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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Petar Harad
Sebiestor Tribe
122
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Posted - 2014.05.13 20:06:00 -
[91] - Quote
Predictive mouse movement: great!
Tooltips on everything: Not so much.
In the state they are in now, please give us the option to turn them off. Or at the very least to delay them. Like, a LOT.
For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breaking as I had it several times already that I wanted to overheat a module (not the entire rack) and the tooltip obscured the already not that big green bar on the module. Resulting in a misclick half of the time.
Yeah I know, I'm bad at clicking.....
Also, having tooltips gone rampant on everything that not add any info is, howshallIputthisnicely, distracting. It is like having a tooltip on this post saying: 'this is a post'! ...without the signatures, the world has descended into chaos. No one knows how long we have left...CCP Falcon
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Crazy KSK
Tsunami Cartel Cascade Imminent
86
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Posted - 2014.05.13 20:07:00 -
[92] - Quote
toggle key press and hold "insert key here" to show tooltips the old stuff had a lot of good things that have been lost one of it is the lightness the new ones are far too huge and cluttering and get in the way all the time however I can see uses for the big mouse over window IF I can toggle it by holding down a key of my choice Quote CCP Fozzie: ... The days of balance and forget are over.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
1098
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Posted - 2014.05.13 20:08:00 -
[93] - Quote
CCP Lebowski wrote:Predictive mouse movement makes me so happy! Go Unicorns! Only when it works, and when it can be turned off when it doesn't.
Software trying to predict what I want and failing is one of the very few software behaviours that can make me wanting to punch my monitor or even the developer.
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
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virm pasuul
Mine 'N' Refine Yulai Federation
101
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Posted - 2014.05.13 20:08:00 -
[94] - Quote
Can this sort of stuff go out on the test server for player feedback before hitting live please? Isn't that what the test server is for? Test stuff out? |
Ralph King-Griffin
Var Foundation inc.
1439
|
Posted - 2014.05.13 20:10:00 -
[95] - Quote
It did, go shout at the test server people. |
KnowUsByTheDead
1736
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Posted - 2014.05.13 20:11:00 -
[96] - Quote
Definitely need customization.
An example of tootips I like (other than the standard module tootips in space), the skill tooltips. Means I don't have to open a Show Info pane if I am shitfaced or forgot what a skill does.
Also like the New Wallet Info. Clear and more concise.
I do not, however, like tooltips for things that I have used 345,957,597,587* times before, and know exactly what the "thing" is and does.
I get that it helps new players. I am all about that. Some of them come in handy for older players. I am totally about that.
There needs to be a happy medium, though.
Customization of tooltips would be awesome, plox.
Thank you CCP Overseers.
*Number grossly exaggerated for "point-making" purposes. Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |
Rheba
Royal Amarr Institute Amarr Empire
1
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Posted - 2014.05.13 20:11:00 -
[97] - Quote
Can we please disable the tooltips, these things are a nightmare in relic sites. |
Penny Ernaga
The New Space Empire
0
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Posted - 2014.05.13 20:14:00 -
[98] - Quote
twit brent wrote:Tooltips are amazingly annoying.
Like really really annoying.
Like WTF where you thinking annoying.
Please give me an off button.
.....yes, oh so true, this big black windows popping up wherever I put my mousepointer to are ABSOLUTELY ANNOYING. Can it really be that there is no way to turn this off? I mean, some at CCP are playing EVE themselves, so I bet they have a way to get rid of this .... Please share the secret! |
Ezra Endashi
LightningStrikesTwice Elemental Tide
9
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Posted - 2014.05.13 20:14:00 -
[99] - Quote
Very good and useful update! Thx CCP |
Tau Cabalander
Retirement Retreat Working Stiffs
3603
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Posted - 2014.05.13 20:16:00 -
[100] - Quote
Context menu navigation improvements *\o/*
I only scanned the blog before posting, so I hope there is a way to disable the tool-tips for us bittervets more advanced players. I'd categorize them: everybody needs (not many), new players need (all); and have a check-box to disable verbose rookie-mode.
Back to reading the blog... |
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Dramaticus
GoonWaffe Goonswarm Federation
551
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Posted - 2014.05.13 20:20:00 -
[101] - Quote
Love the tool-tips CCP. Another great change that is going to help new players. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
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CCP Delegate Zero
C C P C C P Alliance
132
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Posted - 2014.05.13 20:23:00 -
[102] - Quote
Hi,
The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems.
Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance.
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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Seraph Essael
Devils Diciples League of Infamy
661
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Posted - 2014.05.13 20:28:00 -
[103] - Quote
Just a simple off button would appease most of us... Not trying to sound dickish, just saying it how it is... Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
Daniras
Angry Mustellid
13
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Posted - 2014.05.13 20:28:00 -
[104] - Quote
That doesn't say if we can turn them off or not at some point. They are nice for new players and I applaud them being added for those who need it. But its an irritant for everyone else |
Jayem See
CTRL-Q Iron Oxide.
2629
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Posted - 2014.05.13 20:28:00 -
[105] - Quote
Thanks Delegate.
It still amazes me that in a game of such complexity, customisation tools are not applied to changes like this as a part of the design brief.
It's something that really should have been learned by now. People play the game in such a vast number of different ways.
I rejoiced when the audio changes were announced as this is exactly the kind of thing I love.
If all this stuff is "on" by default that's fine - I don't care if I have to customise every new character I make. Just let me customise it.
Customisation really is something that should be built in to the design phase of anything to do with the UI from now on (and for the last 11 years.) Aaaaaaand relax. |
Galmas
United System's Commonwealth
156
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Posted - 2014.05.13 20:30:00 -
[106] - Quote
predictive movement is +1
tool tips:
please, how can i turn that off again? |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
154
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Posted - 2014.05.13 20:32:00 -
[107] - Quote
CCP Delegate Zero wrote:Hi, The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems. Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance. Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully. We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
Please take a look at this screenshot of normal activity in eve: http://i.imgur.com/Whbh1qv.jpg Even if this giant list was transparent, so I could see what was going on behind it, it is still a terrible design. I don't want to constant scroll through giant lists (the same thing happens in data/relic sites, in mission rooms, etc, anywhere with more than a few items in space). I don't want to interact with lists, I want to interact with stuff in space. Please revert to the old design for brackets in space as the new system benefits no one. |
Sarka Bathory
Red Federation RvB - RED Federation
0
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Posted - 2014.05.13 20:49:00 -
[108] - Quote
Sven Viko VIkolander wrote:After reviewing the changes, I really dislike the new tooltips. In fact, they are terrible. Here's why: http://i.imgur.com/LYCBacJ.jpgWhen you mouse over a collection of things, especially when you are zoomed out, you get a giant box that blocks your field of view. I already have an overview which takes up a good portion of my view, I don't need another overview popping up in space blocking what I am trying to look at. Also, as Longdrinks pointed out above, most of the new tooltips are redundant, in addition to simply being in the way. Please let me at least turn them off.
^This !
Wherever I put my mousepointer in space, a big popup-window darkens the sun......
Had a fleetfight today, and really could not warp to any specific fleetmember that needs help in the fight. If I try to point at him for the warpin, a list of 40 ships and 30 wrecks comes up - making me blind.... really bad.
I someone warps to a cluster > impossible to get a clue to which planet, belt or station. No chance to catch anybody anymore. This "tooltips"-thing is taking the fun out of PVP.....
Please, CCP, tell us how to switch it off! |
Maxxor Brutor
Imperial Collective Unsettled.
46
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Posted - 2014.05.13 20:51:00 -
[109] - Quote
Lair Osen wrote:[Bug] Not sure if this is related to this change or not, but the white targeting brackets >< when targeting NPCs on the overview seem to now be behind the red cross instead of in front of them, which makes it very hard to tell if you have something targeted or not.
Longdrinks wrote:While we have you attention on UI stuff, why the hell does the selected item window minimize if i try to double-click a button(because your ui is pretty unresponsive and its better to mash a button then not have it happen) and miss it by 1 pixel it minizes the window. This means i have to use precious seconds to get it up again and most likely die if this is a pvp situation and i have to warp fast.
Not empty quoting.
Really hard to tell if you've targeted NPC battleships or not now.
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Kaarous Aldurald
ROC Deep Space The ROC
6089
|
Posted - 2014.05.13 20:52:00 -
[110] - Quote
Rollback the entire thing until it can be made optional.
It really is that bad. This is, without hyperbole, worse than loot spew. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
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Lexiana Del'Amore
Nouvelle Rouvenor Monkeys with Guns.
50
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Posted - 2014.05.13 20:54:00 -
[111] - Quote
nothing in the past 7 years has made me want to play eve less than this poorly thought out piece of babysitting crap |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1840
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Posted - 2014.05.13 20:54:00 -
[112] - Quote
All fine and dandy the only problem is that in pursuit of better NPE you made UI worse for everybody.
And that is the same thing as you did on at least 2 other occasions: HUD tooltips and not persistent safety switch.
So, everybody from those teams is already gone to Riot or you just don't learn from previous experiences by choice? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Rommiee
Mercury Inc.
702
|
Posted - 2014.05.13 20:56:00 -
[113] - Quote
For the love of God, please employ a Dev that actually plays the game.
Why on earth would we want so many redundant tooltips flashing up all over the screen, they are completely pointless for anyone that has been playing for more than 5 minutes.
A 1-day old player knows what a stargate is in the overview, they know what the sun is, they know how to close a window.
You frequently hover the mouse over items in and around the overview ready to click when needed. With these new tips, you cant see half of what is going on as they cover important information.
For crying out loud, stop screwing up even the most basic things and TRY your ideas while playing in the real game before bringing this type of rubbish onto TQ.
Just give us an option to filter out the worthless sh!t and turn those off.
With your new deployment schedule, does this mean that we have to suffer this type of ill-thought out rubbish every 6 weeks, instead of twice a year ? |
Kaarous Aldurald
ROC Deep Space The ROC
6091
|
Posted - 2014.05.13 21:02:00 -
[114] - Quote
Schmata Bastanold wrote:All fine and dandy the only problem is that in pursuit of better NPE you made UI worse for everybody.
And that is the same thing as you did on at least 2 other occasions: HUD tooltips and not persistent safety switch.
So, everybody from those teams is already gone to Riot or you just don't learn from previous experiences by choice?
Wait, was this obscenity actually wrought from this "NPE" nonsense?
Are you serious? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Ralph King-Griffin
Var Foundation inc.
1441
|
Posted - 2014.05.13 21:02:00 -
[115] - Quote
CCP Delegate Zero wrote:Hi,
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
Can you think about this quickly please. Jayem See's proposal is as eloquent a solution as can be had for this. |
Ibuyyou Kitty
2
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Posted - 2014.05.13 21:02:00 -
[116] - Quote
Not sure if this has been mentioned but even from a new player perspective these "tool tips" have made it harder and more clicky to see the descriptions for untrained-trainable and un-trainable skills within the Character Sheets. When you scroll over untrained-trainable and un-trainable skills you are now seeing a pop-up that says "You do not meet the requirements to train this skill" or "you meet the requirements to train this skill".
THAT IS WHAT THE RED "X" AND GREEN CHECK MARKS ARE FOR!
Instead of a pop-up informing us what the skill actually does!
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Jayem See
CTRL-Q Iron Oxide.
2631
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Posted - 2014.05.13 21:07:00 -
[117] - Quote
Ralph King-Griffin wrote:CCP Delegate Zero wrote:Hi,
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
Can you think about this quickly please. Jayem See's proposal is as eloquent a solution as can be had for this.
I was just re-reading this line from Delegate and it really worries me.
It suggests that, despite being useless for anyone who has played for over a couple of months, we will always have to deal with tooltips.
That is just unpleasant gameplay design.
My suggestion was here. Aaaaaaand relax. |
Ibuyyou Kitty
2
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Posted - 2014.05.13 21:08:00 -
[118] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me.
rgr that |
Rommiee
Mercury Inc.
703
|
Posted - 2014.05.13 21:09:00 -
[119] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me.
That would work, as long as there were separate sliders for the useful stuff, and the pointless c**p |
Gregor Parud
489
|
Posted - 2014.05.13 21:12:00 -
[120] - Quote
The delay is causing a lot of trouble an annoyance, it may not be an issue for the more casual player but for others (like PVPers) every delay on information can be deadly, it needs to change or (preferably) be changeable. |
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