Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Iam Widdershins
Project Nemesis Moar Tears
260
|
Posted - 2011.11.17 14:55:00 -
[91] - Quote
This just in! Rage, Fury, Precision, and Javelin missiles no longer have penalties on the most recent Sisi build!
Missile pilots rejoice! |
Nova Fox
Novafox Shipyards
358
|
Posted - 2011.11.17 22:56:00 -
[92] - Quote
I just confirmed that the built in bug report feature on Sisi will be going to live servers!
https://forums.eveonline.com/default.aspx?g=posts&m=378696#post378696
linky
|
Nova Fox
Novafox Shipyards
358
|
Posted - 2011.11.17 23:19:00 -
[93] - Quote
Additional ships have been V3'd raven to be revised, again.
https://forums.eveonline.com/default.aspx?g=posts&m=378938#post378938
|
myFORUMalt alts
Science and Trade Institute Caldari State
12
|
Posted - 2011.11.17 23:53:00 -
[94] - Quote
Iam Widdershins wrote:This just in! Rage, Fury, Precision, and Javelin missiles no longer have penalties on the most recent Sisi build!
Missile pilots rejoice!
what were the penalties that were on there before?
Yes, I complain about things I don't like. |
Nova Fox
Novafox Shipyards
358
|
Posted - 2011.11.18 00:41:00 -
[95] - Quote
Shields and Larger electronic footprints.
|
Iam Widdershins
Project Nemesis Moar Tears
265
|
Posted - 2011.11.18 01:35:00 -
[96] - Quote
Nova Fox wrote:Shields and Larger electronic footprints. Sorry, gotta correct you here.
High damage missiles (Fury for guided and Rage for unguided) currently increase signature radius. Long range unguided missiles (Javelin) and small-target guided missiles (Precision) currently reduce top speed. These penalties are going away: Loading Javelin heavy assault missiles in order to deal with a foe that is outrunning you will no longer paradoxically hinder your ability to keep up with them. |
Nova Fox
Novafox Shipyards
358
|
Posted - 2011.11.18 02:45:00 -
[97] - Quote
well I was half right then. I used to remember a tech 2 ammo that ate into your shields though done forgot considering they been removing them as well.
|
Iam Widdershins
Project Nemesis Moar Tears
266
|
Posted - 2011.11.18 02:51:00 -
[98] - Quote
Nova Fox wrote:well I was half right then. I used to remember a tech 2 ammo that ate into your shields though done forgot considering they been removing them as well. That was Gleam, the short range ammo for long range laser turrets. Those drawbacks were removed a while ago. |
Scrapyard Bob
EVE University Ivy League
370
|
Posted - 2011.11.18 15:13:00 -
[99] - Quote
New Singularity patch this morning - not sure what's been fixed/adjusted yet. Build 318095 is the newest revision. |
Nova Fox
Novafox Shipyards
358
|
Posted - 2011.11.18 16:33:00 -
[100] - Quote
I found out that right clicking on your own ship has the new reconnect drone option now available. more stuff to be found over the weekend.
|
|
Didona Carpenito
Akimamur Industries
6
|
Posted - 2011.11.18 19:58:00 -
[101] - Quote
Excellent synopis! Keep up the great work. |
Nova Fox
Novafox Shipyards
365
|
Posted - 2011.11.18 22:15:00 -
[102] - Quote
BC R3 skill reqs changed to BC3 and Racial Cruiser 3
|
Iam Widdershins
Project Nemesis Moar Tears
272
|
Posted - 2011.11.19 02:12:00 -
[103] - Quote
Into the breech!
changes:
drug changes more pve i guess fleet motd do not load station environment now makes it static
required skills http://img411.imageshack.us/img411/613/requiredskills.jpg
more v3 info: https://forums.eveonline.com/default.aspx?g=posts&m=378938#post378938
devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3066 3d character preview
devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3075 much more info about customs offices
devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3086 anomalies balanced
devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3087 stargate reorientation and stars on skybox
devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3108 drag to market quickar drag to select in cans/hangars rearrange targets orbit & keep range saved per ship type no more hover autolookat bays stay open across docking and undocking (this guy also made the ship spinning counter) remote un-rent offices cloaked ships do not prevent anomalies despawning jump bridges on the map jump, open cargo, scoop to drone bay, scoop to cargo, scoop to ship maintenance all now auto-approach like dock does reconnect to lost drones drones return on disconnect missile launcher and bomb explosion radius shown in tactical overlay
devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3089 turret misses miss |
tengen san
Triton-TC
4
|
Posted - 2011.11.19 11:42:00 -
[104] - Quote
Great Work thanks again.
Iam Widdershins wrote:
No word yet on what it looks like when you're inside or warping through a sun.
This is what it lookslike Inside the Sun |
Iam Widdershins
Project Nemesis Moar Tears
272
|
Posted - 2011.11.19 11:49:00 -
[105] - Quote
tengen san wrote:Great Work thanks again. Iam Widdershins wrote:
No word yet on what it looks like when you're inside or warping through a sun.
This is what it lookslike Inside the Sun Cool!
Does it look any different if you enter warp? Does it do the big black tunnel the same as moons, does it do a white tunnel (which would be awesome), or does it do nothing? |
tengen san
Triton-TC
4
|
Posted - 2011.11.19 12:01:00 -
[106] - Quote
Iam Widdershins wrote:tengen san wrote:Great Work thanks again. Iam Widdershins wrote:
No word yet on what it looks like when you're inside or warping through a sun.
This is what it lookslike Inside the Sun Cool! Does it look any different if you enter warp? Does it do the big black tunnel the same as moons, does it do a white tunnel (which would be awesome), or does it do nothing?
Its completely white/yellowish in a phantastic blinding brightness, It takes you about 5 seconds to go through it.
I made the picture on trasquillity about a year ago. Scanned a capsul - warped to it, .......no idea how it got there. |
myFORUMalt alts
Science and Trade Institute Caldari State
12
|
Posted - 2011.11.19 12:01:00 -
[107] - Quote
Iam Widdershins,
Has there been any mention or patch notes to inidicate that there are any changes comming to the Rogue Drone npcs, Bountys, or a changed loot and salvage table. There were some earlier dev post from a month or two ago, but nothing recent. Additionally, the dev blog about increasing values of anoms, are they simply adjusting the value of lower end anoms to make them more competitive with the higher end anoms, havens and sanctums. Finally, are all of these updates going to be in the first release of crucible or are the comming out over the course of several months.
thanks
Yes, I complain about things I don't like. |
Iam Widdershins
Project Nemesis Moar Tears
272
|
Posted - 2011.11.19 12:46:00 -
[108] - Quote
myFORUMalt alts wrote:Iam Widdershins,
Has there been any mention or patch notes to inidicate that there are any changes comming to the Rogue Drone npcs, Bountys, or a changed loot and salvage table. There were some earlier dev post from a month or two ago, but nothing recent. Additionally, the dev blog about increasing values of anoms, are they simply adjusting the value of lower end anoms to make them more competitive with the higher end anoms, havens and sanctums. Finally, are all of these updates going to be in the first release of crucible or are the comming out over the course of several months.
thanks
I believe there are some small amounts of adjustments going on with drop tables in various areas, but very few specifics. I suggest trying a search for dev post about rogue drones, but I have not seen or read anything about this.
The way anomalies are being boosted is explained in great detail in the dev blog that is linked for that item.
These changes are ones that are going to be released immediately upon the release of Crucible, with one exception. Pos fuel will probably be switched over to fuel blocks sometime 4-6 weeks after the expansion; the blueprints will be released immediately, but it's going to take people quite a while to actually manufacture enough to replace the fuel and get the new fuel in place in their towers. |
Iam Widdershins
Project Nemesis Moar Tears
272
|
Posted - 2011.11.20 01:37:00 -
[109] - Quote
Bump, because apparently this fell off the front page. |
Nova Fox
Novafox Shipyards
371
|
Posted - 2011.11.20 04:40:00 -
[110] - Quote
This fox hasnt been able to dig anything else new up.
|
|
Bryant21
Interest Recovery Service
10
|
Posted - 2011.11.20 05:19:00 -
[111] - Quote
Apparently killmails will now show if the destroyed blueprint was a copy or original. Didn't see that on the list but its on the crucible site
Quote:Blueprint type in Killmails
Players can now see whether a blueprint was an original or copy in killmails.
|
Scrapyard Bob
EVE University Ivy League
371
|
Posted - 2011.11.20 05:35:00 -
[112] - Quote
Bryant21 wrote:Apparently killmails will now show if the destroyed blueprint was a copy or original. Didn't see that on the list but its on the crucible site Quote:Blueprint type in Killmails
Players can now see whether a blueprint was an original or copy in killmails.
Ah, I forgot about that change - someone saw that back in late October on Singularity (maybe even earlier). |
Iam Widdershins
Project Nemesis Moar Tears
273
|
Posted - 2011.11.20 06:49:00 -
[113] - Quote
Bryant21 wrote:Apparently killmails will now show if the destroyed blueprint was a copy or original. Didn't see that on the list but its on the crucible site Quote:Blueprint type in Killmails
Players can now see whether a blueprint was an original or copy in killmails.
I like this!
Also:
Player ships produce more salvage Toggling neocom notifications (I got a warning for harassment once because someone felt threatened by these notifications. True story.) Searching assets inside cans No more auto-pan on hover (I decided to leave this out before, might add it in) Fitting limit raised to 100 (same as above, but I still liked the old client-side version better)
http://www.eveonline.com/en/crucible/features/ |
True Sight
Deep Freeze Industries
10
|
Posted - 2011.11.23 02:02:00 -
[114] - Quote
bumping this extremely useful thread, can't believe it fell to page 6 |
Nova Fox
Novafox Shipyards
397
|
Posted - 2011.11.23 02:27:00 -
[115] - Quote
Needs more Exposure.
|
Iam Widdershins
Project Nemesis Moar Tears
279
|
Posted - 2011.11.23 02:30:00 -
[116] - Quote
True Sight wrote:bumping this extremely useful thread, can't believe it fell to page 6 Needs a dev post, that's what got the first one over 20k views I think. |
Iam Widdershins
Project Nemesis Moar Tears
280
|
Posted - 2011.11.23 06:56:00 -
[117] - Quote
Informatizing bump : / |
Scrapyard Bob
EVE University Ivy League
389
|
Posted - 2011.11.23 14:26:00 -
[118] - Quote
New starbase blog - no real changes from what was known before other then we may only have 2 weeks for the fuel change-over. So expect that your first week's worth of fuel pellets will cost you more then usual - either from buying them off the market or due to making them with a not perfect BPO due to time constraints.
http://www.eveonline.com/devblog.asp?a=blog&nbid=3143 |
Jack Carrigan
Order of the Shadow The Revenant Order
241
|
Posted - 2011.11.23 15:23:00 -
[119] - Quote
Free bump for your efforts to educate the masses. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Iam Widdershins
Project Nemesis Moar Tears
280
|
Posted - 2011.11.23 21:04:00 -
[120] - Quote
Update: Changes to drugs (boosters) have been abandoned. More info
Cloaked ships no longer decloak each other
In addition, "Lock windows when pinned" has been removed from the current Singularity build, according to CCP because it is too hard to maintain. This is a travesty, please post comment in this thread telling them so!
information found at jester's trek |
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |