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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Delegate Zero
C C P C C P Alliance
90
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Posted - 2014.01.08 14:52:00 -
[1] - Quote
We're making some improvements to the tracking camera UI and behaviour in Rubicon 1.1. The work-in-progress on these changes is currently on SiSi but some changes are planned and being worked on.
If you have any feedback on the tracking camera UI and behaviour then please do let us know in this thread.
Please note, this is solely about the tracking camera. We would appreciate it if you restrict comments to that topic, thanks.
Our goals for 1.1 are to consolidate the controls for the existing functionality and make the various different states that the tracking camera can be in much clearer.
The new consolidated controls are now found in a small radial accessed through the 'Camera Controls' button on the HUD, which replaces the 'Reset Camera' button. The reset camera functionality can still be accessed via this radial. Icons are placeholders.
We'll update this thread as we push out changes closer to the final design for 1.1.
Cheers, DZ CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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James Amril-Kesh
4S Corporation Goonswarm Federation
8214
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Posted - 2014.01.08 15:07:00 -
[2] - Quote
How about speeding up the tracking camera when being used with dscan? You know, like how it was before scrubs complained about it. My EVE Videos |
Nicen Jehr
Brave Newbies Inc. Brave Collective
317
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Posted - 2014.01.08 15:24:00 -
[3] - Quote
I agree the camera tracking speed is much too slow. (On TQ. i havent tested this on sisi yet.) Little Things to improve GëíGïüGëí-á| My Little Things posts |
Bienator II
madmen of the skies
2406
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Posted - 2014.01.08 17:21:00 -
[4] - Quote
tested it and i really like the changes. You can now toggle the cam in dscan mode on/off via shortcut, it no longer conflicts with the custom tracking position mode and you also removed the checkbox which was never updated if you used the shortcuts.
love the changes, same functionality just nicer presented and even easier to use. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Bienator II
madmen of the skies
2406
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Posted - 2014.01.08 17:24:00 -
[5] - Quote
i forgot to mention: the cam movement speed is still FPS based. the faster the rendering the faster it does move. I know some solo pvpers who disable vsync for the lone purpose to be able to dscan quicker. Maybe have an option somewhere to change the speed but have it FPS independent? It feels wrong to put your GPU on 100% load just to make the cam faster move eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1254
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Posted - 2014.01.09 09:57:00 -
[6] - Quote
+1 for faster camera movement.
Or maybe we could get rid of camera movement completely and just instantly set it toward selected object? That would reaaaally help d-scanning. Although same functionality is used when we jump (camera pans toward next waypoint or gate we just jumped through if there is nothing further planned in route) and blitz cam change might be confusing especially when you jump to bunch of flashy reds so maybe an option for it? Option with keybind preferably. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
SalubriousSky Rinah
Cryptic Spear The Amalgamation Initiative
29
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Posted - 2014.01.09 13:10:00 -
[7] - Quote
It's interesting to see how you guys are consolidating actions in radial menus.
However, is it not possible to keep the tracking camera checkbox in d-scan?
To be honest, it feels a lot more appropriate for it to be visible in the d-scan particularly when roaming etc., otherwise at the moment I can't see when I have the camera centered option activated or not until I click on a celestial and then watch my screen dance! |
Theon Severasse
Sniggwaffe WAFFLES.
56
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Posted - 2014.01.09 13:21:00 -
[8] - Quote
Schmata Bastanold wrote:+1 for faster camera movement.
Or maybe we could get rid of camera movement completely and just instantly set it toward selected object? That would reaaaally help d-scanning. Although same functionality is used when we jump (camera pans toward next waypoint or gate we just jumped through if there is nothing further planned in route) and blitz cam change might be confusing especially when you jump to bunch of flashy reds so maybe an option for it? Option with keybind preferably.
I think an instant camera flip might make people feel a bit nauseous, speeding it up is probably the best bet. |
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CCP Delegate Zero
C C P C C P Alliance
91
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Posted - 2014.01.09 15:55:00 -
[9] - Quote
Some good feedback here. We're taking a look at the speed and FPS issue.
We'll also be looking to indicate the tracking camera mode (center or custom) with an icon change on the radial button.
Hope to have those changes on sisi shortly.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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Nicen Jehr
Brave Newbies Inc. Brave Collective
317
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Posted - 2014.01.09 16:34:00 -
[10] - Quote
I recorded a short clip of myself using the dscan. It took ~25 seconds to scan 7 celestials: http://www.youtube.com/watch?v=yh9ftuzNh2Q
Some further feedback on the camera's movement:
A) the maximum camera rotation speed is too slow (which is basically what I mentioned above)
but also
B) if you plotted the rotation speed versus time, you would see a linear section in the middle (where the camera is moving at maximum velocity) and 'easing' curves at the start and end. this 'smooths out' the rotation speed. However the easing is too slow. In the very first celestial I scan in the video, I have time to spam 'scan' 7 times in the last few degrees of movement. Make it snappier - reduce this easing time by a lot! Little Things to improve GëíGïüGëí-á| My Little Things posts |
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Zao Amadues
The Scope Gallente Federation
15
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Posted - 2014.01.09 19:24:00 -
[11] - Quote
Hello all,
Thank you for looking into the tracking system. I am under the impression that many people have been confused as to why there was not a system in place for 5 degree and tracking linked together and also what the custom tracking had to do with most of our activities. The Changes look nice.
About tracking speed: As I understand it the tracking speed of the camera is somehow linked to fps. I disabled my V-sync on the third day of the patch and have been enjoying a snappy tracking camera since then. I will be honest as a solo pvper it is incredibly nice to have that advantage but I cant say that its fair. I understand there are advantages that people with faster rendering get such as the ability to look at weapon systems with higher graphics enabled but tracking is time, and time is very important in pvp. Most specifically its important in frigate pvp. I have been looking at some of my Twitch footage and there are cases where I can scan down every plex in a system at 5 degrees in under ten seconds. Although I think that is awesome I feel everyone should have the ability to do so, or restrict me and the others with amazing machines back down. I vote for fast tracking.
Thank you for your time,
ZAO |
Rina Kondur
Fweddit I Whip My Slaves Back and Forth
122
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Posted - 2014.01.09 22:27:00 -
[12] - Quote
Please bring back the tracking option to the directional scanning window. This was a great addition and will be sorely missed if it's actually removed. I generally hate the tracking camera, but it's great for things like scanning so you know exactly which way your scanner is pointing.
In case people aren't sure what I'm talking about, this is the scanner window currently on SiSi - http://puu.sh/6fkYU.jpg (notice they've removed the option for the tracking camera). |
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1254
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Posted - 2014.01.09 22:46:00 -
[13] - Quote
I know it supposed to be only feedback on camera tracking but since you already touched d-scan window would it be such a problem to add to editbox with kilometers functionality of remembering previously entered values? Same as we have for searches in other places like market, skills, inventory, etc.
That would be awesome change and boost to d-scanning.
Please, pretty please :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
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CCP karkur
C C P C C P Alliance
2995
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Posted - 2014.01.09 22:48:00 -
[14] - Quote
Rina Kondur wrote:Please bring back the tracking option to the directional scanning window. This was a great addition and will be sorely missed if it's actually removed. I generally hate the tracking camera, but it's great for things like scanning so you know exactly which way your scanner is pointing. In case people aren't sure what I'm talking about, this is the scanner window currently on SiSi - http://puu.sh/6fkYU.jpg (notice they've removed the option for the tracking camera). You now have 2 available options for the tracking camera, center and custom location. So you can still use it for d-scan, just toggle the center location on. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1254
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Posted - 2014.01.09 22:50:00 -
[15] - Quote
CCP karkur in da thread! \o/
Chances for awesomeness ++
:) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Nicen Jehr
Brave Newbies Inc. Brave Collective
318
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Posted - 2014.01.09 23:50:00 -
[16] - Quote
just gonna sneak these two dscan requests through, sry for non-tracking-cam post, i simply cant stop myself from giving CCP karkur little things to think about 1. Allow me to type explicit units e.g. 1500km, 4.5au. default to km ofc 2. Let me click anywhere on the angle slider and drag to set, not just on the tiny handle Little Things to improve GëíGïüGëí-á| My Little Things posts |
Onamata Poeia
University of Caille Gallente Federation
1
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Posted - 2014.01.10 00:37:00 -
[17] - Quote
Nicen Jehr wrote: 2. Let me click anywhere on the angle slider and drag to set, not just on the tiny handle
Oh please yes! |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
169
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Posted - 2014.01.10 14:28:00 -
[18] - Quote
Onamata Poeia wrote:Nicen Jehr wrote: 2. Let me click anywhere on the angle slider and drag to set, not just on the tiny handle
Oh please yes!
or at least lose the linearity of the slider. there is a big gap between 180 degree and 360 degree and 5,10 and 15 degrees are all cramped in the very left corner of the slider. i don't know about you other guys but i never used the dscan in the 263.5 degree mode. the labeled presets make sense so maybe just space them equally and let the slider 'snap' to the next position on drag? |
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CCP karkur
C C P C C P Alliance
3000
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Posted - 2014.01.10 18:19:00 -
[19] - Quote
Nagarythe Tinurandir wrote:Onamata Poeia wrote:Nicen Jehr wrote: 2. Let me click anywhere on the angle slider and drag to set, not just on the tiny handle
Oh please yes! or at least lose the linearity of the slider. there is a big gap between 180 degree and 360 degree and 5,10 and 15 degrees are all cramped in the very left corner of the slider. i don't know about you other guys but i never used the dscan in the 263.5 degree mode. the labeled presets make sense so maybe just space them equally and let the slider 'snap' to the next position on drag? Please lets keep this on topic There are plenty of suggestion threads, and I am following them CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Domanique Altares
Rifterlings Point Blank Alliance
2283
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Posted - 2014.01.10 19:34:00 -
[20] - Quote
CCP karkur wrote:Please lets keep this on topic
Will do!
This thread is now about CCP karkur!
(Looking forward to popping into SiSi tonight and taking a look at these camera changes.) Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
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Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1257
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Posted - 2014.01.10 19:42:00 -
[21] - Quote
CCP karkur wrote:Please lets keep this on topic
C'mon, who cares about some fluff to camera movement when it is still as slow as on TQ and boring?
Better let's talk about that exciting d-scan window and slider and editbox and km/AU converter and...
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Vincent Athena
V.I.C.E.
2594
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Posted - 2014.01.10 22:17:00 -
[22] - Quote
Back to camera tracking: I'd like two modes. One is the view is referenced to the direction my ship is pointing. If I align it to look forward, it turns with my ship to always look forward. If I align it to look aft, it looks aft even as my ship turns.
The other mode is similar to the normal fixed mode, but it stays fixed... no mater what is going on on the screen INCLUDING STARGATE JUMPS. The only time the view direction changes is when I change it. http://vincentoneve.wordpress.com/ |
Nicen Jehr
Brave Newbies Inc. Brave Collective
321
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Posted - 2014.01.11 15:41:00 -
[23] - Quote
Vincent Athena wrote:I'd like two modes. One is the view is referenced to the direction my ship is pointing ... The other mode is similar to the normal fixed mode, but it stays fixed... INCLUDING STARGATE JUMPS. The former would be really fun! IMO the latter would be fulfiled if we simply had a 'disable stargate camera changes' combined with the current 'tracking cam off' setting. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Vincent Athena
V.I.C.E.
2595
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Posted - 2014.01.11 23:51:00 -
[24] - Quote
Nicen Jehr wrote:Vincent Athena wrote:I'd like two modes. One is the view is referenced to the direction my ship is pointing ... The other mode is similar to the normal fixed mode, but it stays fixed... INCLUDING STARGATE JUMPS. Forward/backward cameras would be really fun! The latter fixed camera would be fulfiled if we had a 'disable stargate camera changes' setting combined with the current 'tracking camera off' setting. A neat byproduct of disabling the stargate cameras... you would be traveling the interstellar space pointing sideways, so you would get some novel views of that sexy jump tunnel. Due to a bug that rarely pops up you get that view now then then right now. http://vincentoneve.wordpress.com/ |
WASPY69
Deep Core Mining Inc. Caldari State
91
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Posted - 2014.01.12 13:32:00 -
[25] - Quote
Been testing out all the things on SiSi lately, and I absolutely love all the UI changes. However this is the single, only thing I found myself not liking. I always have my dscan window separated into it's own permanently visible window, and I find myself checking and un-checking "Use Tracking Camera" in the dscan window A LOT. I loathe the tracking camera in pvp but it's a godsend when dscanning a system quickly. Now, everyone is entitled to their own taste, and personally the radial style menu (when holding down and dragging the mouse to select something) isn't something i find myself using, like literally ever. To me it feels slow and somewhat awkward. I still love my right clicking and my checkboxes. It might not be as graphically fancy or innovative, but it's fast, efficient, and it works.
A suggestion would be to keep that checkbox in the Dscan window as well as the new changes. When the radial menu was introduced, we still had the right clicking option, so that people who prefer the old system can still use it. Why not do the same with the dscan window? I really don't understand the reasoning behind removing this little checkbox, so please enlighten me. |
Bienator II
madmen of the skies
2413
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Posted - 2014.01.12 15:40:00 -
[26] - Quote
Use the keyboard shortcut c. Faster than a checkbox eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
WASPY69
Deep Core Mining Inc. Caldari State
91
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Posted - 2014.01.12 15:48:00 -
[27] - Quote
Bienator II wrote:Use the keyboard shortcut c. Faster than a checkbox Try again. Pressing C is not the same thing, at all. What that will do is track, BUT it will offset the camera as to not be perfectly centered on the selected object. This is useless when using a 5 degree dscan. |
Bienator II
madmen of the skies
2413
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Posted - 2014.01.12 16:14:00 -
[28] - Quote
WASPY69 wrote:Bienator II wrote:Use the keyboard shortcut c. Faster than a checkbox Try again. Pressing C is not the same thing, at all. What that will do is track, BUT it will offset the camera as to not be perfectly centered on the selected object. This is useless when using a 5 degree dscan. it is the same thing after the changes, it toggles the tracking cam on/off, in whatever mode it was eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
WASPY69
Deep Core Mining Inc. Caldari State
91
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Posted - 2014.01.12 16:45:00 -
[29] - Quote
Bienator II wrote:WASPY69 wrote:Bienator II wrote:Use the keyboard shortcut c. Faster than a checkbox Try again. Pressing C is not the same thing, at all. What that will do is track, BUT it will offset the camera as to not be perfectly centered on the selected object. This is useless when using a 5 degree dscan. it is the same thing after the changes, it toggles the tracking cam on/off, in whatever mode it was Just tried it out and it seems you're right, having the tracking camera on, makes pressing C center on the object. Very nice. I stand corrected. I still miss the checkbox however. |
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CCP Delegate Zero
C C P C C P Alliance
98
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Posted - 2014.01.15 16:10:00 -
[30] - Quote
We've made some further improvements to the tracking camera behaviour and speed now in the build on SiSi. In particular, the FPS link to speed has been broken. As a result the tracking camera is now faster than the old standard speed regardless of graphic settings or the use of GPU cycles.
See what you think and let us know.
Cheers, DZ CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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