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Thread Statistics | Show CCP posts - 184 post(s) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
695
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Posted - 2014.07.15 17:58:00 -
[511] - Quote
I'd like to make a request: You can retrieve a list of teams in auction from CREST via http://public-crest-sisi.testeveonline.com/industry/teams/auction/ . Could a version of this endpoint be exposed that takes a teamID? E.g.: http://public-crest-sisi.testeveonline.com/industry/teams/auction/2887/ .
A similar endpoint exists for teams that are currently assigned to work in a solar system. E.g.: http://public-crest-sisi.testeveonline.com/industry/teams/2887/
The use case for this endpoint is to retrieve the final list of bids after the team has successfully been auctioned to a system. (This data is exposed in the main list as solarSystemBids.) If this data would no longer be available after the successful completion of the auction, then there's little point in exposing this particular endpoint.
Alternatively, if it's available, can the solarSystemBids data simply be included in the existing specific team endpoint? (e.g.: http://public-crest-sisi.testeveonline.com/industry/teams/2887/ ) This would probably be simpler, but I'm not sure what restrictions for information are in play here. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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CCP FoxFour
C C P C C P Alliance
3383
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Posted - 2014.07.16 18:34:00 -
[512] - Quote
As a heads up guys, the corp/Facilities endpoint on the XML API is going to receive a change when I get back. The tax column will be removed and replaced with multiple taxBadStandings, taxTerribleStandings, etc. columns. CCP FoxFour // Game Designer // @regnerba
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Quattro Yazria
Jupiter Fleet
6
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Posted - 2014.07.17 16:57:00 -
[513] - Quote
Is it possible to get the list of items in Personal Hangar Arrays with a corp or character key? I tried every endpoint I could think of, but the PSA only shows up on the Corp Asset List, without any content. |
Dragonaire
Here there be Dragons
56
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Posted - 2014.07.19 23:07:00 -
[514] - Quote
Quattro Yazria - Everything you own is in AssetList. You'll need the person's account/char API key to see same stuff you can as director from corp as corp key only gives you access to the actual corp stuff NOT member hangers. Finds camping stations from the inside much easier. Designer of Yapeal-á for Eve API. Check out the Yapeal PHP Library thread for more information. |
Quattro Yazria
Jupiter Fleet
7
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Posted - 2014.07.20 14:57:00 -
[515] - Quote
Dragonaire wrote:Quattro Yazria - Everything you own is in AssetList. You'll need the person's account/char API key to see same stuff you can as director from corp as corp key only gives you access to the actual corp stuff NOT member hangers.
But I'm not speaking about member or corp hangars at a station (I can see that), but Personal Hangar Arrays at a POS.
Edit: a simple example
- buy any item you don't have at the moment - put it in your own hangar -> you can see it with the api (AssetList) - put it in a corp hangar -> you can see it with a corp key (again, AssetList) - put it in a Corporate Hangar Array -> you can still see it with a corp key - put it in a Personal Hangar Array -> and it's vanished! |
Dragonaire
Here there be Dragons
56
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Posted - 2014.07.20 18:45:00 -
[516] - Quote
On a POS my understanding is there are only Corp Hangers and not personal so should show under corp assets. Things inside a ship show in in personal assets. I may still not be getting what you are talking about too. I know on IndustryJobs some 'interesting' things happen with BPOs and BPCs and assets so if they seem to disappear while job is running I wouldn't be surprised. Maybe knowing what kind of item it is would help figure out if it's just some where you are not expecting it or if there is an actual problem with the APIs that CCP needs to fix. Finds camping stations from the inside much easier. Designer of Yapeal-á for Eve API. Check out the Yapeal PHP Library thread for more information. |
Quattro Yazria
Jupiter Fleet
7
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Posted - 2014.07.21 02:39:00 -
[517] - Quote
Dragonaire wrote:On a POS my understanding is there are only Corp Hangers and not personal so should show under corp assets. Things inside a ship show in in personal assets. I may still not be getting what you are talking about too. I know on IndustryJobs some 'interesting' things happen with BPOs and BPCs and assets so if they seem to disappear while job is running I wouldn't be surprised. Maybe knowing what kind of item it is would help figure out if it's just some where you are not expecting it or if there is an actual problem with the APIs that CCP needs to fix.
https://wiki.eveonline.com/en/wiki/Personal_Hangar_Array
It's a new structure inrroduced in odyssey, where each corp member has 50k access space. Directors can't see their contents ingame (I asked the GMs, the original devblog said they can see, but not modify it's contents, but that wasn't implemented), so if it's hidden from the API too, it can be a funny possibility for hiding stuff. |
brammator
SUB ZERO. Legion of xXDEATHXx
98
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Posted - 2014.07.21 14:49:00 -
[518] - Quote
I'm getting "RouteNotFound" for almost every CREST endpoint listed on http://public-crest-sisi.testeveonline.com/
Is that right? |
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CCP FoxFour
C C P C C P Alliance
3386
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Posted - 2014.07.21 16:07:00 -
[519] - Quote
Because most have not been made available to anyone but is yet.
CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
3386
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Posted - 2014.07.21 16:08:00 -
[520] - Quote
Quattro Yazria wrote:Dragonaire wrote:On a POS my understanding is there are only Corp Hangers and not personal so should show under corp assets. Things inside a ship show in in personal assets. I may still not be getting what you are talking about too. I know on IndustryJobs some 'interesting' things happen with BPOs and BPCs and assets so if they seem to disappear while job is running I wouldn't be surprised. Maybe knowing what kind of item it is would help figure out if it's just some where you are not expecting it or if there is an actual problem with the APIs that CCP needs to fix. https://wiki.eveonline.com/en/wiki/Personal_Hangar_ArrayIt's a new structure inrroduced in odyssey, where each corp member has 50k access space. Directors can't see their contents ingame (I asked the GMs, the original devblog said they can see, but not modify it's contents, but that wasn't implemented), so if it's hidden from the API too, it can be a funny possibility for hiding stuff.
Are those assets listed in the client asset window? CCP FoxFour // Game Designer // @regnerba
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Teoshen
Transcendent Innovations Incorporated The.Spanish.Inquisition
6
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Posted - 2014.07.21 16:32:00 -
[521] - Quote
CCP FoxFour wrote:Quattro Yazria wrote:Dragonaire wrote:On a POS my understanding is there are only Corp Hangers and not personal so should show under corp assets. Things inside a ship show in in personal assets. I may still not be getting what you are talking about too. I know on IndustryJobs some 'interesting' things happen with BPOs and BPCs and assets so if they seem to disappear while job is running I wouldn't be surprised. Maybe knowing what kind of item it is would help figure out if it's just some where you are not expecting it or if there is an actual problem with the APIs that CCP needs to fix. https://wiki.eveonline.com/en/wiki/Personal_Hangar_ArrayIt's a new structure inrroduced in odyssey, where each corp member has 50k access space. Directors can't see their contents ingame (I asked the GMs, the original devblog said they can see, but not modify it's contents, but that wasn't implemented), so if it's hidden from the API too, it can be a funny possibility for hiding stuff. Are those assets listed in the client asset window?
It is my understanding that they are not listed in the asset window for a character nor on the asset list of the corp in game. The only way I know of viewing the contents is to go to the POS and open the array. |
Calsik Oslo
TIR Industries
0
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Posted - 2014.07.21 20:48:00 -
[522] - Quote
Hi! I just find a little deficiency in CREST at "/market/prices/" The accurate link: (http://public-crest-sisi.testeveonline.com/market/prices/)
Missing some items in this system:
Photonic Metamaterials Terahertz Metamaterials Plasmonic Metamaterials Nonlinear Metamaterials
[i just write a T2 ship manufacture program, i when i want to calculate components manufacture cost price, i just got error :) ] |
Max Kolonko
High Voltage Industries Ash Alliance
436
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Posted - 2014.07.21 21:41:00 -
[523] - Quote
CCP FoxFour wrote:Quattro Yazria wrote:Dragonaire wrote:On a POS my understanding is there are only Corp Hangers and not personal so should show under corp assets. Things inside a ship show in in personal assets. I may still not be getting what you are talking about too. I know on IndustryJobs some 'interesting' things happen with BPOs and BPCs and assets so if they seem to disappear while job is running I wouldn't be surprised. Maybe knowing what kind of item it is would help figure out if it's just some where you are not expecting it or if there is an actual problem with the APIs that CCP needs to fix. https://wiki.eveonline.com/en/wiki/Personal_Hangar_ArrayIt's a new structure inrroduced in odyssey, where each corp member has 50k access space. Directors can't see their contents ingame (I asked the GMs, the original devblog said they can see, but not modify it's contents, but that wasn't implemented), so if it's hidden from the API too, it can be a funny possibility for hiding stuff. Are those assets listed in the client asset window?
Its not. I've putted it to CSM some time ago that it should be changed in game too (just like directors can view the assets in players hangar in station office) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Quattro Yazria
Jupiter Fleet
7
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Posted - 2014.07.22 04:53:00 -
[524] - Quote
Max Kolonko wrote:CCP FoxFour wrote:
Are those assets listed in the client asset window?
Its not. I've putted it to CSM some time ago that it should be changed in game too (just like directors can view the assets in players hangar in station office)
But not just for directors. I can't see my assets there even as their owner.... which is kind of a problem. If I have several Personal Hangars scattered in the universe, and I can't find an item in my assets list, I have to manually look in all of them? |
Bubbles Udan
Black VooDoo Asassins The Kadeshi
39
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Posted - 2014.07.22 06:19:00 -
[525] - Quote
It's not really an API problem though.
The API shows what is in your asset list. If its not in your asset list, that is another issue.
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CCP FoxFour
C C P C C P Alliance
3386
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Posted - 2014.07.22 06:46:00 -
[526] - Quote
OK, so this is a much bigger problem than just the API. Thanks! :D CCP FoxFour // Game Designer // @regnerba
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Quattro Yazria
Jupiter Fleet
7
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Posted - 2014.07.22 09:38:00 -
[527] - Quote
CCP FoxFour wrote:OK, so this is a much bigger problem than just the API. Thanks! :D
yes, but I only realized this after others mentioned the asset list :D I olny wanted to checki it with the api.
Should I report it somewhere else too? |
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CCP FoxFour
C C P C C P Alliance
3386
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Posted - 2014.07.22 13:02:00 -
[528] - Quote
Quattro Yazria wrote:CCP FoxFour wrote:OK, so this is a much bigger problem than just the API. Thanks! :D yes, but I only realized this after others mentioned the asset list :D I olny wanted to checki it with the api. Should I report it somewhere else too?
Would be nice to file a bug report. CCP FoxFour // Game Designer // @regnerba
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Finstrer Fred
Sam with Dingo
0
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Posted - 2014.07.22 14:46:00 -
[529] - Quote
I wonder if it's possible to add the time to the PlanetaryPins endpoint when the data was created?
Maybe use the cachedUntil node for it, becaus it's useless anyway for this call? |
Max Kolonko
High Voltage Industries Ash Alliance
436
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Posted - 2014.07.23 06:01:00 -
[530] - Quote
CCP FoxFour wrote:Quattro Yazria wrote:CCP FoxFour wrote:OK, so this is a much bigger problem than just the API. Thanks! :D yes, but I only realized this after others mentioned the asset list :D I olny wanted to checki it with the api. Should I report it somewhere else too? Would be nice to file a bug report.
WorkingAsInteded - unfortunatly, Personal Hangars are just crude hack on POCOS and you cant check pocos content in your assets Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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Gehen Sealbreaker
Sealbreaker Labs
2
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Posted - 2014.07.25 13:35:00 -
[531] - Quote
CCP FoxFour wrote:Backlog - EVE API - Defects:
- (...)
- Reduce the cache time on corp member tracking from 6 hours to 1
Hey FoxFour, it's nice to see there is someone working hard for the API! (And probably suffering: to be sure to avoid double-posting I read ALL THE THREAD just now. I can still hear the whining...)
Anyway, I'm working on a tool for gaming groups and guilds who play more than one game and allow their members to view who is online, and on which game, in a centralized place. Despite demand, I stopped developing the EVE module due to the 6 hour cache on corp member tracking. (Knowing if some of your buddies were online 5 hours ago is useless.)
Reducing the cache to one hour is a change which would bring back this "buddy monitoring" tool in the realm of "usable", since people generally play EVE for extended periods of time. However, do you think it could be reduced to 30 minutes, or even better, 15? This would put the EVE information on par with the rest.
At the moment, I think a frequent train of thought among users is "Oh, I wonder if there's anyone on EVE? Let's see... To look at corp channel I have to click 5 times, wait 3 minutes, and enter a password... Meh, there's 3 people on Minecraft judging by the monitor, I'll just play that..." |
Ydnari
Estrale Frontiers Project Wildfire
352
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Posted - 2014.07.25 23:38:00 -
[532] - Quote
corp/IndustryJobs endpoint
Seeing rows for manufacturing jobs where blueprintTypeID is set, but productTypeID is set to 0
Anyone else seeing this? Surely productTypeID should be set?
For CCP FoxFour, jobID = 230319623 is an example, there are lots like it. my teapot is ready |
Calvin
Israeli Space Corporation
9
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Posted - 2014.07.28 00:39:00 -
[533] - Quote
Ydnari wrote:corp/IndustryJobs endpoint
Seeing rows for manufacturing jobs where blueprintTypeID is set, but productTypeID is set to 0
Anyone else seeing this? Surely productTypeID should be set?
For CCP FoxFour, jobID = 230319623 is an example, there are lots like it.
Oddly enough I'm getting this too, and it seems to be a new thing, as previous Corp/IndustryJobs pulls did have the productTypeID with them. |
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CCP FoxFour
C C P C C P Alliance
3386
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Posted - 2014.07.29 15:00:00 -
[534] - Quote
Whoever was writing that Android PI application: https://wiki.eveonline.com/en/wiki/Equations CCP FoxFour // Game Designer // @regnerba
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Bubbles Udan
Black VooDoo Asassins The Kadeshi
39
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Posted - 2014.07.29 20:55:00 -
[535] - Quote
Thank you!
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Calvin
Israeli Space Corporation
9
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Posted - 2014.07.30 08:22:00 -
[536] - Quote
Request: Return blueprint ME/TE levels to the industry jobs API.
Reason: Prior to Crius, the IndustryJobs API would include a field on the ME and TE levels of the installed blueprint, this is missing in the new API. At the moment there's no method to cross-check a specific industry job with its blueprint ME/TE levels to get the correct cost/time information.
TE isn't such a big deal since the job has time info already included (would be nice since no other API pull has this info), but ME is a huge issue as it's not possible to accurately calculate industry job cost information from API pulls anymore. |
Cor'len
Remnant of an Empire
2
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Posted - 2014.07.30 16:02:00 -
[537] - Quote
Awesome! I'm going to be using that too, and I'm not even writing an Android application!
I did have some issues with the code though - I've got it running (had to compute numIterations from total running time divided by cycle time, and there were a couple issues with variable names), but it's not computing identical results to what the EVE client does. Is it doing integer math and having issues with me using floats, or? The difference is generally pretty slight, but the total ends up being off by 13% or so. I'm also using the default decayFactor (0.12) and noiseFactor (0.8), because I didn't find any overrides in dgmTypeAttributes.
(Also, I changed it to use sec=1 as opposed to sec=10 000 000, and I'm feeding time in as Unix time with installTime clamped to zero and expiryTime adjusted to match, because currentTime also starts at zero. You get the same results if you leave installTime as-is and just add it to currentTime; if you don't do either, you get nonsense results because cycleNum starts at some hilarious offset.)
Any tips? |
Dragonaire
Here there be Dragons
56
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Posted - 2014.07.30 20:05:00 -
[538] - Quote
Just been re-reading through the patch notes and noticed again the part about /industry/facilities/. It seems to be saying it a new API point but you can't access it. Is it going to be CREST only and notes were just unclear? or is there another reason we can't access it? Finds camping stations from the inside much easier. Designer of Yapeal-á for the Eve API. Check out the Yapeal PHP API Library thread for more information. |
Calvin
Israeli Space Corporation
9
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Posted - 2014.07.30 22:19:00 -
[539] - Quote
Dragonaire wrote:Just been re-reading through the patch notes and noticed again the part about /industry/facilities/. It seems to be saying it a new API point but you can't access it. Is it going to be CREST only and notes were just unclear? or is there another reason we can't access it?
Hi Dragonaire,
The facilities API point should be accessible here:
https://api.eveonline.com/corp/Facilities.xml.aspx
It should accept the usual keyID and vCode credentials, and I've been using it successfully since Crius came out.
Hopefully that helps. |
Ydnari
Estrale Frontiers Project Wildfire
352
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Posted - 2014.07.30 23:06:00 -
[540] - Quote
Calvin wrote:Request: Return blueprint ME/TE levels to the industry jobs API.
Reason: Prior to Crius, the IndustryJobs API would include a field on the ME and TE levels of the installed blueprint, this is missing in the new API. At the moment there's no method to cross-check a specific industry job with its blueprint ME/TE levels to get the correct cost/time information.
TE isn't such a big deal since the job has time info already included (would be nice since no other API pull has this info), but ME is a huge issue as it's not possible to accurately calculate industry job cost information from API pulls anymore.
Me too, but I got told no when I asked for this
Not really Tech Lab related but on the same lines, but the loss of copy&pastable blueprint lists with ME/TE on them (could previously copy this in-game from the "group window" inside the sci&industry blueprints browser) has also put a damper on organising builds.
Unless the promised blueprints list API is on a really short cache timer it's going to be hard to compete with what we used to have; right now I'm having to transcribe by hand lists of invented blueprint ME/TE/runs into plans so I can work out what to build, it's pretty tedious so I'm not building as much as I could do as I can't bear doing it. my teapot is ready |
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