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Thread Statistics | Show CCP posts - 1 post(s) |
Aujur
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Posted - 2006.03.17 06:56:00 -
[1]
Okay, so there is no cap on the amount of skills one character can possess, and characters acquire skills at a fixed rate.
Does this not mean that players who joined at release and in the past year have a permanent head start over anyone joining the game now? What's the point even joining if it is impossible to even approach the people senior to you in terms of character advancement?
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Sterrenkind
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Posted - 2006.03.17 07:01:00 -
[2]
If your goal is to have the most skillpoints in game, then quit. If you want to have fun start playing and you might find out that the max level for each skill is 5...
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Vir Hellnamin
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Posted - 2006.03.17 07:04:00 -
[3]
Edited by: Vir Hellnamin on 17/03/2006 07:06:35 Edited by: Vir Hellnamin on 17/03/2006 07:05:22 Edited by: Vir Hellnamin on 17/03/2006 07:04:38 hmm... might find some good posts from Dark Shikari to link to here. Anyone help?
The point that is hard to figure out is that the skill points of your character does not mean as much as what you can do as player, or skilled you are actually in combat situations - players skills also matter.
Character skills determine what ships you can fly, what modules to use, what specializations you have. Most of the skills can be brought to usable (lvl2-4) level in matter of days, specialization requires long time - but the character then is specialized on one or two thing.
The point to join is that even a frig pilot is much honored(good word here?), when he/she knows the tasks that he can perform, and is experienced (player-wise) to pilot frigs. Rest of the ships and stuff takes time, but frigs - blimey! - are always needed.
This game has much more to do with gangs, groups, corps, fleets, co-operation than with single skill point amount.... more to with people, than points.
-- V.H. |
Lethann
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Posted - 2006.03.17 07:06:00 -
[4]
Originally by: Aujur Okay, so there is no cap on the amount of skills one character can possess, and characters acquire skills at a fixed rate.
Does this not mean that players who joined at release and in the past year have a permanent head start over anyone joining the game now? What's the point even joining if it is impossible to even approach the people senior to you in terms of character advancement?
They have a head start in time, not to mention finding and creating items and earning money... also I do believe they are still adding skills to learn, moduals to use, etc.
Personally... I like the fact that eve is like this. Unlike other games, I'm not peanlized for not playing it 24/7. My husband who's been at this for over a month now will always have a months' time worth of skills ahead of me, if you look at all the time involved, it would take a couple YEARS (or more) to learn every skill in this game. ~~~~~~~~ Lethann
Even cats like to dig in the dirt. |
Leifi Thorsbay
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Posted - 2006.03.17 07:08:00 -
[5]
As is for life... high age is a foundation for knowledge. Not how many times you bash NPC. ___________________________________________________________ "Deep in space and you scream in swedish, would anyone understand?" |
Darwinia
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Posted - 2006.03.17 07:09:00 -
[6]
If you think of it as a race, then you already lost.. I think the top training maniacs have 50+ mil SP now
Other than that, you'll find that EVE is pretty unique in the respect that the difference in skills does not matter much. Even a week old player can help 2 years old characters in a meaningful way.
So yes, older players have a permanent head start, but you can use only so many of those skills in a single ship. ------------------------ I don't believe in sigs. |
Brastagi
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Posted - 2006.03.17 07:12:00 -
[7]
Edited by: Brastagi on 17/03/2006 07:13:04 You'll probably wouldn't believe that a 2 weeks character in a kestrel can kill a 2 years character in a mining barge. Just throw in group of newbies in frigates with webifier, warp jammer and NOS can render a player in a battleship immobile.
Just remember that the best way to win a PvP isn't your how much skillpoint you have, but what ship you fly, how you setup it, and group tactic. You'll be surpised to know that Badger MK 2 using EW setup can kill a cruiser or interceptor (I've heard it does!) providing that you are near sentry guns in low sec. ---------
The PIEs are there. The cAKe are here. Even the [23] are watching you... |
Zafon
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Posted - 2006.03.17 07:24:00 -
[8]
Originally by: Aujur Okay, so there is no cap on the amount of skills one character can possess, and characters acquire skills at a fixed rate.
Does this not mean that players who joined at release and in the past year have a permanent head start over anyone joining the game now? What's the point even joining if it is impossible to even approach the people senior to you in terms of character advancement?
Probably the easiest thing to say is that of all the one hundred odd thousand people who currently play Eve only a few of them have been around since the beginning. Newbies can be very effective, very useful and certainly contribute to the game in many ways.
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Prant
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Posted - 2006.03.17 07:29:00 -
[9]
In real life, if you are not going to be the president would you kill yourself?
This is a huge universe with a million different things to do. Unless your attitude is that you need to be the one and only "winner" of the game - in which case, don't play this game - you will find that there is plenty to do to keep you interested in a all sorts of different directions, and the space somewhere to carve out something you can master. And that's all there is.
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Tomoe Musashi
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Posted - 2006.03.17 08:29:00 -
[10]
You are not Chuck Norris.
Accept this.
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Jacyro
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Posted - 2006.03.17 08:41:00 -
[11]
Originally by: Tomoe Musashi You are not Chuck Norris.
Accept this.
LOL
Chuck Norris FTW!!!!! ----------------------------------------------- "Eve is a sandbox. Pick up a shovel and make yourself a castle."
-Vegeta |
Sharcy
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Posted - 2006.03.17 10:58:00 -
[12]
Originally by: Aujur Okay, so there is no cap on the amount of skills one character can possess, and characters acquire skills at a fixed rate.
Does this not mean that players who joined at release and in the past year have a permanent head start over anyone joining the game now? What's the point even joining if it is impossible to even approach the people senior to you in terms of character advancement?
So when you apply at a company, you expect to come in as the CEO too? People leave, or go in a different direction as you. Start by being good at one thing, specialize. Are you here to play a game or for a ****-measuring contest?
(Sorry to come over as an SoB, but a) this has been asked countless of times, and b) if you don't see it, then yes, maybe this game isn't for you)
--
Sonnema is recruiting! |
Dark Shikari
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Posted - 2006.03.17 11:21:00 -
[13]
In addition, remember that you can only use a certain number of skill points at once.
Someone might have 40 million skill points, but only 8 million of those will apply when using a Deimos. Or maybe 15 million will apply when using a Megathron. Due to this, there is a hard cap on the power of any character using any ship. Specialization can let you catch up quickly to them, also.
In addition, skill points are completely inconsequentional in anything but a 1v1 duel without EW, which never happens in real combat unless specifically arranged.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Butter Dog
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Posted - 2006.03.17 12:03:00 -
[14]
Originally by: Aujur Okay, so there is no cap on the amount of skills one character can possess, and characters acquire skills at a fixed rate.
Does this not mean that players who joined at release and in the past year have a permanent head start over anyone joining the game now? What's the point even joining if it is impossible to even approach the people senior to you in terms of character advancement?
One word for you: Specialisation.
Even the most experienced players can only use a fraction of their skill point at any one time.
Flying a Megathron? Using Large Railguns? Fitting for armour? The the other 80% of your skills are not being used. The same applies to anything you do in EVE. You can only ever use a fraction of your skills at once.
So to answer your question, it won't take you long to be very good at doing 'something' in EVE. What the more experienced players have, is a greater variety of ships and weapons, but that does not necessarily convey any advantage at any given moment in the game.
------------------ The ISS Navy is recruiting.
See this thread for further details.
www.eve-iss.com |
Alski
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Posted - 2006.03.17 13:27:00 -
[15]
mmm.....I remember that way of thinking, cos that’s what I was thinking when I was 2 days in myself, then on my 3rd day I was lucky enough to be recruited by a very nice corp, and from them quickly learnt that skills aren't everything, and co-operation is king.
Now I'm 4 weeks in (30 days today - woot no more rookie channel!) and in 1 week I'll have a mineing barge which will be a vital asset to our corp, and theres already talk of me being given an official role as mineing foreman.
At 3 weeks in, me and a pair of 2 week old characters utterly wasted a pirate in a T2 frigate that was giving one of our older corp members some serious hassle, the 2 two week old guys were ECMing him and jamming his warp drive, making it impossible for him to get away, while they flew circles around him hitting him at point blank range, beyond the minimum accurate range of his weapons, while my missiles tore nice holes in him from 50km away, he was quite royally screwed, despite being a year older than all of us put together!
Quite simply there is no such thing as a kill-everyone-rambo-lone-wolf-terminator type player in Eve, everyone needs friends in Eve because as I've already said, co-operation is king.
So to sum up - I'm 4 weeks in and I'm still a noob, I expect to still be a noob when I'm 4 Months in, and there always more to learn (and I'm not just talking about training skills) but none of that matters, cos god dam I'm having fun being a noob heh!
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Deja Thoris
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Posted - 2006.03.17 13:46:00 -
[16]
Of course theres a point in playing.
Discover the EVE universe and what makes it special. That's what counts, not a skillpoint / ISK count.
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Hysenthlay
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Posted - 2006.03.17 14:10:00 -
[17]
Originally by: Sterrenkind If your goal is to have the most skillpoints in game, then quit. If you want to have fun start playing and you might find out that the max level for each skill is 5...
QFT
play and enjoy. each skill caps at 5. older players will have more skills at 5 then you but that does not mean you can not contribute or compete. i am only 4 months old and having a blast :)
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Morduki
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Posted - 2006.03.17 14:13:00 -
[18]
Just takes awhile to get good skills. About 2 months to be able to pvp.
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Vladimir Ilych
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Posted - 2006.03.17 14:19:00 -
[19]
Edited by: Vladimir Ilych on 17/03/2006 14:19:53 I read a dev article that stated most players only stay for 7 months then quit (this was an analysis of SP breakdown). The vast majority of players have around 6-8 million SP's. So if you really like Eve and play for 8-9 months then you wil have more SPs then the majority of other players out there.
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Kari Kayira
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Posted - 2006.03.17 14:54:00 -
[20]
It does't take much skill to use basic equipment, and, while not the most efficient, basic equipment is hardly ineffective, even against vets. Another nice advantage to being "young" is that you have a lot less to lose. Get in a decent corp and they'll gladly pay for your frigates when you suicide them to help them out.
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Flicky G
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Posted - 2006.03.18 13:22:00 -
[21]
Hey,
I think a lot of good points have been raised. In my corp *no-one* considers the lack of SPs to be a barrier to taking part or enjoying the game.
EG. Last weekend, our 0.0 raiding party took a guy who had only just finished the tutorial. We had him on scout duty. Not only was he *very* usefull for the experienced players (his frig would have been cheap to replace compared to a 200mil+ BS), he was also thrust straight into an important and full-on role. He loved it, got paid f-loads for a newb and all with about 5000 SPs. Another example is the newbie hauler..... skills easily obtained when compared to a uber-133t mining vessel. However, roll up to one of our corp mining ops, and your hauler will be very warmly received.
No, abosultely not. SPs bare no relation on how much you are able to participate in Eve or hold you back in your enjoyment. It's a game after all.
Cheers Flicky
PS. The corp name is TOGCO, drop by our public channel if we can be of assistance
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Tibrius Archer
hirr Morsus Mihi
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Posted - 2007.02.17 13:23:00 -
[22]
Edited by: Tibrius Archer on 17/02/2007 13:21:56
Originally by: Dark Shikari
In addition, skill points are completely inconsequentional in anything but a 1v1 duel without EW, which never happens in real combat unless specifically arranged.
...and that is why I am tempeted to quit. I LOVE 1v1 blobing bores me so much. It really does. There should be more encouragement for empire fighting. 1v1's is the whole point of training close in ships like the demios for me.
SP does not matter too much once you train long range weapons and if you enjoy blobs then you will be fine. Things start to get sucky if you like 1v1's 2v3 1v2's as you will either find a lot of older people with fitttings you can't afford to match or smipily can't fit or younger people who will never engauge unless in a blob:(
A little of topic, I know! but when I was n00b in a thorax there where not many people willing to fight and the people who were willing were in empire and had Battleships. So I was stuck... SUppose get a corp and start **** loads wars might work. *****************************************
"Get in my way and I will burn your fleet from stem to stern" |
Kesh McCall
Caldari Malkalen Enterprises
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Posted - 2007.02.17 13:47:00 -
[23]
Necro is bad Mkay?
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Kaylee Kaitlen
Gallente Federal Navy Academy
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Posted - 2007.02.17 16:23:00 -
[24]
Edited by: Kaylee Kaitlen on 17/02/2007 16:20:38 nvm -- didn't realize this was thread necromancy until I'd already posted.
Damage is king, Speed kills, Style is everything Burn with passion, Kill with rage, Live with hope, Die with honor |
Nigh7F0x
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Posted - 2007.02.18 03:30:00 -
[25]
Originally by: Vladimir Ilych Edited by: Vladimir Ilych on 17/03/2006 14:19:53 I read a dev article that stated most players only stay for 7 months then quit (this was an analysis of SP breakdown). The vast majority of players have around 6-8 million SP's. So if you really like Eve and play for 8-9 months then you wil have more SPs then the majority of other players out there.
That article is slightly dated. It's now closer to 12-14mo old characters are the average. Still anyone joining today, is not in a bad position because of their skills.
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Ron Stone
Caldari Firebane's Elite North Star Confederation
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Posted - 2007.02.18 03:39:00 -
[26]
One thing I would have to say, is when it comes to fighting you are not fightin that 2 or 3 year old pilots industrial skills, corp skills, trade skills, learning skills, etc. so you can just as easily become adapt at fighting as the big boys. Yes they have mor skill then you and in a few months or years someone will look at you the same way as you look at some of the older players.
Thank you, Ron Stone Firebane's Elite Co-CEO Freighter Service |
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HornFrog
Forum Moderator Interstellar Services Department
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Posted - 2007.02.18 23:03:00 -
[27]
Please don't necro threads. Time for Mr. Locky !
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