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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Bro
C C P C C P Alliance
215
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Posted - 2014.01.21 14:36:00 -
[1] - Quote
Hey everyone!
CCP Delegate Zero from Team Pirate Unicorns have been working on some awesome stuff for you in Rubicon 1.1. including UI improvements for the tracking camera.
Find out all the juicy details in the dev blog right here. eSports Coordinator for the EVE Universe & Community Specialist |
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Chribba
Otherworld Enterprises Otherworld Empire
10924
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Posted - 2014.01.21 14:43:00 -
[2] - Quote
Now we can keep track!
Looks nice, thank you!
/c
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ChromeStriker
The Riot Formation Fatal Ascension
689
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Posted - 2014.01.21 14:46:00 -
[3] - Quote
not IB4 Chribba \o/
Edit: hmm... de-cloaking just got a little easier
Nulla Curas |
Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
2
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Posted - 2014.01.21 14:47:00 -
[4] - Quote
Why did you remove the tracking camera activation checkbox from DScan window? Now instead of 1 click I'll have to do 2 clicks which is not an improvement in my opinion. Can we get it back
Edit: Why is it important you may ask? Because ever half second more i spend on clicking stuff the more time ratters has to escape. This is another nerf to pirat |
Nantwig Mutbrecht
Perkone Caldari State
19
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Posted - 2014.01.21 14:49:00 -
[5] - Quote
Jamir Von Lietuva wrote:Why did you remove the tracking camera activation checkbox from DScan window? Now instead of 1 click I'll have to do 2 clicks which is not an improvement in my opinion. Can we get it back
just no! instead of clicking you just press 'c' now. no increase in clicks. loving the change, and hoping that i can set v-sync to intervall one again. |
Xaarous
Woopatang Primary.
16
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Posted - 2014.01.21 14:55:00 -
[6] - Quote
TIL there's a hotkey to toggle tracking mode. \o/
This is a great change. |
Niko Lorenzio
United Eve Directorate
291
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Posted - 2014.01.21 15:00:00 -
[7] - Quote
Jamir Von Lietuva wrote:Why did you remove the tracking camera activation checkbox from DScan window? Now instead of 1 click I'll have to do 2 clicks which is not an improvement in my opinion. Can we get it back
Edit: Why is it important you may ask? Because ever half second more i spend on clicking stuff the more time ratters has to escape. This is another nerf to pirat
Or you just press "C" and avoid clicking altogether???
Lovely change Piratecorns! Thank you for the great work. |
Arkon Olacar
Blue-Fire
263
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Posted - 2014.01.21 15:01:00 -
[8] - Quote
The greatest improvement to the tracking camera you could make it is to hellpurge it from the game entirely Warping to zero |
Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
2
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Posted - 2014.01.21 15:02:00 -
[9] - Quote
Niko Lorenzio wrote:Jamir Von Lietuva wrote:Why did you remove the tracking camera activation checkbox from DScan window? Now instead of 1 click I'll have to do 2 clicks which is not an improvement in my opinion. Can we get it back
Edit: Why is it important you may ask? Because ever half second more i spend on clicking stuff the more time ratters has to escape. This is another nerf to pirat Or you just press "C" and avoid clicking altogether??? Lovely change Piratecorns! Thank you for the great work. i play on a touchscreen |
tgl3
Wormhole Engineers Greater Realms
458
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Posted - 2014.01.21 15:02:00 -
[10] - Quote
Niko Lorenzio wrote:Jamir Von Lietuva wrote:Why did you remove the tracking camera activation checkbox from DScan window? Now instead of 1 click I'll have to do 2 clicks which is not an improvement in my opinion. Can we get it back
Edit: Why is it important you may ask? Because ever half second more i spend on clicking stuff the more time ratters has to escape. This is another nerf to pirat Or you just press "C" and avoid clicking altogether??? Lovely change Piratecorns! Thank you for the great work. Unless this has changed, pressing "c" just sets it to the custom tracking camera, not the "centered" camera which is what is useful with d-scan. Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
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Altrue
Exploration Frontier inc Brave Collective
884
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Posted - 2014.01.21 15:30:00 -
[11] - Quote
Ok why not! AS LONG AS you do not make the damned pointer reset to the center of your radial menu when we release left clic after using it. Like it was the case in the early days of the radial scanning menu. Signature Tanking - Best Tanking. |
Niko Lorenzio
United Eve Directorate
291
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Posted - 2014.01.21 15:36:00 -
[12] - Quote
tgl3 wrote:Niko Lorenzio wrote:Jamir Von Lietuva wrote:Why did you remove the tracking camera activation checkbox from DScan window? Now instead of 1 click I'll have to do 2 clicks which is not an improvement in my opinion. Can we get it back
Edit: Why is it important you may ask? Because ever half second more i spend on clicking stuff the more time ratters has to escape. This is another nerf to pirat Or you just press "C" and avoid clicking altogether??? Lovely change Piratecorns! Thank you for the great work. Unless this has changed, pressing "c" just sets it to the custom tracking camera, not the "centered" camera which is what is useful with d-scan.
I thought it sets it back to the last used setting/position. If that's not the case, it should be. |
Seismic Stan
Freebooted Junkworks
436
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Posted - 2014.01.21 15:50:00 -
[13] - Quote
Great stuff. EVE's camera functionality are a pet interest of mine and I'm always delighted to see more/improved tools in the hope that you're secretly working toward a suite of controls to benefit tournament coverage and machinima directors.
I'm updating my SiSi client now with a view to providing some feedback.
EVE Online: The Text Adventure --- GameSkinny Correspondent --- Freebooted Blogger |
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CCP Delegate Zero
C C P C C P Alliance
101
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Posted - 2014.01.21 15:51:00 -
[14] - Quote
Niko Lorenzio wrote:tgl3 wrote:
Unless this has changed, pressing "c" just sets it to the custom tracking camera, not the "centered" camera which is what is useful with d-scan.
I thought it sets it back to the last used setting/position. If that's not the case, it should be.
Confirming that selection of custom or centered mode persists.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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Rek Seven
Probe Patrol Polarized.
1331
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Posted - 2014.01.21 16:00:00 -
[15] - Quote
Does the camera still reset to a default zoom when selection a new target? If so please change that. Also, after you jump a gate, the camera should go back to the zoom factor that you were at before you jumped the game.
I would like an option to always to lock the camera to face directly in front of your ship as it would help for manual flight. The function would work best if it were tied to a toggle key stroke. +1 |
Jenn aSide
STK Scientific Initiative Mercenaries
4418
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Posted - 2014.01.21 16:04:00 -
[16] - Quote
Rek Seven wrote:Also, after you jump a gate, the camera should go back to the zoom factor that you were at before you jumped the game.
SO much this
Quote: I would like an option to always to lock the camera to face directly in front of your ship as it would help for manual flight. The function would work best if it were tied to a toggle key stroke.
AND this |
Lyta Jhonson
Science and Trade Institute Caldari State
54
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Posted - 2014.01.21 16:04:00 -
[17] - Quote
If you are fiddling with the camera, is it possible to add at least 2-3 second delay before camera resets when focus object is destroyed? It's a major bummer in things like alliance tournament when ship dies and camera instantly resets to cloaked observer ship while viewers were expecting spectacular explosion. |
Seismic Stan
Freebooted Junkworks
436
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Posted - 2014.01.21 16:08:00 -
[18] - Quote
Lyta Jhonson wrote:While you are working with the camera, is it possible to add at least 2-3 second delay before camera resets when focus object is destroyed? It's a major bummer in things like alliance tournament when ship dies and camera instantly resets to cloaked observer ship while viewers were expecting spectacular explosion.
This!
Explosions are there to be enjoyed. Allowing the camera to linger for a moment would be a great inclusion to this update.
EVE Online: The Text Adventure --- GameSkinny Correspondent --- Freebooted Blogger |
Seismic Stan
Freebooted Junkworks
436
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Posted - 2014.01.21 16:43:00 -
[19] - Quote
After a short session of zipping around outside a station in an interceptor, I can report the tracking looks fantastic and allowed me to admire the newly V3'd station skins in all their glory. It was smooth and the radial menu works as a far better solution than the fiddly little dropdown which preceded it.
I noted a couple of minor things though:
- I found it very easy to inadvertently lose my tracking focus target when double clicking in empty space to change ship direction, causing the camera to revert to focusing on my ship (could this be due to invisible station bounding boxes?).
- Whilst the tracking camera is active, using the radial menu to select the 'look at my ship option' causes the camera to revert to a view of my ship which differs from the 'look at my ship' view when the tracking camera is inactive. Is this intentional?
- When the tracking camera is used in conjunction with the Camera Centre slider (Esc menu), my ship often disappears off screen if any deviation above 50% from centre is selected (on my default resolution of 1920x1080). This effect is less noticeable or negated entirely by using 3840x1080 resolution across two monitors, with my ship remaining on-screen even with 90-100% deviation from centre.
I hope this helps. EVE Online: The Text Adventure --- GameSkinny Correspondent --- Freebooted Blogger |
Duke Sovereign
Noob Mercs Monkeys with Guns.
0
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Posted - 2014.01.21 17:03:00 -
[20] - Quote
Is the "Use Tracking Camera" option going to be left in the directional scanner window? I for one found it quite useful to have a quick option to use the tracking camera never to my scanning button. |
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Ambassador Crane
Hellhound Productions
119
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Posted - 2014.01.21 19:46:00 -
[21] - Quote
I'm a little confused about what change this is for the directional. I heavily use the directional in WH space and enjoy the ability to pop open the directional scanner, drop the scan to say 5 degrees (although its generally left there), select the planet, camera automatically rotates to selected planet, press scan, voila. I now know which planet that ship is at or where to start looking for a POS parking lot. No result? Click next planet, scan. Click next planet, scan.
So basically are you saying I'm now going from two steps to three or four? click planet/scan --> click planet/press tracking button/scan
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
488
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Posted - 2014.01.21 19:49:00 -
[22] - Quote
Arkon Olacar wrote:The greatest improvement to the tracking camera you could make it is to hellpurge it from the game entirely
Arkon, I know you know better than that. The tracking camera is one of the best d-scanning tools to come along in years! Once you have it set up, just press 'c', click on a celestial, and boom! Your d-scanner is centered on the object.
The hot key has always been there. The biggest problem has been getting the darn custom position to align properly with the 5-degree d-scan cone so it would actually be pointing at the object you want to d-scan. But the effort is well-rewarded when you start clicking planets to find someone or something.
I saw the changes on sisi yesterday. Looked good at first glance. But I was testing something else at th etime so didn't get a good feel for the changes. I'll check it out tonight if I have time.
Free Ripley Weaver! |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
24
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Posted - 2014.01.21 23:46:00 -
[23] - Quote
CCP Delegate Zero wrote: If you're not a user of the tracking camera, it may be that you are not aware of this relatively obscured feature. In general, we aim to improve the visibility of this feature and its controls
So is that why you turn it back on after every patch? Because you believe it is the better option, regardless of how many ppl can't stand it and turn it off as soon as humanly possible. |
Che Biko
Humanitarian Communists
626
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Posted - 2014.01.22 01:15:00 -
[24] - Quote
Sounds like an improvement. Coordination Channel for Consolidated Space Rescue Cooperation Open Letter to the Aidonis Foundation Directorate |
MeBiatch
GRR GOONS
1691
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Posted - 2014.01.22 02:30:00 -
[25] - Quote
Good work There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
263
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Posted - 2014.01.22 07:03:00 -
[26] - Quote
Quick question, does the new radial menu suffer from the same issue as the scanner button radial menu, clicking on the button does nothing(except bring up the radial menu), when it should be click on button does default action, and holding down brings up the radial menu. Default action for Scanner button should be open most recently used scanner(same as it used to be) Default action for Camera button should be to reset camera (as it currently is on TQ) |
May O'Neez
Flying Blacksmiths
39
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Posted - 2014.01.22 08:54:00 -
[27] - Quote
Before you could have your ship facing one position and camera have another, now i'm very confused i don't understand, the proposed options only mimic the custom / centered modes and don't mention behavior of DSCan.
Does that mean that whenever the tracking is enabled the D-Scan will now use it ? Or that we are forced to align the ship for DScan ? We cannot have DScan scanning in front of ship where camera still tracks another object (eg. another ship), not necessarily celestial ? |
Angmar Udate
13
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Posted - 2014.01.22 08:59:00 -
[28] - Quote
Quote:We clearly saw that a way to reliably and quickly center the tracking camera position was needed to support directional scanning. We also wanted to support the uses players put the custom position to and so we provide clear controls for both GÇô together with distinct icons to indicate the mode on the radial button itself.
Can you please allow us to set the delay after which the camera starts tracking a new target and the speed with which it will adjust to the new target? When I select different targets in rapid succession from the overview I kind of become motion sick and I imagine the camera behavior is rather seizure inducing because it goes every which way. |
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CCP Delegate Zero
C C P C C P Alliance
103
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Posted - 2014.01.22 13:27:00 -
[29] - Quote
May O'Neez wrote:Before you could have your ship facing one position and camera have another, now i'm very confused i don't understand, the proposed options only mimic the custom / centered modes and don't mention behavior of DSCan.
Does that mean that whenever the tracking is enabled the D-Scan will now use it ? Or that we are forced to align the ship for DScan ? We cannot have DScan scanning in front of ship where camera still tracks another object (eg. another ship), not necessarily celestial ?
The directional scanner's core functionality of following the direction of the camera view and scanning from the center of the camera view (taking into account any camera center offset that a user has chosen to use) will remain entirely unchanged.
I think it's important to realize that all the directional scanner check-box really did was turn on the tracking camera in the centered tracking position mode when the scanner interface was open. It did this, in our analysis, in a pretty suboptimal manner both in terms of the UI's usability and intelligibility, and in terms of its behaviour with respect to mode transition and camera positioning and motion.
We've found that the direct linkage of the tracking camera to the directional scanner is undesirable when balancing all factors. It can be used with the directional scanner and it can be used very easily either through the short-cut or, yes, an extra step via the radial button. We're conscious of this and understand it's not necessarily ideal for everyone but we're going to hold to this decision for this release given the balance of feedback on it. That's not to say we won't keep it under review.
In response to a couple of people who seem to have misread the blog a little, let me say again: the tracking camera will be off by default in the new implementation. CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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Rommiee
Mercury Inc.
677
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Posted - 2014.01.22 14:04:00 -
[30] - Quote
A lot of the good ideas which have been introduced over the last year, have been overshadowed by the policy CCP seem to have over "features" that are met with player outrage. The ESS being a prime example, where they ignore over 1000 post of negative feedback and barrel on ahead regardless.
So all of this is largely irrelevant, as they really do no give a shlt what we say. |
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