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HTC NecoSino
Blackstar Privateers Disavowed.
75
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Posted - 2014.04.15 16:16:00 -
[31] - Quote
Reduce tag timer to 5-10 minutes
The signal from the tagger disables the cloak for the person tagging, not necessarily for the person tagged (up for discussion)
The module should have the same -99% PG requirements cancelled out by cov-ops so that all cov-ops can use it (T3s included) |
Gizznitt Malikite
Agony Unleashed Agony Empire
3840
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Posted - 2014.04.15 16:19:00 -
[32] - Quote
Ideas like this have been proposed before, but I can't be asked to find the right keywords to search for those threads. Too many main threads about Omni, TC's, and TE changes obfuscating those threads.
I always thought two types of tracking devices would be awesome:
1.) Inter-system Tracker. Latch it onto a ship, and for the next 30-60 minutes you get a notification anytime it changes system, as well as the ships signature ID so you can scan it down with probes. GÖª This should be passive, so that the tracked has no clue they are being tracked. GÖª It should not cause aggro, so you can utilize it in highsec on anyone you like. GÖª If a person ejects/leaves ship, the transponder ceases to work. GÖª This should be a moderately short range tool, like you need to be less than 30 km's from a target to tag it. GÖª Mechanics of use: Tag a ship, and the pilots name and scan ID appears in a new chat window. Everytime they change systems, that chat window is updated with the new system and scan ID. GÖª Ideal usage, target a ship using a passive targeter and tag them. Then follow them from a safe distance and do what needs to be done. This would be a great spy tool. Put it on a wartarget with your alt to sneakily follow them around. Put it on a capital ship undocking from a station so you can find where they are jumping too, etc.
2.) Intra-system transponder. Latch it onto a ship, and for the next 15 minutes you have the option to warp directly to it, anywhere in a system (as if it was a member of your fleet). GÖª This should be an active module that notifies the "tagged" that they have been compromised, allowing them to take evasive maneuvers. GÖª Should it work while cloaked? I believe yes, but am not fully convinced. GÖª You should be able to tag a target add a moderately long range, like perhaps someone 50-75 kms away. GÖª If a person leaves system or docks, the transponder ceases to work? GÖª After a certain amount of time (10-15 min), the transponder ceases to wrok! GÖª Mechanics of Use: When you tag someone, they appear on a new "watch list", which you can utilize to warp to them. GÖª Ideal usage: A kiting gank is pulling away, you tag one of them while they are close, and warp directly to them once they are far enough away. This would also be extremely handy for espionage. Have a friend in the enemy fleet that you can tag. Use that character to continually pounce on top of them.
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Carmen Electra
Drunk Chaos
337
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Posted - 2014.04.15 16:24:00 -
[33] - Quote
This is an excellent idea.
+1 |
Last Wolf
Umbra Wing
118
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Posted - 2014.04.15 16:25:00 -
[34] - Quote
Cloaking should not nullify it. This would be about the only way to actually track down a cloaker. It still requires the cloaker to have been uncloaked and tagged at some point so I don't think it is overpowered to be able to warp to a cloaked target that has been tagged.
Questions:
Can you only tag 1 target at a time?
What happens if you tag a pod, then the pod gets into a ship?
I think the tagged target should show up in the overview for the covops that tagged it. Regaurdless of range (similar to planets/stations) Simply tagging the target doesn't seem very useful since if you warp to the tagged ship while it is still in-warp you are just wasting time. Maybe have the tagged ship's warp-to high-lighted so that you know where it is warping and you can warp to it BEFORE the ship exits warp. The only way this wouldn't work would be if the target was warping to a bookmark. Vacuums suck. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1029
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Posted - 2014.04.15 16:32:00 -
[35] - Quote
The Sinister wrote:Snupe Doggur wrote:Next time, bring tackle.
But if you really must have this, I think you shouldn't be able to attach anything to my hull while I still have armor and shield. And an active cloak should nerf the signal. Sometimes tackle is not enought, there are these modules called Warp Core Stabilizers! and in regard to the Cloak nerfing the signal that is a subject that still needs a bit more thinking.
Bring more tackle?
Also, can your tracker be used for a fleet warp? |
The Sinister
Eve Minions
70
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Posted - 2014.04.15 18:23:00 -
[36] - Quote
Frostys Virpio wrote:The Sinister wrote:Snupe Doggur wrote:Next time, bring tackle.
But if you really must have this, I think you shouldn't be able to attach anything to my hull while I still have armor and shield. And an active cloak should nerf the signal. Sometimes tackle is not enought, there are these modules called Warp Core Stabilizers! and in regard to the Cloak nerfing the signal that is a subject that still needs a bit more thinking. Bring more tackle? Also, can your tracker be used for a fleet warp?
Yes! if the Tagger ship is the Fleet Comander He can warp the fleet to the signal. |
The Sinister
Eve Minions
70
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Posted - 2014.04.15 18:26:00 -
[37] - Quote
Last Wolf wrote:
Questions:
Can you only tag 1 target at a time?
The Tagger ship will have 10 charges on the Tracking Device Launcher, so yes can Tag multiple ships all these signals will appear on the Probe Scanner Tab ready to warp to them. |
The Sinister
Eve Minions
70
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Posted - 2014.04.15 18:34:00 -
[38] - Quote
Last Wolf wrote:
Questions:
What happens if you tag a pod, then the pod gets into a ship?
3 options come to my mind:
1. Pods can Not be tagged.
2. Pods can be tagged but they loose the Tracking Device as soon as they get into a ship.
3. Pods can be tagged and the signal will fallow the Pod always regardless of ship boarding.
We must pick one! |
Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
100
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Posted - 2014.04.15 18:36:00 -
[39] - Quote
No. It's far too OP. And totally unnecessary.
There is no counter once tagged by the covert ops which is what 10 seconds before it locks you fires and warps off. Introduce bombers to this (most bomber FCs fly covert ops frigs) and it would be OP. At least with probes you get a few seconds to move but this would just destroy combat probing completely.
Learn to locator agent and probe. |
The Sinister
Eve Minions
70
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Posted - 2014.04.15 18:43:00 -
[40] - Quote
Black Canary Jnr wrote:No. It's far too OP. And totally unnecessary.
There is no counter once tagged by the covert ops which is what 10 seconds before it locks you fires and warps off. Introduce bombers to this (most bomber FCs fly covert ops frigs) and it would be OP. At least with probes you get a few seconds to move but this would just destroy combat probing completely.
Its not OP remember you need to target the ship and fire the tracking device. so you have to actually be in range and in the fight basically.
The counter to this is Kill the Tagger, or Repackage the ship or make a run for it.
Also when you probe down a ship what usually happens is that its either alligned, or it has warped already when you land on the signal. So this makes it a bit easier on the Porbing ships to keep track of the enemy. |
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The Sinister
Eve Minions
70
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Posted - 2014.04.15 18:55:00 -
[41] - Quote
Now we need to decide what would be the optimal range on the tracking device launcher!
Options:
1. 10 km
2. 15 km
3. 20 km
I thought it should be close range caus eit needs to be risky to tag a ship, so must be withing point range, what you guys think? |
Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
101
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Posted - 2014.04.15 20:03:00 -
[42] - Quote
The Sinister wrote:Black Canary Jnr wrote:No. It's far too OP. And totally unnecessary.
There is no counter once tagged by the covert ops which is what 10 seconds before it locks you fires and warps off. Introduce bombers to this (most bomber FCs fly covert ops frigs) and it would be OP. At least with probes you get a few seconds to move but this would just destroy combat probing completely.
Its not OP remember you need to target the ship and fire the tracking device. so you have to actually be in range and in the fight basically. The counter to this is Kill the Tagger, or Repackage the ship or make a run for it. Also when you probe down a ship what usually happens is that its either alligned, or it has warped already when you land on the signal. So this makes it a bit easier on the Porbing ships to keep track of the enemy.
What does this bring to the game?
I propose it brings nothing since you can easily locator agent people and use combat probes. The mechanics are clunky (repackage ship is impossible in null unless you have sov, ergo favors defenders). 5 seconds retargetting delay on a covert ops without rigging specially for it then you can get out and get the drop on anyone with a bubbler and bomb them to ****.
Prove to me that this is a good idea. |
The Sinister
Eve Minions
70
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Posted - 2014.04.15 20:24:00 -
[43] - Quote
What does this bring to the game?
1. It gives the Covert Ops ship class a Role in PVP wich is currently lacking.
2. It interacts with the porbing cappability of the ship class, so that you dont have to probe again the same target over and over again.
3. It inroduces a counter against cloaking devices, if you manage to Tag them while they are vissible.
and SO FAR You are they only one that dosnt like the idea. |
Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
102
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Posted - 2014.04.15 23:15:00 -
[44] - Quote
The Sinister wrote: What does this bring to the game?
1. It gives the Covert Ops ship class a Role in PVP wich is currently lacking.
2. It interacts with the porbing cappability of the ship class, so that you dont have to probe again the same target over and over again.
3. It inroduces a counter against cloaking devices, if you manage to Tag them while they are vissible.
and SO FAR You are they only one that dosnt like the idea.
Covert ops are already good for combat scanning, as are recons, and are widely used in medium sized gangs +.
And combat probes become useless once something is tagged because you have a no effort scan. Strikes me as unfair for people operating on hit and run tactics because all that effort is wasted, not to mention cheapening down the role of being the prober and any skill involved there.
How does it counter cloaking devices? You clearly don't even understand the whole debate around cloaking. 1. A cloaky camper, they come out drop on you kill your ratting ship and dissapear. If you bait them they are stuck by the cyno so dead. The whole thing is they are camping you AFK and you don't know where they are. 2. Bombers. They bomb you and warp. A good bomber won't even be locked by you in time. Your entire arguement of 'anti-cloak' is assuming that the cloaky is going to let themselves be tagged by you and doesn't make sense. A cloaky ship chooses when to engage and turn it's cloak off, it doesn't just sit around waiting to be 'tagged'.
I don't care if i'm alone in 'not liking the idea'. It's still stupid, you just don't know it yet. |
The Sinister
Eve Minions
72
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Posted - 2014.04.16 12:48:00 -
[45] - Quote
Active PVP role in the battlefield! |
Corraidhin Farsaidh
Hello-There
362
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Posted - 2014.04.16 13:27:00 -
[46] - Quote
The Sinister wrote:
and SO FAR You are they only one that dosnt like the idea.
To be fair I didn't like it either |
The Sinister
Eve Minions
72
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Posted - 2014.04.16 13:34:00 -
[47] - Quote
Cool thats 2 who dosnt like it!
Now let there be a rain of TOLLS upon this idea!
Sinister puts on a TinFoil Hat.... |
Silvetica Dian
Manson Family Advent of Fate
959
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Posted - 2014.04.16 13:48:00 -
[48] - Quote
The Sinister wrote: rain of TOLLS upon this idea!
Anyone passing this post must pay a TOLL of 1 million dollars......i mean isk!!!!!!! Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |
The Sinister
Eve Minions
72
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Posted - 2014.04.16 13:50:00 -
[49] - Quote
Silvetica Dian wrote:The Sinister wrote: rain of TOLLS upon this idea!
Anyone passing this post must pay a TOLL of 1 million dollars......i mean isk!!!!!!!
HAHAHAHAHA let me fix that.... |
Frostys Virpio
The Mjolnir Bloc The Bloc
1031
|
Posted - 2014.04.16 14:09:00 -
[50] - Quote
The Sinister wrote:Active PVP role in the battlefield!
They were not meant to be combat ship so being rarely or even never used in an active combat role is working as intended. As I said earlier, being more tackles if a ship evaded you. The guy "wasting" his slots on warp core stabs have the counters of you "wasting" slots on more tackle mods or having more friends on grid to hold him. |
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