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Ravenal
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Posted - 2006.02.28 10:50:00 -
[91]
Originally by: F'nog
All Support Gunnery/Missile skills (as above)
a bit more detailed: Controlled burst: needed for hybrid and lasers (basically ignore it for projectiles) Sharpshooter: does diddly for autocannons, their optimal sucks anyway Trajectory analysis: as with sharpshooter for pulse lasers.. their falloff sucks.. having a slightly longer sucky falloff matters not...
this means training those skills to lvl4, NOT lvl5 unless you need em for your gun. . -Fate is what you make of it. -Make your own fate using T2 items produced by The Fated
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F'nog
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Posted - 2006.02.28 19:07:00 -
[92]
Originally by: Ravenal
Originally by: F'nog
*Navigation* Afterburner (go faster)
its the navigation skill itself that makes you go faster, afterburner skill makes your ab more cap efficient
Yes, but the skill allows you to use ABs, which make you go faster.
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
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Kayl Breinhar
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Posted - 2006.03.01 00:27:00 -
[93]
Originally by: Ravenal
Originally by: F'nog
*Navigation* Afterburner (go faster)
its the navigation skill itself that makes you go faster, afterburner skill makes your ab more cap efficient
Don't forget Fuel Conservation. FC + AB itself makes for quite a nice combo, and if you add Zor's Navigation once you hit V on AB, it boosts duration another 10% for quite cheaply (if you regard training Cybernetics to V "cheap" timewise).
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Xascor
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Posted - 2006.03.01 14:15:00 -
[94]
Very nice guide. Some guides give too much information and make it difficult for new players to follow. This one is just right.
Good job F'nog -----------------------------------------------------
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F'nog
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Posted - 2006.03.02 21:56:00 -
[95]
Thanks for all the positive feedback.
@Deja - if you notice, I never said required anywhere, just useful. So, no AWU isn't required, but you can't say it's not extrememly useful.
PS - Mods, how about a sticky?
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
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Tyrus Ex
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Posted - 2006.03.03 06:35:00 -
[96]
Originally by: F'nog I didn't want to give new players too many skills to focus on. And I think EW is more of a specialized route, since it has only certain, though very important, uses. For just running missions or simple PvEing it's not that important.
I'd like to add here that since I've started EWing alot lately, I actually use it as a primary means of tanking for missions/PVE. I was surprised at how effective this actually is.
Ty
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James Saumerez
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Posted - 2006.03.03 16:58:00 -
[97]
This would be a bump.
good list.
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Hurrican
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Posted - 2006.03.04 17:25:00 -
[98]
This should be sticked, essential reading for all noobs
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Ktak Ente
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Posted - 2006.03.04 22:34:00 -
[99]
sticky please
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Kammie
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Posted - 2006.03.05 18:53:00 -
[100]
thanks this is really helpful
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F'nog
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Posted - 2006.03.09 08:42:00 -
[101]
This thing really fell off the first page quickly. Where's my sticky?
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
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Edmar
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Posted - 2006.03.09 14:49:00 -
[102]
To me this guide essentially lists what skills you might need to fly a battleship for lvl 4 missions well. You can't really expect people to have so many skills to such high levels to say fly a cruiser or battlecruiser for lvl 2 or 3 missions. Trying to say you need all of this to fly any ship is kinda wrongish. Not that these skills wouldn't be helpful but a player would be wasting a lot if time if they just stayed in a station waiting to get up these skill instead of out there raising cash and standings with what they have now. The posts where people are asking what skills do I need to fly x ship well under x cicurmstances are very valid.
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Albaran Geal
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Posted - 2006.03.15 15:01:00 -
[103]
This really should be stickied. Stellar guide for what a 2 to 3 month old char should train once they can fly their first BS. I think most chars sprint to get the skills to fly ship XXX and fit module Y and once they are there get a bit lost for what to do next. At least I did. Its amazing how much following this guide has increased my survivability.
And I would add the EW stuff at the end for what to train next. EW sure helps against solo and two man pirate teams once you brave 0 sec.
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Brother Zephyl
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Posted - 2006.03.15 16:37:00 -
[104]
Edited by: Brother Zephyl on 15/03/2006 16:38:15
Originally by: Edmar Edited by: Edmar on 09/03/2006 15:18:40 To me this guide essentially lists what skills you might need to fly a battleship for lvl 4 missions well. You can't really expect people to have so many skills to such high levels to say fly a cruiser or battlecruiser for lvl 2 or 3 missions. Trying to say you need all of this to fly any ship is kinda wrongish. Not that these skills wouldn't be helpful but a player would be wasting a lot of time if they just stayed in a station waiting to get up these skill instead of out there raising cash and standings with what they have now. The posts where people are asking what skills do I need to fly x ship well under x circumstances are very valid.
I think listing the reasons for training the skills is helpful but the fact that you include minimum levels in a guide that is suposed to be general purpose for all ships under any cirumstances kind of conflicts.
The OP says in the title "what do you need to fly xxx ship WELL" , so he is right. It's a perfect basics for ANY situation. Of course, if you spend your day killing npc's frigate in a caracal, you will not need so much.
Nobody tell you to stay in a station for 2 months, you bring these skills to 3, while doing what you want to do, wich takes 3 weeks from day 1 , then you go for lvl 4, wich takes 3/4 more weeks.
Anyway, unless you plan to stay in high sec, there is no point in piloting a ship with minimal requirements, you know what's going to happen next. I dont understand why most people want to have the biggest ship in the shortest time, or amass enormous amounts of wealth they dont even use .
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Harfang Neige
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Posted - 2006.03.16 22:03:00 -
[105]
LOL, here I was gonna post a threadasking what skills to focus on to move up from cruisers (to Battlecruiser I imagine) - and you have gone and answered my questions! In the time it takes to get the ISK together (I have less than half what I need), I am sure I can get all my skills up to a decent level having gotten the core skills to 4, and right now working gunnery to 5 so I can get a particular targetting skill.
But I have to ask - when is it worth the time (and money I imagine) to start getting skills for the t2 modules? For example, I have just started playing with drones and I am sure could spend a few weeks just getting the basic skills up to use the ones I would like to use, use more of them, etc., but might I be better served geting guns and missiles to t2 now so I can fit t2 guns/batteries?
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F'nog
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Posted - 2006.03.17 01:27:00 -
[106]
T2 is a tough subject, with a lot of differing opinions. But I'll give mine. T2 weapons are very difficult to fit, so you should have all your base fitting skills at V before you bother to train for them.
Then it's a question of money: can you afford the mods and the skills for them? I like T2 because they're often cheaper than the best named (non-faction) T1 and easier to get, but they're still expensive and you won't get any from NPCs.
I'm tired, so I hope this makes sense and answers some of your question.
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
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Harfang Neige
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Posted - 2006.03.17 13:48:00 -
[107]
Originally by: F'nog I'm tired, so I hope this makes sense and answers some of your question.
It most certainly does. Thanks!
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David Vasiliko
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Posted - 2006.03.21 00:12:00 -
[108]
Thank you so much for this informative guide. I just set ECM up to get me all the stuff you listed. I was looking for a guide on what to do, I have two months to blow training as I'll be busy with other projects, so this gives me the nice concise list of things to train. ;)
Cheers, David
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Crimson Rogue
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Posted - 2006.03.21 02:17:00 -
[109]
Edited by: Crimson Rogue on 21/03/2006 02:17:01 Great Guide! A sticky would look wonderful on it :)
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Laughlyn Vaughns
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Posted - 2006.03.21 17:59:00 -
[110]
bump it back up, should get a sticky co smost noobs always as this same stuff in the rookie channels or any noob corp chat ect, save a lot of stressed out people
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Phoenix9bird
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Posted - 2006.03.24 00:28:00 -
[111]
being a noob.. still lerning the lingo.. what does EW stand for? ***************
I wont bite.. But I'll have a drink with ya!
The face behind Phoenix9bird
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F'nog
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Posted - 2006.03.24 05:08:00 -
[112]
EW is Electronic Warfare. The skills are located under Electronics, oddly enough.
PS - Yay, 2nd page.
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
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Mobius Timewalker
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Posted - 2006.03.27 21:49:00 -
[113]
have a free bump for a dam useful thread
:-)
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Ardunmorgaine
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Posted - 2006.03.28 06:16:00 -
[114]
*bump*
Wish I would have seen this about 1.5 months ago... wouldn't have trained so damned many extra skills. An amazing resource imo!
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Wowa Ilyich
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Posted - 2006.03.28 17:37:00 -
[115]
*bump*
Glad to know I've done everything right so far
Nice guide!
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Fabienne Runestar
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Posted - 2006.03.28 20:37:00 -
[116]
To the Gunnery/Missle debate, I would say train both. Primary first but also train the secondary up some too. So if your Gallente train gunnery up but dont forget about missles, and vise versa for Caldari -- Be all you can be, join the Huzzah Armed Forces today! |
Enamelizer
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Posted - 2006.04.01 02:01:00 -
[117]
What in the world is this awesome post doing so deep?
It has helped a noob out a ton, thanks!
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Fitzmaurice
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Posted - 2006.04.03 23:22:00 -
[118]
*bump*
this should be stickied. a really useful guide for us new pilots.
thanks for the info.
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Lissett
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Posted - 2006.04.07 11:19:00 -
[119]
This thread has really helped me out. Thank you, F'nog.
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Crobain Stalker
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Posted - 2006.04.07 20:11:00 -
[120]
Quote: *Gunnery and/or Missile Launcher Ops (depends on race)* Gunnery/Missile Launcher Ops (see above)
Why is race important to this decision? I'm amarr and thinking going down the missiles route.. is this credible?
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