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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Slymah
Reoples
200
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Posted - 2014.04.05 04:57:00 -
[1] - Quote
So a bit of an odd question, but at this moment I find myself not sober and curious.
Keeping in my mind my limited knowledge of programming, I was wondering how individual ships were tagged? I've always assumed each created vehicle would be created with its own ID#? Sort of like a VIN# on a car. Or is this completely wrong? If this is correct would the ID# be added at the creation or destruction of said vehicle? Could it actually be traced to a specific timeline?
Reason being is I've had this particular ship for a really long time. However I've been curious lately if that really is "the one" ship or perhaps I blew it up at some point and in another "not sober" night and replaced it.
Anyways .. not that I would actually send a ticket to ask but .. just curious.
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Herzog Wolfhammer
Sigma Special Tactics Group
4664
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Posted - 2014.04.05 05:01:00 -
[2] - Quote
I remember a long time ago some devs were saying in a thread how they wanted hulls to have unique serial numbers but that just never happened. Bring back DEEEEP Space! |
Slymah
Reoples
200
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Posted - 2014.04.05 05:05:00 -
[3] - Quote
Herzog Wolfhammer wrote:I remember a long time ago some devs were saying in a thread how they wanted hulls to have unique serial numbers but that just never happened.
Ah bummer.
Oh well.. I'll keep it anyways for sentimental reasons.
Thanks! |
Nevyn Auscent
Broke Sauce
1211
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Posted - 2014.04.05 06:41:00 -
[4] - Quote
Ship ID's are created when you unpackage/assemble the ship. That turns the ship into a unique object. Repackaging turns it back into a generic object.
So the Unique ID exists in a database somewhere, but isn't something that is accessible to the player (For probably very good security reasons) |
Toshiro Ozuwara
Crimson Serpent Syndicate
667
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Posted - 2014.04.05 08:08:00 -
[5] - Quote
Ship IDs are available through the Assets portion of the API. Ripard 1 Erotica 0
They thought they could get away.-áNot today, it's not the way that this kid plays. |
Julius Rigel
173
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Posted - 2014.04.07 08:14:00 -
[6] - Quote
Slymah wrote:I've always assumed each created vehicle would be created with its own ID#? Sort of like a VIN# on a car. A vehicle identification number number?
But yes, this is correct. When an item becomes "unpackaged", that is, it loses its little quantity number and becomes a unique, unstackable item (with ships this also means it gets a name), it gets assigned a unique ID number from available numbers.
Illustrating the purpose of this is usually done with an example such as "if you have two Julius Rigel's Atron in a station, then the game needs the ID number to distinguish between them, so that when you board one you actual board that one, and not the other one".
Nevyn Auscent wrote:So the Unique ID exists in a database somewhere, but isn't something that is accessible to the player This is incorrect. You can see the numbers of your unpackaged ships and items through the EVE API. Even stuff like itemized bookmarks has ID numbers.
So, to summarize: Unpackaged items have a unique number, packaged items don't. If you repackage an item, it stops being unique, and the number associated with it disappears into the ether, perhaps becoming assigned to some other item in someone else's hangar. Do YOU like to undock? |
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CCP Paradox
1258
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Posted - 2014.04.07 10:17:00 -
[7] - Quote
You may like this old dev blog :) http://community.eveonline.com/news/dev-blogs/64-bits-should-be-enough-for-everybody/ CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Caviar Liberta
Moira. Villore Accords
506
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Posted - 2014.04.07 14:00:00 -
[8] - Quote
Herzog Wolfhammer wrote:I remember a long time ago some devs were saying in a thread how they wanted hulls to have unique serial numbers but that just never happened.
You either would need to create a new unique number for it everything the hull got repackaged or explode the database generating a unique number for every hull created till said hull is destroyed. |
Crasniya
Strange Energy Gentlemen's Agreement
484
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Posted - 2014.04.07 15:15:00 -
[9] - Quote
I really wish Ship IDs were more fleshed out. I should see the names of the ships involves in a killmail. I should be able to trace the history of a ship and see who owned it, what kills it was involved in, when it was built, etc. |
Max Kolonko
High Voltage Industries Ash Alliance
385
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Posted - 2014.04.07 15:20:00 -
[10] - Quote
Nevyn Auscent wrote:Ship ID's are created when you unpackage/assemble the ship. That turns the ship into a unique object. Repackaging turns it back into a generic object.
So the Unique ID exists in a database somewhere, but isn't something that is accessible to the player (For probably very good security reasons)
Iirc ts very easy to get id number from the game without api. Just link it in chat and hit enter
Than copy the link via right click menu and paste it outside of chat box. For eaxmple in notepad. Than look at the string that qas pasted. It contains both: type id and item id. The longer one is the unique id you are looking for. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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Max Kolonko
High Voltage Industries Ash Alliance
385
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Posted - 2014.04.07 16:47:00 -
[11] - Quote
Caviar Liberta wrote:Herzog Wolfhammer wrote:I remember a long time ago some devs were saying in a thread how they wanted hulls to have unique serial numbers but that just never happened. You either would need to create a new unique number for it everytime the hull got repackaged or explode the database generating a unique number for every hull created till said hull is destroyed.
As long as the ship is alive it has the same number, but everytime the ship is repackaged and assembled the item is destroyed and recreated and new number is assigned:
1008356615890 My Amarr Shuttle - my original shuttle 1014342436221 Amarr Shuttle - repackaged 1014342436221 My Amarr Shuttle - reassambled (no change in ID - more on that later) 1014342443879 Amarr Shuttle - repackaged again 1014342443879 My Amarr Shuttle - reassambled again
As we see ship assambled from stack that have only one item retain the stack id, but if i do something like this:
1014342480560 Amarr Shuttle - repackaged again, this time im buying new one, so i have a stack of 2 shuttles
1014342492059 My Amarr Shuttle - assambled one of them - new number, assambling another, the same as stack id (1014342480560)
doing this little experiment i learned that single item stacks retain their id when assambled. I can only imagine the same applies to single stack blueprints that are processed and are singletons after that.
Also that in 7 minutes the id counter went up from xxxxxx36221 to xxxxxxx80560 so 44k new items/stacks where created, thats almost 6,3k per minute and a little over 100 per second Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
849
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Posted - 2014.04.07 18:53:00 -
[12] - Quote
Unless I am missing something aren't the ship ID's visible in the combat probe scan results?
This ID doesn't appear to change over several days, if the target remains in the same hull -- so it appears to be associated with the hull. Would you like to know more? |
Max Kolonko
High Voltage Industries Ash Alliance
385
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Posted - 2014.04.07 21:36:00 -
[13] - Quote
Feyd Rautha Harkonnen wrote:Unless I am missing something aren't the ship ID's visible in the combat probe scan results? This ID doesn't appear to change over several days, if the target remains in the same hull -- so it appears to be associated with the hull.
thats signature ID and it changes everytime you change system / dock / undock / take ship from SMA / etc... Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Jen Takhesis
The Scope Gallente Federation
64
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Posted - 2014.04.07 21:46:00 -
[14] - Quote
+1 on suggestion to give unique IDs to each ISK so that I can keep the very first one that I earned. |
Hasikan Miallok
Republic University Minmatar Republic
546
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Posted - 2014.04.08 01:24:00 -
[15] - Quote
Jen Takhesis wrote:+1 on suggestion to give unique IDs to each ISK so that I can keep the very first one that I earned.
Easy done.
Never do anything that ever costs ISK. If you need anything get an ALT to contract it to you for free. |
Max Kolonko
High Voltage Industries Ash Alliance
386
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Posted - 2014.04.08 06:02:00 -
[16] - Quote
Hasikan Miallok wrote:Jen Takhesis wrote:+1 on suggestion to give unique IDs to each ISK so that I can keep the very first one that I earned. Easy done. Never do anything that ever costs ISK. If you need anything get an ALT to contract it to you for free.
contracting costs 100 000 isk iirc :D Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Solecist Project
Center for Advanced Studies Gallente Federation
154
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Posted - 2014.04.08 09:22:00 -
[17] - Quote
Jen Takhesis wrote:+1 on suggestion to give unique IDs to each ISK so that I can keep the very first one that I earned. lol scrooge |
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