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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
SmilingVagrant
GoonWaffe Goonswarm Federation
2147
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Posted - 2013.12.02 06:01:00 -
[181] - Quote
Terranid Meester wrote:Sov based on having most customs offices in the system?
Sov based on spamable structures has been done before. From everything I've heard it's even worse than the current system. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
365
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Posted - 2013.12.02 06:03:00 -
[182] - Quote
Terranid Meester wrote:Sov based on having most customs offices in the system?
Dominion was made largely because owning the most moons in a system sucked as a method of deciding who was the sovereign power. That is basically pre-dominion-lite.
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Barrogh Habalu
Imperial Shipment Amarr Empire
582
|
Posted - 2013.12.02 06:05:00 -
[183] - Quote
Just a word since some people still raise this point ITT from time to time (even though it's kind of obvious). If you guys want people to live in space their corp/alliance owns, there should be means available to make more people living in the same system not counter-productive. |
Infinity Ziona
Cloakers
854
|
Posted - 2013.12.02 07:22:00 -
[184] - Quote
Jonah Gravenstein wrote:La Nariz wrote:Infinity Ziona wrote:Reiisha wrote:Instead of complaining about it, why not offer solutions that could actually work? CCP is just a stumped about it as you guys and are looking for a proper way to do it. They can start by turning off email notifications. If you cant be arsed to notice your stuff is reinforced despite the big red reinforced beacon you lose. After that fix timers or get rid of them. If you're not able to recruit enough people who play in off hours you should lose to those who can and vice versa. A more fluid dynamic EvE where you need to have some people on line round the clock for Sov is a great change imo. Historically introducing quality of life nerfs has worked out poorly. You parroted "remove timers" in another thread and we already told you its a bad idea. It means that we can unleash an unstoppable structure breaking behemoth like DBRB or Lyris and all enemy structures will be destroyed. It removes content from the game as well because it reduces defending to a tedious ~watch~ of literally every structure. Tell me how fun it is to stare at a structure for hours on end doing nothing, right that isn't fun and no one will do it. With no one defending it becomes which blob is bigger. Guess who has the bigger blob? That's right it isn't the soloists your bad idea is trying to help. You want solo to work well? Give people a reason to live in their space; perhaps by nerfing highsec. So the next question you need to answer is "why don't people live in their own space?" I did a whole bunch of thinking for you so now I expect a good post from you. You have no excuse for failing to make a good post with most of the work already being done for you. Lol, good post? You're hoping, you've got more chance of being run down by the USS Nimitz, while walking down Kensington High Street wearing flipflops and a diamond encrusted tutu. You're thinking too simplistically. The only reason CFC is able to hold as much space as it does is because of timers. The reason you are opposed to removing them is because if they were removed you would not be demolishing every structure in game but desperately trying to prevent all the little alliances that you can usually pwn with your 24 hour CTA from demolishing your structures.
Without timers and mail notifications it would be open season on CFC sov. |
Verenkh Soleron
Center for Advanced Studies Gallente Federation
2
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Posted - 2013.12.02 07:58:00 -
[185] - Quote
Infinity Ziona wrote:Without timers and mail notifications it would be open season on CFC sov.
Without timers and mail notifications it would be open season on everyone, not just CFC.
That said, the usual idea of "nerfing highsec" was aired, which means the poster isn't necessarily smart enough to realize much. Since all nerfing highsec will do is make people leave the game. EVE is not zero sum. You can't make highsec X worse and expect nullsec to automatically get that X better. It doesn't work like that. All you'll end up doing by nerfing other parts of the game is making the game worse for yourself, in the end. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6580
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Posted - 2013.12.02 08:06:00 -
[186] - Quote
Infinity Ziona wrote:You're thinking too simplistically. The only reason CFC is able to hold as much space as it does is because of timers. The only reason the CFC hasn't conquered all of sov null in a month is also because of timers. EVE Online - An Unstable Game |
Merovee
Gorthaur Legion Imperium Mordor
126
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Posted - 2013.12.02 08:23:00 -
[187] - Quote
Put all the sov junk on the ground Let dust players battle over it.
-½o-+ Sauron Of_Mordor |
Scatim Helicon
GoonWaffe Goonswarm Federation
2693
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Posted - 2013.12.02 09:04:00 -
[188] - Quote
Merovee wrote:Put all the sov junk on the ground Let dust players battle over it.
That would first require there to be any Dust players. CCP: Not out to ruin your game, out to ruin their game. |
Scatim Helicon
GoonWaffe Goonswarm Federation
2693
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Posted - 2013.12.02 09:10:00 -
[189] - Quote
Infinity Ziona wrote:You're thinking too simplistically. The only reason CFC is able to hold as much space as it does is because of timers. The reason you are opposed to removing them is because if they were removed you would not be demolishing every structure in game but desperately trying to prevent all the little alliances that you can usually pwn with your 24 hour CTA from demolishing your structures. What little alliances?
Who are these masses of scrappy underdogs just wishing they could own a constellation of -0.1 truesec in the assend of Pure Blind or Tenal if only it wasn't for the big bad Sov Timers keeping them down?
And how does removing timers stop us from stomping them right back to Empire once they erect timer-less sov structures of their own? CCP: Not out to ruin your game, out to ruin their game. |
Prince Kobol
1199
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Posted - 2013.12.02 10:04:00 -
[190] - Quote
Removing timers is the most ******** idea ever..
Please stop |
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Bobby Frutt
Federal Navy Academy Gallente Federation
0
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Posted - 2013.12.02 10:17:00 -
[191] - Quote
SurrenderMonkey wrote:My lord there is a lot of silliness in this thread. The primary function of null sec is to serve as player owned and operated space. The insistence that null works in the absence of a good sov mechanic, merely because various ancillary aspects of null work, is like insisting that a plane works because, even though it can't get airborne, the seat backs and tray tables appear to be in their full upright and locked positions. - "The primary function of null sec is to serve as player owned and operated space." That is not the primary function. That is an activity to engage in based on a null-specific mechanic.
The primary function of null-sec is to be lawless space. If a specific mechanic built into lawless space does not function correctly, that mechanic is broken. |
March rabbit
True Horde
893
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Posted - 2013.12.02 10:25:00 -
[192] - Quote
James Amril-Kesh wrote:Herzog Wolfhammer wrote:Who cares about SOV?
Just trespass. CCP is providing a new tool for that, and has already provided a frigate and cruiser to that end.
Don't like it? Stop camping the gate and try warping around a bit. Have you even been to null? been there for 1 year. carebeared, participated in sov-war.
any more stupid questions? The Mittani: "the inappropriate drunked joke"
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Prince Kobol
1199
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Posted - 2013.12.02 10:30:00 -
[193] - Quote
March rabbit wrote:James Amril-Kesh wrote:Herzog Wolfhammer wrote:Who cares about SOV?
Just trespass. CCP is providing a new tool for that, and has already provided a frigate and cruiser to that end.
Don't like it? Stop camping the gate and try warping around a bit. Have you even been to null? been there for 1 year. carebeared, participated in sov-war. any more stupid questions?
If I unscrew my belly button will my bum fall off? |
Infinity Ziona
Cloakers
854
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Posted - 2013.12.02 10:32:00 -
[194] - Quote
James Amril-Kesh wrote:Infinity Ziona wrote:You're thinking too simplistically. The only reason CFC is able to hold as much space as it does is because of timers. The only reason the CFC hasn't conquered all of sov null in a month is also because of timers. So what. At least it would be player created change not timer stagnation. And the up side CCP would have to fix it sooner rather than the usual CCP "soon".
Btw people seem to think I don't benefit from timers but I do. They make it easy to hang in null not harder. The reason I don't like them is because they're artificial and I like player driven content - thats what this game is marketed as.
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March rabbit
True Horde
893
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Posted - 2013.12.02 10:37:00 -
[195] - Quote
Kaarous Aldurald wrote:So, Dinsdale, how do you reconcile that assertion you just made with the fact that the people most loudly pushing for a change in sov are the Goons themselves?
Or do you just ignore that minor inconvenience? yea, goons and others whine loudly but i haven't seen ONE idea about changes in SOV came from them. Usually it's some NPC alts or people from low/WH/high-sec producing something which gets killed fast by any 0.0 people around.
It looks like people request attention but don't want to change anything The Mittani: "the inappropriate drunked joke"
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
367
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Posted - 2013.12.02 11:04:00 -
[196] - Quote
March rabbit wrote:Kaarous Aldurald wrote:So, Dinsdale, how do you reconcile that assertion you just made with the fact that the people most loudly pushing for a change in sov are the Goons themselves?
Or do you just ignore that minor inconvenience? yea, goons and others whine loudly but i haven't seen ONE idea about changes in SOV came from them. Usually it's some NPC alts or people from low/WH/high-sec producing something which gets killed fast by any 0.0 people around. It looks like people request attention but don't want to change anything
on the front page of this very thread, see el digins post.
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Yarda Black
Epidemic. Spaceship Samurai
0
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Posted - 2013.12.02 11:20:00 -
[197] - Quote
I'm gonna get burned for this. On the other hand, I'm already getting swamped and primaried 24/7 ingame so...
IN MY OPINION:
Its people. And when I say people, I mean players who get on their knies and open their mouths whenever Goonswarm jumps into system.
I dont blame Goonswarm. They didnt start with dominating 2/3 of EVE. I've seen them fight themselves up to the top of the foodchain. Kudos for that.
I dont think CCP will have an ingame answer that will make people grow a pair any time soon.
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Deunan Tenephais
24
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Posted - 2013.12.02 11:51:00 -
[198] - Quote
My take on this topic is that of an outsider, so even if I can throw guesses I'm pretty sure I don't have a clear vision of what problems plague NSec. Could someone try to explain them in a clear way so people like me can better understand these problems ? Or at the very least, pinpoint toward another topic already doing so. |
Signal11th
DARKNESS.
1132
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Posted - 2013.12.02 11:59:00 -
[199] - Quote
Deunan Tenephais wrote:My take on this topic is that of an outsider, so even if I can throw guesses I'm pretty sure I don't have a clear vision of what problems plague NSec. Could someone try to explain them in a clear way so people like me can better understand these problems ? Or at the very least, pinpoint toward another topic already doing so.
Haven't got a clue, 0.0 seems to be the same to me that it was years ago, person with the biggest stick usually wins. Timers are crappy because it gives the big boys a day or so to get the big fleet formed up just in case some one was stupid enough to try and take it. Add to that titan bridging/cyno's etc and you can have 1000 players across the other side of the map within an hour.
Basically 0.0 is ****** will always be ****** and nobody including CCP have got the faintest idea of how to fix it so you get the eternal merry go round of people complaining about 0.0 and other people recommending "this" way of fixing it and other people saying it's crap etc. Powered by-áreaTh-áFilter V1.23 "All posts by this pilot are personal held views and not representitive of-áany-ácorp or alliance I am currently a member of. Like I'd give a-ásh*t anyway. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Kaivar Lancer
Federal Defense Union
365
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Posted - 2013.12.02 12:29:00 -
[200] - Quote
Abolish null sec. Make it all NPC low sec. Claim systems by de facto. Problem solved. |
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Deunan Tenephais
24
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Posted - 2013.12.02 12:48:00 -
[201] - Quote
Signal11th wrote:Haven't got a clue, 0.0 seems to be the same to me that it was years ago, person with the biggest stick usually wins. Timers are crappy because it gives the big boys a day or so to get the big fleet formed up just in case some one was stupid enough to try and take it. Add to that titan bridging/cyno's etc and you can have 1000 players across the other side of the map within an hour.
Basically 0.0 is ****** will always be ****** and nobody including CCP have got the faintest idea of how to fix it so you get the eternal merry go round of people complaining about 0.0 and other people recommending "this" way of fixing it and other people saying it's crap etc. If I get it right, you're saying that the momentum effect make biggest alliances always win the fights and that make 0.0 space sclerotic. Is that it ? |
Alavaria Fera
GoonWaffe Goonswarm Federation
5277
|
Posted - 2013.12.02 13:02:00 -
[202] - Quote
but progodlegend will turn the tide There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Scatim Helicon
GoonWaffe Goonswarm Federation
2694
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Posted - 2013.12.02 14:03:00 -
[203] - Quote
Deunan Tenephais wrote:My take on this topic is that of an outsider, so even if I can throw guesses I'm pretty sure I don't have a clear vision of what problems plague NSec. Could someone try to explain them in a clear way so people like me can better understand these problems ? Or at the very least, pinpoint toward another topic already doing so. Most of the space is worthless, much of the good space derives its value from passive activity (moon mining), taking space is a a one dimensional hitpoint grind in the timezone of your opponent's choosing, over and over and over again, the available upgrades for sov holders are the most rudimentary set of halfassed buffs, and industry is so hamstrung that it is invariably cheaper, quicker and easier to jump freighter everything in from Jita than to actually produce it yourself. CCP: Not out to ruin your game, out to ruin their game. |
Pinky Hops
Spartan's DNA Apex.
71
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Posted - 2013.12.02 14:34:00 -
[204] - Quote
Kaarous Aldurald wrote: Face the facts, "small groups" do not have any business being in sov null.
Sorry dude.
100% of nullsec is open to anyone and anybody.
I can fly my ship wherever I want, when I want. If it bothers you that you can't add padlocks to your gates, then I don't know what to tell you. CCP will never add padlocks to the gates, so you're just going to have to deal with the fact that people are going to be moving around in null who don't have sov. |
Deunan Tenephais
25
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Posted - 2013.12.02 14:40:00 -
[205] - Quote
Scatim Helicon wrote:Most of the space is worthless, much of the good space derives its value from passive activity (moon mining), taking space is a a one dimensional hitpoint grind in the timezone of your opponent's choosing, over and over and over again, the available upgrades for sov holders are the most rudimentary set of halfassed buffs, and industry is so hamstrung that it is invariably cheaper, quicker and easier to jump freighter everything in from Jita than to actually produce it yourself. Allow me to try to get a clear cut understanding, iyo the problem is that 0 sec is: -monolithical, because the way of taking sov is a grind and does not allow for lateral thinking and surprising maneuvers; -uninspiring, with available infrstructural options being lukewarm at best, either in quality and in diversity; -unrewarding, because the economical output is subpar compared to what exists elsewhere, considering efforts involved.
Is that it ? |
Davon Mandra'thin
Rotten Legion Ops
220
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Posted - 2013.12.02 14:55:00 -
[206] - Quote
Those of you who actually expected this are naive. CCP has split their development resources so badly we were never going to see any significant changes to anything any time soon. |
Stahlregen
GoonWaffe Goonswarm Federation
115
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Posted - 2013.12.02 14:57:00 -
[207] - Quote
Deunan Tenephais wrote:Scatim Helicon wrote:Most of the space is worthless, much of the good space derives its value from passive activity (moon mining), taking space is a a one dimensional hitpoint grind in the timezone of your opponent's choosing, over and over and over again, the available upgrades for sov holders are the most rudimentary set of halfassed buffs, and industry is so hamstrung that it is invariably cheaper, quicker and easier to jump freighter everything in from Jita than to actually produce it yourself. Allow me to try to get a clear cut understanding, iyo the problem is that 0 sec is: -monolithical, because the way of taking sov is a grind and does not allow for lateral thinking and surprising maneuvers; -uninspiring, with available infrstructural options being lukewarm at best, either in quality and in diversity; -unrewarding, because the economical output is subpar compared to what exists elsewhere, considering efforts involved. Is that it ?
Pretty much, yeah.
The only thing missing is that your summary understates massively how painfully convoluted and pointlessly intricated the whole process of taking, maintaining and ceding sov is. EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN. |
Cpt Tirel
75
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Posted - 2013.12.02 14:59:00 -
[208] - Quote
umg this is terribal WUT am i gunna do?! |
La Nariz
GoonWaffe Goonswarm Federation
1195
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Posted - 2013.12.02 15:06:00 -
[209] - Quote
Infinity Ziona wrote: You're thinking too simplistically. The only reason CFC is able to hold as much space as it does is because of timers. The reason you are opposed to removing them is because if they were removed you would not be demolishing every structure in game but desperately trying to prevent all the little alliances that you can usually pwn with your 24 hour CTA from demolishing your structures.
Without timers and mail notifications it would be open season on CFC sov.
I expected a good well thought out post from you considering I did all of the prepwork for you. ~lol no I'm right because~ is not a good post just FYI. I still expect you to put some bon-a0-
We are 35,000 strong our population sags when we are in peacetime and ramps up when we are in war time. Putting us in constant war like your suggestion is claiming to promote will mean we maintain a large enough population to wage a war of attrition on everyone. Wars of attrition are our specialty we deny the fun to the enemy and maximize the fun to ourselves as seen by fountain and delve. The only roadblock we would have is supercaps and none of your little alliances can field those because an opportunistic stronger alliance like PL will drop and destroy smaller supercap fleets. These smaller alliances do not have the income or resources to constantly replace their assets that are destroyed in conflict so none of it will last and we'll go back to people claiming to be ~elite pvpers~ whining on the forums with bad ideas because they can't single-handedly destroy what thousands of people have built.
These smaller alliances have NPC nullsec and will not be able to compete in sov nullsec without getting damn good at diplomacy, its the nature of the game. The more allies/friends you have in this multiplayer game the better off you are. No amount of removing quality of life enhancements will make that change. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Signal11th
DARKNESS.
1133
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Posted - 2013.12.02 15:09:00 -
[210] - Quote
Deunan Tenephais wrote:Signal11th wrote:Haven't got a clue, 0.0 seems to be the same to me that it was years ago, person with the biggest stick usually wins. Timers are crappy because it gives the big boys a day or so to get the big fleet formed up just in case some one was stupid enough to try and take it. Add to that titan bridging/cyno's etc and you can have 1000 players across the other side of the map within an hour.
Basically 0.0 is ****** will always be ****** and nobody including CCP have got the faintest idea of how to fix it so you get the eternal merry go round of people complaining about 0.0 and other people recommending "this" way of fixing it and other people saying it's crap etc. If I get it right, you're saying that the momentum effect make biggest alliances always win the fights and that make 0.0 space sclerotic. Is that it ?
The ability to adapt is there but the way that 0.0 functions even if some radical way was found the timers would make it a very short adaptation as the other side would have 24 hours+ to figure it out etc etc.
As usual with pretty much "most" games that includes grouping the person with the most numbers wins, not all the time but most of it.
Powered by-áreaTh-áFilter V1.23 "All posts by this pilot are personal held views and not representitive of-áany-ácorp or alliance I am currently a member of. Like I'd give a-ásh*t anyway. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
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