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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
DeLaBu
FireStar Inc Curatores Veritatis Alliance
4
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Posted - 2011.11.14 05:11:00 -
[121] - Quote
214 clicks.
Using two mouses and a keypad |
Korin DoomsDay
Cows On Ice
0
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Posted - 2011.11.14 07:50:00 -
[122] - Quote
Centra Spike wrote:Raid'En wrote:Centra Spike wrote:Raid'En wrote:Centra Spike wrote:So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP. as has said there were already no chance if the pilot wasn't lagging. won't change anything. Just because something is hard doesn't mean it's impossible. This change would make it impossible. There is a pretty huge difference between hard and impossible. And a Dev using his singular experience is not justification enough for such a sweeping change. well, then explain me what you can do currently, and what you can't anymore after this change ? cause i really don't see what you mean here. Right now you have 30 seconds of invulnerability and 30 seconds of session change when you undock. 30 seconds = 30 seconds, right? So, it turns out, these two timers expire at the exact same time, meaning you have to be on the ball to jump out before someone can lock you. But with 10 seconds of difference, this means you can hamfist your way through the right click menu and jump out with time to spare. P.S This change also means cap fit capitals can jump in and out of a system before their invuln timer is up ~just saying~.
I don't quite understand what you're talking about here. The invulnerability timer when you undock fades as soon as you take any action currently (other than stopping your ship) and I don't see any mention of this being changed? So if a capital ship player tries to warp away from the station, he'll immediately become targetable and you can warp scramble him. What's the big deal? |
Edward Olmops
GNADE Inc. Bruderschaft der Pilger
0
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Posted - 2011.11.14 12:09:00 -
[123] - Quote
CCP, this is a GOOD change!
I also always wanted a window in stations to see whats in front (why not a panorama deck for our fancy avatars?).
To those who think there are to few fights in EVE:
YES you are right. But this change will remove the stupid docking games. Only retards will sit in front of a station for hours - knowing that they won't have a chance to even catch a mediocre pilot.
Let him get into play. Give him a fair chance to judge the odds. No one wants to fight 1 vs 10 knowing that they will lose.
There should be possibilities to catch though. Maybe alignment times in general should be higher. Maybe it should be easier to fit combat scanner probes. There is a ton of possible changes that could make EVE more dangerous again.
But forcing people into choosing NOT to play EVE or undocking blindly into an unknown number of enemies is not the right way. And don't tell me that the Local chat is a great intel tool. :-D
I would apreciate anything that increases the likelihood of 2 fleets of equal size meeting... (maybe one should be able to see blobs from a certain distance?) |
Via Shivon
Kriegsmarinewerft Goonswarm Federation
19
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Posted - 2011.11.14 12:21:00 -
[124] - Quote
good change, thanks |
Tahna Rouspel
BWE Special Forces Rage Alliance
11
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Posted - 2011.11.14 14:37:00 -
[125] - Quote
Oyabun Nobunaga wrote:I'm sure this has already been said,
Definitely not a fan of my target having a extra 10 seconds to dock instead of having to be as fast on the button as i am.
Re-dock and invulnerability should end at the same time. I am perfectly ok with getting rid of session timers everywhere else but keeping the undock-invul and shortening the redock time is doing something unpleasant to undock-n-pop shoots. Keep them the same or get rid of them entirely.
Stop camping stations and find a real target. You are a part of the 'station game' problem. |
Altolinchen
Sternenschauer AG Smacked Alliance
0
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Posted - 2011.11.14 16:02:00 -
[126] - Quote
Well I think as long we've got those timers at the station.. redock and being unalbe to be target should stay the same time. doesn't matter if it's 60/30/15/0 but it should be the same I think. This makes thinks interesting for Station games in Low or NPC 0.0 or in Empire during a war... |
Swearte Widfarend
Mortis Noir. Unforgiving.
10
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Posted - 2011.11.14 17:45:00 -
[127] - Quote
< sarcasm > I now fully endorse this change.
After all, when undocking at a kicker station (my bad choice for a cyno spot) into a -10 Archon and a Nightmare, with a sebo'ed inifi-point Phobos undocking behind me, jumping the carrier out out was a lot of stress and luck.
In a few weeks, my heart rate will be steady and smooth, and I'll use that system again for a midpoint. Because those folks won't be able to touch me with the 20/30 timers.
See CCP? You can make EVE risk-free, so we can all just bandy about in our capitals. That's what it's all about right? Soft, fluffy kitty cats and teddy bears? < / sarcasm >
After all, if I wanted to play a game where actions have consequences, and risks actually existed I'd play EVE Online, Apocrypha.
Too bad that one isn't around anymore...
How about these possibilities?
- All stations become "kicker" stations.
- Session change and invulnerability timers are identical at stations and gates.
- Undocking and redocking 3 times within 5 minutes results in a 5-minute docking delay (thanks WH guy).
- New Overview setting that adds a colortag for "invulnerable".
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Grath Telkin
Sniggerdly Pandemic Legion
180
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Posted - 2011.11.14 23:32:00 -
[128] - Quote
Tahna Rouspel wrote:Oyabun Nobunaga wrote:I'm sure this has already been said,
Definitely not a fan of my target having a extra 10 seconds to dock instead of having to be as fast on the button as i am.
Re-dock and invulnerability should end at the same time. I am perfectly ok with getting rid of session timers everywhere else but keeping the undock-invul and shortening the redock time is doing something unpleasant to undock-n-pop shoots. Keep them the same or get rid of them entirely. Stop camping stations and find a real target. You are a part of the 'station game' problem.
Whats a real target?
I've invaded regions and had the people fully abandon everything, leaving me only stations to shoot as they sat huddled in a station.
When nobody will fight you, in a normal sense of the word, you go to their house and set the shrubs on fire, when they still won't fight you, then you sit out front and kill everything that moves until they get fed up and fight.
You can't define a real target in a game that gives you so many different ways out of a combat situation. There are SO many cowardly nerds playing an internet space ship game that when it comes to fight or flight, the current game population always chooses flight.
So, basically, take your 'real target' and shove it up your ass, if people weren't such cowards that might be a real term, but here its just you making excuses for people who won't fight.
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Groen Burleigh
Republic Military School Minmatar Republic
2
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Posted - 2011.11.15 03:36:00 -
[129] - Quote
You bloody beauty.
I get so sick of "Undocking...... undocking..... stilll undocking..... go read war and peace while I finish undocking....." |
xAbsocold
BOAE INC BricK sQuAD.
1
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Posted - 2011.11.15 15:01:00 -
[130] - Quote
Confirming that wtfpwning idiots on undock is PL's current preferred method of :elite pvp: operations.
Until stations get a window, I support this change. |
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Robert Caldera
Caldera Trading and Investment
60
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Posted - 2011.11.15 16:20:00 -
[131] - Quote
Grath Telkin wrote:CCP Gaurd
For 8 years we've been asking you to fix the dumb that is "Station Docking Games".
...
Dear CCP, please FIX docking games, this does not mean any of the followin -
there is nothing to fix. If you dont like station games, STOP F*CKING PLAYING THEM! That easy.
CCP wont remove the re-dock abilities and thats good the way, because we dont need more station camping f*ggots, you want pew pew, go look somewhere else.
Grath Telkin wrote: Camped in a station? No problem, undock your carrier and just jump out while the enemy stares at you and you're completely immune.
alredy the case right now im lowsec, jump out as soon as the session timer expires. Put a bubble on him if you want to stop him jumping out but he will simply re-dock and wait for you loosing your patience.
Grath Telkin wrote:Jump your unscouted jump freighter into a camp? No problem, while you're still invisible just light that cyno and jump out, the only thing anybody else gets to see is a flash from your invisible jump freighter leaving system. already possible today. put a bubble on him if you want him stop. lowsec?? my apologises. |
Robert Caldera
Caldera Trading and Investment
60
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Posted - 2011.11.15 16:33:00 -
[132] - Quote
Ardamalis wrote:While I like the reduced timers, please CCP reconsider the station part. Docking games are terrible as is and this change will make them worse.
then dont play them. Or stop complaining they arent ending in your favor. |
Robert Caldera
Caldera Trading and Investment
60
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Posted - 2011.11.15 16:44:00 -
[133] - Quote
Grath Telkin wrote: Whats a real target?
that what fights back or is a combat one at least, not a freighter. Kill it if you can but ffs stop whining if you CANT!
Grath Telkin wrote:I've invaded regions and had the people fully abandon everything, leaving me only stations to shoot as they sat huddled in a station. well then, you invaded an empty region, take it and enjoy it.
Grath Telkin wrote:When nobody will fight you, in a normal sense of the word, you go to their house and set the shrubs on fire, when they still won't fight you, then you sit out front and kill everything that moves until they get fed up and fight. its your vision of combat. CCP limits station camping f*ggotry for a good reason.
Grath Telkin wrote:You can't define a real target in a game that gives you so many different ways out of a combat situation. There are SO many cowardly nerds playing an internet space ship game that when it comes to fight or flight, the current game population always chooses flight. there are SO many cowardly nerds playing an internet space ship game that they even think their version of the game is the proper one. The definition of a real target is one you can actually kill. Ships in docking range at stations are quite obviously NOT. |
Grath Telkin
Sniggerdly Pandemic Legion
195
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Posted - 2011.11.16 05:34:00 -
[134] - Quote
baaaaaaaaaaaaw |
Giovanni Auditore
The Synergy Cascade Probable
0
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Posted - 2011.11.16 14:01:00 -
[135] - Quote
Woah.. WOHOLD UP.. stepping out to find a bush? How the hell do we get this message? |
Traidir
Hedion University Amarr Empire
0
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Posted - 2011.11.24 19:49:00 -
[136] - Quote
With this change, perhaps CCP could consider making the Hyperspatial Velocity Optimizer affect start up and cooldown times for the warp drive. As it stands, getting to max warp velocity and slowing down from max both take 15 seconds. I assume this was to allow people to finish out their session timer before reaching star gates while traveling. There are many very fast ships who see no benefit from a hyperspatial velocity optimizer since 98-99% of their time in warp is spent on the combined 30 second "start up" and "cooldown" phases, even in large systems. Consequently the listed 20%-25% "bonus" to warpspeed amounts to less than 1% change in warping time. Same goes for the skill Hardwiring - Eifyr and Co. 'Rogue' HY-# series. This change in the server handling of session timers gives a nice opportunity to make the "warp speed bonus" really mean something across all ship platforms.
I know I'm bit late to the game to post on this, but if CCP Atlas could comment, I'd appreciate it. |
ZaBob
Twilight Labs Unsung Voices
30
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Posted - 2011.11.27 07:10:00 -
[137] - Quote
Grath Telkin wrote: So, basically, take your 'real target' and shove it up your ass, if people weren't such cowards that might be a real term, but here its just you making excuses for people who won't fight.
I absolutely LOVE making people like you quiver with rage because I won't come out and let you blow me up like a sitting duck.
I could go clone jump out, or log off and get some work done. But no, I'm going to come back every few minutes and stick my nose out in my little unarmed scanning frigate or whatever, just to keep you quivering.
Where'd you get the idea that you had a RIGHT to a fight with anybody and everybody you meet?
Tell me, if someone with superior firepower is sitting outside the station when YOU undock, do you go "Oh, hi, let's fight?"
No?
Well, then. |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
24
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Posted - 2011.12.04 06:18:00 -
[138] - Quote
so i was wondering what's up with this? session change seems to be 30s right now. I noticed it was 20s briefly when Crucible first came out and it was awesome. Did CCP decide it's too awesome and kill it? |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
24
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Posted - 2011.12.04 06:22:00 -
[139] - Quote
Traidir wrote:With this change, perhaps CCP could consider making the Hyperspatial Velocity Optimizer affect start up and cooldown times for the warp drive. As it stands, getting to max warp velocity and slowing down from max both take 15 seconds. I assume this was to allow people to finish out their session timer before reaching star gates while traveling. There are many very fast ships who see no benefit from a hyperspatial velocity optimizer since 98-99% of their time in warp is spent on the combined 30 second "start up" and "cooldown" phases, even in large systems. Consequently the listed 20%-25% "bonus" to warpspeed amounts to less than 1% change in warping time. Same goes for the skill Hardwiring - Eifyr and Co. 'Rogue' HY-# series. This change in the server handling of session timers gives a nice opportunity to make the "warp speed bonus" really mean something across all ship platforms.
I know I'm bit late to the game to post on this, but if CCP Atlas could comment, I'd appreciate it.
this would be nice on implants too. |
Louis deGuerre
The Dark Tribe Against ALL Authorities
81
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Posted - 2011.12.05 12:29:00 -
[140] - Quote
Change is effective as of today. I updated the Session_change_timer and Combat_Timers Evelopedia page accordingly. FIRE FRIENDSHIP TORPEDOES ! |
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CCP Atlas
C C P C C P Alliance
66
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Posted - 2011.12.05 12:40:00 -
[141] - Quote
Louis deGuerre wrote:Change is effective as of today. I updated the Session_change_timer and Combat_Timers Evelopedia page accordingly. Great, thank you! |
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leich
Sad Panda'z Ninja Unicorns with Huge Horns
5
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Posted - 2011.12.05 14:51:00 -
[142] - Quote
Eve is broken again please fix.
When you undock you are now safe for 30 seconds but can redock after 20 This means JF are now invunerable and station games are even worse.
This is massive oversite and effects many other things.
Im all in favour of shorter session changes but the invul timer should match.
i shouldnt be able to sit outside for 10 seconds without being able to be shot thats crazy.
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Ekil Ix
Burning Napalm Northern Coalition.
1
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Posted - 2011.12.05 15:18:00 -
[143] - Quote
This was intended. |
Maxwell Albritten
Dark Vanguard Moon Warriors
1
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Posted - 2011.12.05 15:57:00 -
[144] - Quote
leich wrote:Eve is broken again please fix.
When you undock you are now safe for 30 seconds but can redock after 20 This means JF are now invunerable and station games are even worse.
This is massive oversite and effects many other things.
Im all in favour of shorter session changes but the invul timer should match.
i shouldnt be able to sit outside for 10 seconds without being able to be shot thats crazy.
So....you're upset that the invuln time is the same as it's always been? The only docking game change is for the few stations where an extra 10 seconds means they might have gotten out of docking range, but the crying you're doing is completely out of sync with the actual change.
Wipe up your tears son. |
el alasar
The Scope Gallente Federation
89
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Posted - 2011.12.05 17:21:00 -
[145] - Quote
great job! nice, when work hidden deep in the framework finally pays out. please continue! check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
Ospie
Ransom and Kill Core.Impulse
1
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Posted - 2011.12.08 01:58:00 -
[146] - Quote
Good to see another stealth nerf to piracy. Watched 3 caps in last few days undock from a kickout (near kickout sorry, it isn't if you ctrl+space - thanks again for that change too ccp) and jump well within that 10 seconds of immunity.
People taking stupid risks by using a kickout should suffer the consequences of said stupid risks instead of being given yet another get out of stupid mistake card.
Granted, there are still retards out there so the cap kills do keep on coming. |
Jack Dant
The Gentlemen of Low Moral Fibre
241
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Posted - 2011.12.12 10:13:00 -
[147] - Quote
Since other threads are not getting dev replies, may as well try here. When jumping out of systems shortly after jumping in, a modal dialog sometimes shows up about "instability in the space-time continuum".
See this thread for more details.
It seems to be related to the reduced session timer. Can a dev please confirm whether it's a bug or intended? What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
Raneru
Euphoria Released 0ccupational Hazzard
30
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Posted - 2012.02.24 16:52:00 -
[148] - Quote
CCP can you implement a change where the more times that you undock and redock, the longer your session timer to redock becomes. I hate station games. |
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