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Ludacrys
Republic Military School Minmatar Republic
3
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Posted - 2014.04.08 13:54:00 -
[1] - Quote
So i was wondering, is it intended game mechanics when 0.0 ratters can deploy their ECSs at 0 on anomalies and have rats guard it for them? Seems to me CCP spent a lot of time tinkering with timers, etc on it to be balanced in terms of risks vs rewards but being able to have entire pockets of rats guard your isk making machine defeats that |
Kaarous Aldurald
ROC Deep Space The ROC
4519
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Posted - 2014.04.08 13:58:00 -
[2] - Quote
Whether it's intended or not, it's pretty damned funny.
Too bad they banned putting it in the sun, honestly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Yarda Black
Epidemic. Nulli Secunda
116
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Posted - 2014.04.08 14:05:00 -
[3] - Quote
What does the need to have it guarded by rats tell you? |
Natassia Krasnoo
R3D SHIFT Brothers Of The Dark Sun
295
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Posted - 2014.04.08 14:16:00 -
[4] - Quote
Experts are calling this Emergent Gameplay.
Why shouldn't they be allowed to do this? If you don't like it either kill the rats, get a buddy to help you, or find your own solution.
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Klymer
Hedion University Amarr Empire
538
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Posted - 2014.04.08 14:20:00 -
[5] - Quote
Something tells me he found out about this tactic the hard way
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Doc Fury
Furious Enterprises
4319
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Posted - 2014.04.08 14:20:00 -
[6] - Quote
Natassia Krasnoo wrote:Experts are calling this HILARIOUS Emergent Gameplay.
FYP
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Ludacrys
Republic Military School Minmatar Republic
3
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Posted - 2014.04.08 14:22:00 -
[7] - Quote
well for one why wouldnt rats shoot a structure designed to collect money for killing them?
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baltec1
Bat Country Goonswarm Federation
11060
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Posted - 2014.04.08 14:26:00 -
[8] - Quote
If we have to put up with these damn things then we arnt going to make it easy to get to them. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Solecist Project
Center for Advanced Studies Gallente Federation
157
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Posted - 2014.04.08 14:28:00 -
[9] - Quote
I like this! :D
And I might find a home in nullsec! :D |
arabella blood
Revenant Tactical
264
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Posted - 2014.04.08 14:40:00 -
[10] - Quote
You think this is bad? The trend now is putting it 250.1km from a POS, and have it shoot anyone who comes near... Troll for hire. Cheap prices. |
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Herzog Wolfhammer
Sigma Special Tactics Group
4693
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Posted - 2014.04.08 15:31:00 -
[11] - Quote
Rats not shooting player-owned structures in their "space" makes as much sense as getting an insurance payout for being concorded.
Just saying.
Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense. This will be seen as a "fix" but there will be tears from New Caldari all the way down to the deepest nullsec pocket. (also known as "across the board")
Bring back DEEEEP Space! |
Beekeeper Bob
Beekeepers Anonymous
1157
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Posted - 2014.04.08 16:46:00 -
[12] - Quote
Ludacrys wrote:So i was wondering, is it intended game mechanics when 0.0 ratters can deploy their ECSs at 0 on anomalies and have rats guard it for them? Seems to me CCP spent a lot of time tinkering with timers, etc on it to be balanced in terms of risks vs rewards but being able to have entire pockets of rats guard your isk making machine defeats that
Wah? Bring a better ship? bring friends?
CCP: "We know what's best for the game, so you can't have any options....." |
Domanique Altares
Rifterlings Point Blank Alliance
2569
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Posted - 2014.04.08 17:15:00 -
[13] - Quote
Beekeeper Bob wrote:Ludacrys wrote:So i was wondering, is it intended game mechanics when 0.0 ratters can deploy their ECSs at 0 on anomalies and have rats guard it for them? Seems to me CCP spent a lot of time tinkering with timers, etc on it to be balanced in terms of risks vs rewards but being able to have entire pockets of rats guard your isk making machine defeats that Wah? Bring a better ship? bring friends?
Pretty much. Why can OP not handle rats in order to interfere with one of these things? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3232
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Posted - 2014.04.08 17:34:00 -
[14] - Quote
Oh no the rats
Oh the scary rats
The rats are angry at me Smithers
Dont let the rats get me
They should have let them stay as burglar alarms at WH entrances
Now THAT was funny *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3232
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Posted - 2014.04.08 17:34:00 -
[15] - Quote
Herzog Wolfhammer wrote:Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense
I wouldnt say "fix", but I do actually agree with you *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Beekeeper Bob
Beekeepers Anonymous
1158
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Posted - 2014.04.08 17:41:00 -
[16] - Quote
Ramona McCandless wrote:Herzog Wolfhammer wrote:Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense I wouldnt say "fix", but I do actually agree with you
I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route?
CCP: "We know what's best for the game, so you can't have any options....." |
PotatoOverdose
Handsome Millionaire Playboys
1339
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Posted - 2014.04.08 17:50:00 -
[17] - Quote
Beekeeper Bob wrote: I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route?
Assuming that the threat generated by the structure was always lower than that of any player ship or drone, why would it be a problem? Genuinely curious. |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3234
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Posted - 2014.04.08 17:57:00 -
[18] - Quote
Beekeeper Bob wrote:Ramona McCandless wrote:Herzog Wolfhammer wrote:Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense I wouldnt say "fix", but I do actually agree with you I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route?
Absolutely and without question! *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Herzog Wolfhammer
Sigma Special Tactics Group
4694
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Posted - 2014.04.08 18:05:00 -
[19] - Quote
Ramona McCandless wrote:Beekeeper Bob wrote:Ramona McCandless wrote:Herzog Wolfhammer wrote:Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense I wouldnt say "fix", but I do actually agree with you I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route? Absolutely and without question!
oohhh what a can of worms we weave... Bring back DEEEEP Space! |
Scipio Artelius
The Vendunari End of Life
1070
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Posted - 2014.04.08 19:38:00 -
[20] - Quote
Beekeeper Bob wrote:I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route? Is your inability to even begin listing exploits because you see none, or because you see so many that you don't know where to start?
If the latter, any chance you could try, because I'm struggling to see the problem with having NPCs shoot at player deployed structures. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
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Wulfgar WarHammer
Imperium Research Inc
55
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Posted - 2014.04.08 19:43:00 -
[21] - Quote
Scipio Artelius wrote:I'm struggling to see the problem with having NPCs shoot at player deployed structures.
If the end result of this thread becomes some kind of patch that makes rats blow up my MTU's, I'll be pissed. |
Nariya Kentaya
Phoenix funds
1182
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Posted - 2014.04.08 19:51:00 -
[22] - Quote
Wulfgar WarHammer wrote:Scipio Artelius wrote:I'm struggling to see the problem with having NPCs shoot at player deployed structures. If the end result of this thread becomes some kind of patch that makes rats blow up my MTU's, I'll be pissed. considering the only time in missions an MTU is actually useful is deploying at the start of a room with a sniper-fit ship, yeah id be pissed. |
Herzog Wolfhammer
Sigma Special Tactics Group
4697
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Posted - 2014.04.08 19:56:00 -
[23] - Quote
The "exploit" that I assume people are referring to would be something like "MTU tanking" where you get the rats to agress the MTU first, then run a remote rep on it, thereby freeing up a ship for more spank over tank and being able to blitz missions even faster.
Give it time, the min-maxer OCD players will find a way.
(Wish I could get that crowd to, you know, invent a real life warp drive or a cure for cancer or something) Bring back DEEEEP Space! |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1253
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Posted - 2014.04.08 20:50:00 -
[24] - Quote
Ludacrys wrote:So i was wondering, is it intended game mechanics when 0.0 ratters can deploy their ECSs at 0 on anomalies and have rats guard it for them? Seems to me CCP spent a lot of time tinkering with timers, etc on it to be balanced in terms of risks vs rewards but being able to have entire pockets of rats guard your isk making machine defeats that
It's a clever thing to do, I very much admire the people who thought it up. Makes the devs at ccp look like half arsed amateurs.
I do note however that if this could happen in high sec then most of null would be petitioning CCP over it as an exploit. Dumbing down of Eve Online will result in it's destruction... |
Frostys Virpio
The Mjolnir Bloc The Bloc
1019
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Posted - 2014.04.08 21:37:00 -
[25] - Quote
Can reinforced stuff still be shot or do they give error when you try to shoot at them?
If they can eb shot, what can be deployed on grid and also have a reinforce timer?
Answer to question 2 will be the new optimal tanking "module" as long as 1 is "they can still be shot". |
Kaarous Aldurald
ROC Deep Space The ROC
4532
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Posted - 2014.04.08 21:52:00 -
[26] - Quote
Little Dragon Khamez wrote: I do note however that if this could happen in high sec then most of null would be petitioning CCP over it as an exploit.
You mean like the MTU "bug"? Or was that the other way around? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Dinsdale Pirannha
Pirannha Corp
2606
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Posted - 2014.04.08 22:01:00 -
[27] - Quote
Little Dragon Khamez wrote:Ludacrys wrote:So i was wondering, is it intended game mechanics when 0.0 ratters can deploy their ECSs at 0 on anomalies and have rats guard it for them? Seems to me CCP spent a lot of time tinkering with timers, etc on it to be balanced in terms of risks vs rewards but being able to have entire pockets of rats guard your isk making machine defeats that It's a clever thing to do, I very much admire the people who thought it up. Makes the devs at ccp look like half arsed amateurs. I do note however that if this could happen in high sec then most of null would be petitioning CCP over it as an exploit.
This exploit was implemented about 20 seconds after CCP dropped the ESS on TQ. Remember, the null sec cartels screamed blue murder over the 1st iteration (as did I, since it was unfair). So CCP bent over backwards with the 2nd iteration, giving null sec a 5% buff to ISK and a massive gift of LP, and giving the cartel members a completely risk-free unit.
But of course, it is not an exploit, since if it was, CCP would have fixed it. Those poor poor cartels. I mean, how do they breathe, with all the ISK CCP smothers them with. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Beekeeper Bob
Beekeepers Anonymous
1158
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Posted - 2014.04.08 22:25:00 -
[28] - Quote
Scipio Artelius wrote:Beekeeper Bob wrote:I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route? Is your inability to even begin listing exploits because you see none, or because you see so many that you don't know where to start? If the latter, any chance you could try, because I'm struggling to see the problem with having NPCs shoot at player deployed structures.
Didn't think I had too, didn't think anyone was that clueless.
CCP: "We know what's best for the game, so you can't have any options....." |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
132
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Posted - 2014.04.08 22:26:00 -
[29] - Quote
Man, how do you come up with all of this stuff? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
Rhes
GoonWaffe Goonswarm Federation
754
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Posted - 2014.04.08 22:51:00 -
[30] - Quote
Dinsdale Pirannha wrote:This exploit was implemented about 20 seconds after CCP dropped the ESS on TQ.
Only in your universe is a legitimate use of game mechanics called an exploit. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |
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