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Thread Statistics | Show CCP posts - 0 post(s) |
Morris Falter
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Posted - 2006.05.22 16:20:00 -
[1]
Dear CCP,
We, the undersigned, request that a universal option be implemented for all pilots, to reduce graphical complexity in the client for certain situations, or for an optional low-end client for situations where you know that large numbers of pilots/drones will be involved in fleet battles.
Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
I'm sure everyone appreciates the new models and textures being created - the test shots do look beautiful - but consideration needs to be given to how this will affect the already stop-start nature of large fleet battles, which are some of the most fun events in game.
I cannot claim any speciality in 3d-engines, but may I suggest that possible solutions could be to reduce the use of textures, turn off advanced lighting effects / transparency, repair effects etc, even to the point of having very simple ship models (such as basic geometric shapes perhaps) or the emphasis being placed on real-time action apart from the rendering of scenes, with staged degradation depending on time taken to load areas. Perhaps cel-shaded models, or flat-textures (phong shading? out of my depth now :P )
Thanks for your time.
Morris
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Snura
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Posted - 2006.05.22 16:23:00 -
[2]
/Signed ----
(\_/) (0.o) <-- Go Away or the bunny get's it! (> <) |
Ayalen
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Posted - 2006.05.22 16:23:00 -
[3]
/signed
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Kai Jyokoroi
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Posted - 2006.05.22 16:23:00 -
[4]
/signed _____________ The day I receive my first moderator forum-sig hijack is the day I realise I have won Eve.
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Kaemka
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Posted - 2006.05.22 16:24:00 -
[5]
Guess what happened few minutes ago... BoB and Huzzah/SA were talking in local and actually agreed about something... guess what that was
/signed
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M'buku
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Posted - 2006.05.22 16:24:00 -
[6]
Anything that reduces lag works for me.
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mallina
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Posted - 2006.05.22 16:25:00 -
[7]
/signed for tron-level graphics in eve
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Septus Octavianus
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Posted - 2006.05.22 16:25:00 -
[8]
Signed
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Audrea
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Posted - 2006.05.22 16:26:00 -
[9]
/Signed!!!
Please also remove the terrible Sand Storm inside complexes for those with weak computers! not only it lowers me to 1 FPS, but also its impossible to right click and warp somewhere...
And like Morris said, many of the eve players who play for LONG times, dont care about graphics anymore. even if its simple dot or triangle to represent ships during fleet battles, we DONT CARE! as long as it reduces lag
So pretty please, either make such option, or release graphically reduced client!!
Thanks :) ---------------------------------------------- All my posts are my own opinions and dont not represent any organization until stated otherwise. |
Grez
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Posted - 2006.05.22 16:28:00 -
[10]
Am I the only one that wants more complex graphics :(?
*cry*
Corp: www.ravenwarriors.com |
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Rawr Cristina
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Posted - 2006.05.22 16:34:00 -
[11]
noo by all means dont REMOVE the good graphics, just give an option for ultra-low settings. i remember one of the first problems i had when i started playing eve was the framerate, as i only had a 500mhz cpu :( the 56k connection didnt really help either - i was so annoyed at the fact there were NO options to change graphics except for widescreen and dither. theres a lot more choice now (colour depth, LOD, etc), but still nothing near what there should be...
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Dkiler
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Posted - 2006.05.22 16:35:00 -
[12]
signed /
Regarding the sandstorm maybe snowstorm would be better lol
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Mousette
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Posted - 2006.05.22 16:40:00 -
[13]
Signed narud
Great idea anything to de lag fleey battles for both sides fighting
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Mazer Kt'luthid
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Posted - 2006.05.22 16:50:00 -
[14]
/Signed for EVE Online: 'Elite' Style __________ Member of The Raven Warriors Stain- Alliance Fighter Spreading the word of Enlightenment with the grace of God and Empire. Lieutenant for the Imperial Navy. |
Dianabolic
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Posted - 2006.05.22 16:52:00 -
[15]
Signed.
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TuRtLe HeAd
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Posted - 2006.05.22 16:56:00 -
[16]
If it reduced Blob warfare lag hell yeah.
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Morris Falter
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Posted - 2006.05.22 18:19:00 -
[17]
If you agree with this, pls post a link in your corp / alliance mail - its an issue that could do with some discussion, I think. Keep signing ;)
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Kilo Paskaa
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Posted - 2006.05.22 18:40:00 -
[18]
Originally by: Grez Am I the only one that wants more complex graphics :(?
*cry*
Damn dualcore users . --------
As you can see, i pwned Kieron for iskies. |
Morris Falter
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Posted - 2006.05.22 19:43:00 -
[19]
Basically, if we wtfpwn someone, I want it to be because of our amazing sk1lzZ not because we were less lagged than our opponents. I guess most people feel the same.
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Lala Ru
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Posted - 2006.05.22 19:43:00 -
[20]
Might I reccomend copying the Nethack graphics engine.
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shivan
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Posted - 2006.05.23 06:51:00 -
[21]
signed
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TalanR
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Posted - 2006.05.23 06:52:00 -
[22]
signed
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Zubenelgenubi
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Posted - 2006.05.23 07:00:00 -
[23]
i want it to run on my ipaq hx4700.
so signed Signature file size to big, please keep it under 24000 bytes. Please e-mail us at [email protected] with any questions - Petwraith |
Turix
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Posted - 2006.05.23 07:04:00 -
[24]
Edited by: Turix on 23/05/2006 07:04:53 /Signed
Trust me trying to fly an inty in a 60-100 vs 60-100 fleet battle is not a fun experiance, i often end up 300km from the fight because the fps is so low i cant click orbit or appraoch :(
My Videos
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enrichary
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Posted - 2006.05.23 07:25:00 -
[25]
Edited by: enrichary on 23/05/2006 07:26:46 Signed I can handle 150 players in battle with little lag but more than 200 in battle is very frustrating. Only thing you will see is incomming and the next one is your station where the clone is activated. When I am lucky I can see in overvieuw that I am being locked at 600KM. That seems not right in mine opinion.
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ghosttr
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Posted - 2006.05.23 07:28:00 -
[26]
I dont mind if it is to accomodate players on low-end machines, the only thing I would be against is that it would attract more dial-up players which would just make regular lag.
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Lady Vorax
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Posted - 2006.05.23 07:36:00 -
[27]
/singed i rule
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Adunh Slavy
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Posted - 2006.05.23 08:16:00 -
[28]
/Signed |
Izakbar
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Posted - 2006.05.23 08:32:00 -
[29]
/signed
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Merin Ryskin
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Posted - 2006.05.23 08:53:00 -
[30]
Edited by: Merin Ryskin on 23/05/2006 08:53:30
Originally by: ghosttr I dont mind if it is to accomodate players on low-end machines, the only thing I would be against is that it would attract more dial-up players which would just make regular lag.
It wouldn't make a bit of difference in bandwidth use. The graphics engine is entirely client-side. The server sends a bit of data like "ship = Raven, position = X,Y,Z heading = A,B,C", then your computer loads the actual model files.
But to answer the topic... adaptive degradation is nothing new, my 3d graphics programs use it very effectively. If viewport demands get too high (due to poly count, re-rending as you move things, etc) it automatically steps down from shaded/textured -> wireframes -> bounding box (and then back up once the demands drop). It would be pretty easy to have the engine start replacing ships with ultra-low poly proxy models once your fps drops too low (or the number of ships/objects on screen reaches a player-set threshold).
And definitely signed. But I doubt a petition is necessary, good level of detail scaling is absolutely essential for a visual upgrade like this. The devs won't ignore it.
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Sonorra Baki
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Posted - 2006.05.23 10:07:00 -
[31]
/signed
This may not be work safe -Capsicum |
Packet Loss
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Posted - 2006.05.23 16:23:00 -
[32]
/signed
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Cheffren
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Posted - 2006.05.23 16:36:00 -
[33]
/signed
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Amarr Lord
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Posted - 2006.05.23 16:37:00 -
[34]
/signed
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Euphorina
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Posted - 2006.05.23 16:38:00 -
[35]
/signed
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Uchikage
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Posted - 2006.05.23 17:27:00 -
[36]
Signed. Not being able to turn on/reload my cannon is starting to make me very sad face. _______________________________________________ "...which will become my sword in the very near future." "Bish, you don't have a future."
Who Dares, Wins -SAS |
Tuna Fish
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Posted - 2006.05.23 17:48:00 -
[37]
Edited by: Tuna Fish on 23/05/2006 17:48:54 In my experience it seems to be the UI that causes lag as much as anything else, turning that off makes things much better. The only problem is without it you can't really see what you're doing.
Perhaps options to prune down UI elements being shown or updated. When you're in a fight the last thing you want is to waste any CPU or bandwidth on updating you inbox with mails or you wallet or a host of other things. I don't care if someone said something in local or alliance chat until afterwards. Likewise I don't need to see killmails or lossmails then and there, they can wait. I'd like the option to turn off all client side updates except for, say, the overview, my modules and gang chat and the other bare essentials to make the game run.
In a game where to you end up zooming out as far as you can to reduce lag it doesn't matter if the ships are wireframe, all you see are different sized red squares anyway, yet it may help with lag so why not do it?
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Joerd Toastius
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Posted - 2006.05.23 19:25:00 -
[38]
Originally by: Morris Falter Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
Jump-in lag is a disk-loading bottleneck, not a graphics issue, apparently.
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Drakesh
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Posted - 2006.05.23 19:36:00 -
[39]
/signed
At least give us the option to turn off "effects" such as target painters/armour reppers etc.
My laptop used to run eve brilliantly, now its used for alt-mining ops and ammo runs only.
============================================= "Oh Noes- teh Wulves!" |
Joerd Toastius
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Posted - 2006.05.23 20:40:00 -
[40]
Originally by: Drakesh /signed
At least give us the option to turn off "effects" such as target painters/armour reppers etc.
My laptop used to run eve brilliantly, now its used for alt-mining ops and ammo runs only.
ctrl-alt-shift-T and ctrl-alt-shift-E. This stuff should really be documented...
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dantes inferno
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Posted - 2006.05.23 21:21:00 -
[41]
/signed
anything which will make fleet battle more than looking at a blank screen for 5 minutes then waking up 50 jumps away. _____ They were monsters. They rode across the world we knew and brough terror, and death. Where they were, life ceased. They were without mercy. They were without fear - They were MASS |
SuckMyJulies
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Posted - 2006.05.23 21:45:00 -
[42]
ermmm why do CCP just implement, which im sure they will, and like every other game, switchable options, if you want low graphics then select them and config your options to do so. All games have these graphical options, so... simple solution really :)
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Keiler
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Posted - 2006.05.24 09:08:00 -
[43]
/signed
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H3ndrix
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Posted - 2006.05.24 11:59:00 -
[44]
/Signed
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Orc A
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Posted - 2006.05.24 12:58:00 -
[45]
/signed
Originally by: End Yourself
hey! we are BoB's lapdogs! not Oberon's or ASCN's!!!
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Joerd Toastius
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Posted - 2006.05.24 17:02:00 -
[46]
Originally by: SuckMyJulies ermmm why do CCP just implement, which im sure they will, and like every other game, switchable options, if you want low graphics then select them and config your options to do so. All games have these graphical options, so... simple solution really :)
Add the following to your prefs.ini:
advancedDevice=1
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Norath84
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Posted - 2006.05.24 20:55:00 -
[47]
/signed
---------------------------------------------------------- New Ship Idea: Small Freighters (100k m¦) in EVE |
Jaka
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Posted - 2006.05.24 21:56:00 -
[48]
/signed --- Jaka's T2 construction component shop |
Mathias Zealot
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Posted - 2006.05.25 06:31:00 -
[49]
Edited by: Mathias Zealot on 25/05/2006 06:32:35 I have to agree here, an option like this to essentially eliminate client side graphics lag would be much appreciated. For someone who doens't get fantastic FPS while playing normally, running into large skirmishes is essentially a death-sentance.
Originally by: Joerd Toastius
Originally by: Morris Falter Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
Jump-in lag is a disk-loading bottleneck, not a graphics issue, apparently.
An option to circumvent this might also be a good idea if it's possible to simply load the locations and display them without the models while they are loading. Both situations do break immersion somewhat, but I'd prefer to see the enemy kill me than die blindly because my system is busy loading the pretty models for the ships.
Edit: Forgot the /signed
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razdolbay
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Posted - 2006.05.25 06:37:00 -
[50]
signed
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Reggie Stoneloader
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Posted - 2006.05.25 08:07:00 -
[51]
/Signed
But add a "record" feature so we can replay the battles in high graphical mode later and make fraps videos with obnoxious techno music.
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Joerd Toastius
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Posted - 2006.05.25 08:18:00 -
[52]
Originally by: Mathias Zealot Edited by: Mathias Zealot on 25/05/2006 06:32:35 I have to agree here, an option like this to essentially eliminate client side graphics lag would be much appreciated. For someone who doens't get fantastic FPS while playing normally, running into large skirmishes is essentially a death-sentance.
Originally by: Joerd Toastius
Originally by: Morris Falter Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
Jump-in lag is a disk-loading bottleneck, not a graphics issue, apparently.
An option to circumvent this might also be a good idea if it's possible to simply load the locations and display them without the models while they are loading. Both situations do break immersion somewhat, but I'd prefer to see the enemy kill me than die blindly because my system is busy loading the pretty models for the ships.
Edit: Forgot the /signed
Or you could just let them finish the pre-cache code so the problem goes away :P
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La Mila
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Posted - 2006.05.25 08:37:00 -
[53]
/signed
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Tha Max
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Posted - 2006.05.25 08:39:00 -
[54]
/signed
You're right, I'm wrong.......but i look good |
Morgan Fairchild
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Posted - 2006.05.25 12:50:00 -
[55]
i truely believe that if we were all issued unlimited snowball launchers and an endless supply of snowballs we'd be having too much fun to care.
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Mahavy Seth
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Posted - 2006.05.25 15:03:00 -
[56]
Go to work and buy a better PC!
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Gort
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Posted - 2006.05.25 19:52:00 -
[57]
/Signed.
And please fix the lock bug too. Both situations are B.A.D.
When in doubt, empty the magazine. |
Gort
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Posted - 2006.05.25 19:53:00 -
[58]
And by the way, there IS no better PC than mine.
When in doubt, empty the magazine. |
Iteri Azameen
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Posted - 2006.05.26 06:36:00 -
[59]
/Signed.
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Nomore Telindus
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Posted - 2006.05.26 09:41:00 -
[60]
/signed
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The Ice
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Posted - 2006.05.26 09:54:00 -
[61]
Edited by: The Ice on 26/05/2006 09:54:31 /signed
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Manic Mole
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Posted - 2006.05.26 10:09:00 -
[62]
Edited by: Manic Mole on 26/05/2006 10:10:09 I'd like optional elite graphics.
EDIT: As in the game elite althougth the other way would be nice too.
if anything I say offends STFU. |
WackyRMa
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Posted - 2006.05.26 10:22:00 -
[63]
/Signed |
Dio Papa
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Posted - 2006.05.26 11:23:00 -
[64]
/Signed
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Medwe42
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Posted - 2006.05.26 11:43:00 -
[65]
/signed
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Kai Jyokoroi
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Posted - 2006.05.27 23:06:00 -
[66]
/signed again. This is too important to ignore.
4 sensor booster IIs and it still takes half an hour to get a lock. _____________ The day I receive my first moderator forum-sig hijack is the day I realise I have won Eve.
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Mr Mac
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Posted - 2006.05.28 11:48:00 -
[67]
In my experience only UI cause lag. set blink off and disable distance/velocity in overview you'll see big difference. EVE is great game but has worst UI and it need fix.
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Cuebick
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Posted - 2006.05.28 15:21:00 -
[68]
/signed
I had to resize my sig |
OdysseusNL
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Posted - 2006.05.28 19:00:00 -
[69]
/Signed
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Paull90
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Posted - 2006.05.28 19:23:00 -
[70]
/signed
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portney
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Posted - 2006.05.28 22:16:00 -
[71]
might call it "tactical battle display mode"
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Viperpiper
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Posted - 2006.05.29 02:21:00 -
[72]
/signed
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pony2slow
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Posted - 2006.05.29 02:23:00 -
[73]
/signed.
this is what all the LONG time customers want. I really hope CCP looks into this and acts on it fast..
its whats gonna hopefully fix our fleet combat.. --------------------------------------------- alt of ponieus of BNC..
I am too lazy to change it when i post. |
Greekil
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Posted - 2006.05.29 03:50:00 -
[74]
/signed
In my mind, one of the few things SOE did right with EQ2 was the graphics settings. You could turn off almost everything.
Also, I wouldn't mind some feature on the eve-online website that lets you change the skill you're training...
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Justin Morgan
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Posted - 2006.05.29 06:36:00 -
[75]
Signed.
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Omatje
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Posted - 2006.05.29 07:45:00 -
[76]
/signed
Sig removed, please keep it below 24000 bytes etc.. - Xorus In the rerun...
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Thorton Araya
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Posted - 2006.05.29 08:44:00 -
[77]
/signed.
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Justin Marr
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Posted - 2006.05.29 12:58:00 -
[78]
/signed
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Dr Slurm
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Posted - 2006.05.29 13:11:00 -
[79]
/signed
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Danny Hawk
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Posted - 2006.05.29 13:36:00 -
[80]
/Signed
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Carl Agathon
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Posted - 2006.05.29 15:17:00 -
[81]
/signed
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Audrea
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Posted - 2006.05.29 17:14:00 -
[82]
Edited by: Audrea on 29/05/2006 17:14:35
Originally by: Mr Mac In my experience only UI cause lag. set blink off and disable distance/velocity in overview you'll see big difference. EVE is great game but has worst UI and it need fix.
It doesnt really help. on last major battle I had all blinks off, every possible graphics option off, logging to files off, overview filtered, small icons, zoomed out, no sound.
And I still didnt even get to try and lock something
EDIT: Also when we were sitting at POS before combat, I had 1 FPS framerate.. all those fancy graphics really isnt needed ------------------ If you are tired of fleet combat lag, post HERE
All posts are my personal opinions. |
Qolde
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Posted - 2006.05.29 19:59:00 -
[83]
/signed, dated, stamped sealed delivered to the doorstep of ccp
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God's Army
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Posted - 2006.05.29 23:48:00 -
[84]
/signed
specialy when the sensor take 10 Hours to lock the enemy ship ---- Night Stalker...
OWNING |
Niffo
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Posted - 2006.05.30 03:59:00 -
[85]
/signed
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Kitty O'Shay
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Posted - 2006.05.30 04:24:00 -
[86]
/signed with love -- [THARS] is recruiting Originally by: Mephysto solo-mining in a 0.4 system? Its wrong NOT to pod you...
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Packtu'sa
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Posted - 2006.05.30 04:40:00 -
[87]
I'm afraid that the current Trinity build is the low-end graphics engine, from what I've gathered. The best thing to do is just turn your resolution and color palette down, and you'll get great results. (If I go 1024x768 using 15-bit color, I can get far over 200 FPS, even in deadspace missions)
Packtu'sa Founder/CEO Nabaal Construction and Industrials Corp |
Ardpirate
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Posted - 2006.05.30 11:25:00 -
[88]
signed
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Gort
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Posted - 2006.05.30 15:08:00 -
[89]
Maybe I voted before, but I also went through the worst lag fest of my 3 year experience in this game this past weekend in 9cg. So I'm voting again.
AMELIORATE THE LAG.
Repeat endlessly until finished.
Here's a clue: Battle lag is painfully unpleasant. It ruins the game. People will leave.
If necessary put limits on the number of ships in a system.
Seriously,
AMELIORATE THE LAG. Low-tech sig: "When in doubt, empty the magazine." |
Khaelis
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Posted - 2006.05.30 15:58:00 -
[90]
/signed
I've seen many games that change the models to very low poly ones. EVE either renderes the entire model or gives you a little dot. A little inbetween would be nice. But yes this is very important.
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Silver magnate
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Posted - 2006.05.31 18:38:00 -
[91]
lag sucks
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Scagga Laebetrovo
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Posted - 2006.05.31 20:21:00 -
[92]
o/ signed
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Trancey Eustice
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Posted - 2006.06.01 07:04:00 -
[93]
Actually, they shouldn't impliment a new client. They should update the graphics engine instead. Kind of like the game Homeworld, where you had massive amounts of ships flying around, Eve should render to lower quality models the farther away we view them.
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Arngorf
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Posted - 2006.06.01 07:48:00 -
[94]
/signed ________________________________________________ FORMER!!! I said FORMER Pirate... |
Sacul
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Posted - 2006.06.01 08:40:00 -
[95]
/me signed, lowering the settings would be awesome
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RyMcQeN I
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Posted - 2006.06.02 19:09:00 -
[96]
Eve does reduce the render quality of the object the further away you view them. It reduces them to dots... . Now whether or not this is a progressive graphics engine will determine if it has a true effect on your FPS. The options to turn off turret effects and sound don't seem to have an effect from my point of view. But turning off your HUD (ctrl + F9) does appear to speed up FPS. Only problem is you cant see your modules, overview, etc. But then again, maybe you don't need to.
Heres an idea. CCP adds a mode that you can put your ship into when in battle. Example, next to your scanner/tactical mode, add a "Battle Mode" that modifies your HUD into a less complicated control pannel. {Might as well just make the tactical mode do this}. This mode would hide/close all controls on the side of the screen (wallet, mail, journal, etc.). It would also hide/close chat windows (except maybe gang chat). Perhaps a simplified overview would also be good. And to finish, when in this mode the graphics settings are minimized to reduce lag. This sound like a good/possible idea?
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ArcticFox
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Posted - 2006.06.02 23:07:00 -
[97]
I heartily endorse this post. Eve needs more scalable graphics settings so my effectiveness in combat isn't limited by the fact that I can't afford a brand new PC. Even using all the current options to reduce client lag I still get under 10 fps in large fleet situations with no fighting actually going on. ---------------------------------- "There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |
Joerd Toastius
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Posted - 2006.06.02 23:44:00 -
[98]
Originally by: RyMcQeN I Eve does reduce the render quality of the object the further away you view them. It reduces them to dots... .
The fact that it displays them as dots in the finished product does not, on my understanding, guarantee that they're being rendered at reduced complexity prior to display. If they're still processing the full, close-up model and then having the engine go "...and it's actually only one pixel across, so let's just draw a black dot and junk all the work we just did working out what it would look like if you had an eyeball 500km across", then zooming out simply adds more load.
I don't think this is the case, but that's a worst-case scenario.
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Kaell Meynn
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Posted - 2006.06.03 00:14:00 -
[99]
Edited by: Kaell Meynn on 03/06/2006 00:15:30 /signed
10 fps? I could only dream. I get about 2 tops in large fleet/large complex encounters. Large fleet when firing starts? I get about 0.3 FPS.
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Awox
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Posted - 2006.06.03 03:55:00 -
[100]
/signed
I don't believe graphics is what attracts people to play EVE but it is the gameplay itself. I like seeing the nice graphics and I run full effects in travel or small skirmishes, but anything over 30 ships is extremely slow to render for me!
This is annoying because when you zoom out to get an accurate overview of people's positions relative to another object everything is reduced to squares with icons.
So please do make an uber-low-graphics mode for fleet battles and for people with crappy computers like myself!
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Commander BlackJack
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Posted - 2006.06.04 13:26:00 -
[101]
/signed
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John Tucker
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Posted - 2006.06.05 12:10:00 -
[102]
/signed
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CSFFlame
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Posted - 2006.06.06 06:09:00 -
[103]
/signed
(goonfleet routinely uses multiple hundreds of ships. I lag on a very hardcore computer)
~Suggestion that we can turn off all models and just have the targets on overview and display~ |
Maach Baatun
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Posted - 2006.06.07 12:54:00 -
[104]
Edited by: Maach Baatun on 07/06/2006 12:58:08 /signed
Even though my comp runs at 1680 x 1050 rez with all bells and whistles without any problems, I fully understand the issues for those with less able machines, and would hate to think that I couldn't play EVE in the future because they have upped the ante too far graphics-wise without providing scalability.
BTW I'm using a new iMac running XP via Boot Camp and can't upgrade my graphics... don't laugh, I'm an IT pro who got sick of endlessly re-configuring boring noisy Windows boxes and went over to the light side... it works a lot better than any other PC I've ever owned - I can even play Far Cry in one window whilst Eve is doing boring gate jumping in another window with no slow down, so there :P
Sorry, got a bit carried away there pre-empting derision.
|
Monica Foulkes
|
Posted - 2006.06.08 18:30:00 -
[105]
Why not have a text based client mode for fleet battles. After all the only thing you really need is the overview, modules and chat...
The 8h skill buffer | Insta BM Fix |
Taketa De
|
Posted - 2006.06.09 02:51:00 -
[106]
Originally by: Monica Foulkes Why not have a text based client mode for fleet battles. After all the only thing you really need is the overview, modules and chat...
Bah, I want EVE - nethack version...
Also, yes, having a minimum graphic version would be fantasitc. I use a laptop for my second account often (just to loot for instance) and it is always dead slow so any improvement for those with little gfx-fu in their machines would be welcome. --- The Advanced Drone Control Panel. |
Roddic
|
Posted - 2006.06.09 04:25:00 -
[107]
/signed
|
Laboratus
|
Posted - 2006.06.11 12:33:00 -
[108]
/signed
|
kirjava
|
Posted - 2006.06.11 13:22:00 -
[109]
/sighned Ever tried having a corp mining op? think 20 Covetors, oh the lag it causes when rats spawn. :(
Also, CCP the new graphics look awesome, the ones we have now are brilliant, but we cant all affort the Quad SLI cards, the computer i use is 2-3 years old and eve is fairly laggy when rats spawn... So making the eve client geometric shape option for us old machine users?
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Arngorf
|
Posted - 2006.06.12 06:00:00 -
[110]
/signed ________________________________________________ FORMER!!! I said FORMER Pirate... |
|
Lord ofRedemption
|
Posted - 2006.06.12 20:16:00 -
[111]
signed and totally agree.
im sick of lagging out on a p4 with 1.5g ram and 6800gt card and even an upgraded dsl 6000 connection just so eve does not lag on me when i want some combat. _____________
Retirement closing in .
|
Dimitrius Zabelle
|
Posted - 2006.06.13 03:30:00 -
[112]
Well, personally i dont really have a clue what a lower quality graphics option than what we have so far would look like. But when the new graphics engine comes, there better had be a "use old models" option to run in the old engine on lower end pcs.
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General Apocalypse
|
Posted - 2006.06.15 13:38:00 -
[113]
/ signed
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Sesna Nikiche
|
Posted - 2006.06.15 15:13:00 -
[114]
Have any of you tried zooming all of the way out in large blob operations? It works great. Even not all the way out, just enough to where you can still see fleet movement clearly on your tactical overlay.
Try it.
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Daar
|
Posted - 2006.06.15 16:16:00 -
[115]
Considering I'm going away for the holidays, and the computer at my disposal will be a crappy one...
/SIGNED!
In other words: this would also be good for people who have slower computers, not only the pilots who like to do mass battles. ------- Daar
Free will is an illusion... |
Morris Falter
|
Posted - 2006.06.16 12:10:00 -
[116]
Bump! Keep the signatures going - I'm going to be on a crappy laptop over summer too.. i'm thinking flat shading, no textures, less complex models.. There must be straightforward ways to achieve this.
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CleverPenguin
|
Posted - 2006.06.16 14:54:00 -
[117]
/signed.
Please give us more graphics advanced settings like: 1. Allow disable all effects (disable repair etc...) 2. Range of models visibility - all 3d ships/drones objects behind a range replaces to 2d texture-icons. 3. Texture/Models packs for high-end/low-end computers. _________________________________________________________
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Duradam
|
Posted - 2006.06.17 19:44:00 -
[118]
/signed
|
Michiyo Daishi
|
Posted - 2006.06.17 20:43:00 -
[119]
seriously /signed -
*posts posted are not official statements of EVEnews.com, and are the poster's own* |
Nocturnal Prince
|
Posted - 2006.06.18 11:28:00 -
[120]
Many times in the past I have seen that graphics ftl. Gimme a tron client
/signed
|
|
Dirk Fallows
|
Posted - 2006.06.18 14:04:00 -
[121]
/signed - text based client ok
|
Neisha
|
Posted - 2006.06.19 09:40:00 -
[122]
/signed
|
ShogunAssassin
|
Posted - 2006.06.22 00:50:00 -
[123]
/Signed.
|
Reachok
|
Posted - 2006.06.26 11:26:00 -
[124]
/signed
Or, how about an optional wire frame mode or 2D tactical screen? Either of these would reduce lag.
|
Kannteir
|
Posted - 2006.06.26 12:18:00 -
[125]
/signed __________________________________________
|
Fusaiyuki
|
Posted - 2006.06.26 14:16:00 -
[126]
/signed ------------------------ Fuzzylogic |
Mather Maelstrom
|
Posted - 2006.06.27 08:20:00 -
[127]
/signed
//No Pro Gallente RP, no Coreli & Cyrene anymore\\ |
IT Ghost
|
Posted - 2006.06.27 11:15:00 -
[128]
no lag
/Signed
|
Sphit Kar
|
Posted - 2006.06.28 08:43:00 -
[129]
/signed
Let me think.. I'd say EVE as we know it is simply getting old and has been patched to death already..so start from scratch!!
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Yaevep
|
Posted - 2006.07.01 05:40:00 -
[130]
Crappy comp here so yeah, /signed ;)
|
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Awox
|
Posted - 2006.07.01 16:39:00 -
[131]
I like the pretties.
But /signed
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Nathrezim
|
Posted - 2006.07.02 04:28:00 -
[132]
/Signed
All this is nice ideas, but, how come no Dev has stated an opinion about this matter?
Hope that this thread / rant / whatever wont be bypassed and someone actually read this and give us a reply of what the Dev's think about all of this? On what level such things are easy/hard to accomplish? Surely, adding a new display for Battle-Display (without having mail,wallet,bla,bla,bla showing up) can't be that hard.. What do i know though? im no game-designer expert...Just hope there can be a solution to all of this.. LagMonstah is un-beatable..Dont make EvE lose people cause of it CCP..Fight it !!!
|
Shakuul
|
Posted - 2006.07.02 07:44:00 -
[133]
/signed
|
Kenya Borgin
|
Posted - 2006.07.04 11:10:00 -
[134]
/signed
|
Eben Rochelle
|
Posted - 2006.07.04 15:32:00 -
[135]
/Signed
|
Cathandra
|
Posted - 2006.07.05 07:16:00 -
[136]
Originally by: Grez Am I the only one that wants more complex graphics :(?
*cry*
/signed
Need better graphics not worse.
|
Daos Leghki
|
Posted - 2006.07.05 07:23:00 -
[137]
/signed
Laptop user here.
|
Jack Z
|
Posted - 2006.07.05 07:33:00 -
[138]
/signed
Then I could finally play eve on my old laptop and play everywhere all the time!!!! I know, get a life....i know...
|
poisoner orbius
|
Posted - 2006.07.05 08:56:00 -
[139]
/Signed
|
Lorelei Lee
|
Posted - 2006.07.05 09:23:00 -
[140]
/Signed, with conviction.
Pentium Centrino 1.73GHz here, 1.5GB RAM, ATI Mobility Radion X600: slows to 3 fps while fighting in deadspace complexes with a lot of NPCs -- messing with graphics settings doesn't help, nor turning off antivirus/firewall. When the game slows to a crawl, the biggest problem is not that I can't see what's going on -- it's that the MOUSE POINTER moves at 3fps as well, so it takes about a second to aim the mouse and click something. If you can somehow make the UI run smoothly even when the camera view is slow, I will be a happy camper.
|
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Ravsen
|
Posted - 2006.07.05 19:27:00 -
[141]
/Signed ! Mess with the best - Die like the rest ! |
Sal Alo
|
Posted - 2006.07.05 20:23:00 -
[142]
/signed
I'd like to get EVE load more customizable
|
Blind Watchmaker
|
Posted - 2006.07.09 08:29:00 -
[143]
Completely agree with this thread. I'm amazed at how much client side lag there is in fleet battles, even with a very good PC. I really hope it isn't going to get worse (for CCPS's sake as well as mine!)
---------------------------------------
|
Red5x5
|
Posted - 2006.07.10 11:42:00 -
[144]
/signed ===========================
"RED"
|
Pimpinaint Easy
|
Posted - 2006.07.10 17:44:00 -
[145]
Surprising how many signed this.. just go out and buy a video card made sometime in the past year.. I'm running an Nvidia 7800 GTX, lag free.. People holding on to those 5 year old video cards running windows 95 are what hampers future development of grade A games.. sigh.. stop being so dang cheap.. Don't hate the playa, hate the game... |
Paper Airplane
|
Posted - 2006.07.11 01:17:00 -
[146]
/signed
tron ftw
|
Nate D
|
Posted - 2006.07.11 02:36:00 -
[147]
/signed
I run my client on the lowest conditions now and still lag during battle I can never understand TS. I'm very excited for EVE-Voice but... if TS lags... will EVE-Voice?
-Nate
----------------------------------- My Resume is bait for a job at CCP. If I come off as sarcastic or rude, it's just my American humor. |
Raganti Hujo
|
Posted - 2006.07.11 05:45:00 -
[148]
Edited by: Raganti Hujo on 11/07/2006 05:46:07 Edited by: Raganti Hujo on 11/07/2006 05:45:53
Originally by: Grez Am I the only one that wants more complex graphics :(?
*cry*
No your not alone, your just ahead of some people in graphics cards and other various computer items. I also would like to see new graphics, definentally the ones from the new Trinity engine.
opps forgot to add this: /signed
|
Awox
|
Posted - 2006.07.12 06:21:00 -
[149]
Originally by: Pimpinaint Easy Surprising how many signed this.. just go out and buy a video card made sometime in the past year.. I'm running an Nvidia 7800 GTX, lag free.. People holding on to those 5 year old video cards running windows 95 are what hampers future development of grade A games.. sigh.. stop being so dang cheap..
Not everyone can afford the game AND a new graphics card. For me I could maybe afford it if I go without something else, but why should I when I can just whinge on forums?
It's not hard to do this, doesn't hamper development at all. Some people just prefer to concentrate on the game and not the pretties. - nerf 0.5+ |
Audrea
|
Posted - 2006.07.12 16:56:00 -
[150]
Originally by: Lorelei Lee /Signed, with conviction.
Pentium Centrino 1.73GHz here, 1.5GB RAM, ATI Mobility Radion X600: slows to 3 fps while fighting in deadspace complexes with a lot of NPCs -- messing with graphics settings doesn't help, nor turning off antivirus/firewall. When the game slows to a crawl, the biggest problem is not that I can't see what's going on -- it's that the MOUSE POINTER moves at 3fps as well, so it takes about a second to aim the mouse and click something. If you can somehow make the UI run smoothly even when the camera view is slow, I will be a happy camper.
Exactly my problem - my weak Celeron M 1.4ghz with 512mb ram laptop runs the game adequatlly, until its either fleet battles (where zoom out doesnt help), or deadspace complexes, with their STUPID clouds! which are the sole cause of the lag in my experience. (How I know? well I once bookmarked deadspace lvl4 mission plex, a friend completed the mission, and when we returned there (the cloud was gone) - lag was gone too, even though it was FULL of jetcans!
And to those who say it would hamper developement of their pretty graphics on their latest comp which they buy every 3 months - it wont, we just ask for an option to TURN OFF the damn clouds (and models in fleet battles)!!! Thats all basically. ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions. |
|
Rajetta
|
Posted - 2006.07.13 22:09:00 -
[151]
/signed
|
Kibare Shinogarim
|
Posted - 2006.07.13 23:32:00 -
[152]
Originally by: Greekil /signed Also, I wouldn't mind some feature on the eve-online website that lets you change the skill you're training...
/signed for great justice and skill-training via web portal aka Planetarion! Or change/view skills via SMS. Either would be hot.
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Cathandra
|
Posted - 2006.07.14 00:54:00 -
[153]
Edited by: Cathandra on 14/07/2006 00:55:33 I've came up with a way that this could be done, and be very customizable.. Click here!
|
Kaylana Syi
|
Posted - 2006.07.14 03:34:00 -
[154]
When the client gets changed into DX10 all the inherent problems of Client lag in EVE will might go the way of the dodo. What causes EVE lag is pretty much teh same thing that causes SWG lag.
However, if you look at poorly written graphics code in OpenGL like City of Villians even openGL 2.0 features that DX10 will have don't solve a lot of issues. I say nerf your fleets tbh and petition for expanded server nodes.
Team Minmatar |
Sugarbunny
|
Posted - 2006.07.14 11:35:00 -
[155]
Would I go against the user agreement if i unpack the *.stuff files, remove all the textures and downgrade polygon count on the ships? :D |
c0rn1
Seraphin Technologies Veritas Immortalis
|
Posted - 2006.07.21 16:42:00 -
[156]
/signed x x x x x x x x x x x x x x
-V- Diplomat
Life's a waste of time ...
|
M3ta
Amarr
|
Posted - 2006.07.23 00:50:00 -
[157]
/signed (as if something will be done) ------------------------------ loose != lose you're != your it's != its they're != there
|
Dave White
Beagle Corp
|
Posted - 2006.07.23 23:42:00 -
[158]
/signed
Not like it has a point
STAVROS!! |
Farsi Ire
|
Posted - 2006.07.24 01:49:00 -
[159]
Here's a thought...don't jump in with 500 guys to have a fight.
Regardless of what the Devs do to up the bar, eventually the bar will be quickly overtaken. The only true solution to this will be to limit the amount of people in a system. Even if you reduce the client to a stream of ASCII (boring), you still need to manage network throughput not to mention the processing it takes for all the action. |
TheBelgarion
Caldari
|
Posted - 2006.07.24 11:49:00 -
[160]
Sorry but that sucks ... because that will make the game more unfair ...
Im coming from Ultima Online where u had a 2D client and a 3D client .. and almost every pvp player only used the 2D coz it had much less lag in larger group for easy to see reasons.
So if u implement reduced grafic option - all pirates and pvp gang groups wil l use em and have an unfair advantage above player who doent know about that option or playing EVE coz id does have a nice Grafic in the first place.
I would rather see some fine tuning to the lag that is created than large fleet jump through gate or warp on another large fleet .. e.g. at a pos
something like everything gets delayed for 10 sec to give each client enough time to load stuff ... maybe it can be coded that this is even done while one of the fleet warps/jumps ... as the server knows that ships are warping to the after fleet all clients from both sides can get a command to start loading the needed textures and such ... in a way that does not alert the fleet that another one is on the way ... we dont wanna switch advantage here ...
Originally by: Morris Falter Dear CCP,
We, the undersigned, request that a universal option be implemented for all pilots, to reduce graphical complexity in the client for certain situations, or for an optional low-end client for situations where you know that large numbers of pilots/drones will be involved in fleet battles.
Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
...
Morris
--------------------------------------------------------- a Challenge System for Eve |
|
Sphit Kar
|
Posted - 2006.07.24 19:55:00 -
[161]
Personnal choices (2D or 3D client) has nothing to do about fairness while a few people can afford to buy and run (power bills!) top of the line harwdare. I am shocked and amazed that this game lag for (only) a couple hundred ships within visual range. There is no excuses for interface lag. Network latency is something everyone can understand and live with. The fact is even this low-end machine I use (which is technically a laptop, and not so low end.. it is still more than twice the game's requirements) can handle a 8-way zerglings rush in StarCraft BroodWar perfectly fine. That is 2048 interactive units at once plus all the damage and explosions they create along their path. Geez! EVE have trouble handling a couple hundreds? Only one unit per client!? Good Luck CCP
Fun > Pretty
Quit force feeding us the pretty lights. Doing so only restrain (and **** off) your user base. Step on it and show us what you can do!
already signed.
|
Farsi Ire
|
Posted - 2006.07.24 22:47:00 -
[162]
Edited by: Farsi Ire on 24/07/2006 22:47:56
Originally by: TheBelgarion
I would rather see some fine tuning to the lag that is created than large fleet jump through gate or warp on another large fleet .. e.g. at a pos
something like everything gets delayed for 10 sec to give each client enough time to load stuff ... maybe it can be coded that this is even done while one of the fleet warps/jumps ...
Wow! I think you have something here. I think it would be reasonable that a Gate needs some time to "recharge" before sending a ship to another part of the galaxy. It does not even have to be a long delay and the delay can be adjusted by how many ships in a given time, size constraints, the amount of players in the system, gate "quality" etc. This will do 3 things IMO, 1) give the servers a break to process easier, 2) Discourage 100s of ships to jump at once killing the system, 3) Add an additional element of strategy to combat.
Fantastic man. |
BrerLapin
Caldari
|
Posted - 2006.07.25 22:42:00 -
[163]
/signed
Originally by: Market Scanner Maybe CCP needs to remove all 3D models of NPC's and replace them with white 2D squares with the NPC's name typed in the square. I miss pong.
|
Lorelei Lee
|
Posted - 2006.08.01 02:50:00 -
[164]
Originally by: Sugarbunny Would I go against the user agreement if i unpack the *.stuff files, remove all the textures and downgrade polygon count on the ships? :D
That is an awesome thought! It's probably against the EULA, but if someone volunteers to make the simple models and send them to CCP for approval, maybe they will meet us halfway. Originally by: TheBelgarion Sorry but that sucks ... because that will make the game more unfair ...
Im coming from Ultima Online where u had a 2D client and a 3D client .. and almost every pvp player only used the 2D coz it had much less lag in larger group for easy to see reasons.
It's ok, the current state of affairs (where the people who can afford newer hardware have much less lag) is even less fair. Originally by: TheBelgarion So if u implement reduced grafic option - all pirates and pvp gang groups wil l use em and have an unfair advantage above player who doent know about that option or playing EVE coz id does have a nice Grafic in the first place.
There are forums on the net specifically dealing with all aspects of fleet battles. In any reasonable fleet, *somebody* will hang out on one of those forums, read about this feature, and tell the rest of their fleet. I am sorry, but I don't believe in dumbing down a game just so that dumb people can play competitively -- especially EVE, since one of its defining features is a mature and intelligent userbase.
|
Elune Ferret
Gallente Valley Forge
|
Posted - 2006.08.02 11:17:00 -
[165]
I came here looking to see if my suggestions for a new client was already posted, and this seems to be the place:
Rumors: I've heard CCP would make a few more clients, one for Vista, one for PDA, and so on and so on. Post-Kali.
What I need: I need a client to log in and manage skilltraining, but be nice if I could also manage anything which can be done from the hangar I'm at. Hangar management is of course less importend then Skilltraining which as you all proberbly know would be neat to manage as easy as Hotmail.
2. thing I, from reading through the thread, need is a tronlike client for serious play, e.g. combat, large gang mining that could work with atleast 30 FPS no matter what, on a machine with minimum requirements. I've seen somewhere that the current client only requires a 56,6 modem, and that it is build for that. If that's the case they've made great errors in testing the client = BAD PROGRAMING.
3. I'd LIKE a client that is pretty, which I can use when I'm solo playing, doing that I like watching the graphics. And lag is not really an issue since I'm mostly all alone.
To make it clear what I wrote above, it's 3 different client, able to run on the same machine even depending on how I'd like to play at the time of loging in.
I can not see the problem in making a "Tron-client", even at gunpoint. and reading through this thread I can't imagine why it isn't made yet, it should have been made way back when capital ships were sold to players the first time. I've never been near a carrier to experience the lag nor close to someting with more then 5 drones. But I've been doing some hauling for some of my corps mining gigs, atmost 15 people, last the lag was worse then the usual bad times of 4-5 FPS, I've lost an Itty 4 in one frame move. I told to warp to the a team mate i see the warp core starting up, next frame I'm in a POD. I at that point roughly had in periodes a framerate of 0.01 FPS.
And as I've seen others wonder, why haven't a dev posted a reply here yet, it's getting old, the chance of corrupting the thread by pressence is long past. Tell us if our hopes are in vain so we can either switch to game with less limits, or tell us that we are heard and that actions are taken (Discuession is also an action), Acknowledge that this is a problem to a percentage of the players. From reading these 6 pages it should be rather clear that this is not some single anouance. Even make it a sticky keep it update on progress.
Please CCP hear our voices screaming what atleast some of us wants.
P.S. pretties are nice and CCP makes them good, just too bad that the balance between pretties and working aren't there.
Still waiting for ingame voice, with voice mods. |
Ellaine TashMurkon
Em Pack HUZZAH FEDERATION
|
Posted - 2006.08.02 11:22:00 -
[166]
Simply, dont render objecs, show only icons. To see objects, You press ctrl+tab. All :) --- Bookmark improvements Player owned brokers |
Firemaster
|
Posted - 2006.08.12 02:00:00 -
[167]
/signed
It should be an option for the low-end graphics so you can still have high quality when you are mission running or some other solo stuff, but anything to reduce lag in fleet battles helps
On my old comp I went down to 0.2 FPS for only 10 to 15 people |
Audrea
Widowmakers Novus Ordos Seclorum
|
Posted - 2006.08.29 06:14:00 -
[168]
Originally by: Sugarbunny Would I go against the user agreement if i unpack the *.stuff files, remove all the textures and downgrade polygon count on the ships? :D
This is good idea! Do you know how to do that? might just give me what I need to play normally on my laptop (which doesnt have support for the required T&L feature - therefore many ships appear transparent anyway, and just eat up resources loading). ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions. |
TheGreenThroll
Caldari Obsidian Asylum
|
Posted - 2006.08.29 12:16:00 -
[169]
/signed
|
PEA SHOOTER
|
Posted - 2006.08.29 12:17:00 -
[170]
/signed
|
|
blueangel
|
Posted - 2006.08.29 12:19:00 -
[171]
/signed
|
s3ven
|
Posted - 2006.08.29 12:20:00 -
[172]
/signed
|
sweetheart
Black Reign Lotka Volterra
|
Posted - 2006.08.31 15:55:00 -
[173]
/signed ..............................................
To Win is Everything
|
Denari LokStar
adeptus gattacus Lotka Volterra
|
Posted - 2006.08.31 20:54:00 -
[174]
/signed
|
Tranklukator's wife
|
Posted - 2006.08.31 20:59:00 -
[175]
signed
|
Trader Darin
Gallente Sky Transport and Production
|
Posted - 2006.08.31 21:30:00 -
[176]
/signed
|
Harlan Coben
|
Posted - 2006.09.01 14:17:00 -
[177]
/signed
Now, since this thread is over 1 year old, does anyone know if CCP has ever reacted to or commented on the request or do they simply ignore it?
|
Krassius
Caldari UK Corp Lotka Volterra
|
Posted - 2006.09.01 14:18:00 -
[178]
/Signed
|
Alexis Guias
|
Posted - 2006.09.03 01:00:00 -
[179]
The thing we always have to remember is that as time goes on the need for a dumbed down graphics client lessens. For a game, eve is pretty darn old, and people are constantly updating their systems. I would much rather see them spend their time developing new content and reducing server lag than supporting out of date technologies. |
Ecky X
|
Posted - 2006.09.03 02:57:00 -
[180]
Edited by: Ecky X on 03/09/2006 02:58:34 If there were multiple clients... that would be unfair. What if you attack someone using the PvP craptaculargfx client and they are using the high-quality one?
What people don't realize is, you can buy a video card that will have NO problems with fleet battles for less than $80 new, and less than that used. You can set up a raid-array (dual-hard drive) that will double your loading speed.... for $80. Less, if you already have one drive. Now, I know a lot of people who play Eve don't have jobs .... but heck, that really isn't a lot of money. You just have to know what you are doing, ignorance/idiocy is not an excuse.
|
|
General Xerxes
GREY COUNCIL R i s e
|
Posted - 2006.09.03 12:55:00 -
[181]
/signed
|
Raeder Murdo
|
Posted - 2006.09.03 23:29:00 -
[182]
I agree/ signed
|
Lucus Ranger
Gallente The Collective Against ALL Authorities
|
Posted - 2006.09.05 09:18:00 -
[183]
not sure if I've signed but... /signed
|
Zao Yi
|
Posted - 2006.09.05 21:41:00 -
[184]
/signed
|
Usotsuki
|
Posted - 2006.09.05 23:11:00 -
[185]
signed!
|
Kruugore
Minmatar Vigilant Justice
|
Posted - 2006.09.06 05:49:00 -
[186]
/signed
|
JA RULER
|
Posted - 2006.09.06 12:27:00 -
[187]
Signed
|
DriveCrash
Malium Imperium
|
Posted - 2006.09.06 16:46:00 -
[188]
/signed *nods*
-DCO
./~Malium Imperium~\. |
Louis DelaBlanche
Cosmic Odyssey Chorus of Dawn
|
Posted - 2006.09.08 22:13:00 -
[189]
/signed
Ive played other mmo's which seem to give much more option in turning down the graphics to improve performance then EVE does. Being a good looking game (which EVE is) is one thing. But being pretty at the expense of playability is just not the way a game should go. _______________________________________________ The above comments & views do not reflect the opinions of Cosmic Odyssey or Chorus of Dawn; just those of an enlightened member |
Luna Liandri
Soapbox Pilots
|
Posted - 2006.09.08 22:24:00 -
[190]
/signed
|
|
Solbright
|
Posted - 2006.09.08 23:55:00 -
[191]
/signed
|
Befounder
202INC
|
Posted - 2006.09.09 17:34:00 -
[192]
/signed
though please dont stop at optimizing only the client :) there is no worse death than the end of hope |
Kuentai
Beagle Corp
|
Posted - 2006.09.10 00:52:00 -
[193]
/signed
-
"The good man has few enemies, but the ruthless... None." |
PaRaZiTuRL
Amarr FuZZy Rabbits Atrocitas
|
Posted - 2006.09.10 22:47:00 -
[194]
/Signed And please do something about the sandstorms in the complexes...
Sig removed, lacks Eve-related content - Cortes :(( come on, it was about bunnies and lasers :D.Eve lazers.Will change |
Empress Aphrodite
Soar Angelic
|
Posted - 2006.09.13 10:32:00 -
[195]
/signed
If I win your auction, please Evemail me to let me know. Thanks! |
Tenrevo
LoneWolf Mining R i s e
|
Posted - 2006.09.13 14:04:00 -
[196]
/signed
|
Boosted
|
Posted - 2006.09.13 15:33:00 -
[197]
I want to run this on my P3 powered Vaio.
/SIGNED!
|
Sarse
|
Posted - 2006.09.13 20:06:00 -
[198]
/Signed!
being able to go down to a resolution of at least 800x600 has helped in the past with other games i've played. But eve wont let me do this
|
Yello1
|
Posted - 2006.09.13 20:19:00 -
[199]
/signed
I would think it would be a doable thing based on other gaming experiences to have a Level Of Detail setting on ships that would scale down not just based on range but also on your graphics settings and also on the number of players/objects being rendered. 32 players around you? Reduce Textures, turn as many 3D objects as possible into 2D ones, start removing graphics altogether from distant objects (make em points etc). There is not much in the game collision wise other than a sphere or box right? So all the pretty models are highly optional. The client should kick em out if ya cant handle em when the need arises.
Quote:
Yes, Im THAT Yello1
|
Gray Paladin
|
Posted - 2006.09.13 21:46:00 -
[200]
/signed Also if models eney and etc ould shown as triangles or quads and shoot effects and explosions not rendered it would nice. I realy dont need COOOL graphics when i fight with 15 frigates and 2 destroers on my Cruiser. I need speed and small answer time on my actions.
|
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Tranklukator
|
Posted - 2006.09.15 11:47:00 -
[201]
Back to the top. I rather see coloured triangles than die in lag
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Conroy Starblaster
SHMOI-ENTERPRISES
|
Posted - 2006.09.15 14:12:00 -
[202]
/signed --- Current status: 29,999 players. Connecting.. Sorry, TQ doesn't have the skills required for 30k concurrent connections. Please train Concurrent connections to lvl 3 NEED A NEW SIG NOW :/ |
Morris Falter
133rd Ghost Wing R i s e
|
Posted - 2006.09.15 14:25:00 -
[203]
There was some discussion earlier in the thread about modifying the eve client files manually - this is definitely against the EULA, so please don't attempt it.
If there is going to be anything, it needs to be for everyone, or no-one.
Keep the sigs going tho! I'm glad people keep bumping the thread up. CCP! Where is the response?
|
Jade Dragonheart
|
Posted - 2006.09.15 20:46:00 -
[204]
The client is not that hard on modern home PCs so casting a NO vote
|
Morris Falter
133rd Ghost Wing R i s e
|
Posted - 2006.09.18 15:27:00 -
[205]
Jade, its fine for normal situations, but with large numbers of ships, things get slow, very quickly - and its client-side lag.
|
Morris Falter
133rd Ghost Wing
|
Posted - 2006.10.19 15:05:00 -
[206]
Bumpity bump. still no word from ccp on this - would be nice to know their thoughts.
133rd Ghost Wing is recruiting... |
Morris Falter
The Collective Against ALL Authorities
|
Posted - 2007.05.25 11:35:00 -
[207]
Timely bump, I feel..
|
Ian Logalus
0utbreak
|
Posted - 2007.05.25 11:38:00 -
[208]
not signing this one since it's the normal client that needs fixxing. I don't want a second client for heavy combat. Immagine 100 cpaitals jumping in unsuspected with their lowquality client against 50 cpaitals with major lagg. Would be so unfair.
Still a free bump tho :)
|
Major Stallion
The Dark Horses Hydra Alliance
|
Posted - 2007.05.25 12:56:00 -
[209]
/signed!!!
GIVE US DETAIL SLIDERS!!!
|
Trovax
Amarr
|
Posted - 2007.05.25 13:59:00 -
[210]
Edited by: Trovax on 25/05/2007 14:03:43 /WTFPWNsigned
Would be nice if i could get of at least a couple of shots before being over whelmed with lag from a 200 ship gate camp. By the time your screen has refreshed, most of the ships have locked on to you. Most of the time your in your pod by the time you gfx card catches up.
I dont mind gate camps, its the lag caused by 'polygon city' that f***'s me off
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |
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Hugh Ruka
Caldari Free Traders
|
Posted - 2007.05.25 14:58:00 -
[211]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 23/05/2006 08:53:30
Originally by: ghosttr I dont mind if it is to accomodate players on low-end machines, the only thing I would be against is that it would attract more dial-up players which would just make regular lag.
It wouldn't make a bit of difference in bandwidth use. The graphics engine is entirely client-side. The server sends a bit of data like "ship = Raven, position = X,Y,Z heading = A,B,C", then your computer loads the actual model files.
But to answer the topic... adaptive degradation is nothing new, my 3d graphics programs use it very effectively. If viewport demands get too high (due to poly count, re-rending as you move things, etc) it automatically steps down from shaded/textured -> wireframes -> bounding box (and then back up once the demands drop). It would be pretty easy to have the engine start replacing ships with ultra-low poly proxy models once your fps drops too low (or the number of ships/objects on screen reaches a player-set threshold).
And definitely signed. But I doubt a petition is necessary, good level of detail scaling is absolutely essential for a visual upgrade like this. The devs won't ignore it.
Very good point Merin. We have LOD in the game engine, but it is controlled by camera distance and not FPS/performance settings.
This reminds me of Unreal/UT where you could set an FPS level when the game engine started degrading visuals to keep at that level.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
captain vou
|
Posted - 2007.09.01 23:29:00 -
[212]
Edited by: captain vou on 01/09/2007 23:30:09 /signed
my computer is fairly crap
1.5ghz Pentium 4 radeon 9250 1gbz ram
ETC....but it can run eve and the excessive client lag is the one thing that brings this game down on the trial and i had to think whether i was going to be able to bear the lag as game play progresses so please reduce the in game graphics or something pwz
|
eyerouge
|
Posted - 2007.09.02 00:29:00 -
[213]
/signed ______________________________________________
Small corp? Join FTS - a social network for soon to be friends |
Checkle
|
Posted - 2007.09.02 09:27:00 -
[214]
My computer behaves all right with the game, not excellent I must admit, but I'm the performance kind of guy (as opossed to the eye-candy kind of guy)
I'm happy with a good performance even if I have to sacrifice some visuals.
|
Solbright
Advanced Security And Asset Protection
|
Posted - 2007.09.02 11:43:00 -
[215]
Hehe, still as valid as ever.
|
TheSystem
Caldari The Blackstone Group Brutally Clever Empire
|
Posted - 2007.09.02 16:50:00 -
[216]
/signed
Definitely.
I would like the normal graphics for relatively small battles, but for large ones i'd much prefer some simplified "tactical" view. Where ships can be represented by simple shapes and symbols in a 3d view. Where the battle is reduced to "at a glance" perspective and things can actually get done
|
Zenst
Gallente Reikoku Band of Brothers
|
Posted - 2007.09.03 22:35:00 -
[217]
From a personaly view, I had a old graphics card for alot of eve (always a few generations behind) and now have a nice top end system (well for today). But all that dont distract from the atleast offering the option to have reduced graphics. Been a valid argument from alot of people who look beyond the packaging and actualy enjoy gameplay and interactions offered over the visual packaging. I bet if you voted and offered a wireframe option that people would actualy use it and welcome at least having that option. Many would relish it for there old PC so they could do market transactions etc alone.
So what other benifets would such an option offer:
1) Wider market open to CCP (even leans towards a WII client one day).
2) More robust code - yip as to seperate the gfx side from the main code if there is any would only be a good thing. That said I'd have library wrappers for everything even database access to alow for easy migration and upgrades without being tied down to specifics (go DB2 yay :).
3) Happyer GM's - due to the ability of us punter to negate any local issues with graphics casue lag petitions; So many poor soles died in mission due to funky gas clouds I bet than any server-side issues.
4) More apprecieation of the graphics, as it enables people to play today and apprecieate the gameplay and later on when there able to increase the level of the graphics. Even adjust the level according to what there doing. Exploration in cov op ship - I'd go few frames for the odd eye-candy hit. People play games for more than a few times for the gameplay - not just to see an expensive lava-lamp effect! Even if there was such a person, They would not be effected by the option. Also the aspect of people not getting to apprecieate eve from its fullest on day one is easily offset with teh fact that they would have a bad FPS experience without such a client option.
5) Lots of Gamesite Hacks going - OMG a company that cares about customers beyonds sponsering the graphics community card sellers every release. A company that has a product with such good gameplay they can offer a client that runs on yesterdays hardware (also find better linux support in that approach as well I bet ;).
6) to run a DX9 and DX10 client in parrelel would already dictate a seperation in these aspects of the code and as such to offer say a DX9lite option would be alot easier to implement. Think of the laptop abusers. Even 64bit options and optimised to AMD and Intel thru compler options as well as platform with consideration to one optimised for emulation would just be a compile away. I'm sure testers would love a KVM that passed control over to 5 PC's so they can fly around and then after a while see that there all insync :).
Whilst certain options are available they are not exactly `Aurora friendly` if one my phrase it in such context. Remember game options should whilst offering the level of complexity that they do allow overall control in a easy, medium, high, uber overall slider level of selection - there options for the game, not a game initself as a form a character creation puzzle to be solved after much research distraction upon the learning curve of the game. New players want to play the game and not play the options in the game too play the game.
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Perin Ashedge
Minmatar Total Information Technology
|
Posted - 2007.09.07 21:44:00 -
[218]
/signed ------ Total Information Technology is currently looking for miners. |
Wardo21
The Arcanum
|
Posted - 2007.09.07 22:06:00 -
[219]
/signed
Good images and high quality are nice, but I've been playing for so long they are old hat. New images and features probably aren't going to thrill me either...
Wardo21
|
Plekto
Priory Of The Lemon R0ADKILL
|
Posted - 2007.09.08 00:16:00 -
[220]
Edited by: Plekto on 08/09/2007 00:17:40 Edited by: Plekto on 08/09/2007 00:17:11 /signed
But, you know... there is a way to make it work better almost instantly.
Go into the prefs file on your hard drive and change the initialization for the graphics driver to direct X 8.0
This instantly makes the fancy features evaporate as if they were never there, and a DX9 card will run DX8 stuff like it was ascii. Silly fast. All DX9 cards have to be backwards compatible with DX8.0, so you're pretty much good to go :)
Also set the monitor's refresh rate to 60hz and download a utility called ReForce. Set the internal windows settings for the resolution you run EVE at to 60hz. Turn on V Sync. This gets rid of the fast/slow effect. And set it to 16 bit of course(technically you can also hack the ini file to 8 bit, but it looks utterly rubbish)
EDIT: better yet, CCP, just give us a DX 8.5 and DX 8.0 option in the pull-down menus. That way we can do the same thing and force our newer cards to NOT use the new features.
|
|
Solbright
Advanced Security And Asset Protection
|
Posted - 2007.09.08 03:44:00 -
[221]
Originally by: Plekto Go into the prefs file on your hard drive and change the initialization for the graphics driver to direct X 8.0
Specific entry please.
------ Vote for Low graphics client |
Trishan
Green Men Incorporated
|
Posted - 2007.09.10 08:17:00 -
[222]
Originally by: Plekto
Also set the monitor's refresh rate to 60hz and download a utility called ReForce. Set the internal windows settings for the resolution you run EVE at to 60hz. Turn on V Sync. This gets rid of the fast/slow effect. And set it to 16 bit of course(technically you can also hack the ini file to 8 bit, but it looks utterly rubbish)
Unless you are using a LCD, setting the monitor refresh rate to 60 Hz will most likely give you headaches and eye strain.
|
T'Amber
54th Knights Templar
|
Posted - 2007.09.10 12:35:00 -
[223]
What alot of people don't understand is that the 3d engine we are using at the moment doesn't take full advantage (if any but the memory and basic functions) of 3d video cards past direct-x 7. What this means is that there is almost no optimization at all, and even with a moderate speed pc and video card you'll get some issues with GFX when theres too many objects on the screen.
As people have noted GFX lag is about 99% client side... once we have the new trinity 3 engine EVE will hopefully use 100% of your dx9/10 GFX card's functions and even though the new textures and models will be bigger and better it should in theory run a crap load better.
If you have already optimized your eve client from within the game and in the PREFS.INI, and your still having lag issues then go into your NVIDIA/ ATI CATALYST control panel and select USE CUSTOM 3D Settings. Change the settings to the following:
Anti-aliasing: OFF Adaptive Anti-aliasing: OFF Temporal Anti-aliasing: OFF Antistropic Filtering: OFF (If you can't turn it off set filtering to TRILINEAR/BILINEAR or x2 Antistropic) High Quality AF: OFF Catalyst/ Nvidia AI: OFF Mipmap Detail: PERFORMANCE (Or the lowest setting you can) Vertical Refresh: ALWAYS OFF
Make sure advancedDevice=1 doesn't exist in your PREFS.INI
3d programs use different types of algorithms and shaders to make 3d models and scenes render faster: the most common way of doing this is by using MIPMAPS/MIPMAPPING. Make sure MIPMAPPING is set as low as you can set it in your client, in the prefs.ini, your windows direct 3d settings menu and in your gfx card control panel.
If you're still lagging out move to London or keep away from JUMPGATES when theres lots a people around.
:)
|
Solbright
Advanced Security And Asset Protection
|
Posted - 2007.09.10 14:03:00 -
[224]
Edited by: Solbright on 10/09/2007 14:09:09
3D rendering speed really has nothing to do with this stutter problem. Obviously having faster fps does help somewhat but is not the root cause.
I sign this thread in the hope that Eve will get the needed fix. Just like I hope that Trinity 2 will also get the same needed fix.
------ Vote for Low graphics client |
Belmarduk
|
Posted - 2007.09.11 09:20:00 -
[225]
/signed
|
Mai Kagehisa
|
Posted - 2007.09.18 10:56:00 -
[226]
/signed
We definitely need a client where you can change more graphic options than "All effects" and "Sun occluded by ship"...
|
Zoon Fafer'Pelir
|
Posted - 2007.09.21 04:27:00 -
[227]
/signed
|
Tikanom
|
Posted - 2007.09.28 23:33:00 -
[228]
/signed
|
Plekto
Priory Of The Lemon R0ADKILL
|
Posted - 2007.09.29 00:07:00 -
[229]
What I meant was mostly covered in the post above about the Nvidia settings, but the reason you force the card to DX8 or even DX7 is because it instantly kills all of the fancy options. You get grainy pixelated edges and so on in all of their 2002 era glory.
But yes, most of it is that EVE is a memory hog and doing everything in memory. 2 gigs should be considered normal, really, until they offload the stuff to the GPU.
Oh - the #2 way to increase EVE's speed? Get 1 gig of memory and turn off your disk caching/swap file. Using your hard drive for memory is as bad as it sounds, speed-wise. Note - you'll only be able to run ONE major thing at a time without Windows freaking out.
2 gigs is usually required because you need that much to keep windows from normally hitting your hard drive. Its very very greedy with memory and keeping it from using the swap file is tough to do.
The #1 fix? Take all of your security programs, AV and whatnot and have them ignore the EVE directory. (especially the cache/temp directory) Hundreds of files/bits of data per second. All grinding away as your AV checks every one. The lag you get exiting a station is this - the server sends you a huge glut of info and data and your computer files and scans it, then hits the virtual memory to handle it. Insert 5-10 seconds waiting time. Turn it all off and it's 2 seconds.
Actually the #1 fix is to install EVE in a ramdisk and run it from there. Most people don't have systems with 4 gigs on them.(1 for EVE, 3 for the disk) You can also assign the windows swap file to the ramdisk. 1 gig ram/512 swap is more than enough. This leaves about 2.5 gigs for EVE, and ramdisk plus(commercial application) - saves this all in to the hard drive when you shut down and loads it back in when you boot up. Very slick.
|
velocity7
|
Posted - 2007.09.29 00:21:00 -
[230]
/signed
|
|
solbright altalt
State War Academy
|
Posted - 2007.09.29 02:06:00 -
[231]
Originally by: Plekto What I meant was mostly covered in the post above about the Nvidia settings, but the reason you force the card to DX8 or even DX7 is because it instantly kills all of the fancy options. You get grainy pixelated edges and so on in all of their 2002 era glory.
You're still not listing the entry you changed to get this.
|
Verx Interis
|
Posted - 2007.09.29 06:22:00 -
[232]
I agree definitely. I HATE the particle effects in deadspace, I can't get more than 8 FPS zoomed in and I have to be fully zoomed out, which is lame
|
Verx Interis
|
Posted - 2007.09.29 06:27:00 -
[233]
Originally by: captain vou Edited by: captain vou on 01/09/2007 23:30:09 /signed
my computer is fairly crap
1.5ghz Pentium 4 radeon 9250 1gbz ram
ETC....but it can run eve and the excessive client lag is the one thing that brings this game down on the trial and i had to think whether i was going to be able to bear the lag as game play progresses so please reduce the in game graphics or something pwz
Didn't see the post before, I have the same graphics card but a 2.2 GHz Athlon64 and it works well enough, just make sure to zoom out when needed and watch out for armor repair effects.
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Drethon
Gallente Selinir Industries
|
Posted - 2007.10.02 14:29:00 -
[234]
I endorse this completely, using the suggestions to crank down the graphics card quality, I went from barely playable at 2-5FPS to 40FPS with TWO clients! If we had a low quality client, this would not be necessary...
|
Alz Shado
Ever Flow FATAL Alliance
|
Posted - 2007.10.02 19:26:00 -
[235]
Edited by: Alz Shado on 02/10/2007 19:27:01 I'm still waiting for a text-mode interface:
West of Rens VI - 8 (Brutor Tribe Treasury) You are floating in a -beaten and rust coated Rupture- outside the Rens 8-6 Station. A fine monument to the achievements of a daring engineering team that constructed such an awe inspiring installation with just scrap metal and duct tape and a moron for an architect who designed the undocking mechanism.
It is dark here. You are likely to be eaten by Menod Penter.
>
|
Menod Penter
Gallente
|
Posted - 2007.10.03 22:22:00 -
[236]
Originally by: Alz Shado Edited by: Alz Shado on 02/10/2007 19:27:01 I'm still waiting for a text-mode interface:
West of Rens VI - 8 (Brutor Tribe Treasury) You are floating in a -beaten and rust coated Rupture- outside the Rens 8-6 Station. A fine monument to the achievements of a daring engineering team that constructed such an awe inspiring installation with just scrap metal and duct tape and a moron for an architect who designed the undocking mechanism.
It is dark here. You are likely to be eaten by Menod Penter.
>
Come on, this is just way out there in bizzaro land, I never eat pilots. I only eat Amarr babies, yum yum, TASTY !
Have a Nice Day :) Menod Penter - Mayor of Rens
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Riebart Norith
Gallente Interstellar Business Federation Tartarus Coalition
|
Posted - 2007.10.05 02:23:00 -
[237]
I so totally endorse this, I've been wanting this since I started playing. I've only got a laptop (AMD Athlon64 3500+, 1.5Gb RAM, X200M Chipset with X200 graphics) as my main computer and while it usually runs Eve great, I don't get fantastic FPS, and in many situations, even in small gang wafrare, I need to zoom right out to inflict LOD onto things so the drones/NOS/Webs/**** don't massacre me at 1 FPS. Similarly, in every mission I need to zoom right out because of the dust, clouds, and huge numbers of structures.
I know we can turn off effects and turret effects, that helps, but doing that in gang PvP is suicide, because you'll never see who's shooting you, or NOSsing you, or webbing you, or scramming you, or....You get my point.
So, I'd like a few things:
1) The option to get rid of dust, clouds, background effects, and buildings (large collidable structures).
2) When effects are turned off, tell me who is doing what effects to me. The "Miscellaneous" is so descriptive my brain hurts. Every time I get "PirateLady [Miscellaneous] 12.73sec" in my hud I want to cry. How hard is it to say "PirateLady [Stasis Web]" or "[Energy Vampire]" or "[Energy Destabilizer]". I mean, then I wouldn't think twice about turning off effects. Of course, this should happen anyway, and we shouldn't be relying solely on the graphics for our information.
3) Reduce models to a low-poly, low-res texture flavour. So that having 15 ships together doesn't mean an FPS death for people like me.
I think the main problem right now is there is too much information being represented visually (EW effects like web, NOS, neut, scram, TD, painting, and damp. But things like ECM and ECM burst have no graphical representation...why not? Tanking effects are represented visually as well. As are mounted guns, but launchers have no graphical representation? A skilled recon pilot can give you a 75% accurate guess on the type of tank, how strong the tank is, and what guns are fit just by looking at a ship.). Trying to push that much data through a visual interface is a bit much.
Plus, just fix the derned EW notices on principle. Get rid of that miscellaneous!!!
---------- [ 2006.10.09 03:03:14 ] (combat) The Forum Whiner strikes My Patience perfectly, wrecking for A Spite Filled Post of Doom. |
Devian Starcrusher
|
Posted - 2007.10.10 19:08:00 -
[238]
/signed
Sft Signed for Truth QFT Quoted for truth
|
De Vito
Mythos Corp RAZOR Alliance
|
Posted - 2007.10.13 01:40:00 -
[239]
/signed
Eμπiστoσύνη δε xaρiζετaι, kaτakτiέτai |
ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
|
Posted - 2007.10.13 03:35:00 -
[240]
Edited by: ninjaholic on 13/10/2007 03:36:56
/signed
I'm all for the low graphics client!! I'm an FPS (First-Person Shooter) addict and I'd prefer that my FPS is rediculously high rather than be able to see the hairs on my enemy's chin tbh.
A low texture, low-model-detailed lag-reduced EVE client would allow people with DIRE computers and no cash to bring that computer out of the stone age to still enjoy all the benefits of playing EVE Online to is fullest.
This can only help with pilots who are deterred from partaking in large blob wars, and fleet ops, due to the insane amount of lag that can be experienced during one. And with Trinity being implimented this winter, it would allow EVE Online to run at it's absolute maximum, smoothing out client-end lag issues.
PLEEEEEEEEEEEEEEEEEEEEEASE CCP!
I've got a SAVAGE rig and I'm even signing a low-graphical-complexity client. Am I sane?? HELL YEA!, as I'd rather have 200FPS than be able to watch the little oompa loompa's walk past the windows on my Nyx ...
|
|
Ris Dnalor
Minmatar Union Enterprises
|
Posted - 2007.10.13 04:31:00 -
[241]
wireframe view for combat ftw :P -- Talking in Circles is more dizzying than walking in them...
Tralala |
Dominik Flandry
AB INITO VooDoo Technologies
|
Posted - 2007.10.16 00:11:00 -
[242]
/signed
|
EvilSean
Gallente
|
Posted - 2007.11.03 21:17:00 -
[243]
/signed
|
Lord Zoran
Caldari CrAzyF1sTs
|
Posted - 2007.11.04 01:04:00 -
[244]
Edited by: Lord Zoran on 04/11/2007 01:05:18 /signed
after all those graphics would distract you anyway
--------------------------------------------- no sig for you !!! Yarr!?!?!?!?!
|
Mrsticks
Minmatar RNCGM Inc.
|
Posted - 2007.11.04 05:44:00 -
[245]
Any one Rember MechWarrior 2? they had a System thet Changed the screen to a Wire frame and colored the parts of the ship so you could easly see what was damaged and shoot at that. Some thing like this would be sweet for fleet battles as all ships on Both sides could be renderd as Wireframes allowing for Maxamum Performance. /Signed
Long Live TEXAS! Texans join the Texas channel in game plz.
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Mrsticks
Minmatar RNCGM Inc.
|
Posted - 2007.11.04 05:49:00 -
[246]
Oh and one more thing. A battle recorder that we can then watch whatever battle we were just in while Docked in the station so that we can watch it with Full GFX online. This Probably could be done Client side W/O any need for the Srevers to hafta Record anything. just make the game rember all the points on the Client and we can jump around the battle as we se fit. Plus it would alow for some sweet movies to be made.
Long Live TEXAS! Texans join the Texas channel in game plz.
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Aerandir Telrunya
Gallente Bears Inc
|
Posted - 2007.11.09 21:03:00 -
[247]
/signed
|
Zyrus Corporation
|
Posted - 2007.11.10 09:25:00 -
[248]
Well... I actually do not care about the war implications you mentioned here. I am a peaceful trader and are not involved in stuff like that... and if so I hire Mercs to do the dirty work! But I would use such low end client to run all my accounts in parallel without having to much CPU consumption on my PC => /signed Zyrus
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Hebus Zanheros
Gallente ICE is Coming to EVE Tau Ceti Federation
|
Posted - 2007.12.08 15:36:00 -
[249]
/Signed -----------------------------------------------
|
Plekto
Priory Of The Lemon R0ADKILL
|
Posted - 2007.12.08 18:20:00 -
[250]
Since this only affects what your machine renders/sees, I'm all for this. If you have a slower CPU or hard drive(most of the texture loading isn't memory, it's HD related), then it should give you options to turn literally everything off.
Possibly even line-doubling.
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Dragons Breath
Caldari
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Posted - 2008.01.06 21:59:00 -
[251]
/signed
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Cyriel Longinus
XERCORE
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Posted - 2008.01.06 23:42:00 -
[252]
They could call it a "Tactical Overview" mode.
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Cyriel Longinus
XERCORE
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Posted - 2008.01.06 23:43:00 -
[253]
Originally by: Mrsticks Oh and one more thing. A battle recorder that we can then watch whatever battle we were just in while Docked in the station so that we can watch it with Full GFX online. This Probably could be done Client side W/O any need for the Srevers to hafta Record anything. just make the game rember all the points on the Client and we can jump around the battle as we se fit. Plus it would alow for some sweet movies to be made.
It's called FRAPS.
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nighthawkcm
Minmatar moon7empler Ev0ke
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Posted - 2008.01.07 04:10:00 -
[254]
/signed
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Kojima Nanami
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Posted - 2008.01.07 10:03:00 -
[255]
Don't they already have a low graphics mode? Isn't it called EVE-Online Classic graphics client or something? Or are you guys mainly running off PCI graphics cards?
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Sonya Rayner
Unicorn Enterprise Blind Octopus
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Posted - 2008.01.07 10:07:00 -
[256]
/signed!!!!
____________________
couldn't resist... sorry... |
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.19 12:09:00 -
[257]
Sounds like very good idea. Perhaps instead of separate 'light' client tho we might have ability to switch EVE into 'performance' mode turning off all effects that are possible to turn off (in addition to current 'turn off all effects' and 'turn off all turret effects').
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Niatha Moraven
Perkone
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Posted - 2008.01.25 23:03:00 -
[258]
/signed
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Saberon
Gallente Axemaker Inc
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Posted - 2008.01.25 23:39:00 -
[259]
This is just a great example of a game, where gameplay, tactics, opportunities, interaction and so on is so great that we don't NEED the uber graphics to want to play EVE.
Obviously, it should never be reduced for anyone, but the option should exist to set it to ultra-low, or wireframe, as suggested.
I would appreciate if CCP could investigate what it is exactly that causes lag in fleet ops (large ones), in busy systems (Jita, Saila, etc) and make it possible to set a checkmark to remove these "Always", "at jump", or "Never"
/Signed
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DETE1S
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Posted - 2008.01.25 23:49:00 -
[260]
/signed
adding an antilag shortcut which'd work in conjuction with the graphics card could switch within a few seconds. (Like alt/tabbing from "Footy Manager" back to normal screen) sortitoutlads! (or gimmi a decent pc)
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Dalton Dalton
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Posted - 2008.01.26 00:54:00 -
[261]
/signed to the max!
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nightdeath
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Posted - 2008.01.26 17:17:00 -
[262]
/signed
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Conall Braker
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Posted - 2008.01.26 18:12:00 -
[263]
/signed
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Demona Diabolicus
Minmatar
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Posted - 2008.01.26 20:28:00 -
[264]
Yeah give us text based eve-mud I could play with my mobile phone! huzzah! ....... naaaah
Honestly after playing the classic eve now after a month of normal (or premium?) eve, it was like HORRIBLE experience.
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Goi
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Posted - 2008.01.31 06:55:00 -
[265]
/signed
Actually in fleet battles we commonly use only the overview and tactical overlay to control your activity and fight. Nobody have a time to look on ship model, nice effects and ect. during fight.. so give us the additional fps and we'll be happy!
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MadMadMad
Caldari Perkone
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Posted - 2008.01.31 07:51:00 -
[266]
/signed
P.S. We love turn-based games.
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el'Hant
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Posted - 2008.01.31 08:46:00 -
[267]
/signed
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SlayerEXE
Gallente Surreal corp Stain Empire
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Posted - 2008.01.31 10:04:00 -
[268]
Anything that reduces lag works for my gameplay. /signed
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2008.01.31 12:45:00 -
[269]
Old thread this =)
Never had a response from CCP regarding these ideas, which is a shame. A dev blog talking about client optimisation would rock - and focus discussion too.
Also, it all still applies... two years later
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Plutonian
Plutonian Shore
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Posted - 2008.01.31 13:45:00 -
[270]
Edited by: Plutonian on 31/01/2008 13:45:35 Signed. Wireframe or symbolic representation would assist lag in large fleet battles greatly.
(Yes, a necro. But rather important these days.)
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Void Akihabara
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2008.02.16 00:28:00 -
[271]
/signed
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Gargamell Smurf
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Posted - 2008.02.17 03:46:00 -
[272]
SIGNED!
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Jurgen Kesker
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Posted - 2008.02.17 16:48:00 -
[273]
/Signed !
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Cyxopyc
Wolfram Brotherhood
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Posted - 2008.02.19 02:16:00 -
[274]
/signed
I've posted about this occasionally over the past year or so and would love it.
If the clients are experiencing video lag they indirectly place an extra burden on the server, which increases the lag for all players on that node -> node crashs. If a client can't process what it's getting from the server it has to slow down receiving/sending data. Then the server has to spoon feed the packets to the client taking extra server resources. I have no professional to back me up, I say this only from years of playing online games.
I would also imagine some amount of data sent between client and server is unnecessary and could be streamlined. For example if a player unchecks "Show incurred hit notifications" this information is probably still sent by the server along with details about the weapon type and who did the damage. Also when zoomed out the orientation of ships should not be important since they are not being rendered, only where they are (x,y,z). But I would guess all clients are continually updated on the orientation of all ships regardless.
I seem to have an aweful lot of effects displayed even with ctrl-alt-shift-t and ctrl-alt-shift-e turned off. It would be nice to turn off all of the fancy stuff like missile explosions, ship explosions, and whatever else flashes and glows.
Let's hope they manage to pull off some of this. == Support fixing the EVE UI |
Solbright altalt
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Posted - 2008.02.19 08:50:00 -
[275]
Originally by: Cyxopyc If the clients are experiencing video lag they indirectly place an extra burden on the server, which increases the lag for all players on that node -> node crashs. If a client can't process what it's getting from the server it has to slow down receiving/sending data. Then the server has to spoon feed the packets to the client taking extra server resources. I have no professional to back me up, I say this only from years of playing online games.
The rest of your summary is good but the above is way off. The servers don't wait on the clients and the clients don't wait on the servers. Both ends are fire-and-forget in nature.
At no point does either end pause waiting for network packets. The proof.
An example of this asynchronous behavior is when a module is activated. First the module icon is clicked. The client shows the module click action. Then it sends an activation message off to the server for processing. The server decides what is legal and what isn't, presumably deciding that the module is allowed to activate. The server then sends another separate message back to your client. The client inserts this into it's simulation. The client's rendering loop then displays the module as active based on the current status of the simulator.
Client performance is purely a client side issue. Any stuttering is a result of some nasty coding in the client. Sadly, a lot of people think this is a lag issue and blame the server overloads for it.
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Nasta443
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Posted - 2008.03.08 08:02:00 -
[276]
/signed
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Rawr Cristina
Caldari Naqam
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Posted - 2008.03.08 08:12:00 -
[277]
Wow, this thread seems all too familier... ...
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Jordan Steel
Minmatar Minmatar PAYBACK
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Posted - 2008.03.08 09:16:00 -
[278]
/signed
An EVE full of "Sprite" ships & co in a 3D world. That were cool.
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AshtarDJ
Filthy Scum Privateer Alliance
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Posted - 2008.03.10 15:04:00 -
[279]
/Signed
Eve in "tactichal mode", with no 3d models or visual effects. Just the normal "squares" with names that you see when you are zoomed out.
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Ticl Er
hirr Morsus Mihi
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Posted - 2008.03.10 21:00:00 -
[280]
Edited by: Ticl Er on 10/03/2008 21:01:18 /signed
- Disable character portrait generation, and ship preview in overview and target lock. A simple text with ship name would be just fine.
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Qolde
Minmatar Scrambled Eggs Inc.
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Posted - 2008.03.11 19:22:00 -
[281]
/Signed in blood. PLEASE. I don't care how much microsoft is paying you to advertise DX for them, make the most CPU/GPU friendly client ever, and watch how whines on the forums dissappear.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Enkilil
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Posted - 2008.03.13 07:03:00 -
[282]
I'd still like to have someone explain to me how bloom and reflectivity in Eve require shader model 3.0 and have a TON of lag when rendered, yet a simple 8 bit game like Quake running the FTE client can do it flawlessly with a 5 year old graphics card running SM 2.0 and at 100 fps.
Quake will run for hours without a single crash, BSD, System power-down, or graphics related flaw. It's 8 bit, simple and FREE. Eve costs $15 a month, is 'constantly evolving' with constant problems associated with every graphical update, requires the highest ended graphics acceleration to achieve the lowest of performance.
Kind of putting things in perspective. No you may not have my stuff.
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Demiurges
Black Company Ltd
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Posted - 2008.03.15 21:05:00 -
[283]
/signed
Dear Devs,
I play EVE not because graphics, but because of people here. And only because of people.
I don't care if it supports DX10 or not, there is no need in dither for me or 32 bits with 8 bit stencils, I really don't care about suns occluding ships and transparency, sound effects or music, or something.
As for me, the most valueable things in EVE are:
1st place - people 2nd place - PvP 3rd place - carebearing and high-sec stuff ... 428th place - graphics and audio
Many MMORPG died because of devs who tried to put graphics on the first place. For example, UO. I had been playing it for 11 years and it was fun even in 2d client with '97-year graphics. But their devs forgot about gameplay and started "upgrading" graphics, and it became a piece of ****.
I don't wanna say that EVE is bad-looking or something. It's gorgeous. Nevertheless, graphics is the last feature I wanna see in EVE.
I think many people will agree with my point.
So please, make us any kind of client or option with no "high-end" graphics. Maybe a textual client?
Thanks for your time.
And yes, you may not take my boot.ini
/signed
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per
Rytiri Lva
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Posted - 2008.03.18 08:33:00 -
[284]
/signed -------------------------------------------------- CZ |
Disintegrator
Rytiri Lva
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Posted - 2008.03.18 09:58:00 -
[285]
/signed!
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Trautenberk
Rytiri Lva
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Posted - 2008.03.18 09:59:00 -
[286]
/signed |
William Alex
Viscosity space weaponry and trade
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Posted - 2008.06.09 21:06:00 -
[287]
Hmm Yes I would like this A LOT.
When i'm on the road I can't barely even change skills in station it's real headache and this seems to get worse as time goes on. The graphic options keep going up up up, but what some of us would like is the option to take it down to bare minimum.
So please CCP give this to us.
/signed
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Michaela Hunt
Absolutely No Retreat
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Posted - 2008.06.10 02:04:00 -
[288]
Didn't they do this? They still offer the classic client.
Also, in b4 lock of necropost. |
Admiral Akbarr
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Posted - 2008.07.10 04:21:00 -
[289]
/signed
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Synthia Sin
Amarr Lilith Inc.
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Posted - 2008.09.09 02:53:00 -
[290]
Originally by: Enkilil I'd still like to have someone explain to me how bloom and reflectivity in Eve require shader model 3.0 and have a TON of lag when rendered, yet a simple 8 bit game like Quake running the FTE client can do it flawlessly with a 5 year old graphics card running SM 2.0 and at 100 fps.
Quake will run for hours without a single crash, BSD, System power-down, or graphics related flaw. It's 8 bit, simple and FREE. Eve costs $15 a month, is 'constantly evolving' with constant problems associated with every graphical update, requires the highest ended graphics acceleration to achieve the lowest of performance.
Kind of putting things in perspective. No you may not have my stuff.
Yay, for OpenGL
If I can't dance to it, it's not my revolution.Emma Goldman |
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