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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
omgitsbees Isayeki
State War Academy Caldari State
0
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Posted - 2014.12.14 15:55:50 -
[61] - Quote
It feels like an odd decision to me to make Valkyrie VR exclusive to begin with and then have a 2D version later on. My thought process on this though was that there is probably something technical that makes it more viable to make it VR exclusive first rather then implement VR later on. Implementing VR later on would probably be a nightmare and not as good as what CCP wants, would be my guess. |
Opertone
Deep Core Mining Inc. Caldari State
315
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Posted - 2014.12.14 20:25:45 -
[62] - Quote
I am sorry to state this
But truth is
Noone outside of US and Korea will buy this VR google set.
Expensive - yes, poor sales and distribution - yes. Grossly uncomfortable and eye hurting - up to you.
Ask yourselves - how many of the PC gamers world wide own a joystick? - very few, it has been around for 30 years.
VR must be sponsored by Samsung very hard, but the returns on the investment is possibly negligible (game sales for CCP) compared to money provided by the sponsor.
So, I conclude that Valkyrie is experimental working ground for future projects that will go with PC and Monitor.
How many people have bought multiple monitors and actively use that? How many people will care to buy VR diving mask gear, god forbid snorkels for food intake in between VR sessions
VR is one time wonder just like digital fish tank and LCD picture stands, count in microsoft smart house and TABLE tablet.
This post sums up why the 'best' work with DCM inc.
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Opertone
Deep Core Mining Inc. Caldari State
315
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Posted - 2014.12.14 20:58:50 -
[63] - Quote
The real point is
to play Valkyrie you will need.
A gaming grade PC - 2000 $ with capable video card and a monitor to run the shell (windows).
A VR google set - 300 $
A good internet connection - 300 $ Yearly
A subscription - not sure if one is needed, but ... how about the game price itself, like 10 $.
So many factors that cancel each other out...
If CCP can not port it to real PC, some crackers will.
This post sums up why the 'best' work with DCM inc.
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CCP Karuck
C C P C C P Alliance
289
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Posted - 2014.12.15 13:28:54 -
[64] - Quote
omgitsbees Isayeki wrote:It feels like an odd decision to me to make Valkyrie VR exclusive to begin with and then have a 2D version later on. My thought process on this though was that there is probably something technical that makes it more viable to make it VR exclusive first rather then implement VR later on. Implementing VR later on would probably be a nightmare and not as good as what CCP wants, would be my guess.
Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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DaReaper
Net 7
1440
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Posted - 2014.12.15 17:27:27 -
[65] - Quote
Opertone wrote:The real point is
to play Valkyrie you will need.
A gaming grade PC - 2000 $ with capable video card and a monitor to run the shell (windows).
A VR google set - 300 $
A good internet connection - 300 $ Yearly
A subscription - not sure if one is needed, but ... how about the game price itself, like 10 $.
So many factors that cancel each other out...
If CCP can not port it to real PC, some crackers will.
uh what? my gaming rig was $500. Plays anything I want to play with no real issues. I have a gaming laptop that cost me $1k, and a tablet that can do a lot of simple games fine, cost me 250.
People who will get valk already have all the above minus the Rift. What do you mean port to a real pc There is no porting, you just need the rift to play. But meh don't buy it if you don't want too, once the announce preorder ccp and occulus gets my money
OMG Comet Mining idea!!! Comet Mining!
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deathforu
Intentionally Dense Easily Excited
3
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Posted - 2014.12.15 18:12:37 -
[66] - Quote
Opertone wrote:I am sorry to state this
But truth is
Noone outside of US and Korea will buy this VR google set.
Expensive - yes, poor sales and distribution - yes. Grossly uncomfortable and eye hurting - up to you.
Ask yourselves - how many of the PC gamers world wide own a joystick? - very few, it has been around for 30 years.
VR must be sponsored by Samsung very hard, but the returns on the investment is possibly negligible (game sales for CCP) compared to money provided by the sponsor.
So, I conclude that Valkyrie is experimental working ground for future projects that will go with PC and Monitor.
How many people have bought multiple monitors and actively use that? How many people will care to buy VR diving mask gear, god forbid snorkels for food intake in between VR sessions
VR is one time wonder just like digital fish tank and LCD picture stands, count in microsoft smart house and TABLE tablet.
Hmm, last I heard and this is someone who develops software for Oculus. They sold over 80,000 units and rising. There is a definite interest in the hardware and technology. I also have multiple monitors and use all three mainly because I am a programer/Web developer\gamer. As to your question on how many PC gamers own a joystick, more than you would think. As to your assumption that VR is a one time wonder goes to show just how in the dark you are about VR. My advice is to do more research on the subject of VR before you make a statement on how VR is a one time wonder. If that was the case then VR would've went out when nintendo gave it a shot. |
Opertone
Deep Core Mining Inc. Caldari State
315
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Posted - 2014.12.15 18:27:12 -
[67] - Quote
Imagine that you have a console and want to play VR... you will need a PC.
There is no 500 bucks PCs, other than second hand. The cheapest display alone costs 300 USD. A decent video costs 500 USD. Add some 300 $ motherboard, 300$ CPU, another 300$ for so so memory and sound card, finally extra 300 for powers supply and casing.
A console owner needs 2000 to buy a half-as PC set, to get something close to what he has on his console. (cheap and playable)
People with spare time to play games usually have limited money.
Okay, I'll tag along with the happy band wagon. Everybody likes VR devices, I will wear diving gear on my face, please add snorkel to sweeten the deal. And flippers so I clap harder and express my VR submersion joy.
This post sums up why the 'best' work with DCM inc.
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deathforu
Intentionally Dense Easily Excited
3
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Posted - 2014.12.15 18:27:48 -
[68] - Quote
Opertone wrote:The real point is
to play Valkyrie you will need.
A gaming grade PC - 2000 $ with capable video card and a monitor to run the shell (windows).
A VR google set - 300 $
A good internet connection - 300 $ Yearly
A subscription - not sure if one is needed, but ... how about the game price itself, like 10 $.
So many factors that cancel each other out...
If CCP can not port it to real PC, some crackers will.
dude go back to school and learn more about computers and math. I built mine and paid $700 for the rig which has 32gig of mem and a 2 gig vid card. I paid another 200 for my keyboard mouse and gamerpad. Logitech G19s, G13 and rollerball mouse and another 500 for three 24' monitors and stand. I paid 350 for the headset (which i develop programs for it) and your way off on the internet connection. which I pay $744 per year because its a 1gig connection. I have no clue about the game but I know its not going to be $10. so all in all your way off. Not trying to put you down but definitely trying to make you see the reality of what computers truly cost. If you want to waste $2000 on an alienware, then not only will you be laughed at, but you will own an overpriced paperweight that only looks cool. |
deathforu
Intentionally Dense Easily Excited
3
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Posted - 2014.12.15 18:33:21 -
[69] - Quote
Opertone wrote:Imagine that you have a console and want to play VR... you will need a PC.
There is no 500 bucks PCs, other than second hand. The cheapest display alone costs 300 USD. A decent video costs 500 USD. Add some 300 $ motherboard, 300$ CPU, another 300$ for so so memory and sound card, finally extra 300 for powers supply and casing.
A console owner needs 2000 to buy a half-as PC set, to get something close to what he has on his console. (cheap and playable)
People with spare time to play games usually have limited money.
Okay, I'll tag along with the happy band wagon. Everybody likes VR devices, I will wear diving gear on my face, please add snorkel to sweeten the deal. And flippers so I clap harder and express my VR submersion joy.
Dear god man! Where do you get your prices. I paid 600 total for my pc and that has 32 Gig of mem, 2 gig of video mem, and 2 2TB hard drives. Its not second hand and all parts were purchased from newegg.com. My three monitors cost me about 150 each and they are 24'. for a total of 450. So the computer w/monitors cost me a little over $1000 and that's not including the keyboard mouse and gamerpad which still brings the total cost of the computer under $1500. I think you need to educate yourselves on the true cost of things. |
Opertone
Deep Core Mining Inc. Caldari State
315
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Posted - 2014.12.15 18:42:14 -
[70] - Quote
Do you live in Emirates or the USA?
The rest of the world does not enjoy the equal quality and prices. I live in the nether regions of the black bum opening. I speak on behalf of Glorious Nation of Kazakhstan (remember Borat?) and the rest of Soviet Pact/CSI.
And yes the iphone price historically stayed around 1000-2000 USD for us, bums.
This post sums up why the 'best' work with DCM inc.
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CCP Karuck
C C P C C P Alliance
293
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Posted - 2014.12.15 23:25:23 -
[71] - Quote
Opertone wrote:Imagine that you have a console and want to play VR... you will need a PC.
This is not correct, Valkyrie will also be available on Playstation 4 with the Morpheus VR headset. Please read a bit before stating incorrect facts ;)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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DaReaper
Net 7
1441
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Posted - 2014.12.16 00:38:30 -
[72] - Quote
Opertone wrote:Imagine that you have a console and want to play VR... you will need a PC.
There is no 500 bucks PCs, other than second hand. The cheapest display alone costs 300 USD. A decent video costs 500 USD. Add some 300 $ motherboard, 300$ CPU, another 300$ for so so memory and sound card, finally extra 300 for powers supply and casing.
A console owner needs 2000 to buy a half-as PC set, to get something close to what he has on his console. (cheap and playable)
People with spare time to play games usually have limited money.
Okay, I'll tag along with the happy band wagon. Everybody likes VR devices, I will wear diving gear on my face, please add snorkel to sweeten the deal. And flippers so I clap harder and express my VR submersion joy.
Yea... you are so way off. my 24" moniter was a whopping 99. my pc I built myself was $500...
so.. yea.. what?
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
1441
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Posted - 2014.12.16 00:39:22 -
[73] - Quote
Opertone wrote:Do you live in Emirates or the USA?
The rest of the world does not enjoy the equal quality and prices. I live in the nether regions of the black bum opening. I speak on behalf of Glorious Nation of Kazakhstan (remember Borat?) and the rest of Soviet Pact/CSI.
And yes the iphone price historically stayed around 1000-2000 USD for us, bums.
Ah that's your problem right there.
Then don't buy a rift?
OMG Comet Mining idea!!! Comet Mining!
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Nicen Jehr
Brave Newbies Inc. Brave Collective
409
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Posted - 2014.12.16 04:49:38 -
[74] - Quote
How about the just-released Oculus Gear VR Innovator Edition? the one that you stick a Galaxy 4 into?
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Darragh MacIomhair
Criterion Inc.
0
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Posted - 2014.12.16 11:29:26 -
[75] - Quote
Samsung have released a headset for their Galaxy note 4 that does occulus
will this be a supported hardware type?
this will be great as i intend to use this set up for my drone camera work also
http://www.techradar.com/reviews/gaming/gaming-accessories/samsung-gear-vr-1263308/review
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Darragh MacIomhair
Criterion Inc.
0
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Posted - 2014.12.16 11:34:26 -
[76] - Quote
Darragh MacIomhair wrote:
opps just seen the last post |
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CCP Karuck
C C P C C P Alliance
293
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Posted - 2014.12.16 15:27:57 -
[77] - Quote
Darragh MacIomhair wrote:Samsung have released a headset for their Galaxy note 4 that does occulus
will this be a supported hardware type?
For Valkyrie? No. Mobile phones don't exactly have the processing power of a modern PC or PS4 ;)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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Nicen Jehr
Brave Newbies Inc. Brave Collective
409
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Posted - 2014.12.16 19:06:37 -
[78] - Quote
CCP Karuck wrote:Darragh MacIomhair wrote:Samsung have released a headset for their Galaxy note 4 that does occulus
will this be a supported hardware type?
For Valkyrie? No. Mobile phones don't exactly have the processing power of a modern PC or PS4 ;)
Damn, I was hoping there was a way to use the phone screen as a display from a linked PC. the note 4 does have widi to broadcast its screen to another device but AFAIK it can't receive...
Little Things to improve GëíGïüGëí-á| My Little Things posts
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CCP Karuck
C C P C C P Alliance
293
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Posted - 2014.12.18 17:07:16 -
[79] - Quote
Nicen Jehr wrote:CCP Karuck wrote:Darragh MacIomhair wrote:Samsung have released a headset for their Galaxy note 4 that does occulus
will this be a supported hardware type?
For Valkyrie? No. Mobile phones don't exactly have the processing power of a modern PC or PS4 ;) Damn, I was hoping there was a way to use the phone screen as a display from a linked PC. the note 4 does have widi to broadcast its screen to another device but AFAIK it can't receive...
That is a very interesting idea! But it would probably introduce additional latency, which we don't want for VR :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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Rain6636
Perkone Caldari State
2556
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Posted - 2014.12.19 05:28:05 -
[80] - Quote
Something about ARM processors not being able to handle the same types of things as conventional CPUs....
You'd have to develop a client specifically for ARM processors/ it's not a simple porting issue.
#1 Fan of the Commissar Kate Fanclub || Rainf1337 on Twitch
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Solops Crendraven
Solops Inc
70
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Posted - 2015.01.27 00:39:57 -
[81] - Quote
VR Only? I cant Afford This! There Goes my Delusions Of Grandeur
Check Me Out!!! On Twitch Tv 24/7 Coming soon! Hug a Suicide Stealth Bomber Pilot Today!! enter link description here
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XeX Znndstrup
Federal Navy Academy Gallente Federation
62
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Posted - 2015.02.22 12:29:47 -
[82] - Quote
CCP Karuck wrote:Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it. Eve Online players will be the first costumers because they want to have this additionnal experience. Expecting that Eve Valkyrie would (should) be linked with Eve Online.
Oculus VR costs more than 300 $ today. That will stop a lot of players.
A "2D version" would help them to test it and love it. So that they would after accept to pay this price to live the best experience. An Oculus VR only first release is an expensive market model. It may kill the launch of the game.
We love Eve. For your first fans, try to think about this.
Thanks and best regards.
"Long is the way, and hard, that out of hell leads up to light".
John Milton, Lost Paradise.
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
505
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Posted - 2015.02.25 10:35:00 -
[83] - Quote
XeX Znndstrup wrote:CCP Karuck wrote:Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it. Eve Online players will be the first costumers because they want to have this additionnal experience. Expecting that Eve Valkyrie would (should) be linked with Eve Online. Oculus VR costs more than 300 $ today. That will stop a lot of players. A "2D version" would help them to test it and love it. So that they would after accept to pay this price to live the best experience. An Oculus VR only first release is an expensive market model. It may kill the launch of the game. We love Eve. For your first fans, try to think about this. Thanks and best regards.
I 'd thought I'd try and answer this as best as I can:
Valkyrie is a 3D dimensional space-shooter, outside of the traditional sense and if you let me explain I will say how. Games that declare themselves to have "3D Combat" do so knowing that there will be one or two points in the game that will require the player to look either a little bit higher or lower than themselves, and maybe a bit to the left or right. Having someone firing down on your position is still a little "new" to the gaming world, as being shot from a position that you are not aware is somehow "cheating".
Valkyrie is a truely 3D game (and in some ways 4D if you take into effect some basic aspects of velocity). You can be shot from your blind spot behind, above and below you. Having it work via a VR system will limit the impact that a few of those angles of attack can be made - for example you can actually look behind you and see who is currently introducing your ship's hull to the vaccum. This is also a method of how the weapon systems work (at least missiles) - you have to actively acquire your targets to kill them.
This is the other rub - you cannot do this in a 2D user interface whilst there are people playing with the VR system. It would give those that have it an unbelieveable advantage over those players that do not, as they could quite easily engage you without threat that they themselves are being locked by you (since you cannot be as visually aware with a mouse/kb). Now, you could quite rightly say that it should segregate those that use it vs. those that don't, but then that would require coding to detect whether you have the OR plugged in at point of launch, and it would be impossible to stop someone joining a 2D match and then using the OR the second the match started.
Now with the pricing of the OR, which you set as $300, I think that value is too high. For the DevKit 2, that would be an accurate cost, but the release version will be cheaper - I would be surprised if it sold for more than $200. Whilst that is still quite expensive for a piece of computer tech with, admittedly, a limited use, you still get people buying a PS4/XBOne for $350..
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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XeX Znndstrup
Federal Navy Academy Gallente Federation
64
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Posted - 2015.02.25 12:44:58 -
[84] - Quote
Arline Kley, thanks for your post.
For the technical aspect, i am ok with you.
But the true question is : do we want Eve Valkyrie for Oculus VR, because it would be a space shooter or because it would be linked with EVE Online ?
My answer would be the third point. Because CCP only can do this. For the two other points, any other game company will be (is) able to do it.
For the financial aspect, ok if you buy a PS4. But do you think that Eve Valkyrie on PS4 would be a better investment than Dust 514 on PS3 ? I prefer to think only about PC. In this case, 200 $, it's actually a lot only for a shooter.
I think it's a mistake to try to make a "woop woop" with Oculus VR when an additionnal feature on the main game would win a true big "woop woop" from the current community (ready to pay a little more for this if necessary).
Best regards.
The Law Organization
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
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Jallukola
42
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Posted - 2015.02.27 22:36:58 -
[85] - Quote
CCP Karuck wrote:omgitsbees Isayeki wrote:It feels like an odd decision to me to make Valkyrie VR exclusive to begin with and then have a 2D version later on. My thought process on this though was that there is probably something technical that makes it more viable to make it VR exclusive first rather then implement VR later on. Implementing VR later on would probably be a nightmare and not as good as what CCP wants, would be my guess. Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it. "Tone down" appears to be subjective if I understand it correctly. What exactly do you have change in the game mechanics to make headcam bindable to a key instead being automated? Unless of course, CCP is taking the ******-route and not giving the game KBM support.
I'm willing to wait for standard monitor version yes, but only if it recieves the same treatment as its VR counterpart, because the only way I'll ever touch Facebook cancer, is by jailbreak.
Leo Moracchioli - All About That Bass
Leo Moracchioli - Shake It Off
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DaReaper
Net 7
1814
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Posted - 2015.02.28 00:14:51 -
[86] - Quote
Jallukola wrote:CCP Karuck wrote:omgitsbees Isayeki wrote:It feels like an odd decision to me to make Valkyrie VR exclusive to begin with and then have a 2D version later on. My thought process on this though was that there is probably something technical that makes it more viable to make it VR exclusive first rather then implement VR later on. Implementing VR later on would probably be a nightmare and not as good as what CCP wants, would be my guess. Correct, but it's also a game design choice.. to design the game for VR rather than bolt it on later. We have quite a few systems we have to change or "tone down" if we were ever to release a "2d version" of it. "Tone down" appears to be subjective if I understand it correctly. What exactly do you have change in the game mechanics to make headcam bindable to a key instead being automated? Unless of course, CCP is taking the ******-route and not giving the game KBM support. I'm willing to wait for standard monitor version yes, but only if it recieves the same treatment as its VR counterpart, because the only way I'll ever touch Facebook cancer, is by jailbreak.
i doubt you will ever see a 2d version. You might see if expand to other headsets, but non VR.. i doubt its gonna happen.
OMG Comet Mining idea!!! Comet Mining!
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Cafe Bustelo
University of Caille Gallente Federation
1
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Posted - 2015.03.03 16:11:28 -
[87] - Quote
As enticing as VR sounds... wearing something that blocks my ability to look at the keyboard is a no no!! Lol! I need to see where my keys are so any type of VR headset I can't use. Perhaps only to watch movies/videos... but that's it!
So if it REALLY needs a RIFT, then I am sticking to Star Citizen or Elite Dangerous for my non EVE shenanigans! |
DaReaper
Net 7
1817
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Posted - 2015.03.03 20:22:51 -
[88] - Quote
Cafe Bustelo wrote:As enticing as VR sounds... wearing something that blocks my ability to look at the keyboard is a no no!! Lol! I need to see where my keys are so any type of VR headset I can't use. Perhaps only to watch movies/videos... but that's it!
So if it REALLY needs a RIFT, then I am sticking to Star Citizen or Elite Dangerous for my non EVE shenanigans!
yes it needs a rift. its been said 10000000000000000000000 times. Valk will need a rift.
OMG Comet Mining idea!!! Comet Mining!
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CCP Karuck
C C P C C P Alliance
318
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Posted - 2015.03.04 09:35:27 -
[89] - Quote
Cafe Bustelo wrote:As enticing as VR sounds... wearing something that blocks my ability to look at the keyboard is a no no!! Lol! I need to see where my keys are so any type of VR headset I can't use.
But why do you need a keyboard to play a VR game? How about just using your hands or a joystick? Don't get me wrong, I'm a PC mouse+keyboard kinda guy, but those peripherals are far from ideal when in VR.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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Sentient Blade
Crisis Atmosphere
1487
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Posted - 2015.03.04 09:51:06 -
[90] - Quote
CCP Karuck wrote:But why do you need a keyboard to play a VR game?
Because http://www.embraerexecutivejets.com/nva/img/old/jets/legacy/Legacy_Executive_Aircraft_Cockpit.jpg
Coming from spending a lot of time on flight sims in my younger days, flexibility requires more buttons than a typical joystick has. |
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