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LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
18
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Posted - 2013.11.28 20:39:00 -
[1] - Quote
Reading chronicles, realised that every "NPC" - rat, mission building, whatever, is crewed by people.
So why dont they talk? Taunt you, beg for mercy, propose deals, whatever? Theres only a few messages in select missions that count as talking, barely.
Every rat should have a chance of sending you a message, and maybe even tie standings into it - say a rat begs for mercy, you let it go, and get a little "mercy" standings.
What you guys think? Make shooting red crosses a little more personal?
PS: i havent ratted in years, but for that one time i actually do shoot a rat somewhere, i want it to BEG! |
Callic Veratar
512
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Posted - 2013.11.28 20:44:00 -
[2] - Quote
It should also be able to automatically optimise autopilot routes with dozens of way points. |
Starbuck05
The Mjolnir Bloc Talons Of Blood
50
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Posted - 2013.11.28 20:49:00 -
[3] - Quote
And when u do rat and has u pointed webbed and almost killed you,do u want a pop up mesage saying : because u killed my brothers now u will get drilled hardly in your rear hull by my big and wide autocannon! Die you s@n of a b!tch !!!!
Actually that would be interesting -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2449
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Posted - 2013.11.28 20:54:00 -
[4] - Quote
This belongs in F&I, but I strongly think this is a great idea. It would help immersion greatly, in my opinion. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
374
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Posted - 2013.11.28 20:55:00 -
[5] - Quote
Aura should respond to my flirting with realistic insults. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Mr Epeen
It's All About Me
3344
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Posted - 2013.11.28 21:22:00 -
[6] - Quote
Starbuck05 wrote:And when u do rat and has u pointed webbed and almost killed you,do u want a pop up mesage saying : because u killed my brothers now u will get drilled hardly in your rear hull by my big and wide autocannon! Die you s@n of a b!tch !!!!
u missed a u so i underlined it for u so u can fix that u in a quick u edit
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Tippia
Sunshine and Lollipops
17590
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Posted - 2013.11.28 21:30:00 -
[7] - Quote
LUMINOUS SPIRIT wrote:Reading chronicles, realised that every "NPC" - rat, mission building, whatever, is crewed by people.
So why dont they talk? Taunt you, beg for mercy, propose deals, whatever? Because they don't want to be called n00bs and various sexual expletives in local.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
774
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Posted - 2013.11.28 21:37:00 -
[8] - Quote
LUMINOUS SPIRIT wrote:Reading chronicles, realised that every "NPC" - rat, mission building, whatever, is crewed by people.
So why dont they talk? Taunt you, beg for mercy, propose deals, whatever? Theres only a few messages in select missions that count as talking, barely.
Every rat should have a chance of sending you a message, and maybe even tie standings into it - say a rat begs for mercy, you let it go, and get a little "mercy" standings.
What you guys think? Make shooting red crosses a little more personal?
PS: i havent ratted in years, but for that one time i actually do shoot a rat somewhere, i want it to BEG!
Join a PvP corp and shoot players. /thread That moment when you realize the crazy lady with all the cats was right... |
Starbuck05
The Mjolnir Bloc Talons Of Blood
50
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Posted - 2013.11.28 21:50:00 -
[9] - Quote
Mr Epeen wrote:Starbuck05 wrote:And when u do rat and has u pointed webbed and almost killed you,do u want a pop up mesage saying : because u killed my brothers now u will get drilled hardly in your rear hull by my big and wide autocannon! Die you s@n of a b!tch !!!!
u missed a u so i underlined it for u so u can fix that u in a quick u edit Mr Epeen
well thank u so v much u for fixing my u's u good and kind fellow sir u
-á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |
Crumplecorn
Eve Cluster Explorations
486
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Posted - 2013.11.29 01:22:00 -
[10] - Quote
Might I suggest a single player RPG? NPCs tend to be more talkative in those. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |
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Sobaan Tali
Caldari Quick Reaction Force
205
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Posted - 2013.11.29 02:36:00 -
[11] - Quote
They do talk, it's that incoherent gibber-jabber you hear now when they spawn in...and it's the same damn conversation looped over and over again. I was thinking there should in fact be a way to shut them the hell up without turning off sound entirely. |
Iria Ahrens
Ministry of War Amarr Empire
103
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Posted - 2013.11.29 03:34:00 -
[12] - Quote
F&I, post there and I'll support you.
EQ2 was originally all text, then they paid all these actors to come in and do voices for all major characters. At first I thought it was dumb, until I heard the voices, then I realized it really improved the game experience. Because you disdained all my counsel, and my reproof you ignoredGÇö I, in my turn, will laugh at your doom; will mock when terror overtakes you; -- Ultimate Griefer's Handbook |
Tarvos Telesto
Blood Fanatics
818
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Posted - 2013.11.30 01:28:00 -
[13] - Quote
All what i want and dream is talking Aura inside my ship, like scripted voice commnads - more warings infos, tips or even short jokes...
This would be awesome, WARP DIRIVE ACTIVE is cool but boring after x years in game and milions of jumps... EvE isn't game, its style of living. |
Pinky Hops
Spartan's DNA Apex.
55
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Posted - 2013.11.30 01:53:00 -
[14] - Quote
WARP DRIVE ACTIVE |
Cygnet Lythanea
World Welfare Works Association Independent Faction
306
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Posted - 2013.11.30 02:53:00 -
[15] - Quote
.... sadly, I'll admit that the talking npcs are my favorite part of TOR. It makes them more interesting. and they scream so prettily when they die...
The Most Interesting Player In Eve. |
Cpt Tirel
72
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Posted - 2013.11.30 03:00:00 -
[16] - Quote
If you want more immersive PVE in Eve i think you need to wait for more WIS content. |
Ila Dace
Center for Advanced Studies Gallente Federation
375
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Posted - 2013.11.30 03:19:00 -
[17] - Quote
Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there. If House played Eve: http://i.imgur.com/y7ShT.jpg |
Nariya Kentaya
Always Negative
715
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Posted - 2013.11.30 05:00:00 -
[18] - Quote
LUMINOUS SPIRIT wrote:Reading chronicles, realised that every "NPC" - rat, mission building, whatever, is crewed by people.
So why dont they talk? Taunt you, beg for mercy, propose deals, whatever? Theres only a few messages in select missions that count as talking, barely.
Every rat should have a chance of sending you a message, and maybe even tie standings into it - say a rat begs for mercy, you let it go, and get a little "mercy" standings.
What you guys think? Make shooting red crosses a little more personal?
PS: i havent ratted in years, but for that one time i actually do shoot a rat somewhere, i want it to BEG! Because why would a crazed group of complete psychopaths (or in the case of Sansha, Borg/Zombie hybrids), expect mercy or any feedback at all from what is undeniably one of the BIGGEST heartless sociopaths in the universe shooting at them.
Think about it, if an ant begged you for mercy, would you stop torching it with your magnifying glass?
The answer is no, because you are a human who cares nothing for other creatures, so of course the ant wouldnt even try to beg, it would just die in the silent insignificance representing its existence.
now factor that up by about 11, and you see why any NPC capable of begging for mercy, likely wouldnt, not even taking into account 90% of the pirate factions are either Reavers, Reapers, or Borg. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
772
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Posted - 2013.11.30 05:02:00 -
[19] - Quote
I used to be a missioner like you but then I took a missile to my knee.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Captain Tardbar
Sons of Sam
750
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Posted - 2013.11.30 06:36:00 -
[20] - Quote
NPCs should make me a sandwich. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |
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Erotica 1
Krypteia Operations CODE.
2754
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Posted - 2013.11.30 09:29:00 -
[21] - Quote
It would be funny if the NPC's "read" local chat and responded with force. You curse at them and you get another wave. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |
Abdiel Kavash
Paladin Order Fidelas Constans
2084
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Posted - 2013.11.30 13:56:00 -
[22] - Quote
Erotica 1 wrote:It would be funny if the NPC's "read" local chat and responded with force. You curse at them and you get another wave. Ctrl+C, Ctrl+V, F1, instant farm. |
Oberine Noriepa
1367
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Posted - 2013.11.30 14:45:00 -
[23] - Quote
Ila Dace wrote:Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there. Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible. |
Abdiel Kavash
Paladin Order Fidelas Constans
2084
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Posted - 2013.11.30 15:08:00 -
[24] - Quote
Oberine Noriepa wrote:Ila Dace wrote:Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there. Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible. But that would imply that NPCs are people. |
Serptimis
Balls Deep Inc.
286
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Posted - 2013.11.30 18:16:00 -
[25] - Quote
Abdiel Kavash wrote:Oberine Noriepa wrote:Ila Dace wrote:Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there. Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible. But that would imply that NPCs are people. They are already a lot more intelligible than a lot of the players. |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
768
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Posted - 2013.11.30 18:17:00 -
[26] - Quote
They already do.
Angel Cartel has the nasty habit of projecting warbled comms when I drop on grid. After 2 years I have not been able to make out more then "engage weapons" but it sounds all awefully panicky. An idea that came to mind is adding mechanics that require you to scram / web a target but not actually kill it, mimicking a ransom. What if you could do this to those random hauling NPCs in lowsec instead of blowing them up for meager resources? |
Oberine Noriepa
1367
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Posted - 2013.11.30 22:50:00 -
[27] - Quote
Abdiel Kavash wrote:Oberine Noriepa wrote:Ila Dace wrote:Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there. Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible. But that would imply that NPCs are people. Apart from rogue drones... aren't all of the NPCs capsuleers? |
Bronto Scorpio
72
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Posted - 2013.11.30 23:35:00 -
[28] - Quote
Oberine Noriepa wrote: Apart from rogue drones... aren't all of the NPCs capsuleers?
ib4faecesstorm |
Vladimir Gurney
Federal Defense Union Gallente Federation
20
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Posted - 2013.11.30 23:56:00 -
[29] - Quote
Oberine Noriepa wrote:Abdiel Kavash wrote:Oberine Noriepa wrote:Ila Dace wrote:Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there. Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible. But that would imply that NPCs are people. Apart from rogue drones... aren't all of the NPCs capsuleers?
I'm pretty sure that all the NPCs are just normal human beings.
I do wish I could communicate with the pirates before I kill them. Anything that would make them actually feel alive.
How about they can communicate with you and you receive like a live feed from their ship's bridge? I would love to see how pirates dress, what they look like, how they speak, what conditions on ships are like etc...
There's a lot of potentially interesting things that could come out of this
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