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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
seth Hendar
I love you miners
461
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Posted - 2014.02.18 15:25:00 -
[91] - Quote
Aliventi wrote:CCP Fozzie wrote:And we would definitely like to make managing corporations easier in the future, including ease of life changes like multikick. Corp management and roles is a project my team is chomping at the bit to put more work into. Fix this, POSes and Sov and 90% of all of Eve's problems go away... eactly, this is why the ETA on all those as been pushed back to eve 20th anniversary (at best) |
Bum Shadow
Es and Whizz Hedonistic Imperative
86
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Posted - 2014.02.18 17:39:00 -
[92] - Quote
Now take this idea and apply it to corp BMs tied to the member skills.
Corporation Management will provide +20 members (and corp bookmarks) per level. Megacorp Management will provide +100 members (and corp bookmarks) per level. Empire Control will provide +400 members (and corp bookmarks) per level. Sovereignty will provide +2000 members (and corp bookmarks) per level. |
Spurty
Dimension Door
1222
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Posted - 2014.02.19 01:08:00 -
[93] - Quote
so, CCP what is the 'foot print' of a bookmark anyway?
Why can't it be just a 'pointer' rather than a line item?
*signature is not allowed on the EVE Online forums* |
Tragot Gomndor
Krautz WH Exploration and Production Cerberus Unleashed
25
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Posted - 2014.02.19 10:34:00 -
[94] - Quote
The day the world went away.... bahbahbaaaah bahbah baaah baaaah bahbahbahbaaaaaah... 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1283
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Posted - 2014.02.19 11:17:00 -
[95] - Quote
seth Hendar wrote:Aliventi wrote:CCP Fozzie wrote:And we would definitely like to make managing corporations easier in the future, including ease of life changes like multikick. Corp management and roles is a project my team is chomping at the bit to put more work into. Fix this, POSes and Sov and 90% of all of Eve's problems go away... eactly, this is why the ETA on all those as been pushed back to eve 20th anniversary (at best)
In fact I prefered PRE dominion sov warfare :/ "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Tragot Gomndor
Krautz WH Exploration and Production Cerberus Unleashed
25
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Posted - 2014.02.19 11:39:00 -
[96] - Quote
I dont even remember pre-dominion sovwarfare. 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
738
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Posted - 2014.02.19 17:15:00 -
[97] - Quote
I am confused why corp management skills even exist. They don't seem to serve any purpose aside from making you waste time or invite a third party into your group if you want to grow it. A very artificial limit. Just set corps to a fixed size and delete the skills like you did with the learning skills. |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
105
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Posted - 2014.02.20 09:34:00 -
[98] - Quote
Dunk Dinkle wrote:CCP Fozzie wrote: This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.
And you all thought Goons were the puppet masters... Muah-ha-ha-ha!
I have respect for the Brave Newbies . They are coming to us and fight until they are all destroyed. I wait the day where they will come to us and fight until we are all destroyed. Goonswarm need a real opposition for the benefit to all of us.
Thank you for the fun. |
Malcolm Malicious
Malware Detected Brave Collective
52
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Posted - 2014.02.21 06:41:00 -
[99] - Quote
Alliance bookmarks would be cool too. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
932
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Posted - 2014.02.21 07:35:00 -
[100] - Quote
Omnathious Deninard wrote:Is CCP secretly getting funds from Brave Newbies now? I don't think it's a secret that CCP gets money from subscribed accounts. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
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Melek D'Ivri
Propst Mining Services
33
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Posted - 2014.02.22 22:20:00 -
[101] - Quote
CCP Fozzie wrote:This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.
In preparation for this Brave Newbies has assembled 7,368 applications ready for acceptance the day after patch lands. |
Loki Feiht
Feiht Family Clan
171
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Posted - 2014.02.24 00:10:00 -
[102] - Quote
It seems with good competition on the horizon with elite: dangerous and star citizen CCP are taking what they feel is its strongest point (1000+ fleet battles) and rolling with it.
I remember when Brave newtaxpayers was formed and the basically free advertising it got from CCP and reddit, its membership base has been pretty high from day one, if thats what people want to do with their time then more power to them, its just not me personally. It's also worth mentioning the BNI are liked by their opposition not becuase they bring a fight but becuase they are parted from their ships so easily.
As for teh changes well, i'm sure there are a tonne more changes that CCP could impliment but havent, even though they would benefit the entirety of the playerbase not just one corp. More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
TheSmokingHertog
TALIBAN EXPRESS
188
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Posted - 2014.02.24 03:42:00 -
[103] - Quote
CCP Fozzie wrote:Hello again everyone. I've got another change planned for our Rubicon 1.3 patch to announce.
With the massive influx of new players into EVE recently, we're seeing corporations begin to bump against the existing maximum membership levels. Last time this happened, CCP added a new skill (Sovereignty).
We're not completely satisfied with the system of corporation management skills currently in place and their use in setting hard caps, but rather than wait until we have time for a full revamp we're going to act now to relieve the pressure and then approach the issue in a more comprehensive way at some later point.
So in Rubicon 1.3 we are doubling the effect of all four of the Corporation Management skills that affect corp membership limits. Corporation Management will provide +20 members per level. Megacorp Management will provide +100 members per level. Empire Control will provide +400 members per level. Sovereignty will provide +2000 members per level.
This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.
Very nice, since we have a growing game, can we please apply this to Contracts / Trade too?
The first and third are most limiting for myself, but I assume bigger corporations bump into the second too.
- Contracting gives you just 21! contracts to work with. (For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5). Please make this 42.
- Corporate contracts have a limit of 500 (Corporations have a hard limit of 500 outstanding public contracts.), I assume people bump into that too... not? Make it 1000.
- Trade skills go to 305 orders, I run into this limit a lot, now managing alts to get around it. But its a horror when working with external applications to maintain your order wallet. The change would look like this;
- 4 to 8 (Trade)
- 8 to 16 (Retail)
- 16 to 32 ( Wholesale
- 32 to 64 (tycoon)
Thx. |
Rammix
Cosmic Clowns Killers Red Alliance
274
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Posted - 2014.02.25 21:17:00 -
[104] - Quote
Low cap of corp bookmarks, no alliance bookmarks (not mentioning an idea like temporary fleet bookmarks), but corps of thousands of people. Lol? Yes, lol. Em, and almost forgot to mention low member cap for mailing lists. OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Kenrailae
Mind Games. Suddenly Spaceships.
242
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Posted - 2014.02.25 21:59:00 -
[105] - Quote
Rammix wrote:Low cap of corp bookmarks, no alliance bookmarks (not mentioning an idea like temporary fleet bookmarks), but corps of thousands of people. Lol? Yes, lol. Em, and almost forgot to mention low member cap for mailing lists.
Confirming Winter Expansion will see Further Corp Member Increase. BNI Announces 'Timid Newbie' Drive to bolster numbers. The Law is a point of View |
Circumstantial Evidence
108
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Posted - 2014.02.25 22:10:00 -
[106] - Quote
TheSmokingHertog wrote:Trade skills go to 305 orders, I run into this limit a lot, now managing alts to get around it. But its a horror when working with external applications to maintain your order wallet. The change would look like this;
- 4 to 8 (Trade)
- 8 to 16 (Retail)
- 16 to 32 (Wholesale)
- 32 to 64 (tycoon)
[/list] Thx. Ohhh yes, pleeeze: EVE is cruel to traders, constantly introducing new items but leaving trade skills alone, forcing terrible, agonizing choices with every expansion. What items to drop? Which to add? Please CCP - the agony - make the hurting stop! |
Arh Mezz
Brave Newbies Inc. Brave Collective
1
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Posted - 2014.02.26 10:28:00 -
[107] - Quote
icechip wrote: I have been playing this game a very long time, Its funny as these devs slowly ruin the game.
Bigger Corps = Bigger Alliances = A secured blue doughnut.
Smaller corps = Smaller Alliance = More conflict
The more EGOS , leaders you add to the game the more conflict there will be. I would say also , that no only that Alliance sizes should be capped., the number of blues/ Reds set should be capped.
You want to force more conflict , not just inhale concord alliances./ members.
My 2 cents.
nonsense. no one hinders anyone to just make a "BNI 2" corp where all the newer players will be put in. but thats not really a solution, its just a bad workaround. also, take a look at the coalition map. the Sov universe contains of 2 sides basically, N3+friends and CFC+Friends. they have all blued themselves of course. so you complain about "less conflicts", but that already the case. the change doesnt affect anything.
also, with your bad suggestions of making blued/reds capped, you will affect the sandbox of eve. players should be the ones who decide who is blue or not, and not some stupid mechanic: "oh sorry, your corp is exacly one member over the blue-cap, we cant be friends now".
srsly... |
Implying Implications
GoonWaffe Goonswarm Federation
422
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Posted - 2014.02.26 13:54:00 -
[108] - Quote
- Signed, Implying |
Sirinda
Ekchuah's Shrine Comporium
301
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Posted - 2014.02.26 16:44:00 -
[109] - Quote
CCP Fozzie wrote:This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.
I admit it, I lolled. |
Dace Onio
Republic Military School Minmatar Republic
34
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Posted - 2014.02.27 04:08:00 -
[110] - Quote
step in the wrong direction if u ask me, not happy at all |
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Nyalnara
Federal Defense Union Gallente Federation
3
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Posted - 2014.02.27 15:59:00 -
[111] - Quote
Dace Onio wrote:step in the wrong direction if u ask me, not happy at all
Why? No reasons, no rights to criticize.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions. |
Dino Zavr
Shadow Owls
0
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Posted - 2014.03.01 10:44:00 -
[112] - Quote
Dear Developers,
would you, please, consider changing Wardec costs depending on corp size Let's say, subdivide corps by size Small (up to 50 players), Medium (51-500), Large 501+
Aggressor Small Medium Large Victim Small 50kk 150kk 450kk
Medium 50kk 50kk 150kk
Large 50kk 50kk 50kk
The problem is wardec cost PER PLAYER does really differs depending on number of players and huge corps may indefintely undock farm naive newbs who made stupid decision to socialize and leave their safe NPC corps I realize that killing lone newbs ventures by dozens of veterans IS FUN and IS FAIR, please, don't troll me at this point, but why not to make the tickets to enter the show called the offwar theater be charged by each player in corp, otherwise huge corps receive really huge discounts for vanishing smaller foes. Why is this OK? One seat - one ticket. I offer non-linear scheme: when size is 10x bigger the fee is just SQRT(10) times bigger. No huge discounts, please. |
Loki Feiht
Feiht Family Clan
180
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Posted - 2014.03.03 18:33:00 -
[113] - Quote
Nyalnara wrote:Dace Onio wrote:step in the wrong direction if u ask me, not happy at all Why? No reasons, no rights to criticize.
You sound like someone whos studied philosophy, or thinks they have. He doesnt have to give any reasons to you at all and has every right to express his disapointment. More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Jamail Kamali
Yumping Amok Apocalypse Now.
1
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Posted - 2014.03.05 04:23:00 -
[114] - Quote
Now can we PLEASE get more standing slots for corps and alliances? Pretty please with fedo on top? |
Liafcipe9000
Critically Preposterous
17016
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Posted - 2014.03.06 13:44:00 -
[115] - Quote
CCP Fozzie wrote:This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.
maybe you're exaggerating a little bit... Frostys Virpio > CCP: Continously Crying Playerbase Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....
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Cavman Stonecrawler
Killer Sea Monkeys
0
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Posted - 2014.03.25 17:08:00 -
[116] - Quote
CCP Manifest wrote:Omnathious Deninard wrote:Is CCP secretly getting funds from Brave Newbies now? Brave Newbies have funds? Only the funds CCP has given them in a secret campaign against the CFC....
All those seized PLEX had to go somewhere... |
Bugsy VanHalen
Society of lost Souls
1028
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Posted - 2014.03.25 19:47:00 -
[117] - Quote
I for one am a little disappointed with this change.
The massive powerblocks are part of the problem not the solution. Having the majority of null sec controlled by only 5 or 6 major blocks or factions makes the vast universe of EVE seem so much smaller.
We need more smaller groups not fewer larger ones.
In my opinion they should be working on a system that makes growing beyond a certain point counter productive. Or at least force those larger groups to be glued together from more, smaller, pieces. The more small entities that make up the power block, the harder it is for the leaders to keep everyone happy. The more opportunity there is fro the smaller corps and alliances to become unhappy with their place, the more opportunity there is to generate cracks and conflict within that entity.
More members in a corp could increase the cost of maintaining that corp, we already have a system where the cost of alliance fees are increased based on the number of corps in that alliance, but that cost is not near high enough to discourage players from forming larger alliances. Then we have those large alliances banding together into coalitions. and then the players in those coalitions complain about not being able to find small scale PVP. Really?
Having every player for 50 jumps in every direction set to blue doesn't do much to promote conflict. No wonder they complain about having nobody to fight.
More smaller groups would drive much more conflict than having fewer larger groups. Why are we making this problem bigger, rather than trying to solve it. A s it is now nobody wants to fight for fear of getting hot dropped, so most of the real fights are little more than successful hot drops. Now we will have even larger corps, with even more blobs looking to hot drop someone. Where this is heading does not really look that much like fun. Blobbing while effective, really is not fun, or challenging, the two main things I play a game for.
Sure we occasionally have a huge fleet battle that can be an amazing experience to be a part of. But they can be equally frustrating when they reach the point that TiDi is so high that you have to wait 30 seconds or more after clicking before that action happens. Still much better than the node crashes we used to have, but still, smaller fights are way more fun. I play games for fun, not to listen to some over bearing FC bark orders on TS, Vent, or mumble. And then call everyone else idiots when things don't go his way. Get over yourself, its a game. It is supposed to be fun, not give you an aneurism from high blood pressure.
It has gotten to the point where the PVPers are complaining more than the carebears, yet most of what they whine about is a direct result of their own actions, not something CCP did, or did not do.
You would be surprised how many targets you would have if everyone outside your own alliance was neut or red. The same mechanics that bring us these massive fights are also responsible for dividing nullsec into basically east vs west, with very few small battles to be had.
I know pretty much anything CCP does can be worked around by players. limiting the number of systems an alliance can hold would just result in more holding corps and more smaller alliances making up the larger coalition. But I believe this would be a step in the right direction. My idea is to make holding the larger coalitions together more work then it is worth. We have already seen how easily dissension can form in the coalitions, just look what happened to test and friend, look at the recent changes in the other power blocks. The more smaller groups are required to make up a larger coalition, the more bonds there are to be broken,the more opportunities there are for cracks to form and break it apart. This is what we need, not larger corps with even stronger bonds.
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