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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sugar Kyle
Calamitous-Intent Feign Disorder
447
|
Posted - 2014.02.27 16:14:00 -
[151] - Quote
Veskrashen wrote:
The issue with farmers and timers in plexes is connected to the amount of time each side needs to be in the plex to complete it. One of the biggest frustrations is watching a stabbed cloaky farmer scamper away, and realizing that to complete that plex you now have to sit there for twice as long as he did - otherwise, he can just come back and pick up where he left off.
Thank you. This is something I have noticed now as I go into complexes and see 24 minute timers on smalls. My Condor is mighty in these cases. :) Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Aram Kachaturian
Love Squad Black Legion.
25
|
Posted - 2014.02.27 17:03:00 -
[152] - Quote
Despite the fact that we are both running for CSM, I see and appreciate that we share the same interest to improve the low-sec , its attractiveness and unexploited potential.
I hope every candidates will work on those points once elected.
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Veskrashen
Justified Chaos
99
|
Posted - 2014.02.27 17:12:00 -
[153] - Quote
Sugar Kyle wrote:Thank you. This is something I have noticed now as I go into complexes and see 24 minute timers on smalls. My Condor is mighty in these cases. :)
The fact that you've made an alt to try out Faction Warfare and test the mechanics first hand is a big compliment to you. Respect.
Even if you made the terrible mistake of choosing Caldari like everyone else. |
Tikktokk Tokkzikk
Nightmare Machinery Illusion of Solitude
159
|
Posted - 2014.03.03 00:20:00 -
[154] - Quote
Quote:PvE in general needs love and attention. The stale state of missions causes boredom. New content is wonderful but missions are a staple. They need regular attention.
How would you improve PVE, mining and industry? |
Sugar Kyle
Calamitous-Intent Feign Disorder
454
|
Posted - 2014.03.03 17:21:00 -
[155] - Quote
Tikktokk Tokkzikk wrote: How would you improve PVE
My dream would be for PvE to be broken down and rebuilt from the ground up. There would be less static behavior and more interactive activities where min/maxing in a solitary environment was not a goal people were encouraged to follow. The group pay out for effort in Incursions is something that can be refined and spread out across a smaller scale. One thing that often confuses new players is that they cannot share missions with each other. That they cannot share the epic arc with each other. Instead, each is on their own path and while they can fleet together they are not sharing in that mission as a fleet.
In my dream world, missions would be a more dynamic system. The agents would offer greater rewards if they were never used and lesser if they were farmed. Agents might even move around going to different stations owned by their corporation. Low and null missions would pay significantly more than high sec. IGÇÖd like to steal the low level pirate missions into low sec and even the low level pirate arc. I donGÇÖt want to abandon NPC null but IGÇÖd like there to be more integration of the pirate missions into other areas of space.
My suggestion, would be for a look at the mission payouts across the game in general. It is an area that I personally believe should not be left for years without being reviewed and tweaked. IGÇÖd love for new missions to be added. IGÇÖd like broken missions to be fixed. IGÇÖd like agents to be shuffled around now and then.
IGÇÖd like there to be more NPC ships in space that a player can interact with. Convoys and escorts and haulers and miners and NPCs going about their life in space. NPC pirates should be attacking NPC miners in belts randomly.
Tikktokk Tokkzikk wrote: How would you improve mining
IGÇÖd love to ask about some type of ore anomaly of high sec. IGÇÖd love the creation of a dynamic system with asteroids, where rocks grew and mineral densities increased and decreased. The static nature of resources could instead become more complex, with movement through clusters and regions.
In my dream world mining might involve more interaction. Maybe the ability to extract specific mineral sections of rock and nifty devices that let one search for particular high yield rocks to maximize time and profit.
Tikktokk Tokkzikk wrote: How would you improve industry?
Earlier in the thread I went over some of my industry thoughts. There are smaller concepts such as reduced rates or improved speed. There are larger, possible ideas such as specialty resources.. IGÇÖve had an interesting talk with someone who suggested low sec restricted sales and building of faction module types.
IGÇÖve been chatting with other current low sec industrialists as well as industrialists who do not think low sec is worth their time. Low Sec industry will never be able to offer the safety of high sec industry. However, with tools, improvements, imagination and creativity we should be able to create a more engaging atmosphere where small industrialists will thrive despite the violence of space. They would be people within social groups who improve upon their immediate area or those who thirst for adventure and building.
But there are other ideas for industry. The UI team for instance had a survey out asking industrialists about the UI. Changing and smoothing the click fest that is making an item would be wonderful and I am quite hopeful that they are looking at bringing us some refinements to the industry UI in this next year. Anything that makes POS a bit smoother, helps. I commented the other day how a small change such as allowing us to move items from one container to another inside of forcefield shields dramatically improved life. It is why I am a big advocate for UI changes. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Ranamar
Valkyries of Night Of Sound Mind
28
|
Posted - 2014.03.03 20:44:00 -
[156] - Quote
Sugar Kyle wrote:Tikktokk Tokkzikk wrote: How would you improve PVE
My dream would be for PvE to be broken down and rebuilt from the ground up. There would be less static behavior and more interactive activities where min/maxing in a solitary environment was not a goal people were encouraged to follow. The group pay out for effort in Incursions is something that can be refined and spread out across a smaller scale. One thing that often confuses new players is that they cannot share missions with each other. That they cannot share the epic arc with each other. Instead, each is on their own path and while they can fleet together they are not sharing in that mission as a fleet. In my dream world, missions would be a more dynamic system. The agents would offer greater rewards if they were never used and lesser if they were farmed. Agents might even move around going to different stations owned by their corporation. Low and null missions would pay significantly more than high sec. IGÇÖd like to steal the low level pirate missions into low sec and even the low level pirate arc. I donGÇÖt want to abandon NPC null but IGÇÖd like there to be more integration of the pirate missions into other areas of space. My suggestion, would be for a look at the mission payouts across the game in general. It is an area that I personally believe should not be left for years without being reviewed and tweaked. IGÇÖd love for new missions to be added. IGÇÖd like broken missions to be fixed. IGÇÖd like agents to be shuffled around now and then. IGÇÖd like there to be more NPC ships in space that a player can interact with. Convoys and escorts and haulers and miners and NPCs going about their life in space. NPC pirates should be attacking NPC miners in belts randomly. Tikktokk Tokkzikk wrote: How would you improve mining
IGÇÖd love to ask about some type of ore anomaly of high sec. IGÇÖd love the creation of a dynamic system with asteroids, where rocks grew and mineral densities increased and decreased. The static nature of resources could instead become more complex, with movement through clusters and regions. In my dream world mining might involve more interaction. Maybe the ability to extract specific mineral sections of rock and nifty devices that let one search for particular high yield rocks to maximize time and profit. Tikktokk Tokkzikk wrote: How would you improve industry?
Earlier in the thread I went over some of my industry thoughts. There are smaller concepts such as reduced rates or improved speed. There are larger, possible ideas such as specialty resources.. IGÇÖve had an interesting talk with someone who suggested low sec restricted sales and building of faction module types. IGÇÖve been chatting with other current low sec industrialists as well as industrialists who do not think low sec is worth their time. Low Sec industry will never be able to offer the safety of high sec industry. However, with tools, improvements, imagination and creativity we should be able to create a more engaging atmosphere where small industrialists will thrive despite the violence of space. They would be people within social groups who improve upon their immediate area or those who thirst for adventure and building. But there are other ideas for industry. The UI team for instance had a survey out asking industrialists about the UI. Changing and smoothing the click fest that is making an item would be wonderful and I am quite hopeful that they are looking at bringing us some refinements to the industry UI in this next year. Anything that makes POS a bit smoother, helps. I commented the other day how a small change such as allowing us to move items from one container to another inside of forcefield shields dramatically improved life. It is why I am a big advocate for UI changes.
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Sugar Kyle
Calamitous-Intent Feign Disorder
458
|
Posted - 2014.03.05 00:01:00 -
[157] - Quote
My corporation lives in a L5 station with a L4 agent in the same system. It is a reason to live in the station. It gives something to do during slow PvP times. It is a steady source of income to support the PvP.
This is where the details come in. What is a large group? I would say a thousand man alliance all using the same level 4 agent would have a different effect than a hundred man alliance. Also, all of these people would not be using the agent all of the time. Outside of high sec agents are not used with quite the relentless dedication due to the dangers of the environment.
Ranamar wrote: ... and "If your overfarming penalty happened, what kind of effect do you think it would have on centralized scaling income effects?" My alliance lives in a station in Syndicate with a Quafe L4, but I feel like the concerns here are roughly the same for NPC null and lowsec.
When I think of farming that would lower prices and cause agents to go roaming or decrease rewards I think of things like the Sisters of Eve missions where they added agents because the systems were so overcrowded. What and when a system would become GÇÿover farmedGÇÖ would, I hope, require more than the activities of one corporation. I could, however, see that a steady occupation would create a level system of rewards. It would also mean that the agent might tick back up when the corporation is focused on non PvE activities. Perhaps enough that others slip in and run said missions while people are not home. This is often seen with level 5 stations. People are willing to slip in around the primetime of whomever lives there to do those missions. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Tyrant Scorn
66
|
Posted - 2014.03.05 09:57:00 -
[158] - Quote
Hello everyone,
You can find Sugar Kyle's interview which he had with me at the following link:
Mp3 Download Link: http://www.legacyofacapsuleer.com/mp3/CSM9_interview_08_Sugar_Kyle.mp3
Watch It On YouTube At: http://www.youtube.com/watch?v=ulBm6ThcIUM
Hope you guys enjoy the interview and I hope you get to know Sugar Kyle a bit better.
Greetz & thanks,
Tyrant Scorn Host at Legacy Of A Capsuleer Podcast: Http://www.legacyofacapsuleer
Editor On EveNews24: Http://www.evenews24.com |
Meilandra Vanderganken
Aliastra Gallente Federation
86
|
Posted - 2014.03.05 10:36:00 -
[159] - Quote
Low sec women into market whoring can count on my support! |
Arafelis Keikira
EVE University Ivy League
8
|
Posted - 2014.03.05 13:02:00 -
[160] - Quote
Sugar Kyle wrote:Boosters - They feel incomplete. More types, more combinations, maybe the stronger boosters less painful to manufacture so that they will gain more common use.
POS - I have run a POS for research and booster manufacturing for the last year and a half. I know this pain, well. They need to be mentioned and brought up.
Maybe someday Drug Labs could be anchored in 0.4-sec space, the red-headed stepchild of nullsec. Not a cure-all for the POS blues, though. I'm hopeful that we'll see deep space deployables become more of a thing, as well.
Why can't science be done on planetary surfaces, again?
Sugar Kyle wrote:played City of Heroes
AP33.
Well, you have my vote! |
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Telegram Sam
The Drones Club Shoot 2 Thrill
1325
|
Posted - 2014.03.05 20:32:00 -
[161] - Quote
Sugar's going to be a great CSM member. |
Tarojan
Tarojan Corporation
42
|
Posted - 2014.03.06 10:29:00 -
[162] - Quote
What do you think about improving the tutorials? I think they really need a revamp to teach players how eve really is, not a fictional "space wow". A lesson how to get past a gate camp with a civilain cloaking device, other tools needed to survive like dscan tutorials. lets have them mine something while wtaching dscan and when the combat probes appear have the newbie warp out. hows that for a great tutorial? darn Im scattering my ideas here over several threads :P
I think if we made the tutotorials better, taught players the real culture of eve and prepared them better in the tutorials for what they would face in game, player retention rates would be better and so would the new player experience. Would you agree and would you support a push to revamp tutorials to make them more useful? Erotica 1: "I would create a massive pyramid scheme in Eve to show you what it is, but I'm an honest business person, so you'll just have to find education elsewhere. Start with the wiki link that was linked by a person who didn't even read what he linked." Theres a reason I play eve XD |
Karynn Denton
Clan Katanga Caravan
137
|
Posted - 2014.03.06 15:59:00 -
[163] - Quote
Arafelis Keikira wrote:Maybe someday Drug Labs could be anchored in 0.4-sec space...
You can do this already. You can anchor a drug-lab in high sec if you want.
You're thinking of the reactor though, right? They can only be anchored in 0.3 or below.
Question for Ms Kyle...
Do you have any ideas or thoughts on reactors and drug labs being made into mobile deployable structures? Fozzie slipped it in as a suggestion here and it's something I'd love to see
Thukker Outrider Frigateer Booster Smuggler |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1380
|
Posted - 2014.03.06 18:42:00 -
[164] - Quote
So totally voting for you.
I look forward to our next shoot-out with you guys, too. That moment when you realize the crazy lady with all the cats was right... |
Freelancer117
So you want to be a Hero
153
|
Posted - 2014.03.06 21:53:00 -
[165] - Quote
R U anti-pirate ? Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Sugar Kyle
Calamitous-Intent Feign Disorder
498
|
Posted - 2014.03.07 17:36:00 -
[166] - Quote
Tarojan wrote:What do you think about improving the tutorials? I think they really need a revamp to teach players how eve really is, not a fictional "space wow". A lesson how to get past a gate camp with a civilain cloaking device, other tools needed to survive like dscan tutorials. lets have them mine something while wtaching dscan and when the combat probes appear have the newbie warp out. hows that for a great tutorial? darn Im scattering my ideas here over several threads :P
I think if we made the tutotorials better, taught players the real culture of eve and prepared them better in the tutorials for what they would face in game, player retention rates would be better and so would the new player experience. Would you agree and would you support a push to revamp tutorials to make them more useful?
I just redid the tutorials last month when I was making my character for Faction Warfare. I wanted to make sure that I was up to date on what had changed and what I thought needed to change. I wound up with two pages of notes of small things to streamline. Things such as what skill books are given in what order and teaching people to double click in space to manually pilot.
The current tutorials, which we hand to new players to learn basic game mechanics are not terrible. They teach exactly that. Basic game mechanics. They have also focused on highlighting objects in space to teach new players that the background is not always the background. Those are things that did not exist two years ago when I started.
However, teaching people what Eve is really about is a bit different than teaching them how to play the basics of the game. A second tier tutorial would be an interesting system. One that had higher level things such as dscan. Perhaps something that integrated more out of game assets such as an updated, detailed Evelopedia guide and youtube videos. IGÇÖve thought of a tutorial type option that triggered in border systems of high/low/null or the first time you warped to a wormhole.
We canGÇÖt make people drink the information given but I do think that giving them the first inkling that there is further information will be good. In an ideal world they would be in a corporation that would answer their questions but there are many, many players that spend their first several months alone. That is a gap across which we need to build a bridge. Walking upon it shall be an individual choice. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Sugar Kyle
Calamitous-Intent Feign Disorder
498
|
Posted - 2014.03.07 17:37:00 -
[167] - Quote
Freelancer117 wrote:R U anti-pirate ?
Nope. :)
Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Sugar Kyle
Calamitous-Intent Feign Disorder
498
|
Posted - 2014.03.09 22:40:00 -
[168] - Quote
Karynn Denton wrote:Do you have any ideas or thoughts on reactors and drug labs being made into mobile deployable structures? Fozzie slipped it in as a suggestion here and it's something I'd love to see
IGÇÖm hopeful that the move to mobile structures is the first move to improve manufacturing in space in general. if we had a singular drug lab for instance where we mixed up all of our reactions to make our boosters instead of a POS there is a lot of potential to it. There are also downsides that IGÇÖd want to hash out. Currently, booster manufacturing is not a swift process. A mobile structure that anyone can scan down and shoot under the current booster manufacturing guidelines makes me believe that they would have to make a different type of booster.
Before I celebrate a shake and bake booster structure IGÇÖd want to know what the thought process was behind it. Is this a step towards changing manufacturing in space or is this a decision to take boosters and change them into something that can make a cool mobile structure? Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Regnag Leppod
Science and Trade Institute Caldari State
16
|
Posted - 2014.03.10 19:08:00 -
[169] - Quote
You have my support. Glad to see someone with your attitude and experience with a desire to make low-sec better. It needs a lot of work (not including FW even).
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Sugar Kyle
Calamitous-Intent Feign Disorder
498
|
Posted - 2014.03.10 22:33:00 -
[170] - Quote
I appreciate all the good wishes and statements of support. This is going to be a great election season! Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
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Louis Robichaud
Red Federation RvB - RED Federation
180
|
Posted - 2014.03.12 22:02:00 -
[171] - Quote
I don't live in lowsec, but I believe that it's a very important part of Eve. We definitely need a lowsec member on the csm. |
Ripard Teg
Stimulus Rote Kapelle
850
|
Posted - 2014.03.14 02:21:00 -
[172] - Quote
I'm in the midst of writing a series of blog posts about the changes I've seen over the last few years to EVE's culture. I feel we've become much quicker to embarrass and humiliate each other, much less likely to treat each other with respect, more inclined to see how far we can push another player... see if we can break him... see if we can drive him out of the game or make him snap.
And if successful, we crow "Go back to WoW, you *****!" and we celebrate our "victory."
1) Do you agree? 2) If so, why do you think it's happening? If you disagree, why? 3) What, if anything, do you feel CCP should do about it? Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |
Sugar Kyle
Calamitous-Intent Feign Disorder
498
|
Posted - 2014.03.15 01:07:00 -
[173] - Quote
Ripard Teg wrote: I'm in the midst of writing a series of blog posts about the changes I've seen over the last few years to EVE's culture. I feel we've become much quicker to embarrass and humiliate each other, much less likely to treat each other with respect, more inclined to see how far we can push another player... see if we can break him... see if we can drive him out of the game or make him snap.
And if successful, we crow "Go back to WoW, you *****!" and we celebrate our "victory."
1) Do you agree? 2) If so, why do you think it's happening? If you disagree, why? 3) What, if anything, do you feel CCP should do about it?
1) There is a section of the player base who is quickly disenchanted with players that enter the game with seemingly little desire to learn. I do not believe that they are the entire player base or that the entire player base deserves the absolute GÇ£weGÇ¥ in the introduction.
2) I think a lot of it comes from frustration. Many people have been playing this game for ten years. Some become tired of answering the same question over and over again. Not everyone has the temperament to help new players into the game. When the information they do give is rejected or never sought they do not feel pity when the new player stumbles.
However, the simplicity of this question ignores the other segment of the population. The people who go out and actively help new players. The ones who write guides, make videos, do talks, run fleets, run corporations based on teaching, bring in new players to their groups, troubleshoot rookie chat, answer the New Citizens area, sit in help chat, answer on reddit, correct misassumptions on news stories and in general promote and share Eve online as a game.
I believe that this topic is about the vocal minority. The vocal minority, being vocal, cover up the quiet majority. I would think that anyone that has spent time in the community can take a moment to look at all of the positive, healthy aspects of social behavior around them to measure the vocal minority listed in the original question. I refuse to look at one without the other.
3) CCP already has rules in place. Continued enforcement of those rules will go far. IGÇÖd like CCP to put some constant energy into improving the methods that a player can acquire a better knowledge about Eve. I believe in combating ignorance with education. It is not reserved for new players. There are older players who have never looked at patch notes after four years of playing. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Good Posting
Posting with my Mind
131
|
Posted - 2014.03.15 12:59:00 -
[174] - Quote
Non-fw low sec needs some love. But not much, i wouldn't like to see this area of the game crowded like a staging system in null or The Forge in high sec.
Good luck with your campaign. |
Linavin
Midnight Judges LLC
0
|
Posted - 2014.03.18 04:41:00 -
[175] - Quote
What are your opinions on the current off-grid Ganglink support mechanics? Do you believe that a character should be able to give said bonuses while sitting on a station or gate with no aggression timer? |
Paragoz
Alsat institute
0
|
Posted - 2014.03.18 22:28:00 -
[176] - Quote
You have my vote. :) good luck |
Sugar Kyle
Calamitous-Intent Feign Disorder
502
|
Posted - 2014.03.19 18:42:00 -
[177] - Quote
Linavin wrote:What are your opinions on the current off-grid Ganglink support mechanics? Do you believe that a character should be able to give said bonuses while sitting on a station or gate with no aggression timer?
At this time there are both pros and cons to off grid links. Positives are things such as being able to drop them into a safe where they have to be scanned down or hug them to a station where they can hopefully dock before they are alphaed. Negatives are that they have to be probed down and caught or alphaed before they dock or tuck back into shields. Link pilots at this time tend to be an alt character and those moments of inattention cause them to be lost when the other side is on the ball.
IGÇÖd have no problem with links gaining aggression timers as long as it was similar to logistics ships. They will take the flags that their fleetmates have. When they shut down their links their flags will count down. I do not think that activation of links should automatically give a timer.
Links are currently used outside of PvP. Incursion runners for instance use links to support their fleets. So do link Orcas. Both are cases where links are used and there is no reason to automatically gain an aggression timer. It would put them in the same position logistics ships used to be in when they repped an outlaw character, even if that character was in their corporation and had no criminal flags.
Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Lyra Jedran
Jedran Space Services Headshot Gaming
6
|
Posted - 2014.03.20 06:10:00 -
[178] - Quote
Sugar Kyle wrote:
At Fanfest 2013, I spoke to a CCP Developer during a low sec discussion and presented my idea to introduce 1/10 and 2/10 DED sites into the low sec exploration site list. These sites had been static sites and were removed in December 2012 with Retribution. The complexes were introduced into low sec as exploration sites with the release of Rubicon. My goal was to create more content for lower level players. It was also about breaking some of the theme park rails that Eve has under much of itGÇÖs older content. if a new player is to live in low sec and go outlaw early they need to be able to sustain their losses.
..
Ah so you're the one to blame for those crappy sites clogging up the signatures in lowsec. |
Sugar Kyle
Calamitous-Intent Feign Disorder
502
|
Posted - 2014.03.20 06:15:00 -
[179] - Quote
Lyra Jedran wrote:Sugar Kyle wrote:
At Fanfest 2013, I spoke to a CCP Developer during a low sec discussion and presented my idea to introduce 1/10 and 2/10 DED sites into the low sec exploration site list. These sites had been static sites and were removed in December 2012 with Retribution. The complexes were introduced into low sec as exploration sites with the release of Rubicon. My goal was to create more content for lower level players. It was also about breaking some of the theme park rails that Eve has under much of itGÇÖs older content. if a new player is to live in low sec and go outlaw early they need to be able to sustain their losses.
..
Ah so you're the one to blame for those crappy sites clogging up the signatures in lowsec.
Yes. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Lyra Jedran
Jedran Space Services Headshot Gaming
6
|
Posted - 2014.03.20 06:21:00 -
[180] - Quote
Sugar Kyle wrote:Lyra Jedran wrote:Sugar Kyle wrote:
At Fanfest 2013, I spoke to a CCP Developer during a low sec discussion and presented my idea to introduce 1/10 and 2/10 DED sites into the low sec exploration site list. These sites had been static sites and were removed in December 2012 with Retribution. The complexes were introduced into low sec as exploration sites with the release of Rubicon. My goal was to create more content for lower level players. It was also about breaking some of the theme park rails that Eve has under much of itGÇÖs older content. if a new player is to live in low sec and go outlaw early they need to be able to sustain their losses.
..
Ah so you're the one to blame for those crappy sites clogging up the signatures in lowsec. Yes.
On the other hand I am now enjoying myself reading your blog so we will call it an even trade and I'll be following your CSM campaign with interest. |
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