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Ding Bang Oww
Colony Of Destruction The Methodical Alliance
4
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Posted - 2014.04.27 17:16:00 -
[31] - Quote
Estella Osoka wrote:Ding Bang Oww wrote:I've never ever flown a badger into a mobile warp disruptor I'm not sure what you're talking about Eve-Kill says differently. My poor wittle badger went boom!
Are you legitimately ********? An interdictor is not a mobile warp disruptor |
Inxentas Ultramar
Ultramar Independent Contracting Advanced Amateurs
1256
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Posted - 2014.04.28 17:22:00 -
[32] - Quote
I second the wormhole highway. Not the most dependent, but definately one of the safest ways to enter null from lowsec. |
kingduckling
The Swamp Dwellers
1
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Posted - 2014.05.04 01:41:00 -
[33] - Quote
Inxentas Ultramar wrote:I second the wormhole highway. Not the most dependent, but definately one of the safest ways to enter null from lowsec. it is depenndent.GO to nullwhere u want to rat ->find closest wh->track hs exit->bring your ship in. If u do it the other way u cant control where in nullsec you end up.ofc with the first u get in hs so u might have to do 30 jumps to get to it and ofc it sucks if the OP want to bring a battleship. |
IbanezLaney
The Church of Awesome Circle-Of-Two
1129
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Posted - 2014.05.04 02:45:00 -
[34] - Quote
Ding Bang Oww wrote: That is the least simple solution I have ever seen
Who told you Eve is suppose to be simple?
If you don't want to listen to the answers people have given you here, you should ask around within your corp/alliance.
You have some good corp members who should be able to help you. Docked since 2009. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5375
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Posted - 2014.05.04 08:07:00 -
[35] - Quote
Ding Bang Oww wrote:Estella Osoka wrote:Ding Bang Oww wrote:I've never ever flown a badger into a mobile warp disruptor I'm not sure what you're talking about Eve-Kill says differently. My poor wittle badger went boom! Are you legitimately ********? An interdictor is not a mobile warp disruptor Correct. They are VERY mobile warp disruptors that performs the exact the same function using the exact same mechanics... only with weapons as a bonus.
The entire point behind mobile warp disruptors is to make transversing "outlaw space" extremely hazardous and inhibit travel into an area claimed by someone (officially or unoffically). It does not actually prevent you from traveling though... players do that. You just have to outsmart the players or use a specialized ship to compensate... just like everything else in the game.
And yes... you can totally PvP in an interceptor. Just fit more "creatively" (hint: more damage, less speed). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Leiko Maruyama
Phoibe Enterprises
0
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Posted - 2014.05.04 08:27:00 -
[36] - Quote
Not sure if troll or serious.
1/10 for effort, 6/10 for responses. |
Liam Inkuras
Chaotic Tranquility
1016
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Posted - 2014.05.05 14:02:00 -
[37] - Quote
Learn to pvp the camps, or warp to gates from different celestials. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
194
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Posted - 2014.05.05 16:48:00 -
[38] - Quote
OP, maybe you're not focussing the actual issue: bubbles don't blow up ships, players do.
Bubbles are just an effective tool to 'catch' you and to a certain extent 'hold' you, they don't increase your opponent's capability to blow you up. Nor can people blow you up if they're not in system and on grid (hint: use scouts).
You're basically saying that in null it's a bit harder to run from pvp. I think that's working as intended, along with the absence of gate guns. Otherwise null would just be sov lowsec with dds and better moons. |
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