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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Bad Bobby
Bring Me Sunshine In Tea We Trust
461
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Posted - 2014.05.21 15:20:00 -
[1861] - Quote
I like the new plan.
I particularly like the part where it allows every freighter pilot to access the full extent of the new functionality at only modest cost. |
Rivr Luzade
Coreli Corporation Ineluctable.
529
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Posted - 2014.05.21 15:20:00 -
[1862] - Quote
Cool. The stats are still only able to achieve a compensation instead of an improvement over the current state; however, the compensation is not ridiculously expensive anymore. I can at least live a bit better with that. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
461
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Posted - 2014.05.21 15:22:00 -
[1863] - Quote
Allison A'vani wrote:This also saves me a good 3 - 4B as I will not have to replace my High Grade Ascendancy implants with High Grade Nomads. I think those High Grade Nomads would have cost you a lot more than 3-4B.
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Alexis Nightwish
State War Academy Caldari State
8
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Posted - 2014.05.21 15:22:00 -
[1864] - Quote
Tyr Dolorem wrote:A step in the right direction, but i feel that the charon and fenrir are at a disadvantage considering that a large amount of ehp has been moved to shields without the ability to fit shield tanking modules. Still disappointed with agility nerf on jump freighters. I agree to a point, but the Charon can hold the most, and the Fenrir has the lowest mass, so I think this provides some balance against the tankiness of the other two. I much prefer options in ship choice to homogenization of the hulls. |
Scorpio DK
FireStar Inc Evictus.
2
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Posted - 2014.05.21 15:23:00 -
[1865] - Quote
when will the changes be on sisi ?
if they are not already not at home so cant check right now |
Missss Deathwhisper
Burning Napalm Northern Coalition.
2
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Posted - 2014.05.21 15:24:00 -
[1866] - Quote
CCP Fozzie wrote: The base cargo capacity of Freighters is being decreased so that a set of three Tech Two Expanded Cargoholds adds 21-25% cargo above the previous maximum values. For Jump Freighters, three T2 Expanders will increase cargo capacity by 1-2%.
Why does Freigthers with Expanded Cargoholds gain a huge boost to cargo while Jump Freigthers with Expanded Cargoholds gain almost nothing? |
Myst Valkyria
Red Frog Freight Red-Frog
13
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Posted - 2014.05.21 15:24:00 -
[1867] - Quote
Also, I think that the 3 low slots gives us a lot more flexibility and potential. Thank you for not digging your heals in with the rigs!
I'd personally like to see a bonus to fitting a Tech 2 Damage Control Unit for the freighters and jump freighters. It would really help with mitigations, especially in the hull. It would give us more choice in fitting the freighters.
Another thing that I think would be good for JFs is the ability to cloak in between jumps (for trips that that require more then one jump). Perhaps there could be a special low slot module that could be equipped for them. |
Allison A'vani
North Eastern Swat Pandemic Legion
130
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Posted - 2014.05.21 15:24:00 -
[1868] - Quote
Bad Bobby wrote:Allison A'vani wrote:This also saves me a good 3 - 4B as I will not have to replace my High Grade Ascendancy implants with High Grade Nomads. I think those High Grade Nomads would have cost you a lot more than 3-4B.
Probably, I was using per-speculation costs. |
Midori Tsu
Evolution Northern Coalition.
133
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Posted - 2014.05.21 15:24:00 -
[1869] - Quote
How will jump freighters be able to fit CPRs? they won't seem to have enough cpu for it... |
Marcus Gord
Stormcrows
53148
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Posted - 2014.05.21 15:24:00 -
[1870] - Quote
looks better, i'll have to wait till i'm home and can check some numbers to pass judgement though. only an hour left.... You can't take the sky from me
".....Storm'd at with shot and shell, Boldly they rode and well....." |
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Arthur Aihaken
Erebus Solia
3612
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Posted - 2014.05.21 15:24:00 -
[1871] - Quote
CCP Fozzie wrote:You're correct, it was a mistake I made when typing the post. Should be fixed now. Any chance you might be able to comment on any stacking penalties with the new warp speed enhancement modules - either with each other or with respect to the hyperspacial rigs? And whether or not hyperspacial rigs will be stacking penalized going forward in Kronos. Thanks. I am currently away, traveling through time and will be returning last week. |
Jarnis McPieksu
494
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Posted - 2014.05.21 15:24:00 -
[1872] - Quote
Solstice Project wrote:Obviously, any market changes occurring between CSM evaluation and public release are completely coincidental.
SISI already had a version of the client earlier today where Jump Freighters no longer had rigs and suddenly had a "100% reduction in CPU requirements for reinforced bulkheads". No lowslots either but the fact that they had this bizzarro-bonus...
Some made the speculative call that this pointed towards lowslot-based design and reacted.
I waited for the official word and paid ~0.5 bil for that but it is okay... |
Allison A'vani
North Eastern Swat Pandemic Legion
130
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Posted - 2014.05.21 15:25:00 -
[1873] - Quote
Missss Deathwhisper wrote:CCP Fozzie wrote: The base cargo capacity of Freighters is being decreased so that a set of three Tech Two Expanded Cargoholds adds 21-25% cargo above the previous maximum values. For Jump Freighters, three T2 Expanders will increase cargo capacity by 1-2%.
Why does Freigthers with Expanded Cargoholds gain a huge boost to cargo while Jump Freigthers with Expanded Cargoholds gain almost nothing?
Due to the Jump Drive, I think fozzie is reluctant to let them get any significant buff. |
Rainbow Eyes
Sora no Otoshimano
6
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Posted - 2014.05.21 15:25:00 -
[1874] - Quote
Are you serious? Then you have to give, instead of the low slots for the average Caldari/Minmatar or they will not demand, given the fact that there will be less protected from gank in higsec. You realy must give med slots modules for warp speed and cargo bay or it was imbalance between armor/shield tank. I think idea with rigs was a better. |
Dav Varan
Spiritus Draconis Drunk 'n' Disorderly
178
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Posted - 2014.05.21 15:25:00 -
[1875] - Quote
Now that youv'e crossed the Rubicon.
How about real fittings to add gameplay in addition to crossin gfingers to freighter piloting.
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Trespasser
S0utherN Comfort DARKNESS.
34
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Posted - 2014.05.21 15:25:00 -
[1876] - Quote
if your going to give them low slots, then revert your HP changes and allow them to fit a damage control.
if someone wants to fit a Damage control and 2 bulkheads in the lows, they lose alot of space but they gain alot of survivability. This seems like a fair trade off to me. |
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CCP Fozzie
C C P C C P Alliance
10396
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Posted - 2014.05.21 15:25:00 -
[1877] - Quote
Arthur Aihaken wrote:CCP Fozzie wrote:In Kronos we are also adding a new set of low-slot warp speed enhancing modules that can be obtained through low-sec exploration. These modules will increase warp speed by a flat addition of 0.2, 0.25 or 0.3 au/s each. We expect that these will be popular modules for use on Freighters. 1. Are these stacking penalized with each other and/or stacking penalized with hyperspacial rigs? 2. Are the three variants T1, T2 and Faction - or something else?
More information about these modules can be found here. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Dave Stark
5959
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Posted - 2014.05.21 15:26:00 -
[1878] - Quote
Trespasser wrote:if your going to give them low slots, then revert your HP changes and allow them to fit a damage control.
if someone wants to fit a Damage control and 2 bulkheads in the lows, they lose alot of space but they gain alot of survivability. This seems like a fair trade off to me.
no, because that just results in a really obscene hp nerf to everyone else. |
Allison A'vani
North Eastern Swat Pandemic Legion
130
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Posted - 2014.05.21 15:29:00 -
[1879] - Quote
CCP Fozzie wrote:Arthur Aihaken wrote:CCP Fozzie wrote:In Kronos we are also adding a new set of low-slot warp speed enhancing modules that can be obtained through low-sec exploration. These modules will increase warp speed by a flat addition of 0.2, 0.25 or 0.3 au/s each. We expect that these will be popular modules for use on Freighters. 1. Are these stacking penalized with each other and/or stacking penalized with hyperspacial rigs? 2. Are the three variants T1, T2 and Faction - or something else? More information about these modules can be found here.
Is there any chance that we may see faction / dead-space expanded cargoholds and Inertia Stabs in the future? I am pretty sure that with these changes there will be a significant demand for them if they were added to the game. |
Victoria Sin
Center for Advanced Studies Gallente Federation
632
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Posted - 2014.05.21 15:30:00 -
[1880] - Quote
Dramaticus wrote: To survive in 0.0 you need two things. Supercaps(or friends with supercaps) and most importantly, logistics. Logistics into Providence is hella easy whereas someone living in Omist should just shoot themselves
That's true but again it's not beyond the wit of a large organisation to make it easier. But anyway CCP have decided to make it even worse by dumping on Jump Freighters and fuel.
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CCP Fozzie
C C P C C P Alliance
10396
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Posted - 2014.05.21 15:30:00 -
[1881] - Quote
Allison A'vani wrote:CCP Fozzie wrote:Arthur Aihaken wrote:CCP Fozzie wrote:In Kronos we are also adding a new set of low-slot warp speed enhancing modules that can be obtained through low-sec exploration. These modules will increase warp speed by a flat addition of 0.2, 0.25 or 0.3 au/s each. We expect that these will be popular modules for use on Freighters. 1. Are these stacking penalized with each other and/or stacking penalized with hyperspacial rigs? 2. Are the three variants T1, T2 and Faction - or something else? More information about these modules can be found here. Is there any chance that we may see faction / dead-space expanded cargoholds and Inertia Stabs in the future? I am pretty sure that with these changes there will be a significant demand for them if they were added to the game.
I won't rule it out. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Kaarous Aldurald
ROC Deep Space The ROC
6437
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Posted - 2014.05.21 15:31:00 -
[1882] - Quote
Victoria Sin wrote:Dramaticus wrote: To survive in 0.0 you need two things. Supercaps(or friends with supercaps) and most importantly, logistics. Logistics into Providence is hella easy whereas someone living in Omist should just shoot themselves
That's true but again it's not beyond the wit of a large organisation to make it easier. But anyway CCP have decided to make it even worse by dumping on Jump Freighters and fuel.
Yeah, because they're really overpowered at present. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
461
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Posted - 2014.05.21 15:32:00 -
[1883] - Quote
Allison A'vani wrote:Bad Bobby wrote:Allison A'vani wrote:This also saves me a good 3 - 4B as I will not have to replace my High Grade Ascendancy implants with High Grade Nomads. I think those High Grade Nomads would have cost you a lot more than 3-4B. Probably, I was using pre-speculation costs. Market speculation on high grade nomads would be pretty difficult to achieve. |
Rowells
Unknown Soldiers Fidelas Constans
646
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Posted - 2014.05.21 15:33:00 -
[1884] - Quote
will the new jump fuel modules be limited to jump freighters only? |
Victoria Sin
Center for Advanced Studies Gallente Federation
632
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Posted - 2014.05.21 15:33:00 -
[1885] - Quote
Kaarous Aldurald wrote: What you want is a Jump Freighter to not be able to die to catalysts, you said it yourself. You think it's unfair because catalysts are cheaper. You're wrong, what you want is for you to never die because your ship is more expensive. Not only is your cowardice disgusting and your entitlement repulsive, but it's also contrary to any concept of ship balance and one of the most harmful things possible to new players.
You can try to muddle the issue, but you will fail.
No, no Goonie, I didn't say I didn't want a load of catalysts to be able to kill my Jump Freighter. I definitely did not say that. If I remember correctly and I could be wrong because I wrote it ages ago (like 10 minutes or something) and that's a very long time, was that this 6 billion isk ship should have much better defensive capabilities than it does at present and that it should not die to a relatively small number of very low skilled Goon alts in Catalysts, hence fitting a DCII is not unreasonable.
I think if you read back that is in fact what I said. And you do realise that when you talk about "new players" what you mean is the brand new high-sec ganking alt some bitter-vet just spawned, don't you?
Terrible. |
Tippia
Sunshine and Lollipops
22107
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Posted - 2014.05.21 15:34:00 -
[1886] - Quote
Holy hell, those base EHP valuesGǪ Yeah, gankers will really have to hope that people go hog wild with the expanders. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Arthur Aihaken
Erebus Solia
3612
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Posted - 2014.05.21 15:34:00 -
[1887] - Quote
CCP Fozzie wrote:More information about these modules can be found here. Appreciated, thanks. As for the stacking penalization for hyperspacial rigs in Kronos - is this proceeding? I am currently away, traveling through time and will be returning last week. |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
24
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Posted - 2014.05.21 15:36:00 -
[1888] - Quote
you have started in the first post the use of capacitor power relays on jf's when they don't have enough cpu to fit one T2 one, is there any reasoning behind this? |
Valterra Craven
247
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Posted - 2014.05.21 15:36:00 -
[1889] - Quote
CCP Fozzie wrote:
I won't rule it out.
Have you ruled out a role bonus so that PDU's can be fitted so that shield based freighters can have at least one mod they can use to tank to put them on parity with armor based freighters?
Even a t2 PDU is only a little more than half what a t2 resistance plate does... I don't see how the cap recharge, or cap bonuses affect anything (might benefit armor ships too) and giving a ship with 3 grid a 15% bonus should still be just 3 grid with rounding. That only leaves shield regen and well I don't think that matters too much in any situation these ships would be under fire...
So that's +15% to shield HP (if you fit three) while the Layered Platting t2 can get armor up to 24%... |
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CCP Fozzie
C C P C C P Alliance
10400
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Posted - 2014.05.21 15:37:00 -
[1890] - Quote
Arthur Aihaken wrote:CCP Fozzie wrote:More information about these modules can be found here. Appreciated, thanks. As for the stacking penalization for hyperspacial rigs in Kronos - is this proceeding?
Yes. If anything had changed we would have updated the appropriate thread. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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