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supernova ranger
The End of Eternity Ad-Astra
96
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Posted - 2014.01.28 19:43:00 -
[1] - Quote
T2 bombs & Heavy Bomber GÇô Mass and Ramming packets
T1 GÇô Lock bomb >> T2 GÇô Ramming bomb (Inertia packet)
Purpose: Forced scatter and disruption of warp alignment
How: Bomb once launched has no timer and immediately engages a 10km (diameter) small POS shield. It will not stop enemy fire but does maintain collision effects as if it were a ship with an excessively large mass.
Note A: Since the bomb turns on immediately, expect large recoil from firing as the vessel that does so collides from its center. (Just an added twist to overcome when trying to use it)
Note B: Does not decloak.
T1 GÇô Void bomb >> T2 GÇô Mass bomb (Mass packet)
Purpose: Reduce the agility of vessels with highly orchestrated attacks.
How: Ships caught within the bombs explosion radius experience a percentage increase in mass up to one-hundred percent.
Heavy bomber GÇô bomber without cruise missile bonuses
Cannot fit cruise missiles but do get fitting bonuses to load more bomb launchers
Bonuses: Holds more bombs and has -1% in align time via agility and +1% in max velocity. Its not necessarily to be better than a regular bomber but instead specialized towards it for those who do not intend to use cruise missiles.
Note: Re-Launching bomb timer still in effect even when trying to fire from another launcher. |
Zan Shiro
Alternative Enterprises
369
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Posted - 2014.01.28 20:06:00 -
[2] - Quote
for some reason I see your inertia bomb if somehow able to generating tons of "pos bowling" exploit petitions. Which ccp tends to listen to and make an exploit. Me....I'd say log your crap, not be afk in case of warp to 0 idiots if near the center, or not park so close to the edge of a damn pos. But I din't (edit: don't even) work for ccp lol.
Your mass bomb...given current server setup and the tidi issues I see it just having the gerbils that run the servers up and quiting. You'd have tons of calcs for temporary "boosts" to mass going then the timers for it running out. And what exactly is getting mass? I am eyeing the gerbils going great add the mass for 2 X 1600 plates take away for honeycomb and.....yay, there is some alliance pulling the usual tricks to force tidi hard and get the node crash to avoid a loss. Screw this...we the gerbils are going on strike lol. |
King Rothgar
CONTRATTO The Marmite Collective
374
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Posted - 2014.01.28 20:13:00 -
[3] - Quote
mmm, bowling ball bombs. I love this. I'd also like to see a heavy bomber added as well. Just 3-4 bomb launchers on it and no other offensive capability. The agility penalty bomb is something I'm indifferent to. I suspect such a thing might be rather difficult to program but maybe not. Siege mods do the same thing I suppose, so maybe it's doable. I can't say I'd ever use such a weapon and I doubt I'd ever have it used against me to any effect. Fireworks and snowballs are great, but what I really want is a corpse launcher. |
Jaz Antollare
Deadly Loneliness
79
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Posted - 2014.01.28 20:14:00 -
[4] - Quote
I really like the bombs part, but i think the mass multiplier must be much much more, dont really understand the sense of a bomber with multiple bomb launchers if only one can be shot. May be you can explain a bit more? O_o
But in my opinion a ship that is specialized in bombs is kinda cool. At least CCP could make a prototype. |
unidenify
Caldari Provisions Caldari State
32
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Posted - 2014.01.28 21:05:00 -
[5] - Quote
I remember some players discuss about make t2 version of new destroyer as heavy bombers
I did post on this thread suggest that they can launch citadel torpedo rather than have multiple bomb launcher give shape of those new destroyer plus shape of citadel torpedo. it do appear to be workable. plus massive damage application bonus in order to make citadel torpedo viable |
Jaz Antollare
Deadly Loneliness
79
|
Posted - 2014.01.28 21:17:00 -
[6] - Quote
unidenify wrote:I remember some players discuss about make t2 version of new destroyer as heavy bombers
I disagree on citadel torpedos but i would sign up no those heavy bombers. I immediately imagined the Caldari destroyer in an old fashion silent hunter style. Only firing 3-4 bombs. I would **** in my pants immediately if i see it in game :)) |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
497
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Posted - 2014.01.28 21:33:00 -
[7] - Quote
supernova ranger wrote:T2 bombs & Heavy Bomber GÇô Mass and Ramming packets
T1 GÇô Lock bomb >> T2 GÇô Ramming bomb (Inertia packet)
Purpose: Forced scatter and disruption of warp alignment
How: Bomb once launched has no timer and immediately engages a 10km (diameter) small POS shield. It will not stop enemy fire but does maintain collision effects as if it were a ship with an excessively large mass.
Note A: Since the bomb turns on immediately, expect large recoil from firing as the vessel that does so collides from its center. (Just an added twist to overcome when trying to use it)
Note B: Does not decloak.
T1 GÇô Void bomb >> T2 GÇô Mass bomb (Mass packet)
Purpose: Reduce the agility of vessels with highly orchestrated attacks.
How: Ships caught within the bombs explosion radius experience a percentage increase in mass up to one-hundred percent.
Heavy bomber GÇô bomber without cruise missile bonuses
Cannot fit cruise missiles but do get fitting bonuses to load more bomb launchers
Bonuses: Holds more bombs and has -1% in align time via agility and +1% in max velocity. Its not necessarily to be better than a regular bomber but instead specialized towards it for those who do not intend to use cruise missiles.
Note: Re-Launching bomb timer still in effect even when trying to fire from another launcher.
Sweet baby Jesus... the fail is strong with this one.
- Does not decloak to bomb. Assuming CCP were to make bombs unable to decloak ships (which would be even more broken with current bombers), what is to stop anyone from using regular damage bombs on this? No.
- What is the point of having multiple bomb launchers if you can only use one at a time? Pointless.
- Cruise missiles.... welcome to how long ago? Did you just resub? That's fine, welcome back. Update: bombers haven't been able to use cruise missiles literally for over half a decade. Something about frigates blapping everything from half the grid away. Now they have torpedoes.
- Ramming bomb. I don't think I've ever heard an idea that was as bad as this one. Ever heard of POS bowling? Can you imagine the rage when you drop one of these while waiting for a titan bridge? Not only would the entire fleet get blasted away, but the titan would get slung out of the POS, assuming it doesn't collide with the tower itself. You could awox the hell out of an entire capital fleet with one push of a button, no social engineering or effort required. This is a whole new level of fail.
- Mass bomb. Basically, an AoE temporary mass addition. Could be hilarious. But probably not. It would be like fighting in a Black Hole effect w-space system. Except it takes 10 seconds for it to reach destination and detonate. At that point it won't be of much use. Free Ripley Weaver! |
supernova ranger
The End of Eternity Ad-Astra
99
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Posted - 2014.01.28 23:20:00 -
[8] - Quote
Jaz Antollare wrote:I really like the bombs part, but i think the mass multiplier must be much much more, dont really understand the sense of a bomber with multiple bomb launchers if only one can be shot. May be you can explain a bit more? O_o
About the mass question, like I see it, it would first of all affect ships, mainly to shut down their MWD and AB.
But in my opinion a ship that is specialized in bombs is kinda cool. At least CCP could make a prototype.
For those that don't use bombers, their cargo bays can only hold 2 bombs and you have to decloak to reload them like you would for probes.
Most bomber fits at the moment use T1 launchers because the ability to fit 2 bombs in a launcher is lost on most people after they find out they have to train for at least 12 days to get it, nothing else comes with that skill and module, save the +1 bomb capacity.
By increasing the number of bomb launchers on the vessel you are now likely going to to see the bomber carry 10 bombs instead of 3, seeing that tech 2 gives + 4 bombs. This also means you don't have to decloak to reload, dramatically cutting down you vulnerabilities + the ability to fit multiple types of bombs.
- Mass multiplier is tricky, going more would probs break the game. |
supernova ranger
The End of Eternity Ad-Astra
99
|
Posted - 2014.01.28 23:36:00 -
[9] - Quote
Zan Shiro wrote:for some reason I see your inertia bomb if somehow able to generating tons of "pos bowling" exploit petitions. Which ccp tends to listen to and make an exploit. Me....I'd say log your crap, not be afk in case of warp to 0 idiots if near the center, or not park so close to the edge of a damn pos. But I din't (edit: don't even) work for ccp lol.
Your mass bomb...given current server setup and the tidi issues I see it just having the gerbils that run the servers up and quiting. You'd have tons of calcs for temporary "boosts" to mass going then the timers for it running out. And what exactly is getting mass? I am eyeing the gerbils going great add the mass for 2 X 1600 plates take away for honeycomb and.....yay, there is some alliance pulling the usual tricks to force tidi hard and get the node crash to avoid a loss. Screw this...we the gerbils are going on strike lol.
Bombs are only viable in null so I don't see it as an exploit. Its not like your bothering the carebears that wouldn't be able to fight back in highsec.
The ship that fires can't align and warp out because of the recoil so if you don't like it do something about it...... Not like you have to worry about concord or sec status.......
Mass multipliers are already in effect with dreadnaughts and carriers as some else pointed out so I do see it as viable, even if only one bomb can take effect for an either +10% mass thats on/off.
EDIT: POS bowling? how? No matter how much mass it has a pos is a fixed structure, the bomb will have to bounce or stop. |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
42
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Posted - 2014.01.29 03:51:00 -
[10] - Quote
Very skeptical towards the T2 bombs you proposed, but the idea of having an all-bombs ship without missiles is a good one. I can certainly see it being used to have fun by someone. |
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