adapting' by making it impossible to solo or small group and just possible with ganking is a very poor solution or not a solution at all. The solution is to balance the game and its modules. Its not possible to adapt to this because the game mechanics dont allow it. So, lets make it not possible for Indy pilots to travel solo. Screwit, they'll "abapt". Buy using multiple accounts and travel in convoys. . . This is what you're asking, is it not ?
Originally by: Vincent Gaines
so you basically want an "i win" button?
What about a [I Caught You Now Fight Button]. Call me crazy. Wanting to PvP in a PvP game. What next? We can call you crazy for forcing others into PvP with no way for them to get out of it... Other than kill the other guy. Fitting guns on an Indy, makes as much sense as a biker toting around a hammer to knock out automobile windshields of stupid drivers.... Ever see a biker get up off the pavement after getting hit by a car? To break out a windshield?... I thought not. . .
Originally by: Dao 2 stop crying, use interdictors and warp bubbles
They dont work in 0.1 to 1.0 and in corporation wars and are not the answer to every single engagement even when your trying to kill a specific ship. Well, you have one valid point.
Originally by: Dinique I like instas.
If you are prepared for a system you are in, they give you a great benefit, if you're not, you're a sitting duck while heading to the gate.
If a system is hostile, and you dont have instas, and you're in anything slower than a frigate, you're in trouble.
Yeah thats called bad luck and its part of the game. Yea it is but yet still, you fail to see this.
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Samirol
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Posted - 2006.06.06 18:06:00 -
[37]
I haven't read the entire thread so this may already have been said
for undocking, if you bump them, then you can shoot them for like 20 seconds before they can redock again
OREMONGERS |
Zirator
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Posted - 2006.06.06 18:21:00 -
[38]
Edited by: Zirator on 06/06/2006 18:22:08
Originally by: Samirol I haven't read the entire thread so this may already have been said
for undocking, if you bump them, then you can shoot them for like 20 seconds before they can redock again
As long as the ship doesn't do anything, you will just fly through it if I'm not mistaken.
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Prestis
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Posted - 2006.06.06 18:37:00 -
[39]
Agreed.
The worst one has the be the undocking immunity timer. Does anyone actually need two whole minutes? Time for a PC upgrade maybe?
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Dog Knot
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Posted - 2006.06.06 18:40:00 -
[40]
this hole post is just plain silly tbh.... everyone want it there way...eve is fine..nothing put forum *****s & little baby whinners...
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Jenny Spitfire
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Posted - 2006.06.06 18:44:00 -
[41]
Originally by: Prestis Agreed.
The worst one has the be the undocking immunity timer. Does anyone actually need two whole minutes? Time for a PC upgrade maybe?
Life of a war target in some empire system.
1. Buy a battleship.
2. Fit battleship.
3. Undock.
4. Black screen.
5. Wake up in station. Wallet gains +40M.
Node lag. ---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire EvE is ecstatically malevolent.
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Blind Man
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Posted - 2006.06.06 18:45:00 -
[42]
Originally by: HippoKing
Originally by: SengH
Originally by: Dao 2 stop crying, use interdictors and warp bubbles
He has a point though... dictors dont stop ppl if they log off before they decloak on the other side of the gate.
That is its own problem, doesn't require a delay jumping or docking.
They can fix the invulnera-frieghter while they are at it
yep.
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MrTripps
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Posted - 2006.06.06 19:01:00 -
[43]
As I said before: Whiny pirates are funny. Whaaa I can't kill everyone... "Never let your sense of morals prevent you from doing what is right!" - Salvor Hardin |
Jason Marshall
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Posted - 2006.06.06 19:04:00 -
[44]
Edited by: Jason Marshall on 06/06/2006 19:07:43 pfft who uses WCS's? real men use armor plates and damage controls.
and yes im one of thoose easy PvP targets, ive rushed HED in many a thorax. I honestly do it cause i like the colors...and i dont have the skills to really solo anyhting...but there dose need to be away for epople who have choosen industry to get out of fights...'oh look 10mil points in industry' ::warps into gate camp 'ahhh **** i have no tank.' would be nice to see a warp presicion skill. also i would be willing to do the whole ransoming thing if anyone would give me the chance. So dont complain you get plenty of guys like me traveling through low sec, i hate being picked on and i choose to travel low sec, but i get over it real easy after a nice nap and some wild turkey.
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Vincent Gaines
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Posted - 2006.06.06 19:10:00 -
[45]
Edited by: Vincent Gaines on 06/06/2006 19:11:36
Originally by: Infinity Ziona What about a [I Caught You Now Fight Button]. Call me crazy. Wanting to PvP in a PvP game. What next?
I'm sorry, what?
If I'm in a stabbed indy, guess what? you DIDN'T catch me.
This isn't Counter Strike. If you want a game of pure blast-em-up the door is this way -->
You have to think. People will counter your tactics, forcing you to rethink yours. And while yes, this is a PvP game, it's not a PK game.
Not everyone flys around in battleships ganking each other all the time. There are people making sure you have the mods and ships handy to do those ganks. and many of them are part time industrialists.
so you couldn't catch a hauler and get an easy kill. Boo Hoo. for every hauler that gets away, 3 probably didn't somewhere else.
If you want to fight against something that can't out-thnk you, just mission run against NPCs.
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Atlas Oracle
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Posted - 2006.06.06 20:02:00 -
[46]
Originally by: Vincent Gaines this is a PvP game, it's not a PK game.
seems more like a PK game to me... maybe just my perception
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Jenny Spitfire
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Posted - 2006.06.06 20:06:00 -
[47]
Originally by: Atlas Oracle
Originally by: Vincent Gaines this is a PvP game, it's not a PK game.
seems more like a PK game to me... maybe just my perception
PvP, PK, PKK. All the same. ---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire EvE is ecstatically malevolent.
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Vincent Gaines
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Posted - 2006.06.06 21:33:00 -
[48]
Originally by: Atlas Oracle
Originally by: Vincent Gaines this is a PvP game, it's not a PK game.
seems more like a PK game to me... maybe just my perception
considering 90% of players are in empire, it probably is.
most PvP is through industry and markets.
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Lathera Hen
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Posted - 2006.06.06 21:52:00 -
[49]
well thats becose gankers have seald off low sec and 0.0 with no hope of a samy industrial cherechter pushing thru
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Gretek Lal
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Posted - 2006.06.06 22:48:00 -
[50]
Originally by: Leandro Salazar Plus 99% of the 'PvPers' that I see (mind you, theyre all lowsec pirates, not the real 0.0 thing) have no interest whatsoever in a real fight anyway. They just want to PK, and any time odds are even close to even, they use the game mechanics (the very same ones they complain about when used by 'carebears') to evade having to actually fight.
Imho everything is fine, the problem is not the game mechanics but the widespread mentality to only do combat with overwhelming odds.
Yep. Most so-called 'pirates' are cowards who only want to fight when they are guaranteed a win.
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The Goblin
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Posted - 2006.06.06 23:43:00 -
[51]
There are a lot of asinine posts here that I wont even bother to respond too.
Originally by: Twilight Moon Ram it next time, repetedly. A 4 Stab Industrial isnt going to be the most nimble thing in existance.
Ram it, and keep ramming it so it cant align.
Its lends credibility to my point(s) that such a basic low tech solution is necessary. Having to improvise by going outside of the intended game mechanics to achieve a result that should be available inside the game system is not smart programming.
Originally by: Flyyn Its all whinaage here...all these things were placed in the game, to protect players from m0o and M3G4 three years ago....
If you wanted to kill people as they undock you should have been here three years ago....
Exactly. I was here 3 years ago as well. They were placed in the game to protect the players against JIP camping (which no longer exists), before instas became the holy grail of PvP avoidance, before Concorde became invincible, before the highways were removed and before ships cloaked on jump in. In short they were placed into the game to deal with problems that either no longer exist or that have been alleviated by the players and additional changes made by CCP.
Originally by: Dog Knot this hole post is just plain silly tbh.... everyone want it there way...eve is fine..nothing put forum *****s & little baby whinners...
Yeah. Eve is PERFECT. It got this way because nobody whined aka suggested changes. The development team should be immediately disbanded. Please CCP no more changes, Dog Knot says 'Eve is fine'.
I feel that a lot of posters here are very ego-centric and dont fully think outside the square they play inside of. I have been a high sec miner, low sec pirate, solo 0.0 space miner npcer / evader of alliance pirates, 0.0 space alliance member, 0.0 space pirate, high sec ganker, high sec warring extortion corporation ceo, a high and low sec missioner.
I have watched Eve develop since I first saw it 'In Development' in a PC Gamer magazine and I know that in a year it'll be quite different then it is today and I hope that CCP will take a little notice of this post and others like it and make the game just a little more balanced towards Catching vs Evading.
If you think thats a bad thing then its YOU that is playing the wrong game - "just trying to get my indy through a system without [any possibility of] PvP" - when that system is a PvP enabled system is plain WRONG.
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Dampfschlaghammer
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Posted - 2006.06.07 00:33:00 -
[52]
Quote: = Warping = Jumping = Instas = Docking = Undocking
It is entirely possible to take a ship out and using these periods of invulnerability, to take it almost anywhere, in any situation, and not die. Life of a war target in some empire system.
Pretty much sums it up. Should be stickied for those who joined EvE for its non-consentual PvP - although it should be noted that CCP has gone some way to deal with this (Bubbles, interdictors, Gallente recons) in the most dangerous area (0.0).
Still safespotting and undock protection are lame as hell.
Quote:
1. Buy a battleship.
2. Fit battleship.
3. Undock.
4. Black screen.
5. Wake up in station. Wallet gains +40M.
Node lag. YARRRR!!
Can be easily fixed. Just make it so that overview does not work during invulnerability time, and everything can load properly.
It is a pity to see that myopic carebears who, out of fear for some percentages on their profit margin, attempt to stand in the way of changes that would, with enough foresight, be good for the game and all of us.
Right now we have two phenomena - haulers with an alt scout face little to no risk, and hardly ever have to enter combat.
Pirates, on the other hand, also face hardly any risk, as all the combat evasion mechanisms (especially stabs and safespots) grant them virtual immunity to any escort a hauler might have decided to field as well.
What is required is simply
-make it very difficult for haulers to make profit in pirate infested terrain -make it very difficult for pirates to survive appropriate escorts or bounty hunters out for them -if required, adjust profit rates to reflect the increased need for escorts
Carbears should still be able to gain as much profit as they do now, but would have to make more efforts to succeed than simply copying BM's and using scout alts.
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fisty
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Posted - 2006.06.07 00:43:00 -
[53]
153432424234km/ph
what on earth is a km/ph? lol i can see you mean km/h and i think you tried to say kph "kilometres per hour"
too funny...
Ciao |
Malthros Zenobia
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Posted - 2006.06.07 00:48:00 -
[54]
Originally by: The Goblin I don't like that my gate camping and other tactics don't hand me skill-less kills over and over.
Now that your post is summed up, no, deal.
You're not getting palyability killed in the way you're asking for.
And you can taget someone exiting a station before they warp off, use sensor boosters and scrams to pin them. Yes your 10-20+ second lock isn't going to land before they leave, too bad.
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The Goblin
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Posted - 2006.06.07 03:33:00 -
[55]
Originally by: fisty 153432424234km/ph
what on earth is a km/ph? lol i can see you mean km/h and i think you tried to say kph "kilometres per hour"
too funny...
Actually I meant to type KPS as in Kilometers Per Second. Thanks for dropping bye and contributing so much to this thread
Originally by: Malthros Zenobia
Originally by: The Goblin I don't like that my gate camping and other tactics don't hand me skill-less kills over and over.
Now that your post is summed up, no, deal.
You're not getting palyability killed in the way you're asking for.
And you can taget someone exiting a station before they warp off, use sensor boosters and scrams to pin them. Yes your 10-20+ second lock isn't going to land before they leave, too bad.
For starters - be careful with how you spell around here - alphabet cops about.
Secondly to address your post - thats not what I said at all - in fact its a gross misrepresentation - and defeats the entire purpose of having a serious forum to discuss the game.
Its not about taking away your playability - its about taking your playability, aims, goals and play style and balancing it with my playability, aims goals and play style.
You seem to want complete safety while gaining great reward in PvP enabled systems. I want to kill people in PvP enabled systems (this includes you if YOU CHOOSE to go to those systems).
Now that I have explained this in detail you can easily see that your style of gameplay is less valid then mine because you choose to affect my style of gameplay by manipulating the mechanics to change a dangerous system to a completely safe system while I do not do the same to you and if I tried I would lose security status, my ship and be flagged.
The end result of these tactics (i prefer to use cheats) is that you have players needing to go to extremes - ganking, long range sniping weak ships, non-ransoming, ramming, logging off in combat, log on traps, lag traps etc etc.
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Voculus
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Posted - 2006.06.07 04:22:00 -
[56]
Goblin, it sounds like you're a pirate who does nothing but camp gates and stations.
I'll be honest. I'm glad your efforts are met with nothing but frustration. It's time for you to evolve into a higher form of warrior.
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Jenny Spitfire
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Posted - 2006.06.07 06:09:00 -
[57]
Originally by: Dampfschlaghammer
Quote:
1. Buy a battleship.
2. Fit battleship.
3. Undock.
4. Black screen.
5. Wake up in station. Wallet gains +40M.
Node lag. YARRRR!!
Can be easily fixed. Just make it so that overview does not work during invulnerability time, and everything can load properly.
Think it is the changing of session that creates loading lag in busy nodes like Jita, Rens, systems sharing same node with BWF, etc. ---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire EvE is ecstatically malevolent.
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Sigurd Ross
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Posted - 2006.06.07 06:20:00 -
[58]
So Campin' Carl can't shoot me as I'm loading into space from leaving station.
OMGBOOHOO
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The Goblin
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Posted - 2006.06.07 06:24:00 -
[59]
Originally by: Voculus Goblin, it sounds like you're a pirate who does nothing but camp gates and stations.
I'll be honest. I'm glad your efforts are met with nothing but frustration. It's time for you to evolve into a higher form of warrior.
Lets say I'm describing EVE combat to a friend whos thinking of joining up:
Friend: So how does combat work. Say I find a cargo ship and want to attack it. Friend: Can I intercept it during its travel (warp)?
Me: No they're invulnerable in warp.
Friend: Can I intercept it as it docks at the station?
Me: No it can instant dock and then its invulnerable.
Friend: Can I stop it from warping at the stargate?
Me: No its probably got WCS modules. Making it, yes, Invulnerable to scramblers and thus combat.
Friend: Hey, what about these interdictor spheres?
Me: NO! Only work for 0.0 people.
Friend: Hey, what about warp bubbles? NO! Again only 0.0 people are able to use them.
Me: And before you ask, no, its invulnerable when undocking too until it does something.
Friend: Like leave?
Me: Yeah
Friend: So... Is there any way I can kill it?
Me: Yeah. Bang into it physically with your ship.
Friend: 0o But my ships only 1/100th the size. How will that stop it.
Me: It just will, don't question it.
Friend: So how do people kill other people in this game then?
Me: Lag and large numbers of people camping zone in points called gates.
Friend: 0o
Sound about right?
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Marie Elise
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Posted - 2006.06.07 06:45:00 -
[60]
Originally by: The Goblin Sound about right?
Sounds exactly like the way everyone likes it.. except you know.. low-life pirates.
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