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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Morrigan LeSante
The Lost and Forgotten Troopers
501
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Posted - 2013.12.24 22:16:00 -
[1] - Quote
FoF's wont target a suspect if they have not first opened fire. They wont even do it if you lock them.
The "safety" line is rubbish - it's nothing to do with that, the (percieved?) issue is one players actions provoking another players drones to open a limited engagement, that seems highly questionable.
Imo, it shouldn't work like this. But that's just my opinion. |
Morrigan LeSante
The Lost and Forgotten Troopers
512
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Posted - 2013.12.27 09:49:00 -
[2] - Quote
I did and I missed the part where it mentioned that drones would attack automagically in the new era of mobile deployables like this, it's not wholly intuitive.
Feels outside the intention of the rules to me (though not the spirit of the game itself), an oversight if you will.
I wonder what happens if they're assigned to guard a person with one out.
Some clarity on if this is working as intended would be good (for both sides of the argument). |
Morrigan LeSante
The Lost and Forgotten Troopers
512
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Posted - 2013.12.27 15:07:00 -
[3] - Quote
That's the thing - they only work like this on mobile structures, which are new.
Remember they do NOT automagically go for flashy reds (or yellows). They have to be directed. The automated defence of the structure is the key difference here - it's not your ship, thus is unexpected behaviour.
YOU are not being attacked, a STRUCTURE is - there is a pretty big difference in drone behaviour expectation, imho.
Edit for clarity: By "work like this" I mean can drag people into LE by baiting drones to automatically attack. |
Morrigan LeSante
The Lost and Forgotten Troopers
512
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Posted - 2013.12.27 15:29:00 -
[4] - Quote
Drones do no such thing if you steal from a player, that's the point. That there's never been a way to pull drones into shooting you like this before, i.e. an action that picks up a suspect, rather than criminal flag.
A change of this nature would usually this would be noted at the time in the dev blogs rather than simply implied, which is what makes me think it's iffy/potentially not working as intended. |
Morrigan LeSante
The Lost and Forgotten Troopers
590
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Posted - 2014.01.05 13:02:00 -
[5] - Quote
FOFs do NOT shoot suspects, not without something else in play. Much like drones.
@James: which bit is bullshit? I don't doubt the reimburse - bug line...maybe. |
Morrigan LeSante
The Lost and Forgotten Troopers
590
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Posted - 2014.01.09 10:07:00 -
[6] - Quote
Could easily be resolved by having drones ignore player assets in their automagical attacking. Drones are enough of a hassle that they don't need this additional hurdle.
I don't buy the claims this is the 'intended' PvP it caused - if it was, it would have been better covered in the dev blogs, this thread wouldnt be moved to this subforum and reimburses wouldnt be happening. As such, I stand by my belief it is an oversight - it's in the spirit of the game regardless though. But I still think it was an accident. |
Morrigan LeSante
The Lost and Forgotten Troopers
604
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Posted - 2014.01.19 22:38:00 -
[7] - Quote
James Amril-Kesh wrote:It doesn't matter what I say anyway. Senior GM Nythanos has told me I'm wrong, that this is not working as intended, and that this is a bug. I certainly wish they weren't so shortsighted.
Meant to post this at the time, got side tracked and a recent thread reminded me.
Kudos for posting the findings, many wouldn't have, especially arguing the side you did.
/doffs cap. |
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